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Athatar (OOC/signips)

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Re: Athatar (OOC/signips) ( )

Postby andrian on Mon Mar 02, 2009 6:02 pm

Yeah, I will start the IC very soon. I've been putting it off until we had enough characters to make a start and I think we've got it now. Our bad guy can appear later if necessary. IC should be up in a day or two. (It's late now and I've got work tomorrow.)

Purple, you are not yet approved. I sent you a PM explaining what you need to change a while ago.

Phidius, I just recently added this to my first post:

Dragon Riders:

Image
Dragons are, by nature, very seclusive. To ride a dragon is a very great honor. Dragons are also sensitive and emotional, which is why they sometimes go on rampages and destroy stuff. When they are adults, dragons are highly intelligent. However, much like humanoids, as infants dragons respond in pure emotion. Just as when a baby bird knows its mother because that is the first living thing it sees, a baby dragon will intrinsically bond itself to the first creature it sees upon hatching. If it does not bond at the instant it hatches, it will never bond. Dragon riders must be bonded with their dragon. Only in the rarest circumstances will a dragon ever grow close enough with anyone to ride them without being bonded to them. When a hatchling bonds with its rider, several things happen. A permanent and unbreakable telepathic link is established between the dragon and its bondmate. If the bondmate is not a dragon, the gift of Dragon age is granted to them, making it so that a dragon will never outlive its rider. However, the bond goes even deeper than this. Their souls become tied to one another, so deeply that neither one can even survive without the other, and if either dies, the other one will as well.

Image
Unfortunately, some traits of dragonhood do not rub off on dragon riders. A rider cannot survive in vacuum. However, they have learned to forge body armor that acts like a pressure suit. The forging of this armor is a rite of passage for a dragon rider. The armor is made from the shed scales of the dragon and must be forged with the dragon's fiery breath. Each suit of armor is unique, as is the rider's weapon, which they create in the same way.


Your character did not (to my knowledge according to your post) bond with his dragon at hatching. He should not be able to survive in the vacuum of space, unless he has received one awesome enchantment. He is too young, as dragons are not large enough to ride until they are 50 years old at the very earliest, and would not reach a quarter-mile for a decade or so after that. (Dragon riders just look young because of the slowing of their age due to being bonded to the dragon.)
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Re: Athatar (OOC/signips) ( )

Postby Phidius on Mon Mar 02, 2009 7:07 pm

I fixed it, happy now?
Image

I'M SOFA KING WE TOD DID!!! (Say it slow and out loud)

(\ /)
( . .)
(")(") This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Re: Athatar (OOC/signips) ( )

Postby andrian on Tue Mar 03, 2009 4:59 am

Very nice edit, Phidius. I'm going to smash my little rubber stamp down on you which says "APPROVED".

I like your new bio a lot more than the other one, not just because of the dragon rider bits, but also because it seems more well thought-out.

I do apologize for not posting that information earlier. You can probably see why I wanted it to be that way. I'll try not to make that mistake again.
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Re: Athatar (OOC/signips) ( )

Postby Phidius on Tue Mar 03, 2009 2:04 pm

Apology accepted. And I did think more into my new Bio. Thanks for the approval stamp.
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Re: Athatar (OOC/signips) ( )

Postby purple777 on Tue Mar 03, 2009 4:55 pm

ok I just noticed that there wsa private message, so all i need change is the Bio and bit of Grammar right?
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Re: Athatar (OOC/signips) ( )

Postby andrian on Tue Mar 03, 2009 6:35 pm

That is correct.

A note on the grammar and the importance of a good bio:

Your bio tells me a number of things. First of all, the grammar tells me what to expect from you as far as post readability is concerned. The easier it is to read your posts, the better. Good grammar and spelling will help the RP to flow smoothly and without ambiguity.

Secondly, your bio shows me how creative you are and gives me a hint as to whether or not you are likely to godmod in the future. If you make your character to be the very best at absolutely everything, It will not make for a good RP. It also sends a flag to me that you are likely to repeat the offense in the IC thread, so I have to gauge whether it is worth the trouble of watching and correcting you often. As for creativity, your bio shows how original you can be while still fitting in with the concept of the universe. I like to see something original in a bio, though I do not necessarily require it.

