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Athatar (OOC/signips)

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Athatar (OOC/signips) ( )

Postby andrian on Mon Feb 23, 2009 6:27 pm

Athatar - it is the home galaxy. It is our home. It is our whole world. It is where we wage war and make friends. The place where we live and die. We are not all alike, but we all live here. Peace is rare, but it is sweet.

OK guys, this is the OOC thread for what will soon be the Athatar roleplay. The IC starts at http://www.roleplaygateway.com/athatar-t18618.html. This is the thread for posting your characters and discuss the RP out of character. Once we get a few character posts up, I'll start the IC thread.

Here are the major playable fantasy races:
  • Elves - Graceful and mystical, the elves are a peaceful people. Their capital planet is Anathan, a paradise which combines technology, magic, and biology.
  • Dwarves - Powerful and steadfast, the dwarves are mighty warriors. Their capital planet is Duradan, an impregnable fortress and the primary manufacturing center for the Shining Alliance.
  • Gnomes - Intelligent and quirky, the gnomes are great inventors. Their capital planet is Gadstan, a center of innovation and invention where cutting-edge technology is developed.
  • Humans - Balanced and unpredictable, the humans are the most unpredictable race. Their capital planet is Athatar Prime, a planet as diverse as the humans themselves.
  • Orcs - Mighty and fearless, the orcs are unstoppably brutal. Their capital planet is Bal'Shan, a wild, untamed planet where the Orcs battle every day for their mere existence, just as they would wish it.
  • Goblins - Brilliant and destructive, goblins are the masters of explosives. Their capital is also Bal'Shan, where they live under the protection of their Orc allies.
  • Drow/Dark Elves - Mysterious and stealthy, little is known about the Drow, other than that they are not well-liked by the other races. Their capital planet is Simlasar, whose name and locations are a carefully guarded sectret.

Factions:

Shining Alliance - consists of Elves, Dwarves, and Gnomes
Black Confederates - consists of Goblins and Orcs

The humans are in a state of civil war over which faction they will join. It is likely that the race will split into two nations soon.

Dark elves prefer to avoid contact with everyone and yield allegiance to their government only.



You guys are free to propose an alien race or two to throw in here. I don't have any good ideas at the moment. The Undead issue is still on the table, too, so I'll need some input there. For now, post your characters and maybe that will help us "flesh out" this world.

[EDIT]
Here are the ship technology ideas that I proposed.

Elves: The graceful elves have what are known as being the most beautiful ships in the Galaxy. Their aerodynamic shapes and clean curves make their ships appear peaceful, even meditative. Underneath this stunning exterior is a deadly array of powerful magic- and energy- based weapons. Their drive systems are powerful and magic-based, as are their computers, though non-mages can use them. The magic is merely the engine by which these systems are powered and operate. Elves have the most maneuverable ships for their size and specialize in fighter craft.

Dwarves: These ancient craftsmen produce stalwart-looking ships which are heavily armed and even more heavily armored. Even Dwarven space tugs are armed. (I'll talk about tugs later.) The Dwarves dislike having to make repairs on their ships, so they build them to be unbelievably sturdy and reliable. Dwarven hulls are notoriously thick and strong while also being about as light as the hulls on a regular ship. Their shields are a bit of a mystery, for while the generators are nearly identical to human shields, they last 1.5 times longer. Dwarven ships are slightly sub-par for maneuverability, but they make up for it in endurance and firepower. The Dwarves often boast that any one of their ships will deal out twice as much damage as it takes. Dwarves prefer projectile-based weapons and have even created a working replica of a goblin space mortar, which they use quite effectively. They use a standard thrust-based drive system.

Gnomes: Gnomish ships are possibly the most ingenious creations on earth - when they are not broken. No two gnomish ships is alike, and each of them has some new, different, and highly unusual gizmo on it. They look like flying junkheaps, but the gnomes have never really cared about the appearance of what they make. They have everything from short-term shield boosters to single-use maneuvering jets. Their weapons can be just about anything, from razor-sharp gear launchers to chicken-shaped plasma emitters. Their sensors are highly advanced and can not only sense things over greater distances but also sense more things. For instance, there is a gnomish sensor array designed specifically to detect alcoholic beverages. Another one can detect rave parties. (Don't ask me how!) Gnomes were the first to invent nuclear fusion (They had to evacuate several planets while that was being developed.) and now use it to power their ships.

Orcs/Goblins: The Orcs and Goblins grew up together in peace and harmony. Their ships reflect both the brute strength of the mighty Orcs and the shrewd creativity of the diminutive Goblins. The ships are all about wicked-looking curves and deadly corners and vaguely resemble vultures. Their weapons systems are highly advanced, using both projectiles and enregy-based weaponsto advantage. Most deadly are the Goblin plasma bombs, which detonate just before hitting their target and leave a corosive and highly flamable redidue all over the hull of the target. The next heat-based weapon to hit that spot on the ship will cause the residue to explode . The ingenious part is that the hull has been weakened by the corrosive influence of the chemical which is now exploding. Orc/Goblin ships outgun even the Dwarves. Their ships use a slightly modified propulsion system that makes them about 5 to 7 percent faster than other ships.

