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Absolute Zero (OOC~Sign Ups)

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Absolute Zero (OOC~Sign Ups)

Postby Nyxeth on Tue Oct 13, 2009 6:16 pm

ABSOLUTE ZERO


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Image By yethzart of DeviantArt


IC CAN BE FOUND HERE: absolute-zero-t31373.html



If you are unwilling to read this post in its entirety, please refrain from applying. Important information is here for a reason, thank you.




The year is 2301 and the location is central Europe amidst the several years reformed World Coalition after the utter destruction of half the world via nuclear holocaust, the current world population is estimated to be around four billion. The estimated percentage of which have genetically mutated and developed ESP is around 33%.

ESP? Extra Sensory Perception, Telekinesis, Mind Reading, the manipulation of things. ESP makes usage of a pituitary gland within the human brain. This gland labelled the E-Gland enhances the current five senses and assists in developing the additional sense, the 'psychic' sense via means secreting a substance which gradually alters the persons DNA over time. this abnormal genetic development has caused controversy, intrigue, fear, anger and out right hatred amongst the masses and educated alike. However ESP has been recognised as some put it, the next jump in human evolution and to put matters at ease the Coalition, being unable to hide it or deny such widespread information has taken steps to handle it.

However as many realised the applications of ESP is, to put bluntly, useful to many with their hand in the pot. As years progressed and the understanding of ESP developed, studies were formed to research the phenomena, ESPers, the term given to those with the ability were used like lab rats as they were dissected, mutilated and abused in secrecy by those whom groped for power at the reformed seat of power of the world. This was not just one group, but many, each and every nation had their own studies and there were several conclusions they all came to;

- ESP developed due to the radioactive fallout of the 3rd World War.
- ESP only developed in the next generation and their children from there on, a person could not mutate into having ESP, however they could develop the regressive genes to pass on to children.
- The closer the parents were to the fallout, the more powerful their offspring would be if they developed the ESP genes.
- ESP power can be raised or lowered based on age, a younger mind is not fully developed and lacks the proficiency to make use of AND generate the power needed. Likewise an older mind lacks the ability to generate power but may have the knowledge. People are best suited between the ages of 18-55.

Most importantly however was this,

- With enough samples, ESP genes could be replicated and with cloning technology and improved upon.

As such, each country began their own developments in the fields of genetics and ESP, agents were planted, information was stolen or bartered for and the black market became ripe and it was this that allowed the development of a singular defining point in ESPers that would shake the foundations so far.

The Zero Gene


The Zero Gene was a break through by a mad german scientist, via means none too favourable and too unspeakable to mention, he developed something that could not be replicated again, even by himself. The Zero Gene in comparison to current ESPers was like the comparison of a missile to a kitchen knife, both had different purposes yet both could be deadly on a different scale.

This Zero Gene, soon to be codenamed The Z-Gene by the EPC - Earth Psychic Committee - as information was hacked or leaked to the outside became both a want and a fear to many. Some craved the genes for their own experiments for the perfect soldier, some feared others may do just that. The objective became quite simple, capture or kill the Zero Subjects Subjects. The elite of the elite ESPers were dispatched by every nation, company and private group and the resulting battle was bloody and swift. In the aftermath however, the Zero Subjects had escaped into the populace forever to be hounded and hunted by those who craved nothing more than to use them by whatever means for their own ends.

Escaped, some meld into the populace, others seek work in the ESP field. Some after tantalizing rumours go to the very organisations whom might of killed them if not.




The Zero Gene

The reason why the Zero Gene is so special, so ground breaking is as thus, it is not because it makes the user powerful directly, nor does it grant them super abilities or powers. The zero gene is self perpetuating. A common ESPer will generally generate a certain amount up to their limit or more of Gs, the counting measure of ESP power. Once this is used for a day, they are done, they have no more 'energy' so to speak. However the Zero Gene self perpetuating itself has the ability to continue generating this energy daily unlike a common ESPer who requires sleep to build up their reserves. This doesn't mean their pool of power is limitless but means they have more of it to use, so to speak. Due to this, unlike ESPers who may become limited by age and locality to other factors, the Zero Gene can allow for unlimited potential.




Few rules and concepts of ESP within this Roleplay:

- ESP force is measured in G's, the average human without ESP powers can take up to 3Gs before their heart fails from shock or similar, it takes 5Gs to shatter concrete and specialised equipment to handle ESPers usually handles up to 20Gs. There is also the SG measurement, which is worth 100 Gs.

- ESPers are ranked by class based upon G score.
    SS: 1SG+
    SA: 80G+
    S: 60G+
    A: 40G+
    B: 20G+
    C: 10G+
    D: 5G+
    E: 1G+

- ESPers at birth, childhood and pre-training usually range from 1-5Gs and from the age of 16+ are placed into specified training facilities where their potential is realised. By the end of training, any ESPer that does not rank at least C is disowned by the respective group that polices that nations ESPers. B and above ESPers are submitted into the EPC where they are then hired off to respective companies for work as soldiers, mercenaries and so forth.

- ESP is separated into two categories, offensive and defensive.
    - Offensive: ESP makes use of the left hemisphere of the brain and whilst their offensive power is high, they can only attain mediocre defensive power.
    - Defensive: ESP makes use of the right hemisphere of the brain and whilst their defensive power is high, they can only attain mediocre offensive power.
    - Balanced: Whilst some can attain a balanced offense and defense, it forces them to be average at both, however their average best in each beats the weaker portion of specified types. Ergo a balanced type will have better defense than a offense type and better offense than a defense type.

- Offensive and Defensive types respectively exhume more power based on their specialization, note that this specialization is also on a genetic level and cannot be changed.




Abilities


Common abilities for ESPers include but are not limited to: (Please be aware, offensive abilities have no effect on people whom defensive power is greater than yours, likewise defensive abilities cannot stop offensive powers of a higher magnitude. Assistive abilities such as Locking, Puppeting and Teleporting inside a TL cannot be done if the opponents Gs are greater than yours. - All abilities excluding Defensive, Neutral and "Omni" tagged abilities require respective physical gestures as energy leaves the body. The removal of an opponents arms is an effective way of removing their offense unless they can "omni" abilities.) - Abilities can be player created, if created or an ability is altered, please give reasoning, restrictions and examples.

Neutral: (Abilities broadly available to most ESPers, Abilities marked with a single * indicates C rank+ requirement | Abilities marked with ** indicates B rank+ requirement.)

Telekinesis, the moving of objects with the mind. Telekinesis can effectively be used to rip apart objects or people with enough power, or use objects to defend oneself. As such it is a staple, mandatory and versatile ability to many.