Thirdly, it gives me an idea of how experienced you are as a roleplayer, which is, of course, another measure of how much work you will create for me as your GM. A good bio will show independence and the ability to drive a story forward both on your own and in conjunction with others.



OK, enough about bios. Now I have a question for my fellow RPers. Do you think we should have the Undead? If so, how should they work? If I see enough affirmative responses by 4PM EST tomorrow, I'll do my best to add them to the RP before I post the IC thread.
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andrian
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Re: Athatar (OOC/signips) ( )

Postby Flufficus on Tue Mar 03, 2009 7:50 pm

yes, we should have undead think if magic still exists in this world so should necromancy. Necromancy would probably be band though, but just imagine a ship made of a undead dragon teaming with undead super soldiers. However you could also ,instead of necromancy, something like bio-engineering where the undead are machines made out of a living shell where there powered by deteriorating tissue witch makes them crave flesh.
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Re: Athatar (OOC/signips) ( )

Postby Phidius on Wed Mar 04, 2009 2:07 pm

No, undead would throw off the core of it all. If I am correct, this is a Fantasy-SciFi combo, and throwing in the undead would just be too much. I'm alright with the current balance.
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Re: Athatar (OOC/signips) ( )

Postby andrian on Wed Mar 04, 2009 7:05 pm

IC is up! start posting at http://www.roleplaygateway.com/athatar-t18618.html

I'll add it to the top of the first post tomorrow.
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Re: Athatar (OOC/signips) ( )

Postby luke4215 on Wed Mar 04, 2009 10:54 pm

Andrian, I don't know if it's too late to throw in my opinion, but I don't think having true 'Undead' would be good. I do, however, think that having an 'Undead' variant would be ok for the thread.

My idea is that there's a group of people, a mix of humans, elves, dwarves, etc., who were a mix of criminals and rebels when the Homeworld was shared by all races. They were confined and herded onto a colony ship and launched into space before the finer qualities of space travel were developed.

Their ship was launched towards a solar system with a habitable planet. They were met with a surprise when they got there.

