001 - Words
002 - Haven
001 Concept: Take literary elements from English and make that into combat! Add in a story not about saving the big bag world and a custom rock/piano sountrack. You've got "Words."
Story: Four soon-to-be hunters, Metoh (you), Disu (a butch), Bole (a clown), and Ling (the healer) are lied to by someone they loved to hear tall tales from. Told that there was just one book, The Book of Life, which held such amazing power, and they were deceived. Ironically, the one who lied to them died that same bed time story night. They were saved by one of those with the power of a Book by the murderous bandit. It was then that they learned, there was no Book of Life, but instead just Books. Books which caused sane people to murder and maim for their power. Books that would make neither legends or heroes, just humans. Humans which with the books, could do extraordinary feats, and suffer from the constant fear of being killed for their power.
However these hunters are graced by the presence of the hunting inudstry. There's one market, featuring hosts upon hosts of hunting parties, made up of tons of hunters. These four individualists cannot compete, their pay (by the same company, as their location has a tiny market) is minimal, and their employer, Rolando, quite the stubborn mustached man.
On one hunt, the four travelled into a cave, and inside they soon found four books. They were books like any other, but they were theirs for the taking. Each person forms their book as they like, with powers they pick, and choose. With that power they could do as they wished, or be killed for it. Grave events occured on their way back home, they soon had to make a new life, not as hunters, but as a lost group. There are no destinies here, no right or wrongs, just them, their books, and the rest of their days....Tick, tock, tick, tock.
There is no saving the world here, no heroes. If you consider yourself such then by all means that is our little secret. How will you shape the world though? That, is up to you.
None of the above set in stone. Not all details given.
Screenshots:



Music samples:
http://www.youtube.com/watch?v=ccnIG0yk1xk
http://www.youtube.com/watch?v=qckZ2kigRdA
http://www.youtube.com/watch?v=DnCGg-bqPHQ
http://www.youtube.com/watch?v=I1i__PL8l3s
Credits:
Redyugi's Level Up Effects
YEM Core Fixes and Upgrades
YERD Battle Screen Redux
YERD Shop Scene Redux
YERD Shop Discounts
BigEd Ladder Fix
BulletXt Light Effects
Shanghai Common Event Death
BigEd781 Memorize Event Position
Rei Explosion Blur Effect
Rei Limited vision
Wortana Smooth Scrolling
XIV's Ultimate Timer Lite
Leongon Basic Passive Skills of Awesome
Kylock Fade Battle End ME
COTUS Counterattack
Wortana Battle Retry
Rafidelis Transitions
cmpsr2000 Stealth System
Graphical Credits
http://foryou.opal.ne.jp/sfog/material.html#material - Emotional face sets
http://www.rpgmakervx.net/index.php?showtopic=13141 - Avadan for various sprites with faces
Lunarea for radio sprite graphics.
http://vxresource.wordpress.com/categor ... /battlers/ - Various battlers and other objects.
Download: http://www.mediafire.com/download.php?4vbyt9l1n04assu
For more details (this forum doesn't support spoilers so I can't keep the topic a decent size): http://www.rpgrevolution.com/forums/ind ... opic=51319

Platform: RPG Maker VX
Story
A bard known as Cleril arrives in the town of Haven being called upon by the Mayor in order to help fix the economy. Of course there's a lot more than needs fixing and Cleril with his silver tongue will attempt to "fix" it all. Cleril will meet a variety of characters and be able to change them merely with his tongue as he is a "master" of manipulation.
Features:
*Our hour+ game length with a high replay value (example: one side quest has nine different endings)
*Non-combat RPG, if there is combat in Haven (there is for at least 1 scene) Cleril is not directly involved. There is no combat in Haven involving you.
*Choices That Matter - Almost everything you do and don't do in the game is used to alter the story in many, many different branches. Offering plenty of replay value.
NOTE: This game was abandoned due to organizational problems (250+ switches = brain problems). However there is still 1+ hours worth of content to explore but eventually the game just stops having stuff to do.
Credits: John "Bab" Bosa - Some songs composed by him are in the game (the songs were a musical addition to Morrowind)
Cleril is a bard or Poet if you will. He's rather well known in the world for his work though some love him and some hate him nothing much ever changes around him. Well, except him. He's constantly adapting and changing his personality in small little steps and follows a path of disdain for his fellow man. Perhaps he's not mentally all there.
There are other characters, namely "The" appears before their names. It seems only Cleril can see and interact with them. Why is that? Well, maybe you'll find out, maybe you won't. Either way, they might just make you go mad.
Screen Shots



Features:
*Our hour+ game length with a high replay value (example: one side quest has nine different endings)
*Non-combat RPG, if there is combat in Haven Cleril is not directly involved. There is no combat in Haven involving you.
*Choices That Matter - Almost everything you do and don't do in the game is used to alter the story in many, many different branches. Offering plenty of replay value.
Progress - Abandoned at about 0.5.8
Gameplay Time: 1+ hour(s)
Known Errors - Some spelling errors may still exist
Credit: Credits: John "Bab" Bosa - Some songs composed by him are in the game (the songs were a musical addition to Morrowind), he gave permission for their use in Haven.
Notes: Haven stops having content once you get to a certain point in Frostbite, the second isle you go to. There is no warning or anything it just lacks anything left to do.










