(EDIT- Expanded the history and general information for the Brotherhood of Steel section. Other minor grammatical edits.)
Alright, well, three hours, a cigarette and glass of whiskey later, and I have finished the Technology FAQ for this RP. I hope that everyone finds it acceptable, and I put a massive amount of research and personal concepts into it. There is inspiration from Fallout in this, but that is expected from someone as in love with the game as I am. I have tried to tie everything into reality by offering a Real World Facts blurb after each article. If there are any opinions or concerns, please speak your mind, especially the GM. I will also post my character profile and a brief Bio about the organization that my character belongs to at the bottom of this page. I apologize that this is such a long and detailed post, but I cannot double-post, otherwise I would have separated it out.
ADV423 Technology FAQ“Modern” TechnologyAfter the massive destruction unleashed upon the world between 2080 and 2100, technology and the creation of new technology was all but lost. However, despite the global destruction, many areas remained. Humans were in some parts able to continue living in the ruins, establishing communities and even cities, and some major cities were not completely destroyed in the explosions, and areas such as Washington DC had some intact buildings. Many of the Metro systems remained intact, while some were blocked, they remain the easiest way to move around most large urban areas. As such, a great deal of technology and know-how survived, and the humans that lived through the atrocities of those times preserved what they had.
As such, there are working gas engines, electronics, and other modern devices. Imagine life around 1995 compared to now: the technology of our daily life has changed considerably in just over ten years. I picture post-war technology to be around that time period, 1995-1997. Technology was advanced compared to ten years prior, but not refined as it is ten years later. Essentially, anything high-tech is mostly gone. Another example is thus: a car from 1950 can be easily repaired with wrenches and metal parts, but a car from 2000 has computers and whatnot; you need a trained technician for that kind of work. So take a look around; anything you think would work if you banged it around a bit and maybe got it dirty would still function 100 years after a nuclear war. As for power and running water, modern luxuries we take for granted, I am sure that humanity would figure out these things, especially since books are still around, and honestly, the Romans had running water.
My point is that technology in 2200 is not super-advanced wondertech. Some of that is around, but only in places that were protected from war. Humanity is a hardy bunch, and science is not forgotten easily, so life is still livable. It sucks, but it works.
Pre-War (before 2100) TechnologyMilitary TechnologyFirearms:A great deal of pre-war firearms have survived, and function no different then those of the early 20th century. Although more advanced, the gun has not evolved a staggering amount, but has become more refined. Classic, rugged designs like the AK-47 still exist, and the average human can gain easy access to all manner of pistols and rifles.
Lasers:Laser technology was the cutting edge of military hardware before the war. The first handheld laser systems were developed in 2060, and were constantly refined into the standard issue rifles and pistols seen in the final years.
The general idea of laser-beam weaponry was to hit a target with a train of brief pulses of light. The rapid evaporation and expansion of the surface causes shockwaves that damage the target. The power needed to project a high-powered laser beam of this kind was difficult to apply to mobile power technology until the invention of hyper-lithium batteries in 2057. These batteries hold an amazing amount of energy, and could be used in the average laser weapon for 30-50 shots. They could be recharged in sunlight, exposure to live electric current, or even by immersion in fire, though this last method reduced the lifetime of the battery.
Many laser weapons have survived the years, but are often in military armouries and unavailable for easy access. Regardless, well-equipped and wealthy groups are able to acquire these amazing weapons, be it in limited amounts.
(Real World Facts: On March 18, 2009 Northrop Grumman announced that its engineers had successfully built and tested an electric laser capable of producing a 100-kilowatt ray of light, powerful enough to destroy an airplane or a tank. An electric laser is theoretically capable, according to Brian Strickland, manager for the United States Army's Joint High Power Solid State Laser program, of being mounted in an aircraft, ship, or vehicle because it requires much less space for its supporting equipment than a chemical laser. With this in mind, reliable, man-portable lasers could be developed in 50 years.)
Armour:Combat armour: A good deal of pre-war combat armour still survives, from military bases and police departments. Designed to sheath the human body as completely as possible in high durability armor, the primary skin of pre-war combat armor was composed of complex polymers and ceramics. This hard armor was manufactured as specific plates and these plates are affixed to a flexible body suit woven from projectile-resistant and fire-retardant materials.
