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Vault

Vault

A post-nuclear-apocalyptic roleplay taking place hundreds of years after the third World War.

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This topic is an Out Of Character part of the roleplay, “Vault”. Anything posted here will also show up there.

OOC » Creatures of the Wasteland

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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.

[OOC] Creatures of the Wasteland ( )

Postby Kira Walker on Wed Dec 22, 2010 12:07 pm

As any survivor knows, the radiation from the war did more than just wipe out the humans; it desecrated the creatures of the world as well. Many, many species were instantly wiped to extinction, but a few more resilient beasts were able to survive. As the radiation took hold of them, they adapted, became vicious, learned to survive in a harsh world.

Many researchers are trying to compile a definitive list of all of the creatures wandering the wastes, but the list is still very incomplete. (Players! If you have an idea for a creature to add to this list, message me personally and we'll talk about it. I'm happy to consider any ideas you guys have).

Their findings so far are as follows:

Wolves

Evolved from wild dogs which existed during the time of the third World War. They stand head and shoulder above most men, at approximately seven feet tall. Alone they are considerably fierce but can be taken down with effective long-range weaponry. Avoid confrontation with a pack.

Skrill

Small bat-like creatures which come out only at night and travel in massive swarms. A high-pitched screeching is noted to be heard as the creatures prepare to attack. Normal hunting pattern is to enshroud their victim in the cloud of Skrill, at which point they proceed to devour the person. This normally takes about four seconds before they pass on. Very difficult to hit with conventional weaponry. Harmless alone, avoid confrontation with a swarm at all costs.

Lurk

Large, man-sized and muscular creatures believed to have adapted from primitive toads or salamanders. Stands upright on stumpy legs with large webbed feet, has two muscular arms with large claws at the end, and a large, flat head with jutting lower jaw and two rows of large teeth. They live in dark, damp, and muggy places, always near water. If one is nearby, more are probably within the same area. Hunts by lurking just below the surface of dark water, snatching people as they pass. Very dangerous, but fairly easy to kill if you're not surprised.

Dreadknul

Massive beasts, standing at about twenty-five feet tall, with a long, dragonish body with small hind legs and long, spined tail. It has a long, bat-like face, having a snout-like beak with jutting teeth and lower jaw, small yellow eyes, and large nostrils. Body has scaly, grey skin, broken up with scraggly patches of black fur. It has large bat-like wings and no forearms. Skrill tend to spend their days near Dreadknul lairs and stay within their territory. Only active at night, it hunts with deadly speed and accuracy; jaw and tail are primary weapons. Very difficult to take down without a group. Avoid confrontation.
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Kira Walker
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