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zxci wrote:My only thoughts on the matter are that it's probably spawned of laziness. I don't mean to offend, but if you're going to 100% rip someone elses appearance, with a picture/gif, rather than AT LEAST using words, you're a lazy roleplayer. Same goes with the gif's/excessive amounts of bbcode. Making the roleplay flashy and fancy, when it's a LITERARY GAME... I don't understand it. But I'll try and live with it. Meh.
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Portrait of a Sociopath wrote:I wish I could give you cookies for this thread.
I haven't been on this site for too long so I wouldn't be of much help for that, but I've seen this FC trend popping up on other RP sites/communities like a plague. While pictures can inspire me for characters, I don't really like collecting 10000x pictures (or lord help me, gifs...) of a single character, especially since i tend to use fanarts and stick to one pic whenever I don't feel like going into much details.
Romance is fine, it's part of life, but I feel like the RP community EVERYWHERE is being drowned in the amount of sappy tears shed by cliched, angsty character in poorly written romantic dramas.
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Senshi wrote:So, its been a while since I've been on a roleplay website, but I was on this one for a few months a couple years ago. Naturally, life got the better of me and I found myself going through some changes, but since I have recently found myself with more free time than I am used to, I decided to return to the site to see how things are, and if I had any desire to get back into roleplaying.
Now, I understand all things change with time, but this website is very different from how I remember it being and I was wondering if there was someone who has been here through the changes who could enlighten me as to why they occurred. If this seems confusing, I apologize, it's just I'm having difficulty wrapping my head around what a difference a couple years can make.
1) What is with face claims on every roleplay I click on? When I was last on here they were few and far between, but now almost every roleplay I click on has a gif of some famous kid from the CW channel.
Senshi wrote:2) Where are all the fantasy/high fiction roleplays? When I was last on these were popping up all the time and they now seem to be few and far between. There still be some here and there, but it seems like the setting of fantasy is being used as a prop for, once again, a more romance/melo-dramatic focused rp.
zxci wrote:I just returned and I noticed two things, too:
1. GIF'S EVERYWHERE. No gif? No views. Also, sort of relevant, crazy amounts of fancy bbcode.
[color=#27408B]β[/color][color=transparent]X[/color][color=#6779AD]β[/color]
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Dawn β© Quixotic wrote:I don't get the crippling aversion to one liners people have. It's completely nonsensical. If you read a novel, it's never like that. Sometimes a character only has a couple lines of stuff they're doing in between what the next character does.
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β(β’β’Γ· ΞΉΡΡΡgΟ βΞ±ΡΞΉΡΡ Γ·β’β’)β wrote:Hello, just gonna pop in here and give a little input as one of the people who do use gifs frequently when roleplaying.Senshi wrote:So, its been a while since I've been on a roleplay website, but I was on this one for a few months a couple years ago. Naturally, life got the better of me and I found myself going through some changes, but since I have recently found myself with more free time than I am used to, I decided to return to the site to see how things are, and if I had any desire to get back into roleplaying.
Now, I understand all things change with time, but this website is very different from how I remember it being and I was wondering if there was someone who has been here through the changes who could enlighten me as to why they occurred. If this seems confusing, I apologize, it's just I'm having difficulty wrapping my head around what a difference a couple years can make.
1) What is with face claims on every roleplay I click on? When I was last on here they were few and far between, but now almost every roleplay I click on has a gif of some famous kid from the CW channel.
Face claims usually give people a better idea of how a character looks like exactly. This also allows for the person using the face claim to have an easier time when writing a description of their appearence, as there's already a clear picture there for them. Now, face claims shouldn't replace describing the physical appearance of a character, they should just be there for a clearer picture.
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Senshi wrote:That might be the case, if you were choosing the Face claim yourself. But most of the roleplays I click on, the appearance of the character you're interested in has already been picked out by the GM. And 9/10, as I stated before, the appearance is some person who was on an episode of some teen drama.
Dawn β© Quixotic wrote:I don't get the crippling aversion to one liners people have. It's completely nonsensical. If you read a novel, it's never like that. Sometimes a character only has a couple lines of stuff they're doing in between what the next character does.
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blackrider wrote:First of all I just wana say its really nice to stumble across this thread and see people actually talking about these things, I also happen to agree with what practically all of you are saying. At the same time though I am ashamed to admit I have made a good few gif/pic riddled char's-and not because I wanted to do it mind you. The real fact is I've slowly begun using bb code and images more and more just because seemingly every damn rp I attempt to join expects, or outright demands, these features. Rps I run I like to keep code and all that jazz on char sheets totally optional and up to the individual writing it.
Secondly I really, really, really like that quote of Dawns above. I totally agree that the practically community wide crippling fear of one liners and short posts in general hurt rps as a whole, and I can't give any better reasons for this then just about everything Dawn said. They really hit the nail on the head.
Mr_Doomed wrote:I feel like I've been around on this site long enough, both lurking and playing to express to you what most people's issues with "one-liners" are and why people want "literate" roleplays.
This has almost nothing to do with the act that people don't know how to write. It almost has everything to do with the fact that a fair sum of people don't understand that the nature of a roleplay is to constantly be moving the plot forward. The minute that the plot is no longer moves anywhere is the moment that the plot begins to die.