The torso was covered by the primary armor assembly, including a split breastplate, pauldrons, gorget, and abdominal ring. The sleeves of the body suit are full sleeves, and include armor plate protection for the upper and lower arms, as well as gloves. The lower body is protected by woven trousers and incorporate no hard armour, save armoured boots. In the interests of comfort and maneuverability, the armour encasing the foot and lower leg is articulated, not sealed. While this permits longer wear times and more comfortable and sure footing, it compromises the armor integrity. Consequently, water and other liquids can enter the armour and affect the user. A helmet completes the ensemble. In most pre-war variants, the helmet was a ballistic assembly, designed to protect the wearer from projectile and energy weapon impacts, bladed weapons, blunt trauma, and concussion. An integrated polarized visor protects the user's eyes from the ordinary battlefield hazards of grit and dust, but also laser blindness and fragments.
Power Armour: A powered exoskeleton is a powered mobile machine consisting primarily of a skeleton-like framework worn by a person and a power supply that supplies at least part of the activation-energy for limb movement. Powered exoskeletons are designed to assist and protect the wearer. They were designed to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments.
The Powered Infantry Armour is the peak of armored infantry technology, initially developed in the West Colorado Research Facility laboratories. Now, only the most technologically advanced factions with access to pre-war military bases, have access to this Armour, and none possesses the technology required to manufacture new Power Armor models.
The first version of Power Armor successfully deployed in combat was the R-45d model, which originally ran on small energy cells, burning through them at an alarming rate. In response, later versions were manufactured with built-in MicroFusion packs. The most advanced pre-war model, R-51b Power Armor is fitted with a back-mounted RX-28 MicroFusion pack which generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of the poly-laminate composite, the R-51b shell is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface.
(Real World Facts: The first exoskeleton was co-developed by General Electric and the United States military in the 1960's, named Hardiman, which made lifting 250 pounds feel like lifting 10 pounds. It was impractical due to its 1,500-pound weight. Working examples of powered exoskeletons have been constructed but are not currently widely deployed. Various problems remain to be solved, including suitable power-supply. In January 2007, Newsweek magazine reported that the Pentagon had granted development funds to University of Texas to develop military-grade artificial monomer fibers. These electrically contractive fibers are intended to increase the strength-to-weight ratio of movement systems in military powered armor.)
Robotics:Pre-war Military Robots were essentially armoured and armed versions of the civil robots, although very few humanoid robots were used by militaries. Most robots were used for reconnaissance or guard duty, and often were powered by small fusion reactors. Many military bases are guarded by robot sentries, and some have been captured and re-programmed for private use.
(Real World Facts: The Special Weapons Observation Reconnaissance Detection System is a weaponized robot being developed by for the US Army. The current price of one unit is $230,000. It is not autonomous, but instead has to be controlled by a soldier using a small console to remotely direct the device and fire its weapons. In 2007, three SWORDS units were deployed to Iraq. )
Medical TechnologyCivil Bioengineering and Medical CyberneticsIn pre-war medicine, there were two important and different types of Cyborgs: the restorative and the enhanced. Restorative technologies were able to restore lost function, organs, and limbs. The key aspect of restorative cybernetics was the repair of broken or missing limbs and organs to revert to a healthy or average level of function. There were no enhancement to the original body parts that were lost. On the contrary, the enhanced Cyborg followed the principle of optimal performance: maximizing output of the new body parts, thus, the enhanced Cyborg intends to exceed normal processes or even gain new functions that were not originally present.
After the war, most Cybernetics technology was lost permanently, and those that could create it were unable to explain the technologies behind it. Many scientists believe that a re-discovery of Cybernetics can assist the human race in developing beyond its present, normative limitations such as aging and disease, as well as other, more general in capacities, such as limitations on speed, strength, endurance, and intelligence. However, unless an advanced medical computer system could be discovered, the like hood of restored Cybernetics is but a dream.
(Real World Facts: Modern bionic implants in medicine allow model organs or body parts to mimic the original function more closely. Jesse Sullivan became one of the first people to operate a fully robotic limb through a nerve-muscle graft, enabling him a complex range of motions beyond that of previous prosthetics. By 2004, a fully functioning artificial heart was developed; so limited Cyborgs aren’t that far-fetched.)