Levitation*, the means by which the body is lifted via telekinesis.

Teleportation**, the means by which the body is instantly moved via telekinesis.

Telepathy, or the means to read minds and communicate mind to mind.

Telemovement, or the ability to move rapidly via short telekinetic bursts, ergo rapid speed.

Offensive: (Abilities pertaining offense, Abilities marked with a single * indicates C rank+ requirement | Abilities marked with ** indicates B rank+ requirement.)

Psyche Wave, a method of creating pressure upon an opponent via psychic energy. Incredibly strong (A+) ESPers generally cause Psyche Waves unconsciously. A drawback to Psyche Wave is due to its nature it only affects other ESP others.

Erasers*, a method of molecularly destroying an object or person via psychic energy. The drawback is its high power usage.

Burst, the burst is the most common method of attacking in ESPer battles, it causes moderate exterior damage and can be compared to a bullet. With enough force it can blow a hole in an enemy, wall or similar.

TL (Teleport Limiter), a method of creating a psychic field around you that limits the ability of enemies to teleport inside that area. The field can extend from 10 meters to 100 meters based on power level. A common conception of most ESP battles is for either opponent to lay down a TL to block opponents movements. This does not restrict Telemovement.

Locking, a method of binding physical movement using psychic restraints.

Puppeting**, a method similar to locking, however after the locks are in the place the user can manipulate the targets movements by psychic force.

Omni And Barrage Explanation - Offensive Modifiers


Omni and Barrage are two modifiers to offensive abilities. Normally, when an attack is fired, it follows two rules. A single shot of the ability is fired and that it originates from the user, omni and barrage change these at the expense of more power and potential backfires.
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As we can see, this is the usual result.

Omni: This allows for the ability to be fired from a point away from the user, this exponentially costs more power as the distance enlarges from the user and the maximum distance is based on level of power.
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In Omni's case, the field of range for the omni use is declared and the ability is fired from the point, rather than the user.

Barrage: This allows for the ability to be fired multiple times at the same point, this is not to be confused with firing several shots one after another. This usually caps at 3-5 shots based upon the user and takes strength of will more than extra power.
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As we can see, rather than being fired consecutively, all shots are fired at the same time.

For each additional 'modifier' used, add an extra power level. Where an eraser is C class, an Omni-Eraser becomes B, a Eraser Barrage becomes B, an Omni-Eraser Barrage becomes A.



Defensive: (Abilities pertaining defense, Abilities marked with a single * indicates C rank+ requirement | Abilities marked with ** indicates B rank+ requirement.)

Barrier: a method of creating a psychic barrier to hold off psychic attacks and projectiles, this barrier is centred on the user and can extend upwards to 5 meters around them in a dome based on power.

Neutralising: a staple defensive ability to deflect an opponents attacks with equal or greater force, whilst listed as a defensive ability, this is used mostly by offensive types as they lack other defensive abilities to avoid damage. (An example is an enemy throws a 10G burst at you, you can meet it with 10Gs or more of your own force to block it, equally you can use a quick succession of 3 lots of 4G blasts, or two 5G blasts to block it.), however a drawback is the greater the magnitude of the forces, the larger the result. The energy does not simply disappear.

Psychic Walls: a method of creative a psychic wall, similar to a barrier in that it can deflect energy and projectiles, however rather than surrounding the user it is a stationary object. Also, a person cannot move through a Wall unless their G force exceeds that of the wall.

Psychic Armour: a method of building a passive resistance on your skin and to a depth your internal organs, whilst it cannot withstand as much as an active barrier or wall, it acts as a protective layer of armour which can eventually be worn away.

Masking*: Generlaly only required by C+ class ESPers, this is the ability to mask your power and effectively appear to have none at all. Useful for evading detection, however effective detectors and high class ESPers can see through this. At a high enough level such as SS+ it is impossible to mask due to passive G force leaving your body.

Healing*: a method of causing the body of the target to remember their previous structure and reknit and heal wounds at a rapid rate, this however can take a large toll on the users reserves and tires them greatly as it uses up energy equivalent to that of the wound healing naturally.

Regeneration**: similar to healing but purely user only, it makes the users own body heal at a faster, albeit not immediately noticeable rate.

Breaks (Breaks are limited to A+ Classes only.)

Breaks have their own category, as they, whilst a purely offensive ability rely on a different method of combat. All ESPers have a natural resistance to psychic attacks, this layer runs across the skin and is a subconscious shield and is the accumulative G energy you have over all, as you use more G energy, your passive resistance lowers. A set of abilities were developed that deal with dodging around this resistance, these are called Breaks and they are sorted into category.

Breaks as a whole deal primarily with skin to skin contact, as such the user risks as much to the victim due to the potential of counter-breaks. A break involves channelling your raw psychic energy through the opponents skin, as such this avoids the natural resistance.

Bone Break: A generic and aptly named type, this is usually used as a forceful manoeuvre in close combat to hamper an opponents mobility, by using a break on an arm or leg it drastically lowers their combat effectiveness, arms are required to make physical gestures to release energy (excluding Omni-abilities and defensive abilities.) and legs are used for mobility unless the opponent can use levitation or teleportation.

Mind Break
: A break aimed at the brain, due to the skulls natural thickness and the source of ESPers energy, it is heavily defended, however it can cause disorientation and on a weaker opponent, out right kill them if you can overcome both the psychic and natural defenses.

Heart Break
: Effectively the most deadly and difficult to use, the Heart break effectively shocks the heart, killing the victim. However due to the nature of it, unless the victims defenses are shockingly low, as in the case of non-ESPers, the Heart break can be very ineffective. As grabbing the actual heart, without the victim already being dead is difficult. - However out of all the shocks, including the System Break, this one is the most lethal if done correctly.

System Break: Due to the ineffective applications of the Heart break, the System break was developed, this is done by overloading the nervous system of the target into shutting down and simultaneously attacking the entire structure of the internal organs. Unlike the Heart break, the System break only needs general physical contact, however open wounds are best for it. It needs longer exposure than most breaks and is usually used as a finisher, the down side of this collateral damage is that if the ESPer is not fully sure of his abilities, or the opponents defenses are too high. The entire break rebounds on the user.

There are numerous ways to administer these, and different forms of Breaks, however all require physical contact at the minimum.




So Where Is This All Leading?