Humans: Classifying human ships is rather difficult, because they do not have a standardized production facility. The ultimate Capitalists, Humans have literally hundreds of ship varieties which can serve the same purpose, each with its own specialization. Humans, unlike most races - except of course the gnomes - like to build customized ships, too. With humans, the rule of thumb is to expect the unexpected. In general, their ships' specs are not as extreme as those of other races, but they also lack the disadvantages those extremes create. Humans are unbelievably versatile, and their ships reflect that. They have a number of drive architectures, each with its own specialization, such as load-bearing or speed.

Dark Elves: These stealthy hunters are the only race to have developed a cloaking device. When not cloaked, their ships are graceful, elegant, and jet black. They are the masters of the hit-and-run, popping out of stealth (a prerequisite to firing their weapons), swooping down at lightning fast speeds, and then disappearing before the alarm can be raised. Their ships are designed with speed and stealth in mind. They boast the fastest mass-produced ships in the galaxy. In a prolonged fight, Drow ships do not tend to survive, which is why they try to avoid out-and-out warfare, preferring guerrilla tactics. Their shields function while cloaked, but not their weapons. Like almost everything else about the Dark Elves, their drive system is a well guarded secret.

Now, space tugs:

Much like large, ocean-going ships, capital ships are too large and bulky to be easily maneuvered. In order to alleviate this problem, tug boats, small, powerful little craft that are highly maneuverable, pull the ships along, guiding them into port and through canals. Space tugs have much the same purpose, only they can be stored onboard each ship and use tractor beams instead of cables. They are useful for navigating dense asteroid fields or bringing a ship into space dock. They can even be deployed in battle - if you're willing to risk the safety of your tugs - to move your ships around the battlefield. Perhaps they might even be used for something similar to kedging? (http://en.mimi.hu/boating/kedging.html)

[EDIT]

Interstellar Travel:
Works similarly to the way it is in Star Wars. There are two modes of travel - subspace, which uses conventional propulsion to get from place to place, and jumping, which creates a wormhole from the starting point to the destination. While jumping, a ship has no contact with anything outside itself. Unfortunately, jumping is highly unpredictable, so jumps must be short to be safe, due to the fact that even a .0001 trajectory error can result in a thousand-lightyear difference. Jumps also take a lot of energy, which means that a ship emerging from a jump is vulnerable until its power can recharge enough to handle raising its shields. In addition, the ship must wait until the jump drive cools down before it can be used safely. Failure to do so can cause the drive to fail or even explode, resulting in a deadly matter-antimatter reaction.

J-Drives have three ratings: Aperture size, Aperture duration, and Aperture compression. The size determines how big the maximum wormhole aperture a drive can safely create is. The larger the aperture, the larger (or the greater number of) the ships that can fly through it. Aperture duration is how long the drive can safely maintain an open wormhole. Ships must fly through the wormhole at sublight speed from one end to another. If the aperture closes before a ship passes completely through it, bad things happen. Either the ship is lost in extradimensional space ad cannot get out unless a wormhole following the exact same path they were using is opened, or they are compressed into an infinitely small space and become a tiny, insignificant black hole which quickly dissipates. Both of these are highly theoretical, since no one who has ever been caught behind a closed aperture has ever returned to tell the tale. The last rating, Aperture compression, determines how "far" the wormhole stretches per given unit of space. This is the sublight distance that must be travelled compared to the actual distance that is being traversed. A typical rating would look like this (using human measurements): 700 meters, 4 hours, 12 LPK's (Which stands for "lightyears per kilometer")

[ANOTHER EDIT]
Interstellar Communication:

Works similarly to jumping, only the aperture size can be unbelievable small and the duration unbelievably short, since only radio frequencies or light is sent through. The message simply goes through a wormhole to the position of its target. Broadcasting is nearly dead, because it only works at close range. To prevent ships getting lost, they must frequently send homing messages to a nearby starbase so that messages can be properly sent. This happens automatically via a transponder any time a ship changes its speed or direction (unless it is in a combat state, in which transponder codes are only transmitted at intervals and only when it is not of prime strategic importance whether or not the ship's position is known) or comes out of a jump.

Dragons:

The great Wyrms were the first to leave the earth and soar among the stars. Their numbers were dwindling and they knew they had to leave before they were destroyed, so they evolved the ability to survive in space. It took many centuries, but they finally achieved it. They now soar upon the solar winds as free as they ever were.

Dragons are now more powerful than they ever were. Just as certain fish and reptiles will grow if placed in a larger enclosure, the dragons are now much larger than they ever were. Some of the oldest ones are over two kilometers in length. They no longer breath fire, but instead a blue flamelike energy capable of torching through the hull of the most heavily protected dwarven ship in seconds. Their hide and skeleton is made of a metallic alloy stronger than Mithril, Adamant, or the extremely rare Byridium of the Sobad asteroid field. The dwarves will even sometimes hunt the dragons for this rare metal. Dragons communicate telepathically, though they can still produce audible sounds (which for reasons unbeknownst to science and magic can be heard in space) with which they can ward off would-be attackers. Most unusual and awe-inspiring of all is the dragon's ability to jump freely from one place to another using only their own magic. These wormholes are the most stable and highly compressed of all synthetic wormholes in the galaxy, second only to those which occur naturally and have remained stable for eons.