Civil Energy TechnologyFusion power:After the Resource Wars ended in 2047, a new power source was adapted throughout the world: Fusion. In this kind of reaction, two light atomic nuclei fuse together to form a heavier nucleus and in doing so, release a large amount of energy. Most pre-war designs for fusion power plants involve using the fusion reactions to create a thermonuclear heat source; this is similar to most fission-driven nuclear power stations. However, fusion reactors can be made very small, and the smallest pre-war models were the size of a backpack. Also, fusion cannot suffer a meltdown and produces no harmful waste, making it a clean alternative to all other power sources.
Today however, most of the world’s fusion power plants are not running, due to destruction or disuse. However, many of these plants are in stable enough shape to be activated, and a good amount of small fusion reactors have survived, mostly in military bases or fusion powered cars. This being said, it is very difficult to restore fusion reactors, and it is dangerous to modify them without proper training. Thus, most of the world lives without the benefit of this amazing power source, save for those in luxury, and even then, it is rare.
(Real World Facts: The first Fusion reactor was tested in 1997 and the European Union plans on beginning construction on the first working Fusion plant starting around 2010.)
Other Civil TechnologyArtificial Intelligence:Pre-war AI systems were highly advanced, and were used for logistics, data mining, medical diagnosis and many other areas throughout the technology industry. These AIs could manage a near infinite amount of information and as such were put in charge of many databases and servers. Also, most large cities in the world had AI programs to regulate police and other emergency services. AI technology was also used by many modern militaries, although with a wary eye at all times. Sophisticated regulation programs never allowed any AI systems to gain sentience, hence why mankind destroyed itself, and not a legion of robots.
In the current day however, few AI systems, if any exist. Decades of power loss have erased them from existence, and the massive networking servers required to keep them “alive” have been destroyed or fallen into disrepair. Even so, some AI programs may have survived, in bunkers or other fortified buildings. Needless to say, the recovery of an intact AI could be amazingly beneficial to modern civilization, the entire knowledge of all past events could be known; some say that a working AI could hold the answer to the Cure, or even provide the knowledge to re-build society and bring life back to the way it was before the war. However, these same AIs could have gone rampant and gained sentience, believing they were human. It is unknown how a sentient AI would behave, or what it could do, but the fear of such has been burned into the human psyche.
(Real World Facts: We are all well aware of modern computer technology, and let’s face it, AI programs will exist in the next ten years or so.)
Civil RoboticsRobotics in pre-war times were very advanced, with many robots in medicine and everyday construction. By the 2060s, most robots were humanoid, complete with voices and realistic movements. The Laws of Robotics prevented robots from harming humans, and were seen as an amazing invention. Most middle-class people in the 2070s could afford a household robot, and American Robotics was the primary firm, based in New York.
Now, robots are hardly seen, as they require a large amount of regular maintenance and have fairly hungry engines. Most that still exist run on electricity, and are used for tasks humans can’t do. Others have been converted to run off of gas engines, but they are a rare sight.
(Real World Facts: ASIMO is a humanoid robot created by Honda. Standing at 3 feet 11 inches and weighing 114 pounds, the robot resembles a small astronaut wearing a backpack and can walk or run on two feet at speeds up to 4.3 mph. ASIMO was created at Honda's Research & Development Center in Japan, with the first model created in1986. The newest model of ASIMO can be rented from Honda for one million dollars a year and is able to act as a personal robotic butler.)
The Brotherhood of Steel When first war broke out, the children of the soldiers, colloquially known as military brats, were left in many cases alone. Parents died out leaving many orphans in the bases, in the towns, and in the streets. All these children grew up worshiping the soldiers who lived there as heroes. And it never takes much for a hero to grow into a God.
With access to a wide array of the technology, but almost none of the knowledge of how to use it, they relied on the teachings of the younger members of the military, those unaffected by ADV 423. The soldiers would defend the children as well, training those that were old enough tin the use of weapons and power armor. They also discovered that the young children, with small dexterous hands, trained young, were often the best technicians. The jobs and training slowly cemented themselves in ritual and ceremony, evolving into the Church of Steel.
The Church of Steel worships technology as a machine God, and the true savior of humanity. They think it is the will of Steel that will guide humanity back from the brink, and that through only technology and faith can they be restored to the glory of long life and control of the planet again.