The general plot will be centric around the Zero Subjects, there is a finite number which will be decided upon based on the number of applicants to the Roleplay, however they are not to be the only form of player involvement. The general story will follow that of years after their escape, some integrated into life, others trying to escape it but otherwise to put it bluntly. They become hunted again, some of them may hunt the others. Regardless you have several options to choose in regards to characters, some with more options available to them than others.

Zero Subjects - The 'main' group, in regards. Their actions will reflect upon the other groups in some way.

The 'Corporations' - The groups whom via means will attempt to capture OR kill the Zero Subjects, there are two Corporations of note and both... don't like each other.

Primus: It was Primus who funded the Zero Subject developments, however they do not have the information to duplicate it (Yet.), their main goal is to capture, not kill the Zero Subjects and their aims are mainly military, meaning even if they only want to capture them, they would not worry about wrecking towns and cities to do so. After all, its only 'mere civilians'.

Shroud: Shroud originally developed the "Test Tube" soldier when cloning was fully developed, Shroud is also much more cut-throat corporation which got to its position through murder, theft and other under handed means, their goal is to kill the Subjects and will not stop to do so. They deploy several prototype bio-weapons to the field in vein of doing just that.

Within these we also have:

    The 'Experiments/Prototypes' - The Zero Subjects weren't the only experimental group, as such you can have varying results such as super powered offense but no defense 'at all', strange power developments, characters with major trade-offs such as severe disabilities for extra powers and so forth.

    The Bioweapons - These are clones with rudimentary intelligence and a HIGH amount of ESP power, they are usually controlled via telepathy by an assigned 'task master' and are exclusive to Shroud.

The EPC - Whilst still 'after' the subjects, the EPC are the ESP Law Enforcers, they will attempt to fight off the corporations - however their reasons for capturing the Subjects is purely academic or to enrol them into working for the EPC.

The Mercenaries - An independent bunch (from varying groups), whom may work for or against the Zero Subjects based on their own motives or the pay check involved.

Please consider that your character does not have to be an ESP from these, or an ESP at all. Civilian ESPs, Civilians in general, scientists from both the EPC and the larger corporations. Officers, the guys who run the damn things after all! Those ideas are also open.

Now please also note, I plan to restrict the levels of power available at the beginning on the Zero Subjects up to C level and everything else up to A level, this is to cause balance and to make people think. Whilst the Subjects may have to fight or want to fight, running away for the most part will be a priority. Survival, is what matters.




Roleplay Rules!

1. Respect the forum rules, keep things pg-13 for the younger RPers and viewers.
2. No Godmodding, simple as.
3. You are requested to post a character sheet and have it APPROVED before posting in the IC thread. (from below.)
4. no OOC in the IC thread, contain all OOC within the OOC thread if you will, THIS IS YOUR WARNING.
5. Activity, I expect regular posting - atleast a post every 2-3 days.
6. Post Length, minimum of atleast THREE paragraphs, literacy is a plus. I do not joke with this, crappy posts will get you removed.
7. Inactivity, PM me or post in the OOC thread if you'll be inactive for a period of three days or more please.
8. Have fun!
9. Found something missing, want to add it? post here or PM me about the idea and we'll discuss it, don't be afraid to try and add something, worst that can happen is i'll say no.




Code: Select all
Name: (For Subjects, the last name is respectively chosen by the subject even though they lacked parents.)

Alternative Name: (If you are a Subject, you will of had a number assigned from 1-9, a corporation ESPer may have a code name to work under, a mercenary may have a calling name and experiments will also have a code number or name to work by.)

Gender:

Age: (All subjects are 18, this is based off of the time span since their creation, escape and time in the real world.)

Faction: (Subject/EPC/Corporation -specify which-/Mercenary/Other - Describe/Explain)

ESP Type: (Offensive/Defensive/Balanced/Task Master - Refer to information on Shroud about this.)

ESP Level: (Refer to Chart.)

Abilities: (State abilities, created abilities need to be defined, explained and given logical reasoning/examples.)

Appearance: (Pictures are acceptable aslong as you provide a basic text based description as well.)

Personality:

Bio: (All subjects endured the first twelve years of their life inside the white walled rooms of the test lab and location they were created in, leaving them 6 years to adapt and earn their own experiences. Give an overview of those 6 years and if you want, how they personally went through the first 12.)

Anything of Note: (anything you feel you need to add)





Name: Michael Nix

Alternative Name: Subject Zero

Gender: Male

Age: 18

Faction: Subject

ESP Type: Offensive

ESP Level: C - 18 G

Abilities:
Neutral
Telekinesis
Levitation
Telemovement

Offensive

Psyche Wave
Erasers
Burst
Omni-Burst

Defensive

Barrier
Neutralising
Masking

Custom Offensive

Tank Buster / Burster: The concept lies in a traditional burst, however the detonation on impact is delayed and the frontal force is heightened. Rather than exploding in exterior contact, the psychic force is forced into the target and explodes internally. Impractical use on other ESPers of equal calibre, primary use is against objects and vehicles.
Burst Flare: Unlike a single burst which is aimed directionally by the hand. The Burst flare is a 360* spherical attack all around the user, a good area of attack tool. Downside, power usage.
Gravity Cannon: (Future Ability), based on the Eraser, as the beam is fired, telekinetic power forces nearby objects and people towards the beam, increasing its destructive potential and accuracy. Downside, power usage.

(Ability List Prone to Updates As Imagination Develops Them)

Appearance: Michael is of a man of average build, with average muscle mass, one who could hold his own in a fight but equelly not a fighter at heart, he has dark brown hair which runs down below his neck, with a long fringe pushed to one side, dangling close to his right eye, his eye colour is that of a faint gray and he has a youthful and energetic facial appearance. His clothing is generally quite casual, with loose jeans and a large belt to hold them at the waist, he also generally wears short sleeved, open free spirited shirts like those surfers might wear.

Personality: Michael can be what some call a free spirit, after release from his 'incarcaration' as he calls it at the labs, he seems of taken to the world and what it offers, never one to say no to anything, he always seems to enjoy riding on the edge, at times to peoples annoyance, but a knowing person, often cuts his antics short if it is at the cost of others. Despite this, he is a caring person and quick to act by nature and those close to him fall under his protection and within combat he can be merciless and somewhat cold, as he treats such threats as a danger to his freedom.

Bio: Assumed to derive from a test tube, the other subjects were Michael's closest thing to family, each one a unique blend of genes in the attempt to further develop the most recent and startling human genetic evolution - ESP. However, such methods of garnering information from out right butchery of the subjects and their kin did not go un-noticed to the EPC - Earth Psychic Committee. The labs were shut down and the subjects were dispersed into the population, those whom were stable enough anyway, those who had sadly developed mental distress from their incarceration were no doubt put to rest. Raging psychics in the public would do naught but good.