None save the Dragon Riders know anything of the dragon's habits, such as where they live or what they eat, though many legends persist. Some say that dragons are solitary creatures who live lightyears apart from one another. Others claim they live in clans and have an orderly government on some distant world. The only thing that is known about dragons is that their eggs can only hatch in the presence of oxygen and under the light of a single moon at precisely 82.3 degrees Fahrenheit. It is worlds with these proper conditions to which the dragon hunters and prospective dragon riders go.

I'd tell you more about the dragon riders, but I'd like that to come out in the roleplay.

[EDIT - AGAIN]

Some more info on the factions:

The SA and the BC are not officially at war, neither are they at peace. They have only a sort of unofficial truce. Neither of them would send a large force against the other, nor would any of their ships hesitiate to blow one another up if they met.

The dark elves try to stay out of everyone's way and only make attacks if they feel they are being threatened, need some kind of resource or technology and are stealing it, or they think they can take out their opponent without any trouble or repercussion.

The humans are in an all-out war with one another, and each of the major factions has sent a sizable force to aid the side which favors them.

There are also such things as "free zones", in which war is barred. These places are for trade and recreation. Any member of any faction might walk in at any time and sit down with any other member of any other race to do anything from talk politics to sell wares. There are huge magically-protected areas where tournaments are held between the factions (with a sizable wager going to the winning faction).

And of course, there are sub-factions such as guilds, dissenting factions, and little independent planets that attempt to remain autonomous to the rest of the galaxy.

A note on Athatar Prime:
The humans, in their great arrogance, believe themselves important enough to claim that their home planet should be known as the prime planet in the whole galaxy. Many resent this and disapprove of humans in general. It would be a major issue if both factions did not want their allegiance, though there is still a powerful anti-human undercurrent.

[YET ANOTHER EDIT]
Dragon Riders:

Image
Dragons are, by nature, very seclusive. To ride a dragon is a very great honor. Dragons are also sensitive and emotional, which is why they sometimes go on rampages and destroy stuff. When they are adults, dragons are highly intelligent. However, much like humanoids, as infants dragons respond in pure emotion. Just as when a baby bird knows its mother because that is the first living thing it sees, a baby dragon will intrinsically bond itself to the first creature it sees upon hatching. If it does not bond at the instant it hatches, it will never bond. Dragon riders must be bonded with their dragon. Only in the rarest circumstances will a dragon ever grow close enough with anyone to ride them without being bonded to them. When a hatchling bonds with its rider, several things happen. A permanent and unbreakable telepathic link is established between the dragon and its bondmate. If the bondmate is not a dragon, the gift of Dragon age is granted to them, making it so that a dragon will never outlive its rider. However, the bond goes even deeper than this. Their souls become tied to one another, so deeply that neither one can even survive without the other, and if either dies, the other one will as well.

Image
Unfortunately, some traits of dragonhood do not rub off on dragon riders. A rider cannot survive in vacuum. However, they have learned to forge body armor that acts like a pressure suit. The forging of this armor is a rite of passage for a dragon rider. The armor is made from the shed scales of the dragon and must be forged with the dragon's fiery breath. Each suit of armor is unique, as is the rider's weapon, which they create in the same way.

[YET ANOTHER EDIT]
Attached is a map of the galaxy.
Galaxymap.jpg
Map of the Galaxy.
(186.62 KiB) Downloaded 6 times


Here is a breakdown of what the colors mean:
White: Known space - unclaimed
Red: BC territory
Blue: SA territory
Yellow: Human territory
- Dark - favors BC
- Light - favors SA
Last edited by andrian on Sat Mar 07, 2009 9:43 pm, edited 10 times in total.
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andrian
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Re: Athatar (OOC/signips) ( )

Postby Saxious on Mon Feb 23, 2009 6:45 pm

Name: Ugaa
Race: Orc
Age: 35
Gender: Male
Appearance:
http://ignusdei.deviantart.com/art/Teh-ORK-26664781
Personality: What do I need to say? He is like any typical Orc, loves to fight, shoot with his machine gun, throw grenades at his enemies, blow anything up. When he isn’t fighting he is eating, and that is when he is more open for talk
Weapons:
1. machine gun (with 2000 rounds)
a) backup ammunition
2. grenades
3. sword

Strengths: His physical strength is what Ugaa is priding himself with, though he isn’t the strongest, he is far more endurant, and can fight for hours and hours without getting knocked out
Weaknesses: His intelligence, though as any orc he is cunning, he lacks the sense of logic and academic knowledge
Loyalty: Ugaa is loyal to his chieftain and the High Warlord of the Orcs, however if either of them show weakness in front of their people, Ugaa will step up to challenge them for leadership.