During the duration of the travel there the sun of the solar system MTR-012 imploded, violently spraying gaseous radiation in all directions. The last that was heard from these 'colonists' was that their ship plunged headfirst into the green nebula, never to be seen again...

~~~~~~~

Basic outline - Criminals, rebels, and explorers were launched into a highly radioactive nebula. The radiation has affected their minds and bodies, turning them into the horrific 'Undead' of the classic stories. Even the eerily green nebula acts as a rolling fog that they seem to materialize out of, just as in the classic stories...
Everything changes...
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Re: Athatar (OOC/signips) ( )

Postby andrian on Thu Mar 05, 2009 4:54 am

Ooooohhh, I like it. It's got that eerie, horror film quality to it. It actually reminds me of a Scooby-Do episode.I do believe necromancy should still be around, but unlike Warcraft, there are no permanent or sentient undead. They act merely as minions.

I still don't see enough support for either cause to hand down a verdict yet. (That and I don't have any creative compromises to throw at you.)

Also, guys! don't forget minor races (which I have neglected to mention so far). Other creatures may have gone into space with a friendly race. We might have fauns, or talking beasts, or ogres, or trolls (Whom I've completely forgotten about. I'll make up a reason, such as: "They only inhabit a few planets and are particularly uninterested in galactic affairs."), or pretty much whatever. Also remember that you can pretty much have completely free reign on what kind of creatures you encounter. We are in a sci-fi situation, so almost anything you can imagine might exist on some little backwater planet - or perhaps there is a sentient race on a currently in habited planet that has befriended the newcomers (or who hate their guts and want to destroy them.)

Keep your options open. We've been heavy on the fantasy so far; lets remember the sci-fi.

By the way, great job on the first posts! In case anyone is wondering about Luke's character, he's sent me a bio for him in a PM and I've approved. He'll probably be posting a public version soon. (Though with an introductory post like that, who needs a bio?)

I'm looking forward to seeing what the rest of you will post. If all the posts are as good as the ones already up, this RP is going to do very well!
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Re: Athatar (OOC/signips) ( )

Postby ElionoNailo on Thu Mar 05, 2009 1:42 pm

I know what I forgot politicians. Can't run a world without politics. bleh What is he going to be, Senator Kinsey, how lovely? :) Where are the Jedi, Enterprise crew or SG-1 when you need them? Politicians are never to be trusted when they are giving heart warming speeches. They are always after more power.Our galaxy just got a little bit more interesting. Of course maybe I am just paranoid 8). BTW I believe that both versions of "undead" should exist hence we have vampires(mutants that require blood to survive) and animated corpses.
Last edited by ElionoNailo on Thu Mar 05, 2009 2:53 pm, edited 2 times in total.
"You may have just begun to fight but you have already lost. We started two years ago."
-Any good strategist
"I may have just discovered your strategy but I have already found its weakness."
-A master strategist
"His strength, your sword and my wits. I might be able to come up with a plan if I had three months to plan...Now if we only had a wheelbarrow...Why didn't you list that with our assets."
-William aka Dread pirate Roberts (Princess Bride)
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Re: Athatar (OOC/signips) ( )

Postby luke4215 on Thu Mar 05, 2009 2:26 pm

Name: Arath (Uh-Roth)

Race: Elf

Age: 362 (about 38 in human years)

Gender: Male

Appearance: Image

Personality: Arath's personality is as complicated as his life. He very intelligent, having wisdom, knowledge, and the ability to make very difficult decisions on his feet. He has blue eyes that tingle with magical energy, showing anyone who see's him that he is very powerful when dealing with magic.

Weapons: Arath has very little need for personal weapons.

Strengths: Arath's strengths are many. Along with being physically strong, mentally superior, and magically unstoppable, his has a very powerful and influential hold over the Elven High Council. He has the strength to hold his own against an Orc, the mental capability to outwit the Dark Elves, and the magical power to be praised as 'more powerful that a dragon'. Though noone knows if this is true or not, Arath likes to believe it is so.

Weaknesses: Arath's only weakness (as described by the people of the Shining Alliance) is that he cares about the people. He does not wish to endanger citizens and tries his best to keep violent conflicts from happening, though if there is no stopping it (such as the war against the Black Confederates) he stops at nothing to make sure he wins with as little casualties as possible.

Loyalty: Arath is loyal first to the Elven people and the Elven High Council. The rest of the galaxy comes next.

Bio: Arath is the picture perfect visionary of the perfect elf. He's tall, handsome, intelligent, and physically fit. During his youth he was praised by his academic mentors for his intelligence and magical ability, said to be years ahead of his age. By the age of 124 Arath has become a highly praised political adviser, yet another achievement way beyond his years.

Arath has the ability to be a great help to galactic society. His vast intellect is used to plan various tasks and campaigns to make the dregs of the galaxy a much better place. Already he has turned the Elven Slums from a vile place of villainy to a heart-warming lower-level that people wish to visit. His schedules mostly consist of trying to negotiate peace with the Black Confederates (a useless quest, though important for his social standing), giving inspirational speeches, drawing out plans to make the bad places better, yet a large part of his routine is unknown.
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luke4215