With this, Michael became a free boy, to grow into a man as years passed. And as his grew so did his mental capacity to manipulate his ESP, Michael spent much of his time exploring his capacity and under tutelage at one local ESP academy, it became apparent by his "grab the bull by the horns" approach to life that his natural development would be fast paced and offensive. In became clear through examination and testing that he was an offensive type and would be powerful at that, if he lived long enough. He was the type to go all out with little regard for personal safety which curtailed his battle style to that of 100% til the end.

As his brief, but fulfilling training passed, Michael used a rather abundant offer made to him by the EPC. He would inform them of his own development in return for a credit account on their payroll, with that in mind and his sharp wit he began world travels in hopes of finding answers to questions he didn't have and perhaps begin to understand his own existence a little bit more.

Anything of Note: Michael is always found with a skateboard strapped to his back, as if its a habitual item of his life.

Accepted Profiles:

Subjects

Myself
Saken
Myrin
Zael Arkan
CriminalMinds
Kytes (Also in EPC)

EPC

AzricanRepublic
Kronos
dinocular
Parabola
-reserved spot for Riverstyx777-

Primus

Pride
Conumbra (x2)
Fluesopp

Shroud

Ottoman
-Reserved spot for Black-Pentagram-
Ghaarme
Maestro

Freelance/Merc

Parabola
Gabriel_Whist
Lamentations

European Government - New European Alliance

Combatant876

Civilian/Other

Toxlind

ALL ACCEPTED PROFILES SHOULD BE MARKED WITH:
Code: Select all
[center][color=#00FF00][size=150]Alvaron : ACCEPTED PROFILE[/size][/color][/center]
Ex-Moderator Team Leader, Formerly Known As Alvaron

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Nyxeth
Member for 6 years



Re: Absolute Zero (OOC~Sign Ups)

Postby Nyxeth on Tue Oct 13, 2009 6:17 pm

Fyi, I won't be around til the day after tomorrow. So applications won't be reviewed/verified til then. Take the time to work them through.
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Nyxeth
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Saken on Tue Oct 13, 2009 6:22 pm

We all know that I'm joining, this is just a place holder. Will be back after my dentists appointment tomorrow and fill this out then.
I can See you.
No, really.
I can See
you.
Please, wake up.
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Saken
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Odium on Tue Oct 13, 2009 6:30 pm

Damn. I probably shouldn't join, because I won't be on much this week, and the week after next I have to leave for about 9 days.

If there are still places upon my return, I'll be joining.
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He's happy now. Or is death the end of the dream? Is it a failure of hope?
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Odium
Member for 5 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Conumbra on Tue Oct 13, 2009 6:35 pm

I'm joining as well. This is a place holder while I work on my profile.
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Conumbra
Member for 5 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Lamentations on Tue Oct 13, 2009 8:25 pm

Mercenary faction, here I come.

I'll be joining afterwhile, but I can't work on it now. Kinda on my PS3 O_O
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Lamentations
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Zael Arkan on Tue Oct 13, 2009 8:29 pm

I'm highly interested in this story. I would like to join too, so I'd like to reserve a spot as well.
"Death is sometimes thought to be a comprimise... but it is always made without choice."

Theme song for my first RP character, Luce Savone... http://www.youtube.com/watch?v=ben7h5c1yqk
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Re: Absolute Zero (OOC~Sign Ups)

Postby Script on Wed Oct 14, 2009 11:38 am

Alvaron : ACCEPTED PROFILE


Name: Erin Dawnfire

Alternative Name: Experiment 26

Gender: Female, of the feminine variety.

Age: 18

Faction: Freelancer - an experiment from the Primus corporation gone rogue.

ESP Type: Offensive

ESP Level: A - 54G

Abilities:

Neutral:
Telekinesis
Telepathy
Telemovement

Offensive:
Burst
Omni-Burst
TL (Teleport Limiter)
Locking
Puppeting

Defensive:
Neutralising

Breaks:
Bone Break
Mind Break

Custom Offensive:

Psychic Wail: A burst of psychic energy that radiates outwards from Erin in pulses, targeting the minds of ESPers and crippling their psychic ability, as well as causing terrible head pain in any around her, ESP or not. Side effects include a high pitched wailing sound, hence the name. The downside to this ability is Erin cannot perform any other psychic abilities without releasing the Wail, and the ill effects suffered vanish moments after she does so.

Storm: Erin radiates psychic force outwards in a huge explosion of power, capable of toppling buildings and crushing concrete and human alike. It does, however drain her entire ESP power source, and leave her feebly weak physically as well as mentally.




Appearance: Erin is a pretty girl, not beautiful, but pretty. The unfortunate part of that statement though, is the 'girl' part. She looks a lot younger than eighteen, due to her short height, thin build and generally fragile appearance. Her eyes are wide dark brown orbs of curiosity, always darting around (in response to the voices, but other people don't hear the voices, they just see eyes darting around in a panicky fashion. They think she's insane because of that, but they don't know. They know nothing. Nonononononononono nothing.) Erin's hair is brunette, and reaches down to her lower back in glossy threads - which isn't that hard considering her height. Moving back to the issue of appearing a younger age, Erin looks like she could be under 15, and might well be the definition of the word jailbait.

Personality: Everyone stop shouting. Stop it, I can't hear myself think! Stop looking at me like that! You're the ones shouting! No! Stop it! LET GO OF ME! Please, you don't understand, if you don't stop I won't be able to stop them, they'll kill you! I can't stop them!

While Erin herself was a sweet girl who couldn't hurt a fly, after the experimentation that she went through at Primus her mind cracked, leaving her a hollow shell of who she was, prone to fits of violence where she would lash out both physically and with her mind, without fear or remorse, or any sense of self preservation. Her life is always overshadowed by the voices. The voices in her head that talk to her, coerce her into doing things she would never consider otherwise, and in those fits of violence they take over, Erin loses control of her actions and is a mere spectator in the bloody carnage that usually follows... not that she's too bothered by it, she has barely enough mental stability to register what she's done, let alone that it was wrong.

Bio: Erin was always a special case. Identified at a young age as someone with great potential for power, she was separated from most of the other subjects and underwent even more vigorous testing than the others, alongside those with similar ability levels. Throughout this procedure she barely spoke a word, complying with the wishes of the scientists without complaint, completely resigned to remaining in the facility her whole life. When she reached the age of twelve, some of the scientists were reluctant to let her go, as her full potential had yet to be reached and decided to hold her back, despite warnings and cautions against doing so. Over the next years, she underwent more tests, often several in a single day where the scientists manipulated her mind, her body, trying to find something that would unlock her power...