Bio:
Ugaa was born in the Sun Orc Clan, a brutal clan that lives in the barren and deserted land in the middle of Bal'Shan, the Orc's capital Planet. Life there would have been far to tough for a gnome, elf, dark elf, or human, as the orcs killed almost every living creature they found and cooked it for meat (wither it was lizards, larger animals, or even fellow orcs!). Ugaa lived up, being a real orc, never taking a bath in his life, smoking when he reached the age of 7, and taking drugs (in small dozes) when he was 12 and became a real 'bad-arse' as the orcs label those orcs who become of age and can battle besides the elder orcs.

When he was 18, he took part of a average size raid against the elves, burning down one of their minor outposts and getting a taste of real battles, which made him addicted to fighting. "A day gone with no shoot-ing 50 shots, or hite'n someone in da jaw...is a damn stupiid day!" - Ugaa's personal philosophy

at the age of 23, a massive civil war broke out between several clans, and Ugaa's clan was involved, and since his clan had to fight one of their most hated enemies, they fought with all their strength.
Though the Civil war was lost for Ugaa's side, they did manage to force a few other clans under their banner. The new Orc warlord had assembled all the orcs together under a single leader, and Ugaa didn't mind that, as long as there was smokes, drugs, good orcish women, and loads of fighting.
Last edited by Saxious on Tue Feb 24, 2009 6:30 am, edited 3 times in total.
Please read my reasons and conditions for my temporary resignation. You'll see me now and then, but I'm not a dedicated member anymore.
I'll return once I've moved and settled in Holland (referring to job, apartment, etc.)
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Saxious
Member for 4 years


Re: Athatar (OOC/signips) ( )

Postby andrian on Mon Feb 23, 2009 8:43 pm

As for culture, I intend to have that made up as we go along. If you are an orc, then you must decide. I would expect the orcs to bu under clan rule with some kind of central government, either a warchief or a ruling counsel. But that is just my opinion.

I do have one question: Why does the machine gun have only 100 rounds? 1000 or 2000 might be more appropriate for an automatic weapon.

I'll get my own character up soon.
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andrian
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby luke4215 on Mon Feb 23, 2009 10:08 pm

Name: Mirtek Ven (His real name can only be pronounced by Dark Elves)

Race: Dark Elf

Age: Unknown, appears to be around 30-35

Gender: Male

Appearance: Image
Personality: Dark, cunning, intelligent, and deadly. Mirtek is a master of being stealthy, for he is forced to. Most people who actually meet and talk to him can almost instantly sense that he is running away from something, but he never lets anyone close enough to find out what.

Weapons:
1. Plasma Rifle (stored on ship)
a) Plasma batteries
2. Saber darts: Poison tipped darts that are shot from a device on his wrist, these little things can take down a fully grown Orc within minutes. Ammunition minimal and hard to find.
3. Various knives and swords

Strengths: His Intelligence and ability to be stealthy are his greatest strengths. Wether it be sneaking into a high-security elven compound or outsmarting an orc, Mirtek is a master at what he does.

Weaknesses: His physical strength. Although he is strong enough to fend off smaller creatures, when coming face to face with an orc he must rely on his smarts to get out alive.

Loyalty: Although most people assume that Mirtek is loyal to the Dark Elves, they are mistaken. He is an assassin for hire and is loyal to the highest bidder. Well, that's the front he puts up...

Bio: Mirtek has never had a glamorous life. He grew up in the slums of his city, doing what was needed to survive. This molded this poor boy into the stealthy assassin he is today. After years of being treated like dirt by his fellow Dark Elves, Mirtek had enough. He struck a Dark Elf military officer, knocking him to the ground. Though this doesn't seem like such a high offence, the charges were raised tenfold when his fellow street urchins took to fighting the other soldiers around the officer. Mirtek was brought before the High Council for trial, being found guilty of striking an officer, inciting a riot, and attempting to form a rebellion. They sentenced him to public execution.

They locked him deep in one of the high security military complexes, but they underestimated how good he was at being stealthy. Mirtek, two hours before his execution date, escaped from his cell, made his way through an entire military/research facility, and managed to find a ride off the planet - All without killing anybody.

Mirtek flew out of the complex in a new, highly experimental stealth ship: the ZX-S 5200. The ship, the only one that had been made so far, uses highly advanced technology in both propulsion, shielding, and stealth. The only downside to this technological marvel is it's weaponry systems. While it can hold it's own against low-class ships, military vessels of any kind would tear it to pieces - if they could catch it.