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Re: Athatar (OOC/signips) ( )

Postby Serinite IV on Sat Mar 07, 2009 9:11 am

I'll put up my own character now:


Name: Kristoph Loctrin

Profession: A Goblin sent to fight on the side of Humans on Athatar Prime who want the humans to join The Black Confederates. He is commands a battalion of Goblins and Orcs. His milita is one of the best fighting for The Black Confederates.

Personality: He is very clever, but has a short temper. He also has an iron fist for those who question his leadership.

Strengths: Clever, Shrewd, Good leader

Weaknesses: Cannot stand disobedience. Short temper.

Appearance: He has light green skin and is very tall for a Goblin. He wears Battle Armor all the time, even while sleeping. His hair is black, and short.

Bio: He was born into a military family, and was forced to follow in his families footsteps as the leaders of a regiment of Goblin Attack Forces. Once the humans broke out in civil war, he was dispatched to fight for the side that wanted to join the Black Confederates. He has much honor, however, and won't fight those who are unable to fight for themselves and will not harm women or children. He relishes the opportunity to fight in battle, and takes the front of his troops when marching.

Weapons:

Laser Rifle

Handheld Plasma Grenades

Steel Knives, can be thrown

Human Machine Gun- 2700 rounds (he modified it himself and attached things like a scope and extended clips)

Loyalties: The Black Confederates, His Clan, His Army, His Government.
Favorite Bands: System of a Down, Yes, Asia, Jethro Tull, RATM/Audioslave, Led Zeppelin, Rush, Black Sabbath, Jethro Tull

Favorite Books: Cyberpunk genre, LOTR, Harry Potter, Otherland Series

Do yourself a favour; Check out Progressive Rock.
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Serinite IV
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Re: Athatar (OOC/signips) ( )

Postby andrian on Sat Mar 07, 2009 5:06 pm

Oooh! I like it. A Goblin with a sense of honor. Approved! RP at will.
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andrian
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Re: Athatar (OOC/signips) ( )

Postby Serinite IV on Sat Mar 07, 2009 7:35 pm

So we can just make one on our own or do we RP on this same forum? Will you be joining us?
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Serinite IV
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Re: Athatar (OOC/signips) ( )

Postby andrian on Sat Mar 07, 2009 7:46 pm

andrian wrote:IC is up! start posting at http://www.roleplaygateway.com/athatar-t18618.html

I'll add it to the top of the first post tomorrow.


RP in that thread. And if you had read the previous discussions, you would see that I have posted a character.
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andrian
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Re: Athatar (OOC/signips) ( )

Postby purple777 on Sun Mar 08, 2009 1:10 am

Um....I edited the Bio...but something is not right.

I should re-edit it

and srry, internet is getting constantly screwed in this chinese network, I couldn't post thing bit early
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purple777
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Re: Athatar (OOC/signips) ( )

Postby Serinite IV on Sun Mar 08, 2009 10:17 am

I tried to read previous ones but I get off topic and start thinking about these crazy tangents. So usually I just read the OP.
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Serinite IV
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Re: Athatar (OOC/signips) ( )

Postby andrian on Tue Mar 24, 2009 7:34 pm

Name:He has about two dozen, but his true name is Parin

Race: Doppelganger

Age: Indeterminate.

Appearance: Welllll, umm, he's a doppelganger, it can be just about anything humanoid. Nobody knows what his true form is.

Gender: Well, about that... I'll just refer to him as male except when he's in a female shape

Personality: Parin's personality is about as versatile and malleable as his body. He can be jaunty and free, stuffy and serious, spiteful and cruel, or whimsical and eccentric on a whim. He actually does not know what his real personality is, and this has tortured him through the years, leading to both bouts of depression and fits of rage.

Loyalties: Formerly a member of the BC, Parin now roams the galaxy as a smuggler, bounty hunter, and even spy for hire. He's on the side of the highest bidder.

Strengths: Change based on his form. He is generally quick-witted and resourceful. He also has limited telepathic powers.

Weaknesses: Dislikes himself, lonely, no real friends, and a mild addiction to Goblin Boom Incense, a popular but expensive fringe narcotic.

Bio: Parin was orphaned as an infant and raised by a wizened old Goblin wizard, who trained the young doppelganger to master his power to shape-shift. He also learned some basic wizardry from Brockle, who called himself the boy's grandfather. At the age of twenty, Brockle died, leaving Parin completely alone. Parin then learned how marketable his skills as a shape-shifter were. After serving briefly with the BC military as a sniper and infiltrator, he decided to strike out on his own and become a freelance fringe element. It was shortly afterward that he became addicted to Boom Incense, through no fault of his own. He was captured by the Black Confederate Police Force on his third smuggling run and they used the narcotic as a truth serum when questioning him. It was the only time he was ever caught. Through trickery and subtlety, he was able to evade both the authorities and his rival criminals, both individuals up to huge mobs and pirate organizations. A jack of all trades, Parin is a crack pilot, a passable computer hacker, a minor wizard, a decent mechanic, and an incredible botanist. This last skill seems to be the only consistent part of him, and he loves the elven homeworld of Anathan because of its rich diversity of flora. It seems that plants are the only thing he loves in the universe.
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andrian
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