They found it.

On the night after Erin's 16th birthday, the scientists were attempting to use the stimulus of pain to make her unleash herself on the carefully designed container she was within. Part way through the torturous pain, something snapped in her mind, a gateway to insanity that had been held shut by a thread, that gave way...


"You can stop them."

Erin looked up in shock at the voice, thinking that the scientists were speaking to her, but found them staring at their machines monitoring her brainwaves.

"I'm not out there. I'm in here, in your mind, Erin."

The girl's eyes widened, but immediately clenched again as electric pulses ripped through her body, wracking her with pain. "Wh.. who are you? How can I stop them?" she stammered

"Just let me take over. I will keep you safe. I'm the only one who truly cares about you, Erin. If you stay here, they will hurt you more, so much more. But you must promise me that you will never look back."

Erin looked up at the scientists again, then down at the wires and shackles all over her body. Her eyes narrowed. "I promise..."



Erin escaped from the facility that night, killing the scientists and fleeing into the countryside. She never did look back.
Last edited by Script on Wed Oct 14, 2009 2:03 pm, edited 1 time in total.
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Re: Absolute Zero (OOC~Sign Ups)

Postby Gabriel_Whist on Wed Oct 14, 2009 1:24 pm

Alvaron : ACCEPTED PROFILE


Name: Jack Eden

Alternative Name: The Alpha Weapon, or simply Alpha

Gender: Male

Age: 35

Faction: Rogue Operative - He "belongs" to the same corporation that created the Zero Subjects, but he has been AWOL for the past 5 years. They desperately want to capture him, as he is the Alpha of the round of testing directly prior to the Zero Subjects testing, and they want him to rejoin them as their field team leader, in the matter of capturing the Zero Subjects.

ESP Type: Balanced

ESP Level: A - 50 G

Abilities: The ability Jack gained is a unique one, he is able to transmute matter by breaking it down to its base components and then reassembling it with his psychic energy, kind of an extremely specialized version of telekinesis. While this is a powerful ability, it has several drawbacks, he must be touching the matter he wishes to transmute, he can only transmute matter into something else it can actually become, and every time he uses his ability, it breaks him down a little bit more on a cellular level. As he cannot completely direct the flow of his psychic energy, every time he uses it, his internal organs take a bit of damage as they are exposed to the psychic energy, meaning that the more he uses his ability, the more damage he is dealing to himself.

Appearance: http://fc06.deviantart.com/fs41/f/2009/ ... ighter.jpg
Jack stands at 6'1", with short, militaristic hair, and prematurely white hair. He also has a short clipped beard of the same color. He dresses in militaristic clothing, carries several knives on him at all times, and has moderate scarring all across his body, especially on his right arm, where his arm has been caught in his abilities several times, and has small portions of it decomposed, leaving large wounds as if his flesh had been scraped away with a melonballer.

Personality: Jack is gruff, and taciturn, but underneath the rough warrior like exterior you may find that he is a good man who through no choice of his own has lived through hell.

Bio: Jack was brought in for testing at the age of 5, as he had an unusually high power level for one so young, boasting an abnormal 15 G. So from the age of 5 to the age of 17 Jack spent his life being tested like a lab rat, until they thought they finally knew what to do with him, and submitted him to direct radiation via spinal injections, in hopes of stimulating his already active powers to a new level. While his power level did not grow beyond the already existent scale, Jack did undergo change in the face of the radiation, his abilities growing and morphing into a hitherto unseen ability. Jack used this ability to escape the compound, and has spent the last 18 years of his life avoiding the people who created him, particularly the last 6, and performing mercenary work to pay the bills.

Anything of Note: Jack blames himself for what the Zero Subjects suffered, feeling sure that the experimentation that was performed on him, and the results they found, are what lead to the Zero Subjects creation.



Let me know if this works or not, I figured I'd create a character who could relate directly to the story from a different point of view than the Zero Subjects themselves.
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Gabriel_Whist
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Re: Absolute Zero (OOC~Sign Ups)

Postby Nyxeth on Wed Oct 14, 2009 4:37 pm

Reserve spots acknowledged. I'm not accepting or declining profiles yet, I'll do them in bulk when I have more. So far though, things are acceptable. On this trend though I'd request more "Core" members, working for the ECP, Agencies and within the Subjects too.
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Nyxeth
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Lord Saladin on Wed Oct 14, 2009 5:27 pm

Ja. I'll be joining in the fray.
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Please tell me now what life is, Please tell me now what love is... Again, tell me what life is.

Tiko says: Saladin: Damn it, leave my hole alone.
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Lord Saladin
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Re: Absolute Zero (OOC~Sign Ups)

Postby Kronos on Wed Oct 14, 2009 6:33 pm

Alvaron : ACCEPTED PROFILE


Name: Owen Ramsey

Alternative Name: Wildcat

Gender: Male

Age: 31

Factilon: Metahuman Retrieval Division, ECP

ESP Type: Defensive

ESP Level: B - 26 Gs

Abilities:

Neutral
Telekinesis
- applied levitation: Owen can "jump" by creating a cushion of kinetic force underneath him.
Teleportation
Telemovement

Defensive
Barrier
Neutralizing
Regeneration

Custom
Scramble: Messing with someone's mind is hard work. Owen can create a burst of electromagnetic energy within the general vicinity of someone's head, hopefully scrambling their neurological functions.
Momentum: Unlike with conventional telekinetic attacks, Owen channels his telekinetic energy into kinetic energy within an object.

Equipment: In addition to his duty equipment, which is provided by the ECP, Owen owns several valuable pieces of gear. First and foremost is his car, a hydrogen powered HJN-909 Firebird with sponge tires, tinted and bulletproofed windows, heavily reinforced shocks, and offroad tires. Second to his car is his lucky pocket watch, a pre-nuclear relic that belonged to his great-great-great-great-great-great grandfather; surprisingly, it still works. He carries a collapsible stun baton and keys with a sliding razor edge out of paranoia. When he's not on duty, he can been seen dressed like any other civilian, although he likes to carry a psychic emissions detector with him even then" (it's no larger than a cell phone.)