Upon leaving Mirtek recieved a message from the High Council, stated that he had just begun his self-imposed exile. If he were to ever return home, he would be shot down on sight.
Everything changes...
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luke4215
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Re: Athatar (OOC/signips) ( )

Postby ElionoNailo on Tue Feb 24, 2009 9:42 pm

Name: Esoner Naïlo(night breeze) Aka Eso
Childname: Fenor ( this is the name given at birth when Elves come of age they choose a second “adult”name)
Race: Elf
Age: 134 standard
Gender: Male
Appearance: Brown hair, green eyes, He still wears his uniform not that anyone can still recognize now.
Personality: Intelligent, dislikes stupidity & politicians, enjoys interesting patterns create well thought out magic, initially everyone assumes that he is humorless but when in fact he has an ironic sense of humor, but once he makes up his mind it is very difficult to change it.
Weapons:
1. Laser bow (most of the time laser disabled)
a) arrows
2. Two Katanas
3. Magic


Strengths:
BAM (bachelor art of Magic) degree in theoretic and practical applications of magic
(Magic Engineer), Qualified Shloneer (Elven sting ships) pilot, moderately proficient Arnto(Elven martial art), Magic

Weaknesses: Orphan, Extreme intolerance to strong alcohol, blunt, can’t fly anything but a Shloneer, blood rage (typical of those with the Talent controlled through meditation), Engineer’s magic limiter
Def of limiter:
crimanal-stops all use of magic. 0% magic potential use

Studant- is used to keep student magicians from being to dangerous.
15% magic use
Engineer- is used to limit those who design spells from being
to powerfull 40% magic potential use
Citizen- common Citizens who have a magic permit 55% magic potential use
Enchanter- is used to keep those that make magic Items from being
over powered 75% magic potential use
Warrior- is used to keep warriors from killing themselves on the
in battle field 90% magic potential use
Healer- does not limit the magic potential they can die of using
to much magic 100% magic potential use


Loyalty: friends 1st, family 2nd, Elven king 3rd, Elven council 4th, military chain of command 5th, Shining Alliance 6th

Bio: Fenor’s parents were both Shloneer pilots(single pilot attack class ships) but they died in a border incursion when he was 40 standard. He was raised his mother’s sister’s Family until he was one hundred standard at which time he chose his adult name, Esoner. Then he was sent to school he graduated near the top of his class. After he graduated, he was run through a standard ability test. The test showed that he possessed the same ability that his parent’s had which is very useful in running a Shloneer and is relatively rare.
When it was discovered that he possessed the talent he was drafted in the military. By the time he was 125 standard he received his first posting aboard Shilnor dreadnaught class attack cruiser. Nine years later it was attacked by an unknown vessel of human design, drow cloaking, and goblin weapons. The Shilnor was destroyed. He survived because he was already outside in a Shloneer but it was damaged in the attack. He was forced to land on a human world with ties to the Black Confederates. He left the wrecked Shloneer salvaging all he could of its systems. Then he found work as magiceer aboard a human owned merchant ship that had both a Gnome and Dwarf on staff. Then left the planet. He is currently looking for a way to get back to report what happened to the Shilnor.
Last edited by ElionoNailo on Sat Apr 11, 2009 9:42 pm, edited 4 times in total.
"You may have just begun to fight but you have already lost. We started two years ago."
-Any good strategist
"I may have just discovered your strategy but I have already found its weakness."
-A master strategist
"His strength, your sword and my wits. I might be able to come up with a plan if I had three months to plan...Now if we only had a wheelbarrow...Why didn't you list that with our assets."
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ElionoNailo
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Re: Athatar (OOC/signips) ( )

Postby Flufficus on Wed Feb 25, 2009 6:45 pm

Name: Gix
Race: Goblin
Age: 24
Gender: Male
Appearance:
http://i38.photobucket.com/albums/e121/thrashhorn/tinker.jpg?t=1235535035
Weapons:
1. Da Biggest Shoota(mini-plasma bomb launcher)
a) Mini plasma bombs
2. Spider grenades(move on to target before exploding)
3. Wrench
Personality:A Mad genius who is scared of his own shadow

Strengths:fifth Top Goblin Explosives Weapons Engineer, Goblins Chief Officer of GAB(Goblins as bombs), And second engineer of BAG(Bombs as goblins), very intelligent
Weaknesses:cowardly, uses a weapon bigger then he is and no real close combat skills.
Loyalty:To who ever is the ruling Orc Warlord at the time, The Bal'Shan Engineers guild (BEG) (The guilds primary interest remains in the Orc/goblin empire as a whole and remains neutral in any civil wars), and the Black Confederacy. Beyond that he is a cunning sneaky goblin and not relay "loyal" to much else. Though he will gain your trust for personal gain ,usually.

Bio:Gix was born in to a primarily goblin city, Dar'drik. He was born into a long line of engineers date all the way back to Pre-Bal'Shan times. His grandfather was renowned for the theory of Shingar's Rat in where he stated his pet rat could be at many places at once, providing the explosive compound reacted with its intestinal fluid's.He grew up most of his life under his fathers tutor. By the time he was 17 he was well known in the city as the go to guy for Explosives. That's when he made his Spider grenades which what got him in the notice of The Bal'Shan Engineers guild.One day at night a goblin dressed in all black visited him in the middle of the night and gave him a sealed container. Inside was a official Invitation to the BEG, and we packed up and left Dar'drik behind. At the guild he grew quickly through the ranks. At the age of 19 he unveiled his greatest creation the Mini- Plasma Bomb. One of his colleges invented a very useful launcher call "Da Biggest Shota". in the last five years hes been working on many projects including the Goblins as bombs where he's using his grandfathers "theory" but applying it to sentient beings, he also works with his colleges on Bombs as goblins witch uses robotic bombs as goblins in disguise, and is working on a project known as Da Planet Wrecker , a ship featuring a large Bomb at the end designed to crash into planets its still in its early stages and not expected for another 3 years. Providing every thing goes according to plan.
Last edited by Flufficus on Wed Feb 25, 2009 9:39 pm, edited 1 time in total.
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Flufficus
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby andrian on Wed Feb 25, 2009 9:08 pm