The reason for this is almost always, one-liners are dialogue. Dialogue is great, but too much of it is a bad thing. If we get stuck talking to a single character for a long time, a couple of things may happen. The first thing is that the rest of the party is waiting for your two characters to finish their damn conversation because their characters have nothing to do while they wait for you.
The other thing that might happen is that the conversation, while interesting to you, doesn't actually do anything to push the plot forward. We don't see ourselves reaching the end of the story goal and therefore, the roleplay becomes stagnant.
Look at roleplays that got off the ground and eventually failed and you'll see that a fair chunk of them end in the middle of a dialogue.
β(β’β’Γ· ΞΉΡΡΡgΟ βΞ±ΡΞΉΡΡ Γ·β’β’)β wrote:It's pretty much all of what Mr.Doomed just said, one-liners, if not done the correct way, will stagnate a roleplay and eventually kill it. It seems that most of the roleplayers on this site use the Novella form of roleplaying.[/list][/color][/justify][/font]
The one-liners aversion isn't so crazy when you consider people who post one-liners post them mostly exclusively. Because the purpose of any post is to further a scene, and to give others building blocks to further it, it is no surprise people who like to write more dislike them. It feels like you're the horse pulling the wagon. And most people write characters on the passive side of the spectrum to begin with (guess why most of mine are not. Exactly.) When you get just one line, it demotivated most people who enjoy lengthier posts. They don't get their building blocks. Yet Lego is a lot more fun with hundred blocks than ten because the sheer amount of options you get for building.
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Dawn β© Quixotic wrote:Again, I don't understand this. Dialogue helps to develop character and character relationships, which should tie into the plot... and again... I don't see how several dozen back-and-forth lines of dialogue is any more of a block than a single player writing out a huge multi-paragraph essay on what their character is up to (unless they are advancing the plot themselves, in which case, it's kind of not letting other people react to it... it's why I struggle to write more than a single paragraph since I hate having more than a single action or two and a sentence or so of dialogue if I think people will reasonably be able to react to it...)
Dawn β© Quixotic wrote:I dunno, I see a lot that end after some big introduction posts for each character and then never go anywhere.
Some people just lose steam and it's for a LOT of reasons.
Especially in groups. 1x1 it's a bit easier since there's just two characters, but groups themselves just have some inherent difficulties with keeping everything together.
Dawn β© Quixotic wrote:Again, I just don't see it. As long as a continued chains of responsive action is going, nothing else matters.
I mean, yeah, if someone just comes and posts, "Joe twiddles his thumbs and says, "Meh."" then yeah, that won't do anything.
I'd think the real thing that would stagnate a story is expecting loooong posts that take people a long time to write out, and then eventually running into a block where someone doesn't have the energy or time to do that, and the schedule slips.
A roleplay focused on shorter posts would be able to have people pop in on their coffee break, update, and keep things moving, and would alleviate the potential for real world business to killing the posting rate.
Dawn β© Quixotic wrote:Again, this is an immense fallacy. It's... in many ways just a form of snobbery to feel like writing more makes it better.
It's like, if we agree to build a house, I lay down a brick and wait for you, then you dump a truckload of bricks on the site and get back that I wasn't doing enough.
The amount of bricks doesn't have any affect on the amount of work going into things, it's the process of laying down brick by brick, one after another. and then eventually you WILL get a hundred blocks.
I have never, EVER met a roleplayer who's writing was actually inherently interesting to read in the majority of their posts.
I certainly know mine isn't. If I was writing a novel, I know I could be, but that process would take writes and rewrites and editing and planning.
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Portrait of a Sociopath wrote:I can see the pros and cons of both short and long posts as I've RPed in both types of RPs before. I think the general dislike for "one-liners" is due to the belief that one-liners=illiterate posts which is, as Dawn has demonstrated, false in some cases. I also think that one-liners are so hated because it makes people pass off as lazy, as though they can't be bothered with contributing "more" to the RP.
Portrait of a Sociopath wrote:Personally, I find that medium length posts (semi-lit?) of around 200-300 posts are the best. They're just long enough to have all the essential information while remaining short enough to avoid useless fluff. This number will naturally increase depending on how many characters need a response in that single post although there is a high risk that you may get stuck inserting your responses in between other RPCs' actions, and that where I think we should draw the line. If you need to rewind time and state that your character's action took place between Line A and Line B of your RP partner, it's time to ask them to reduce the period of time and number of actions their post covers. I hate nothing more than posts with 10 paragraphs, each dedicated to different RPCs in the same scene and independent of one another. I can tolerate them every now and then since RPing is not the same as writing a linear book and one needs to adapt to different medium every now and then, but if just pokes me the wrong way nevertheless.
Portrait of a Sociopath wrote:Concerning RP progress speed, it may just be my crappy luck, but I've found that, except for introductory posts, longer posts make the RP progress slower. People think they need to pour more time/energy into their posts, so they post less frequently, and out of fear of puppetting/godmodding, their characters barely do anything in their lengthy posts. Call me cynical, but I personally don't think that short posts, stall RPs that much because they essentially have the same amount of content (granted, my definition of short is usually 100-250 words) that I can respond to. Shorter, and more frequent post also keeps the RP active because it's always there, popping up in your face. I like the compare RPs with long gaps between post with long distance relationships. It may have started great, but because it didn't constantly remind you of its existence, you eventually grow distant.
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