Appearance: Owen works out, that's for sure. A fitness aficionado ever since high school, Owen maintains the shape he's in by regularly practicing calisthenics and sporadically lifting weights. His physique is solid, not overly bulky, and his musculature is apparent due to his tree trunk neck. Like any good urban professional, Owen takes great care in his appearance as well. He shaves and clips his blond hair on a regular basis, giving him a physique described as "rugged but well maintained." Many scars cut through his form, including one glaring slash that cuts through his right eyebrow. The fight responsible for that scar slightly damaged his vision, forcing him to wear glasses for fine detail work. Outside his job, Owen is a snappy dresser and spends his meager salary almost entirely on food and clothing.

Personality: Being one of the ECP's esteemed MRD agents gives Owen a sense of responsibility. He walks with his head held high, with a twinkle in his eyes, and an ego matching the size of pre-nuclear blimps. Frequently nosing into other people's business, he considers himself above and beyond normal "civilians", with actions to match. When he's not on a perpetual power trip, Owen is quite serious and helpful at the same time. His patience is never ending around people he considers equals or even... respects. When it comes to interpersonal relationships, Owen has chosen not to marry but instead has short lived (metaphorically speaking) girlfriends.

Bio: Born to perfectly normal working-class people in New Berlin, Owen grew up fighting and playing sports. As a student in high school he was mediocre, only bothering to keep his grades above failing so that he could join in athletics. He liked to freerun in free time, in between practicing and totally ignoring the resurgent high culture of New Berlin. Time passed and things seemed normal until slightly after his 17th birthday. After using a fake ID to buy alcohol, he found himself in a nasty brawl. Just as a three-hundred pound bear of a man swung at him with a chair, he miraculously stepped outside the bar.

He had no idea what happened and promptly dismissed it as the alcohol's fault. Nothing came of this until a year after Owen graduated school. He was almost broadsided by a bus. He came out unharmed, but the bus was stopped dead, with a massive dent where it would have hit. There was no dismissing this as the alcohol's fault; he knew he had ESP.

He dutifully enrolled in the local ESP academy. Much to his surprise, the untapped potential for his power was halfway to being Grade A. He worked with his powers for three years, learning how to control and manipulate them. Finally, as the last drop of his potential came under his control, he was approached by representatives from the ECP. They offered him employment and security. He accepted that generous offer.

Now, eight years after that, he is a big figure in his department and one of the ECP's "too damn good" agents.

Anything of Note: Owen loves pre-nuclear rock music and cherishes "antique" CDs and vinyls for their sound over solid-state recordings. (Yeah, some of that stuff survived.) His favorite band of all time is Iron Maiden, and yet he doesn't understand what the medieval torture instrument that shares the band's name is.
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Kronos
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Mid on Wed Oct 14, 2009 7:04 pm

Name: Eve Star
Alternative Name: Subject one
Gender: Female
Age: 18
Faction: Subject
ESP Type: Balanced
ESP Level: Rank C
Abilities: N - Telepathy, Levitation & Telekinesis. O - Pshyc Wave, Erasers*, Burst & Locking. D - Barrier. Neutralizing, Masking & Healing.
Appearance: A petite girl with golden hair that ends in curls. Her eyes are a deep blue and her skin fair. She appears almost doll like at times. A goth doll.
Personality: One would call her a ticking time bomb. Put enough pressure and she'll explode. At times it seems her emotions control her abilities but when she is calm, you don't notice her.
Bio:
Anything of Note: She seems to have an attraction towards Michael that's more then sisterly love.
Bai Bai bby
Mid
Member for 7 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Nyxeth on Wed Oct 14, 2009 8:24 pm

Liking character concepts so far, Myrin will finish hers later. *pats Myrin*

Keep em coming. Ask any questions in the thread for me to clarify.
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Nyxeth
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Conumbra on Wed Oct 14, 2009 8:58 pm

Alvaron : ACCEPTED PROFILE


This is my first profile. I'll be creating a new one for Jason so stand by.

Name: Maseen Gregor

Alternative Name: Shatter

Gender: Male

Age: 23

Faction: Primus Corporation

ESP Type: Offensive

ESP Level: B- 38Gs

Abilities:

Neutral
Telekinesis
Telepathy
Telemovement


Offensive
Burst
Omni-Burst*
Locking
Puppeting**


Defensive
Neutralizing

Custom Offensive
Shatterpoint*, Maseen's proficiency with this ability is what has earned him his codename. Using this ability, an ESP user can see fractures or weaknesses in objects or even people. This can be used for a variety of purposes. It can be used to "shatter" an object as the name demonstrates which means that the user can cause the object to become brittle with a single touch or at long range. It has even been used on individuals who have scars or other injuries and with one touch those injuries can be reopened. The stress on the user depends on several factors. Those factors are how brittle or how strong the object is, how large the affected area is, how far the object is away from the user and in the case of opening wounds, how small or how large the wounds are. The downside to this is this cannot shatter incoming ESP attacks.

Catcher's Mitt**, This ability is the ability to "catch" an ESP ability with the same amount of energy used to send the attack out in the first place. The user can then send the attack back at the person who sent it out in the first place. This can be used to catch opponents off guard since they will be weakened from the attack they just made. The downside to this is a user cannot catch an attack with more Gs then what was used to send it out.

Custom Neutral: ESP Meld*, This ability is the ability to literally "meld" minds with another ESP user of same or lower level. This allows the two users to increase the power of their own attacks or defenses. They can also lend gs to increase the strength of their partner's attacks or defenses. A meld is only created between two people who are very close and is thought of as the closest form of intimacy. There are downsides. If the meld is kept in use for too long, the minds cannot separate. They will use "we" instead of "I" and will develop a sort of hive mind so the downsides will remain until the day those two die. This is what has occurred between Maseen and his brother, Jason. Another downside is that while this doesn't drain on the user's minds, any sensory input that is great enough can knock both of them out.

Appearance: Maseen has black hair and a rather circular face. Since he is the most action oriented person of the two he does not take any steps to blend in with civilians so he wears the standard Primus combat suit, which is a black leather suit with yellow stripes down both sides. He doesn't have an enormous amount of muscles but keeps himself in shape. Even though he is 23 he actually looks really young. He and his brother Jason are unique in that when they use their abilities an image surrounds their heads or their eyes. In Maseen's case the image is a a set of ghostly blue claws that surround his eyes.

Personality: Maseen is a trickster, who is mischievous to the extreme. He loves to work in coordination with his brother to set up traps for his opponent. Although his loyalty is only to Primus and to no one else he holds a soft spot for his brother. Because he looks so young, he tends to talk cutely and uses lots of babytalk. Even though most people find this creepy, Maseen revels in it. Some people feels he's sadistic but his family refuses him any treatment, not trusting psychiatrists.