Name: Dorin Hammerfist (23rd to bear that name)
Race: Dwarf
Age: 200 Standard
Gender: Male
Appearance: Dorin is a credit to his early ancestors. He is rugged and sturdy. His shoulders are massive; His face, like carved stone. He has a long gray beard and flowing silver hair. His deep black eyes are piercing and shrewd. He often wears body armor which combines cutting-edge technology with the style and craftsmanship of the ancient dwarves.

Personality: Dorin is funny, intelligent, and hot-headed. He likes to eat too much and drink even more. He is, however a good commander, though he hates paperwork and senseless rules. He is well liked among the dwarves, both because of his rugged good looks (by dwarven standards) and his buoyant personality. Dorin can make anything into a joke, but he can also keep his head under the most extreme circumstances and command his subordinates in a manner which both calms and inspires them.

Strengths: physically powerful, very charismatic (among the dwarves), influential because of his family name, highly intelligent, brave

Weaknesses: Beer, ale, wine, liquor, whiskey, and other forms of alcohol, disrespect for bureaucracy, prejudice against other races, voracious appetite

Weapons:
Laser Axe
Boradin Arms M-84 heavy repeating laser gun (the current equivalent to a minigun)
Thermal grenades
long dagger (forged and smithed by him)

Bio:

Captain of the Dorum's Hold, a dwarven exploration and reconnaissance craft, Dorin Hammerfist is a true-blooded dwarf. Dorin has shown himself to be an able commander, despite showing a great hatred for beaurocratic authority. He is in a direct line from the first Dorin Hammerfist, whose 90,000-year-old legacy as a warrior and general is still legendary today.

Dorin has a tendency to live in the past. He has some rather old-fashioned ideas about honor and technology. He has an old-fashioned forge in his private quarters on his ship, where he crafts ancient-looking weapons. He also holds a lot of the old prejudices - particularly of elves. He has trained in the ancient dwarven martial art of Kodar Al.

Dorin's ship is heavily armed and has seen action with more than one orc ship. He is currently on a mission to look into the outcome of a battle involving an elven convoy.

---------------------
Sax, Luke, and Eliono: You're all approved! Grats!
Fluffy, you are also approved, but watch your spelling. It's "which" not "witch", for example.
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andrian
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby Comrade Vacilli on Wed Feb 25, 2009 9:23 pm

Name: Vintage Verizon (English pronunciation)
Race: Dark Elf
Age: 25
Gender: male
Appearance: ... your typical one? (wears shades :D)
Personality: Acts friedn;y most of the time, if you get on his wrong side, he will kidnap you and slwoly kill you.

Strengths: Long range and CQC assasination

Weaknesses: Losing. he hates to lose, xenophobic

Weapons: laser rail sniper rifle
laser katana?
laser machete
normal sniper
Garotte wire
knives
Bio: A fairly cliche one . parents murdered by orcs. Village burned down. Cliche but that;s life for you.
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There should be two, no more, no less. One to embody power, one to crave it. "
- Darth Bane
" I? I am peace, I am salvation."
- Grave mind
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Comrade Vacilli
Member for 4 years


Re: Athatar (OOC/signips) ( )

Postby andrian on Wed Feb 25, 2009 9:56 pm

Umm, I don't even know where to start with this one, other than that you're not approved. We need something a little better than this. Use apostrophes (') instead of semicolons (;). Add some details, change the name (you sound like a cell phone commercial), give him some kind of human aspect (or elven if you prefer) and try not to sound like you have no imagination. I'm sorry I can't be more descriptive, but I insist on there being at least some quality in your post and there is none there. Sorry.
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andrian
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby souloe on Thu Feb 26, 2009 6:44 pm

hey, I was just wondering... I know you have a setting already but do you have any kind of storyline we can follow? A central plot, a driving current behind the scenes to drive everything forward?
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souloe
Member for 5 years


Re: Athatar (OOC/signips) ( )

Postby andrian on Thu Feb 26, 2009 7:23 pm

That very question has been on my mind. I am still uncertain. Fluffy's planet-destroying rocket might give us a direction, though. I'm not actually sure. Unfortunately this RP was concieved around a world. As such a plot was not first on my mind. Feel free to offer suggestions. I want to hear your ideas so we can assimilate - er, I mean incorporate - them into the RP.
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andrian
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby purple777 on Fri Feb 27, 2009 2:17 am

Umm question, is my Orecalos Blade excepted? if not, then I'll change the character

