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ADV-423: Get Infected, Part 2 [OOC and Signups]

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That's cool Trixst and Walrus. Oh and TheWalrus, I forgot to say I wasn't sure of Tessa's movements as I know she went back to the brotherhood and with the weeks time skip I've also left it open that she could be back and at the funeral, if she wanted to be there. As a week is a long time and I had no idea if Tessa might have planned to come back.

So, for everyone I've tried to really keep things as open as possible ^^.
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CriminalMinds
Member for 3 years



I want to appologize, mainly to those who haven't posted yet. It only just now occured to me that I should have waited untill every one had posted to put up my second post. Agian, I appologize for posting too soon.

Sincerly,

-Conquerer_Man
Practioner of the Free Market

Sometimes, all you'll ever going to find is a spoon.

"Nationalism is the destroyer of nations; patriotism the preserver"
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Conquerer_Man
Member for 3 years


Crim I finished my profile. Am I accepted?
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Conumbra
Member for 3 years


Name:
Meredith Q--------.
Age:
Nine-and-a-quarter.
Gender:
Female.
Gang:
Thatanos Instinct.
Appearance:
Meredith is a black-and-curly-haired, slim-built girl of a rather unattractive, deathly pale complexion. Her eyes are a burgundy brown, and her face is criss-crossed with bruises and scratches that don't ever seem to heal. She normally wears a tattered, dirt-splattered shirt and similarly dilapidated jeans scrounged up from who-knows-where, along with rather crude sandals fashioned from leather by her deceased mother and a brown knapsack that holds her possessions.

Vital Statistics:

Height; 4'3 (customary, i.e. US)
Weight: 54 lb., 6.78 oz. (customary, i.e. US)
Physical Diseases or Inborn Properties: ADV virus (dormant).
Mental Illnesses or Flaws: Seasonal Affective Disorder.

Weapons:
None.
Personality:
Meredith has adapted the usual cautiousness of youth born in a wartime era, almost to the point of paranoia. She is rather cold-shouldered and tends to drive people away if she feels they are getting a bit too close for her boundaries, and also despises people talking about parents; hers or theirs.

During the 'colder' seasons (late autumn and all of winter), Meredith gets even more reserved.
Biography:
Meredith's parents were young, but still cut it much too close for ADV; her father died when Meredith was five, and her mother managed to hang on only for another year. Having heard rumours of a gang that was looking for a cure, however, Meredith's mother tried to bring herself and her daughter to said gang, which had turned out to be Thatanos Instinct. Entrusting her daughter to the people without much thought, her mother then began to scavenge around nearby cities and towns for things that would be useful to her daughter; dolls, Meredith's sandals, and a knapsack that Meredith now wears.
After the death of her mother, Meredith, who had been briefed about her fate, tried to blend in with the gang, which was not exactly the easiest thing for a six-year-old girl. However, three years of staying around them has brushed off, and it's plausible she can even be considered a relatively short-tempered, weak adult.
Other:
Meredith is relatively skilled at dodging melee attacks, due to being quite small.
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Discipline
Member for 1 years


Conumbra and Rigel accepted.
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CriminalMinds
Member for 3 years


I know it won't be for long but it is really boring out here in No Mans Land... but some one has to give information to the gangs somehow. Results may vary <.<
"Only the Master can see all the Imperfections in his work."
-Saldon, 2008


"Remæus hidding easter eggs... im not sure if im going on that hunt..."
- Hunter_Killer 11:21:11 November 23, 2009
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Hunter_Killer
Member for 4 years


w00t for the first few IC posts. And Hunter, don't worry soon someone will be with you :P Probably Adelaide as I've got a plan for her, and I think I've just created a bad bad plan for one of my other characters :3.
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CriminalMinds
Member for 3 years


Sorry I haven't posted yet guys. Unfortunately my computer has been having issues for the past few months, and it finally gave out last night when I was trying to copy some files. I can access other computers in the meantime, but all of my notes and plans for the Brotherhood in ADV are now inaccessible. Also, I have no idea when I'll have access to them; and furthermore, I haven't looked over them in detail since I wrote them back during act one...so I can't remember what they really said.

As such, I'm going to have to withdraw from the RP until I can access my files again. I realize that I could just move on or make up new material, but I just don't have the time anymore with my job and such (also, I can't sit at someone else's computer for hours).