Many of the original training and history to the Brotherhood, as the members call themselves, are now ceremony and religious doctrine. Young children are brought in as technicians, working, maintaining and repairing the few suits and weapons that remain. The training takes almost all of childhood, and none really have one. It is considered a poor omen for a child, or Initiate as the Brotherhood refers to them, not to have a first word having to do with a weapon or piece of Armor.
The training and apprenticeship of an Initiate lasts until puberty, where an Initiate is now faced with a new body, awkward and growing. Here, the Initiate becomes a Squire, a trainee in the Brotherhood’s military ranks, and it is here that a Brother is offered their first real opportunity to leave, as they have no interest in one who does not wish to serve. A brother now trains with the armor and weapons they spent their childhood maintaining and repairing, becoming a proficient and militaristic soldier devoted to nothing, save Steel and the Brothers. Upon the completion of training, a brother is granted the rank of Knight, and given service and duty.
Promotions from here on are based on Merit and preference, with a Knight being able to serve as a Knight, the military arm and protectors of Steel; a Scribe, one in charge of maintaining the records and the training of the younger Initiates and Squires; Missionary who teaches all they can on the Word of Steel. From there, Knights in command of their fellows and who have shown bravery and skill wielding the Weapons of Steel is a Paladin, revered in battle. Scribes are Senior Scribes, maintaining the words and ways of Steel for eternity. Missionaries are Priests and Priestesses, who spread the Word in all their capabilities and see over the Will of Steel in its execution
When a brother reaches 21, and the ADV 423 leaves dormancy, they become Elders, and serve in managerial capacities or as Missionaries, spreading the word of Steel to the others. Despite their preaching, it is rare and almost impossible for an outsider to join the Brotherhood, it is too hard to join, as each step requires the previous. Breeding within the Brotherhood is encouraged, both to keep the brotherhood alive and a new source of Initiate in coming, but also to spread the Will of Steel. It is often seen as a duty, and both parents are given time away from their duties to see to the well being of the child, often the only time away form their duties they ever have.
The Whole of the Brotherhood views themselves as a family, and as the true inheritors of the Legacy of Steel. Few can trace the background of their group, and almost none save the Clergy can trace the whole of their Religion back to Lt. Ross Valentine, who first trained a base of Children at the Pentagon, now the Holy Citadel for the Brotherhood of Steel.
Character ProfileName: Teletha “Tessa” Firaxis
Age: 20
Sex: Female
Gang: None. Allied with the East and West.
Appearance:
Ethnicity: Irish/Russian
Height: 6'0''
Weight: 150lbs
Hair color and style: Waist length and violet, usually kept in a high ponytail.
Eye color: Bright green
Physical Appearance:
Physically fit, with a standard build of someone who has spent a life in the military. Teletha is known for her height and beauty, and is often mistaken for a civilian when not in her armour. When not in her full Power Armour, she is most often seen in a navy blue tank top, urban camo BDU pants, and combat boots.
Power Armour:
http://img.photobucket.com/albums/v283/ ... Armour.png http://img.photobucket.com/albums/v283/ ... sthelm.jpgWeapons and Equipment: R-51b Powered Infantry armour. AER9 military-grade Laser Rifle, Silenced .45 Pistol, Combat knife, EMP and Fragmentation Grenades.
Personality: A die-hard member of the Brotherhood, Teletha is famous for her command prowess and infamous for her ruthless combat doctrines and treatment of enemy forces. She is a professional soldier to the letter, but has become much more relaxed as time has dragged on, realizing how fragile life is. Teletha will not tolerate breaches in protocol, but chooses her battles carefully, and is regarded by others as a calm and caring individual, referred to as “kind of like my big sister, you know, if she had a suit of Power Armour”, but never to her face. Teletha always puts the safety of her forces above her own, and is respected by many.
Biography: Born into the Brotherhood, Teletha became a Knight at 14 and a Paladin at 16. At 18, she was sent out to the outer wastes to scout out for new technologies, where she formed an alliance with the East and West Gangs. She has retrieved several important technological findings for the Brotherhood, but spends the vast amount of her time out in the wastes, attempting to aid the East and West while she still can.
*Sigh* Alright, that's it. If you have managed to reach the bottom of this post, then I applaud you and give you a cookie. Again, I hope that everything here is satisfactory, let me know if it is not. I am very pleased that I can help out the RP by creating a technology FAQ, and I look forward to RPing the Post-Apocalyptic Wasteland with you all.
Cheers,
TheWalrus
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