Name: Shyler Sabertooth
Race: Human
Age: 28
Gender: Male
Appearance:
Black hair goes down to shoulder, Blue eyes and has glasses on. He is about 178cm tall.
He has little scar on his cheek, but that still doesn't make him look tough (sadly).
Onyx Defensive Coat, with the Ultra Blue cloak on.
Personality: He plans before he moves, He is bit of Ice prince. so he sometimes makes mistakes of his arrogance. But he always remain rational and calm....but sometime he loses on some certain people.
Weapons:
1. Orecalos-XXX Trickster
2. Orecalos-XIX Gemini (This is not actually his, and rarely uses)
4. Armor piercing Pistol
5. Defensive Matrix Coat: It's lighter but it only provides the defense from the range attack, Melee, not much. (Defensive Armor works in opposite way)


Strengths: Agility; He is fast and has fast combat reflexes. with the bit of bio operation from the Order, his Agility in general is above human, but little lower than Elves and Dark Elves.
Weaknesses: He is not physically strong, but it doesn't matter since the Orecalos cuts threw everything, but he is really weak at the hand to hand combat. His real problem is that if something goes wrong, he think it is all his fault, like failure of plan, too many death in battle, He think it is all~his fault....aka he is bit wimpy.
Loyalty: Shyler is Loyal to Grandmaster of the Order of Protectors.

Bio:
Shyler was born in the Planet from Arine System, not so far from the Atharar Prime. His father was Knights but killed during the Battle between two order in different side. when he was 10, her mother died, when he was baby. Shyler sent to the Order of Protectors who supported the Imperialist, when he was 7 and started as page. In age of 14, he become a esquire and started the real training to become a knight. Due to his weak physical strength, he was one of the wimpy kids, so he had hard time surviving in this...hellhole. Without the help of his only two friend, he would have beaten up to death by now.

His first battle was protecting the Arine planet Base of the Order from the Republican factions' strike. this was nothing significant, but this is his first time to cut the enemies body, his first time to kill and he was age of 19 as an esquire. he earn the Knighthood when he became 20. But no one called him for duty. However, his life changed completely after he join the battle of Velchis Planet. over 200thounsand men and 500knights (20 of them was Orecalos Blade users) from both side was mobilized in this battle and Shyler's faction was victorious. only 15 of Knight has survived from the Imperialist faction and Shyler was one of them, Shyler the unpopular knight with no Orecalos blade assigned yet (actually he used the Orecalos blade from one of the fallen knight), has slain the 3 Orc Captain and one Dark Elves Admirals. After he returned from the battle, he received his Orecalos blade (Orecalos XXX Trickster) and he was age of 24. But after this battle he suffered for 3month of trauma 9 month of depression.

Currently he is resident in Order Headquarter and having a break after another battle, victorious. Few weeks ago He got himself a new space-fighter, F-557 Heaven's Knight model. and Good news fro the order is He is not traumatized now.

---------------------------------------
It's more likely that the Knight order is divided because of civil war
so I added more order, just name, nothing more.

Imperialist Order
Order of Protection
Order of Chalice
Order of Dark Angel

Republican Order
Order of Angel's wing
Order of Freedom
Order of Salvage
Last edited by purple777 on Sun Mar 08, 2009 3:19 am, edited 3 times in total.
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purple777
Member for 4 years


Re: Athatar (OOC/signips) ( )

Postby Artemis Valkyrie on Fri Feb 27, 2009 7:30 pm

Name: Navan Delos

Race: Human

Age: 25

Gender: Female

Appearance: Long brown hair that goes down to her waist. She wears a black shirt with black pants. Green eyes, no eye wear, has strange markings all over her arms and back, and she normally wears long sleeved shirts to cover them up on her arms. About 5'6 and skinny.

Personality: Somewhat secluded, she has to be around you for a little before she will speak to you. Getting her to be around you is sort of hard though, because she dodges people as much as possible. When she knows you she likes to be around you. She is somewhat paranoid and she is always looking for a peaceful solution to a fight. She also has a pretty big mouth, she enjoys to talk herself into something for the challenge of worming her way out. Navan doesn't know when to shut her mouth once she gets going, so it's better to stop her before she starts.


Weapons:
1. Various knives
2. handgun

Strengths: Speed, martial arts, balance, grace, and her way of talking her way into and out of things, staying hidden.

Weaknesses: Any family that she has, her emotions, and her way of getting attached to stuff.

Loyalty: She supports the SA, and she is loyal to her guild. Aside from that, she wishes to stay loyal mainly only to herself like it is right now.