I wish you all the best of luck with the RP, especially you new people: you're part of something special now. If I can get things working again and find a way to slip back into the RP without disturbing things too much, then I will. However, for now just count Tessa and The Brotherhood as a non-entity, like they never really existed.

Cheers,

TheWalrus
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me.
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TheWalrus
Member for 3 years


Aw that really must suck TheWalrus. And it's okay. The spot will be here when you can finally access your computer and get to your files.
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CriminalMinds
Member for 3 years


Alright, I'm saying this now so I won't forget, Saturday, I'll be off for Australia and New Zealand, I am going to be able to post (hopefully), though I may not be able to post as I'm not sure how much access I'll get to the internet while I'm going to be gone for the rest of the winter holiday.

~Sax
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Saxious
Member for 4 years


Have fun, Saxious, I'm jealous already! I've been to Australia which is amazing!
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CriminalMinds
Member for 3 years


Name: Drew
Age: 15-16
Gender: Male
Gang: Obsidian Knights
Appearance: Drew is a boy with Asian descent, not that the country now mattered anymore. His hair is black in colour, not ordinary black, but somehow when you look into his hair, you will feel as if you will looking at a void in space. If you look into Drew's eyes, you will find, in every other child of this period, that in his eyes represents the maturity which you would normally find in an adult.

He is fair-skinned and his facial features can be described as ordinary, but even that would be an overstatement, perhaps forgettable would be apt.

Weapons: None
Personality: Drew is a very compassionate person, often helping his neighbors who have difficulty in their everyday life. But do not be fooled by his compassion, for Drew, if need be, can show cruelty found only in the blackest heart of scums. He doesn't resent or loathe the fact that he has grown up this way, he learnt that this was the only way that he can protect himself.

Drew is someone who is very impatient, but he has high tolerance over certain issues. He could scream his head off at someone who takes a second more than he would like to answer a few simple questions, but he could similarly just shrug off the worst insults dealt to him as if he was dealing with nothing more than a fly.


Biography: As with many children in this age and time, Drew lost his parents at the age of 7, within that time, his parents did not managed to teach him much as they were often too caught up in trying to survive and feed their son. Whenever he approached his parents, one or both of them would tell him that they have some adult business to settle and run off to do whatever business it was that they need to do. Thus, Drew never really had much of a happy childhood.

His only friend after his parents passed on was Jack, an old man(24, but still old) who strove to teach Drew everything he knew about live. He taught Drew that compassion is given freely, but only if that person deserved it. So he took a part in developing Drew's split personality as much as anything else. Drew got involved with the Obsidian Knight when he was 8, or was it 9, and since then, he has mainly been serving as a Scavenger with the knights, and has steadily rose through the ranks. Until now though, no matter of such importance has been thrusted into his hands.


EDIT: I thought that i would just do my character sheet here. And sorry if this is a crappy profile; it has been a long time since i have written anything decent and i hope that you will accept my application. And if i make any mistakes in the future while writing, please forgive me.
Last edited by kalmatos on Mon Dec 07, 2009 6:52 am, edited 1 time in total.
"Swift as the Wind, Silent as a Forest, Fierce as Fire and Immovable as a Mountain" - Sun Tzu


"Perfection can only be achieved through Destruction, for nothing is perfect"


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kalmatos
Member for 3 years


kalmatos, yes there is one spot in the East gang left which protects the key so you can apply for that. ^^

After that spot is filled there is one left for the South and then I'll completely close sign-ups except to those who have reserved positions.
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CriminalMinds
Member for 3 years


Re: ADV-423: Get Infected, Part 2 [OOC and Signups] ( )

Postby Trixst on Mon Dec 07, 2009 7:06 pm

I'm not quite sure how often I should post. Most posts seem to require an answer or a reaction from Terra but I would rather not spam the forum with only role-play from one gang. That is... Unless it's alright with other people, I'm limiting myself to one post per day but if things get heated up then I may consider two posts.