Bio: Maseen grew up in a wealthy family in New Toronto beside his brother Jason. His family did not send them to private schools as they believed the diversity of students from different backgrounds would prove an effective tool at teaching their sons about people from other social classes. Unlike his brother Jason he did not excel at school studies, doing only enough to keep him from failing.

The place where he excelled in was gym. He got perfect As in all of his gym exercises and was the best athlete his school ever had. His first effects of having ESP were when he went on a date with a girl and they both went up to a lake aptly titled Lover's Lake. Well one thing lead to another and the couple got into an argument. He shouted out that he hated her and his temper flared. He pointed at her, swearing up a storm. Then before he knew it, a pebble about the size of his finger smashed through the car's windshield and almost speared right through the girl. Thankfully she ducked in time.

(From this part on, this is narrated for both of the brothers and is included in both of their bios)

Maseen had no idea what he had done but he drove the girl home in silence. He then noticed Jason also acting weird. Turned out that he had done something outlandish as well. Well they had both learned about ESP in school and were no fools. They knew they possessed the gift. They both experimented with their powers and both of them tried to read the others' mind. Suffice it to say they relished the interaction and the bond they shared at that moment. It was then that their meld was born. They then decided that they should strike out on their own seeing as they were 18 at the time and were almost ready to leave the roost anyway.

The brothers earned their keep as freelance mercenaries for a few years until the Primus corporation hired them on a mission. Unfortunately it was a trap for the brothers and Primus managed to capture both of them. They then underwent a series of tests to determine their capacity and any powers they shared. Primus found out about their meld and surprisingly it was the strongest meld they had ever seen. Primus trained them for a year or two before sending them out to capture threats. They have become Primus' go-to team to tackle some of the toughest threats Primus has ever faced.

Anything of Note: In the roleplay Maseen and Jason will frequently finish each other's sentences and interrupt each other so to distinguish their talking, Maseen will use blue text while Jason will use red.
Last edited by Conumbra on Fri Oct 16, 2009 7:40 pm, edited 1 time in total.
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Conumbra
Member for 5 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Zael Arkan on Wed Oct 14, 2009 9:40 pm

Alvaron : ACCEPTED PROFILE


Name: Lev Altrius

Alternative Name: Subject 9, Crimson

Gender: Male

Age: 18

Faction: Zero Subject

ESP Type: Offensive

ESP Level: C - 17G

Abilities:

Neutral:
Telemovement

Offensive:
Burst
Omni-Burst

Defensive:
None


Custom Abilities:
Primal Forme
- The ability that gave Lev the name "Crimson", this power allows Lev to trigger his dormant primal instincts to increase physical prowess (strength, reflexes, speed). Doing so, however, also affects him on a genetic level, changing him into a creature that is not quite human, or animal. He does keep his intelligence during the transformation. Oh, and the name "Crimson"? ...It's because his skin turns blood red.

Beast Mind - Only usable when Lev is in Primal Forme. This power makes Lev's mind mimic thought patterns and brain waves similar to animals. This protects him from mind-affecting ESP powers (eg. Mind Reading). Does not work if enemy's max Gs are over his own max.

Spirit Shredder - Only usable when Lev is in Primal Forme. ESP energy is concentrated over Lev's hands and fingers to form an ethereal set of claws. Can easily slice through rock and steel, and very close-combat effective. The main use of this technique is to counter Defensive abilities that protect the user directly (eg. Barrier, Psychic Wall, Psychic Armor). With each strike on any said defenses, the ability suffers -1G penalty. This power costs 5Gs and lasts for 7 minutes.

Appearance: Lev is of average height, standing 5 feet and 8 inches. He only weighs 135 lbs and its pure muscle, despite his scrawny appearance. His t-shirt is black with red print of claw marks, crossed like an X; a light jacket with gray and black camo pattern; and jean shorts that are torn and shredded just below the knees.
His Primal Forme appearance is a few body altercations. Along with his skin turning crimson, Lev's hair grows at a staggering rate down to his lower back. His bangs fall to his abdomon as well. His ruby eyes then change into that of topaz brilliance that resemble cat eyes, vertical slit pupils. Oh, and he gets a couple inches taller too.

Image

Personality: A one-track mind and a ruder mouth, Lev is impatient and quick to make rash decisions, so stopping to think really isn't one of his options. He never backs down from a fight, especially when someone is asking for it. However, he has a sense of honor that he lives by, and that is he would never harm/kill those weaker than himself. In heart, he is honest to himself and others that he is lucky enough to get close to.

Bio: Lev's entire life had always been blackness floating with lies. When he was not in the tanks being studied, he was sealed shut in a reinforced room, with a door that took four men to close. Lev never knew why he was kept in this "room", but he never complained, never asked. Leading up to his 12th "birthday", Lev had never spoken a word to the scientists. One day however, he heard two of these men chatting outside his dark cell, and had learned about the other subjects in the facility. Upon next feeding time, he had spoke to the one that entered his room, "How... How come I'm not around the other Subjects?" That silhouetted figure said to him, "It's 'cuz your the freak among these freaks, kid. Even they are scared of you. That's why... you were isolated. Like the animal you are."
Lev had escaped before day break, leaving a trail of carnage in his wake. All starting from a four-ton door torn to shreds and scattered, far from the black room that had become truly... empty.
The next six years were tough for Lev. He lived off the land as best he could in some mountains, and even sheltered himself in caves. He was saved by an old monk who happened to be traveling through the mountains, and trained him in various basic and advanced martial arts. His master, Jin-Dai, was the only one who knew and understood Lev. What he was, where his true potential and talent with ESP lay, and he even worried about Lev's destiny.
Present Day: Lev still hates the Zero Subjects, because he still believes the lies whispered to him in that black room...

