In the year of Our Lord one thousand five hundred twenty-eight, the Spanish explorer Pánfilo de Narváez set out to colonize and explore the newly discovered land of La Florida. He hoped to find treasure as great or greater than the treasures of Mexico and Peru. Instead, he found death. In a last ditch effort to escape from this hell, the remnants of his starving, tattered army built small boats and attempted to sail to Mexico; but a hurricane washed them ashore. In the end, only four men survived, among them Narváez’s second, Cabeza De Vaca, and an Moorish slave named Estevanico. For eight years, De Vaca and his men wandered the trackless wilderness of the American continent until chancing upon a Spanish survey team from Mexico. As they shifted through De Vaca’s report, one article caught the eyes of the Spanish officials: rumors of a city of gold whose wealth far outshone the combined splendor of Cuzco and Tenochtitlan.
Thus, the viceroy of Mexico ordered Estevanico to lead a scouting expedition to the City under the command of a Franciscan friar, Marcos De Niza. At first, their search turned up nothing. The City began to seem more and more like the mirages of four men wandering delirious in the desert. Then at last there came a stroke of luck. Fray Marcos came upon a friendly tribe of Indians who called themselves the Diné. They had among them a female captive revealed she came from a great city of yellow metal, and had been capture whilst travelling with a trading expedition to lesser villages to the east. She had with her a Key that could only point the way to her city when it was placed in a sacred Gate, hidden within the ruins of an ancient city left over as a remnant of her people’s glory from long ago. She would give Fray Marcos this key if he returned her to her people.
As a minister of God, Fray Marcos was true to his word. He convinced the Diné chieftain to release the captive, and escort her to her home. In turn, the captive held true to her word and gave Fray Marcos the Key. Fray Marcos’ original intention was to gather intelligence about the City and report back to Mexico City in preparation for an invasion. But when he be held its splendor and the innocent hospitality of its natives, Fray Marcos found it no longer in his heart to subject this paradise to the horrors the Spanish armies had wrought upon the Aztecs and the Incas. And so, he shattered the Key into eight pieces and entrusted them to God’s protection.
Four, he gave to the Diné, who entrusted them to their pagan deities. Each was hidden on one of the Diné’s four sacred mountains, which, when plotted on a map, vaguely resembled a crude cross. Three, Fray Marcos entrusted to the Christian God, for three was the number of the Christian Trinity. One was to be kept in the crypts of the Cathedral in Mexico City. The other two were sent to Portugal and France in hopes they would find their way to the New World once again under the stewardship of Franciscan or Jesuit missionaries. The eighth and final Piece, Fray Marcos kept for himself, and hid it in his secret journal which he would file away in the archives of his order. Unfortunately, Estevanico did not share the good friar’s humanitarian concerns and wished to expose the location of the city in hopes of sharing in the spoils of conquest. Fortunately, the Indians gave Fray Marcos the means to dispose of the scheming Moor. They lead him to a small village where the natives generally mistrusted strangers. There, Estevanico’s own arrogance destroyed him. In his official report, Fray Marcos marked this village down as the City of Gold, and the following year lead the armies of the viceroy there to conquer it. When he discovered Fray Marcos had deceived him and lead his men to what was little more than a squalid honeycomb of adobe huts; the leader of the army sent the friar home in shame and continued off in disappointment into the unknown. They returned empty handed. Fray Marcos died, telling no living soul of the real City of Gold. Only his journal, buried deep in the archives, held any hint of his discovery. No man, neither religious or lay, had ever laid eyes on it or its secrets. Until today…
Over a hundred years have passed since Cabeza De Vaca first heard rumors of the City of Gold. It is now only a legend – a relic of the Age of Discovery. After nearly a hundred years collecting dust on a forgotten shelf, Fray Marcos’ journal and his fragment of the Key have been gathered up in a bundle of ledgers and reports and placed aboard a ship bound for Spain, where they will be sent to Assisi, Italy, to be filed and forgotten. Unfortunately, the journal never made it beyond the Caribbean. Men who serve no nation ply the waters between Mexico and the isles of the Bahamas – pirates. For the first time since Fray Marcos laid down his pen has his secret journal been opened – by an English pirate, James Taylor. In his hands, James holds the one document that can lead him to the seven remaining Pieces of Eight and the Gate. These in turn will lead him to a treasure greater than the wealth of the entire Spanish Main – the City of Gold.
This is the story of City of Gold, a Pirate RP. If you managed to survive reading the introduction, you are almost ready to join the crew. However, there are still some things to consider – rules and regulations and such.
1. Cursing, swearing, and otherwise abuse of four letter words are allowed within the boundaries of the site’s rules. These are pirates, not school children.
2. I don’t foresee sexuality being a problem. If a plotline does start leaning that way, please observe the site’s rules for it.
3. Standard role playing etiquette must be observed.
4. As stated before: during the first part of the journey, we will spend most of the time at sea. I really have no plans for this segment of the story other than to retrieve the first two Pieces of the Eight. However, when the crew begins its search for the final five Pieces I will take a stricter and more active role in the plot. This segment of the RP will take place entirely on land and will take your characters to exotic places not normally associated with pirate settings. I will have a specific outline of villains and plot twists in this section that I’m sure you’ll find unique and interesting. For the time being, enjoy yourselves.
5. Magic is allowed, ranging from the mundane (Haitian voodoo) to the bizarre (elemental control of water). However, in this world, magic is something to be kept secret – the Salem Witch Trials, for instance, are still fresh in people’s minds. I only am allowing magic to be fair: in this world there are certain families who possess powerful magic abilities that might more accurately be called psychic powers. These powers include telekinesis, telepathy, enhanced intelligence, hyper-cognition, and most importantly, clairvoyance – to the point where they may seem very nearly omniscient. Some of these individuals can see into the future, and an even smaller group can see how their actions will affect the future and can thus control it. Fortunately, I hope you will be comfortable enough in this RP before I introduce any of these psychics. *These psychics can be the best of friends, or the most cunning and dangerous enemies. Just a heads up.*
6. A general disclaimer: this is NOT the Golden Age of Piracy. That generally begins after 1712. This RP takes place somewhere between 1650 and 1670. If you are curious as to why a pirate RP would take place in that period, please read about the Great Pueblo Revolt. If you are still confused, all will become clear later in the plot.
7. Any religious imagery in this RP is not meant to evangelize or offend anyone’s particular beliefs or creeds including my own. Fray Marcos was a Catholic priest. England is Protestant and Spain is Catholic at a time when Catholics and Protestants were at each other’s throats. Christian missionaries had a heavy presence in the Americas, especially in Spanish controlled areas. These details play a minor but vital part in the plot structure, but DO NOT define it.
8. Have fun.
If you’ve made it this far, you are ready to join the crew. Below is a general character template. I will post one for James later.
Name:
Age:
Description:
Weapons:
Skills: (any magical properties go here)
Strengths:
Weaknesses:
Greatest fear:
Bio:
Ultimate goal:
I will begin the actual In Character thread once everyone has signed up. If you have any questions or concerns, I will address them here.
Last edited by
demented-tiger on Fri Jan 15, 2010 2:58 pm, edited 1 time in total.