Any feedback?
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Trixst
Member for 3 years


I can wait, so no preasure. My character could recieve an explanation from either Terra or Damien, so it's good either way.
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Conquerer_Man
Member for 3 years


I've put 1 to 2 posts per day as the general rule, Trixst. Some people still haven't posted yet so like you say, I don't want to have tons of responses suddenly. General rule though is up to two posts per day. I'm going to keep it at that. This is still slow at the moment, but I'm hoping it'll take off soon when everyone has posted at least once. Though, I do realise it is finals for some people so I understand why posts aren't been made if that's what people are concentrating on.

kalmatos: Accepted.
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CriminalMinds
Member for 3 years


Hey I'm wondering if I did ok, I hope it wasn't too much,
From the Halls of Montezuma, to the shores of Tripoli
We will fight our country's battles in air, on land and sea

First to fight for right and freedom, and to keep our honor clean
We are proud to claim the title of United States Marine
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Xersist
Member for 5 years


Xersist: It's fine :)
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CriminalMinds
Member for 3 years


My apologies for taking so long to get my bios up and going. Sorry if they don't seem much different than the originals, but I wasn't feeling all that great when I changed them and I didn't want to make anyone wait any longer. I should have a post up in IC later today after some sleep.

Name: Ezra Nestor Blythe

Age: 20

Sex: Male

Gang: East

Rank: Leader
Ethnicity: American of German descent
Height: 5’9”
Weight: 149 pounds
Hair color and style: Black hair cut a bit shorter in the back than in the front, framing his pale face and shadowing his dark-ringed eyes
Eye color: Ice blue

Physical Appearance: Ezra is somewhat of a pale and sickly young man, always looking as if he were in need of some type of treatment, for in truth, he was. His body is slight and thin, but that doesn’t seem to affect his leadership skills. He has three small rings in his left ear, two in his right, his hair obscuring them much of the time, though the black mass wasn’t all that long. His icy blue eyes stare from beneath and between the strands of dark hair. Despite his sickly appearance, he still can pull off a bit of intimidation from his younger days despite his short stature. His clothing normally consists of a tight white shirt beneath a leather jacket, though a pilfered Kevlar vest rests under his shirt. His pants normally consist of black cargo pants, carrying various pocketknives and tools, as well as the black choker he sometimes wears when he wishes not to have it on. When not out in the streets, however, he can be found in only a white robe, one arm usually pulled inside, resting atop the belt at his waist, the hand hanging out before him.

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Armor: The only armor that Ezra possesses is the single Kevlar vest that he wears, though it has been modified to with various plates beneath it by his right hand man to be more resistant to physical impacts. Church saw this as a must after Ezra took a stray round to the chest with his vest on in a small skirmish. The one blow had quite an effect on Ezra, though it would have only bruised anyone else. It caused his lungs to seize, causing him to cough and wheeze, hacking up blood. It was only when he fell unconscious from lack of oxygen that the coughing finally subsided. Due to his lack of armor, Ezra is often relegated by his men to the back ranks despite his insistence to accompany them on important missions.

Weapons and Equipment: Ezra’s only weapon that isn’t a sort of knife is a small yellow projectile weapon he refers to as a taze-pistol. He is unsure what the true name for it is, as he only found it on a corpse and tested it. The weapon looks a bit like a horseshoe of yellow metal, a second handle in the center of the horseshoe. The entire back housing is the trigger, pulling it to unleash a single ball of blue electricity. The battery, so far as he knows, can shoot indefinitely for up to six hours, at which point it must recharge. Due to holding the battery, the center handle is much thicker than the back housing. The weapons that Ezra uses in close are a pair of balisong, or butterfly knives, with finger rings for his index fingers just below the blade. Many more pocketknives rest in his pockets, along with various tools, though only the larger butterfly knives are used to fight. He carries many zip ties in his pockets, using those as handcuffs in conjunction with the electric tranquilizer gun.

Personality: Quiet and serious, Ezra is not one to reveal too much of a plan at once. His demeanor is almost always calm, keeping himself as collected as possible. Due to his latent pride, he refuses to allow himself to be seen as weak, hiding the fact that the disease that is killing him has come back stronger since his medicines have run out. He likes to try and have fun while he can, attempting to use that fun as a cover for his weaknesses.

If one stripped Ezra down to the core, one would find that he is, despite all his protests, afraid of death. Oddly enough, he is afraid of love, as well. His reasoning behind the fear of love is that he does not want to gain someone’s love only to leave him or her alone if and when he dies. Though he fears death, he is fairly sure he won’t survive, though the truth of the matter is that he would live quite a bit longer if only he had more pills.

Ezra is also somewhat pacifistic. Though he will not hesitate to fight, he fights only to wound and incapacitate. He never kills an opponent himself. Despite this, however, he will not hold back from allowing another in his gang to kill an opponent if they are deserving of death.