Bio: Navan has taken care of herself for a very long time. She grew up in a very small area, where if you couldn't pay your dues, you were beaten or you died. She never really worried about her dues mainly because she refused to pay them, and no one could catch her. Navan is good at finding a private spot where no one can find her.
In her teen years, her life started looking up when she was accepted into a fairly powerful guild. Navan doesn't know what the guild is, only that she was supposed to collect information, and go on little missions when she was needed. It took her a while before she actually felt at home in the guild, and she liked to stay away from everyone else there until they actually forced her to get to know them. They found her specialty was staying hidden, and that was good for spies. So that is what she became, a spy.
Now in her adult life, she is torn between the decision of leaving her guild, and becoming something other than a spy, or staying with the guild and continuing to collect more, very important information on the other races.
Sitting by you,
Watching you,
Loving you,
I had done these once... long ago.
But now we're apart,
And I don't regret that choice,
anymore.
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Artemis Valkyrie
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby Phidius on Sun Mar 01, 2009 9:08 pm

Name: Kregan Thrick

Race: Dwarf Rider

Age: 136 standard

Gender: male

Appearance: Long silver hair that goes to the mid-upper back, beard that goes down to his chest, almost always wears his beautiful shining armor with his gleaming sword in it's hilt at his left hip, has blue eyes, a height of 4'2", muscular arms and legs, dark brown leather boots, black leather gloves.

Personality: Good-humored, but is calm and serious most of the time, has a nasty temper that he can keep in check pretty well.

Weapons: Rider's Sword, longrifle, handgun.

Strengths: Strong magic, incredible strength, agility, hand-to-hand combat, dead-eye with a rifle

Weaknesses: Family, my dragon being at risk, has a kink in his left knee that acts up one in a while causing total paralasis in his leg

Loyalty: Fiecely loyal to the SA and his race

Bio: Born a typical dwarf, he had always had been very intelligent and shown great promise as an officer in the military. Before he could even go to boot camp, at the age of 10 he found a dragon egg, shortly thereafter it hatched for him and his life was forever changed as he was bonded to the dragon, who he named Odin. Odin is Kregan's best friend and they are closer, even, than Kregan is to his dear parents. Though Odin was small when he hatched the passing years have made him bigger and stronger, at the age of 62, Kregan passed his Dragon Rider apprenticeship with the greatest of the living Riders, with flying colors, forging his armor and sword. Now, in the Present, Odin and Kregan are an autonomous part of the Dwarf and SA military, a great asset as Odin is a quarter mile long now, and they hold high ranks among the SA military, as Riders are revered and respected among the people of the galaxy.
Last edited by Phidius on Mon Mar 23, 2009 3:23 pm, edited 6 times in total.
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I'M SOFA KING WE TOD DID!!! (Say it slow and out loud)

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(")(") This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Phidius
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby souloe on Mon Mar 02, 2009 3:02 pm

hmmm, by the time you enter galactic space scale, I would assume that the plot revolves around specific individuals in which the events hinges onto something bigger in the background.

Maybe the universe is in equilibrium and relatively stable in ways of war, trade or peace. Then a hidden organization, contaminating to even government officials of various planets, decides they want trade, steal, develop all the race's technology and concentrate it unto themselves for conquest. Maybe the main characters live their own life and somehow got pulled into the current and became involved. That's one idea.

By time time the scale is so large though, I would assume there's a significant amount of plot revolving around organizations as a whole and the conflicts between them. One man can't do very much to the universe unless the universe was created to be insignificant and only to complement the personal stories -whatever that may be.
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souloe
Member for 5 years


Re: Athatar (OOC/signips) ( )

Postby andrian on Mon Mar 02, 2009 4:04 pm

OK, Artemis - Approved!

Phidius - not approved, but by no fault of yours. I am bout to put some more info up about dragon riders. Once I do, you'll understand why you are not approved and how to fix that.

Soul - I like your ideas, and an overall plot is beginning to form in my mind. I do agree that the universe must exist as merely an environment for individuals - heroes and villains - to interact in. However, with such a unique environment, more time must be put into its description, merely for the sake of maintaining sanity and uniformity.

I think our major plot should center around the reason for the human's civil war. Our main villain (who I will play if I must, but I'd rather not) should be some insidious person with a grand design on dominating the galaxy. He has been orchestrating this conflict so that his opponents will be so busy fighting each other that they will not notice how large and powerful an army he has until it is almost too late (at which point both sides unite and the real fun begins).

I think our first few posts should just be our characters going about their business - fighting, making friends, and saving one another. Then this greater plot can unfold. It's much like a television program. Your first season defines the universe and the characters in a somewhat familiar environment. (I'm going off of Start Trek here) Then the Borg and the Romulans show up and the rules change.

Anyway, that's my basic idea. Now for to the dragon riders...
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andrian
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby luke4215 on Mon Mar 02, 2009 5:56 pm

An Arch villain would be cool
Last edited by luke4215 on Thu Mar 05, 2009 4:16 pm, edited 1 time in total.
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luke4215
Member for 4 years


Re: Athatar (OOC/signips) ( )

Postby andrian on Mon Mar 02, 2009 6:05 pm

That's good. I don't want to run this RP like a totalitarian dictator. Be creative and surprise me. That keeps things interesting.
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andrian
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby Phidius on Mon Mar 02, 2009 6:21 pm

Now, about the Dragon Riders...I would very much like to be in this RP, what do I have to change?
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Phidius
Member for 3 years


Re: Athatar (OOC/signips) ( )

Postby purple777 on Mon Mar 02, 2009 7:01 pm

Just two questions

Am I approved?
and when will the IC starts I wish we could start now
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purple777
Member for 4 years


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