Anything of Note: Future potential in Break attacks.
Last edited by Zael Arkan on Sat Oct 17, 2009 5:49 pm, edited 1 time in total.
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Zael Arkan
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Re: Absolute Zero (OOC~Sign Ups)

Postby Nyxeth on Thu Oct 15, 2009 8:59 am

Keep em coming ladies, as said. I'll be handling out who is in or not en masse later on.
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Nyxeth
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Pride on Thu Oct 15, 2009 9:14 am

Ill be joining as well, just give me a while to make a profile

EDIT: btw do you have a ESP level that is not allow yet?? I just want to know out of curiosity.
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Pride
Member for 5 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Nyxeth on Thu Oct 15, 2009 9:45 am

Pride, Subjects are limited from E-C initially and all others from E-A. Please be aware the EPC and most companies do not hire anyone below C and most mercenary companies are reluctant to hire people below B.
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Nyxeth
Member for 6 years


Re: Absolute Zero (OOC~Sign Ups)

Postby Pride on Thu Oct 15, 2009 11:05 am

Alvaron : ACCEPTED PROFILE


Name: Leonel “Leo” Aurion
Alternative Name: Genesis
Gender:male
Age: 21
Faction: Seemingly working for the Primus and does what he is told. An expert at capturing he is one of the best, but lately he has been acting strange and starting to disobey orders more. He is now being watch carefully and his motive is still unknown.
ESP Type: Defensive/Tactical
ESP Level: A-58 G

Abilities:
Neutral
Telekinesis
Teleportation
Telemovement


Defensive
Barrier
Neutralizing
psychic wall
Masking
Regeneration


Custom Offensive
Scatter Perception-by utilizing the ability of messing with the mind, he is allow to scatter the enemies perception, in other words he is allow to mess with their senses and how they think. To detail it, he is able to mess with sight, hearing, smell and touch and each of them have their own downside. The perception of sight is quite simple and this is what he rely most on allowing him to make the user think he see something or even temporarily see nothing. The power usage of sight varies depending on how much details he use for distractions and how long he wants the perception to continue. He cannot however disguise himself to be someone else, but can cloak himself with an outline of another person which requires some distance so to not be caught.
The perception of hearing is also pretty simple and it is the action of making the target believes he heard something the sound of stray animals or even footstep. Once again this power usage vary by duration and the intensity (or volume) of the sound. The perception of smell is similar to the above in term of it usage and the drainage of power of this is dependent on duration and intensity of smell.

Touch however requires a more complex way of use. He can inflict any amount of pain from a minor scratch to hundreds of knives without actually causing any harm at all. This perception does need physical contact with his target and the drainage is similar to other offensive in terms of the stronger the pain the more Gs is drain from him. Due to this he is not allow to inflict perception of pain above his Gs and the pain is similar to the damage of a burst or eraser of his skill level.

Perception of Time- This is arguably the most advanced of perception and the most difficult and largest Gs consumptions of all his abilities. The perception of time messes with what it implied, the target’s sense of time. In other words he does not actually stop time itself, but instead stop the target’s sense of time by temporarily erasing it from their mind. The target is then stop as if time froze for them and stood their momentarily unmoving and vulnerable. The maximum amount he has try to use for this ability is 6 seconds which drain nearly half his Gs. He is only allow to stop things with a mind and therefore the downfall is obvious, this ability cannot stop an attack or an object (i.e. bullets).

Custom Defensive

Control-The act of controlling himself by forcing movement by using ESP energy to act as string similar to the puppet move, but require substantially less energy and quicker movement. This ability allows him to move any part of his body even if they are broken or injure. The ability however cannot be used on a target and can only be done on himself.

Reflective Wall-A unique from of the psychic walls that allow him to not only retain all the ability of a psychic wall, but add the bonus of movement and bounce-back, the ability reflective power can only reflect ability equal or below the Gs that he uses for this ability. The downside is its larger consumption of energy as well as it shorter duration.


Molecular Reformation
-By touching any object he is allow to readjust their molecular structure to form another manifestation. This move does not require as much energy as you think because it does not add any more feature just simple reform them. He is able to touch the ground itself to form a wall in front of him to block attacks. The downside is he cannot use this on living things and he is require to physically touch the object he want to reconstruct in order to do so.

(May add more when I think of something, but I believe this will suffice)

Appearance: Image
Leo has slightly more than average build which contradict with his extraordinary fighting abilities and skills. His eyes is a color of gray with a ting of blue that clashes with his messy brown hair with large bang that cover over his right eye.
He wears a white shirt that is cover over by a black sleeveless vest. He wears a more formal pant that matches his vest in color. Despite his clothes formal appearance, his clothing is rarely straight or neat and is usually seen very wrinkle and messy.

Personality: Calm and silent, he has the typical personality for a person who capture people for a living. He rarely talks and believes that words should not be wasted on frivolous conversation, henceforth his seemingly cold and cruel attitude. He is one of those people who would rather not result to force if not needed, but he is by no means a pacifist. Leo, despite his silent attitude, is very kind and generous which is why he joined Primus.

The man does have a passionate side for knowledge and nature itself which continues to disappear from this world. He rarely makes friends and believes that isolation lead to true strength. The few friends he do make however, can rely on him for his loyalty and protection

Bio:
Throughout his life as an experiment, the researcher has taken quite an interest to both his power and his personality and hobbies. He had a boasting large IQ of 150 at the age of 7 and along with his unique way of using his ability; they knew he would be a valuable asset later in the future. This resulted for him to be left alone by most researchers and most merely check only to observe him. Leo lived his life in the lab which was all he had known without ever really thinking about what was really going on. Due to his isolation from the other test subject and his leisurely life of reading and developing his power, he had never really understood what was actually going on which would haunt him later on.

Leo at the age of 16 was immediately requested by the Primus and in short time, have become their best solider. His abilities was the perfect ability to capture targets without physically harming them in any way and was always the one who went after the, so to speak, “bigger threat”.

However at the age of 19 his past would soon come to haunt him as he was sent out to capture a very “special” subject. Leo quickly caught up to the target and in a short time corner her. The girl was in ragged and was a mere child,9 year old at the max. The girl was cut with bruises and crying miserably staring fearfully at the man. Never really knowing the feeling of compassion he stepped forward to capture the girl and finished the mission.

“Please sir d-don’t let me go back!!! T-They plan to torture me I-I can’t take that anymore!!” The girl yelled backing away some more until she was trapped in the corner.

Leo hesitated for a second, but reluctantly continued to move forward and apprehended the target. He would return to Primus and requested to see what was going on with the target he had captured out of curiosity but was immediately refused. During the night, he broke into the lab using his ability of perception and saw unimaginable horror. He stood there in shock as he saw many of his targets sitting in cages some bleeding horrible and some even dead. He noticed the girl who was in an isolated cage all of her own sitting and hugging her knees crying.

Leo could not believe what he had seen and unknowingly released all of them telling them to escape. The researchers never figured out that Leo was the once who released their subjects and would still send him out to capture targets. Though now knowing the truth, he was still unsure of what he was to do and forced himself to do as he was told though he seem to “accidently” let his targets escape more often.

Anything of Note: He has a bad habit of smoking and can be seen doing this often. He is known for his extraordinary knowledge of a variety of survival and combat skills.


(If I have too much power I can remove some if you like)
Last edited by Pride on Thu Oct 15, 2009 9:38 pm, edited 1 time in total.
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Pride
Member for 5 years


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