Biography: Ezra’s young life so far has been hard. Not to say that other youngsters’ lives were any easier, yet for Ezra himself, it was all the harder. Even from the start, his life was fraught with trouble. Though he didn’t develop the symptoms for the disease that is slowly tearing down his lungs as a baby, his parents died not long after conceiving him. His luck did turn for the better, for at least the couple who took him in as an infant were a good couple, raising him to take over in his father’s stead, though his father would not be the last leader to take the reins before Ezra himself came to power.

As more and more of Ezra’s parental figures succumbed to the disease, the young one grew well enough. At age five, though, the signs began to show that something was very wrong with him. Not only was the child so very pale, he also began to have frequent coughing fits. The young child’s coughing fits sometimes produced blood, though not always. Due to their worry, the couple that had taken him in took the child to their only doctor. It took days of repeated testing to finally diagnose the child, though the doctor had no name for it. He only gave the couple medication for the child to use to keep the degeneration at bay and keep the bloody coughs down.

The next decade or so proved to be rather uneventful, only more deaths and more medication into Ezra’s system. Leaders came into power and passed, Ezra being groomed to follow in the footsteps of his father and the leaders who came after him. At age seventeen, the young man came into power as the other passed on from the disease, still being fed pills by the handful. He took his long-time friend Church as his right-hand man, using him as his muscle since he had so little of it himself. For two years, he has done his best to find the Key, all the while running his gang with as much efficiency as possible.

Over the course of a few days, Ezra’s health degraded to the point that Church, stoic as he normally was, began to worry for him. This was only exacerbated by Ezra’s falling asleep on Church’s arm whilst meeting with Jonah and Trys. He resolved then to leave Ezra in his apartment, leaving young Jonah to watch over him. Trys and he would go out to try and find more medicine for their sickly leader.

Though he was surprised when he awoke to find a different bed than his own, Ezra accepted the change easily enough. He was not, after all, one to argue with his friends over his health. Conversing with Jonah over the course of the week that Trys and Church had been gone kept his spirits up. Surprisingly, Ezra’s coughing did not worsen whilst his men were gone, though it could be attributed to the sickly young man sleeping more and cutting down on the caffeine pills and energy drinks.

On a somewhat less happy note, Ezra’s twentieth birthday came and went during that week, as well. Where birthdays had once been a festive occasion, Ezra began to see them as more of another tick on the clock before he dies. He almost did not inform Jonah of his birthday’s passing, but thought he at least deserved to know a bit more about him, even if only the date he was born. Despite the sudden upturn of his health, the coughs were not going away and began to worsen again on the sixth day of Church and Trys’s absence. In fact, on the seventh day, Ezra found his coughs to contain more blood than mucus. He tried his best to hide this from Jonah, not wanting the youngster to panic, but on the inside…Ezra was downright terrified.

Other: Ezra is dying of an unnamed, or so far as he knows, disease of the lung that causes the lung tissue to degenerate if proper medicines are not taken. Ezra has recently run out of medicine, bringing back the wracking coughs and the occasional hemoptysis, or coughing up of blood. He is also bisexual with a heavier leaning towards other males, though not disgusted by the thought of a woman.

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Name: Church (Bartholomew Kieran Kincaid)

Age: 17

Sex: Male

Gang: East

Rank: Ezra’s right hand man

Ethnicity: African American
Height: 6’2”
Weight: 203 pounds
Hair color and style: Black hair styled into cornrows, though normally hidden under a fedora
Eye color: Chocolate brown

Physical Appearance: Church, called so because no one else knows his full name, is a tall and somewhat imposing figure. With skin of a rich brown and eyes a bit darker, it always seems to be hard to find Church when one needs him. He always seems to merely materialize out of the shadows because of his habit of wearing the dark clothing. Only if one can see the white of his collar or if he wears the white scarf can one find the dark young man easily. Beneath his clothes, he is remarkably fit, more so than most members of the gang are.

Church’s clothing is where he gets his name from, though when he wears all of it, he looks more the part of a mobster than a priest. His normal attire consists of a priest’s collar and cassock, wearing a pair of black pants upon his lower half. Instead of dress shoes, however, he wears a pair of combat boots for grip. His other articles of clothing consist of a long white scarf given to him by his mother before her death and a trench coat that had belonged to his father, as well as a fedora to top it off.

Armour: Beneath his somewhat priestly attire, Church wears a pilfered combat suit to protect himself. Though the protection is minimal in comparison to some other combat armors, Church prefers the more form-fitting suit to the bulkier suits. It proves to be less noticeable beneath his admittedly baggy clothing, protecting from bladed weapons quite well. Bullets up to rifle rounds over a distance won’t penetrate the thin but strong armor, though point blank is a different matter, the armor holding up to large-bore pistol rounds at bay, though bruising would be heavy. The armor is ebon in color, covering from the base of the throat down to just above the crotch, the leggings not nearly as armored as the torso.

Weapons and Equipment: Church carries a large, leather-bound Bible most of the time, always tucked beneath one arm or into his trench coat, if he is wearing it. Though the Bible looks normal enough, the back cover is not fully leather anymore, replaced with a thick chunk of armor salvaged from junk that can be used to block bullets. The inside of the Bible is also not full of pages, either. It has been hollowed out to hold his weapon and its ammunition, a large, high-calibre revolver. For actual reading, he possesses a smaller Bible passed down through his family from child to child, worn with time and use. His other weapons are a single kukri inherited from his father, who inherited it from his father and so on down the line, as well as a sawn-off, break-open, double-barrelled shotgun, otherwise known as a lupara. The lupara is only worn if the trench coat is worn, though the kukri is kept strapped to his inner thigh no matter what.

Personality: Church is a quiet young man, normally silent save to relay Ezra’s messages if he wishes for him to do so. He can normally be found buried in his Bible when not carrying out Ezra’s will, often curled up in a chair in his room near his leader’s. It keeps him close to the other so that he can hear if the other male calls. Even in a scrap, Church is inordinately quiet, even when struck. This may be due to the fact that his pain tolerance levels are astronomically high. He can perform minor surgeries on himself with no pain medicines. In a fight, as well, he seems to lack morals despite his priestly ways, using any and all tactics in a fight. He also lacks Ezra’s pacifistic nature, playing the part of his interrogator, as well as executioner.

Biography: Though no life since the disease has been easy, Church’s life was on the easier end of the spectrum. Despite his parents and parental figures dying left and right, the young man viewed it as inevitability that the corporeal form would be extinguished. He did, however, believe that the soul could be damned without proper care applied. He learned this from his father and inherited the family bible from him, as well.

Church’s indomitable spirit manifested itself not long after he came of age, though he also proved to be rather resistant to talking overmuch. He left that to the one friend he found during this time: future leader Ezra Blythe. Ezra had a charisma that Church himself lacked, or so he thought, acting instead as a sort of bodyguard for him. He would never be found without his kukri, either, caring for it the same way he cared for his bible. He didn’t pick up his revolver or shotgun until after Ezra had been named leader.

Ezra’s election as leader cemented Church as his bodyguard and right hand man, becoming the Knights’ interrogator. Though he dresses and acts like a priest much of the time, Church proved to be well versed in the ways of pain. Though he had proved time and again that he was highly resistant to feelings, his guinea pigs normally were not. He kept these less than noble deeds from Ezra, at least in great detail, for normally Ezra ordered this interrogation.

Ezra’s growing problems could not escape Church’s notice, the larger young man inviting their leader into his home for a meal. He cooked for him, as well as Jonah and Trys when they stopped by, but was taken by surprise when Ezra fell asleep against his arm. It was then he resolved to hunt for medicine for his leader, offering to go with Trys while Jonah stayed with their leader.

Though the travel was largely uneventful from the start, the skirmish that claimed one life gave Church yet another injury. Though he was tolerant to pain, it forced him to slow down when he took a bullet to the thigh. Though the wound has healed nicely so far, he had also discovered that it affected his running. Nearly imperceptible when he walked, Church had a limp of a half-second that he could not correct when running. It was not a huge change, but enough to catch his notice. The time away also did nothing to diminish the worry for his leader, instead actually increasing the sense of dread in the pit of his stomach. Though he was a few years younger, he acted in an almost fatherly manner to the smaller leader and not knowing his current state was steadily gnawing at the back of his mind.
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Wizard_and_Glass
Member for 4 years


No worries, Wizard :), there are still a few people that need to make their first post.
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CriminalMinds
Member for 3 years


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