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Discussion:Mordheim - The City of the Damned

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Discussion:Mordheim - The City of the Damned ( )

Postby MetusOccultus on Tue Nov 20, 2007 11:09 pm

Mordheim

In the year of Our Lord Sigmar 1999, the twin-tailed comet – His symbol – fell upon the corrupt city of Mordheim. Now known as the City of the Damned, all that is left are smoking ruins and the mysterious shards, presumably fragments from the comet, known as wyrdstone. Players take their mercenary warbands into the deserted streets of Mordheim to search and fight for precious wyrdstone. However, humans are not the only denizens of the Damned City to covet the Chaos-touched shards.

With the Empire in flames, Warbands clash in the City of the Damned

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Five hundred years before the current time, the Empire was divided and the forces of Chaos prepared to invade. It was a dark era known as The Time of the Three Emperors. In the 2,000 years since Sigmar Heldenhammer had purged the lands that would become the Empire, the race of Man had become arrogant and largely corrupt. There was, of course, those that remained pure of heart and soul, men such as Magnus the Pious who would eventually rise up and reunite the Empire, but that was still three years away.

Mordheim, was once a great city capital of the Empire's most northern realm, Ostermark, and often referred to as the 'brightest star of the North' in its heyday. But as the years wore on, the corruption slowly enveloped the land and Mordheim in particular, like a over-ripened fruit, seemed to spoil. The only beacon of goodness and sanity in Mordheim was the Convent of the Sisterhood of Sigmar. The madness and depravity that now gripped the city was not to remain unpunished. Weeks before the end of the year 1999, the symbol of Sigmar himself - the twin-tailed comet - had appeared in the sky. It grew closer as the new year approached and a festival atmosphere grew in the corrupt city. As midnight of the final day of the year fast approached, it is said that Daemons crept from the shadows and mingled with the throng, crying joyously and cavorting with man and woman alike.

As the new year arrived and city was crammed and the prancing throng was at its zenith, the comet impacted upon the city. Sigmar had judged Mordheim lacking and all over the Empire the land shook! Only the Temple of Sigmar's Rock, home to the Sisterhood of Sigmar, who had locked themselves away weeks before the comets arrival, remained unblemished.

The city burned for weeks, those not instantly vaporised by the comet were slowly mutated and died in withering agony. Mordheim had become a crater of death. The comet had left one final gift, the ruins of Mordheim were now covered in shards of solidified Chaos, soon to become known as wyrdstone. When Mordheim finally stopped burning many mercenary warbands from all over the Empire and beyond came in search of the stuff, for it was said that wyrdstone could do anything; change your luck and fortune and turn lead into gold. Of course, Man was not the only race interested in wyrdstone, and many other creatures also now prowl the City of the Damned. It is also said that something stirs in the area known as The Pit a place where the comet struck deepest.

It is in this setting that players create and model rival warbands to fight over the spoils hidden within Mordheim. This is known as a campaign. As your warbrand progresses it will become more experienced and affluent, allowing you to buy better armour and weapons, gain skills and characteristic increases, and even recruit more mercenaries to your banner to replace fallen comrades.

In this setting, the Empire is fractured and as a player you can take a mercenary warband from one of the major warring provinces. The Reiklanders are good all-rounders, the berserkers of Middenheim excel in close-quarter fighting and the affluent Marienburgers have the best armour and weapons. As well as the mercenaries there are others that take to the deserted streets. The Witch Hunters are in Mordheim in force, the Sisters of Sigmar have strayed from their island-temple to reclaim the city, the Skaven covet the wyrdstone as do the Undead of Syvania, and the Possessed seem to follow their own agenda as dictated by the Shadowlord - he who now dwells at the bottom of The Pit.
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http://www.specialist-games.com/mordheim/default.asp - Main site
http://www.mordheimer.com/index.htm - Amazing fan site (Recommended)
http://en.wikipedia.org/wiki/Mordheim - wiki
http://www.specialist-games.com/mordheim/rulebook.asp -Rulebook

Is the base rules of the game. Ill be keeping track of the numbers but they will be used, sorta. I hope to take the Rp to another level by installing a rewards system. Also every now and then I will toss in a new scene/adventure that will be happening because of events that take place in rp. Such events will grant the player xp, items, money, and even the chance to acquire a warband.

The only problem with this is that a sub forum would be needed to run it. This is a fiction rpg based in the Games-Workshop game: Warhammer Fantasy. If anyone is familiar with the game, great, you're one step ahead. All of the races from the game will be in it and possibly the known/names characters.

So...who wants to play in a Fantasy rpg where you can gain xp to lvl up, gold to buy new gear, gain a group of followers, and just hunt down the treasures in the once amazing city: Mordheim.

I need feedback and suggestions. Everyone is welcome. Id love for this to work!
Let questions can commence!
-Wolf
Rin, kyo, toh, sha, kai, jin, retsu, zai, zen.
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MetusOccultus
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Re: Discussion:Mordheim - The City of the Damned ( )

Postby Shock on Tue Nov 20, 2007 11:34 pm

Nice stuff man, you obviously put alot of work into this. And let me get this straight: You're going to keep track of everyone's EXP, items, money etc!? If so, major kudos; If not, well fair enough.

I can't say whether I have the time needed - nay, demanded - to do this justice. So whilst I work that out, I'll listen to what other people have to say.
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Shock
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Yes, I will be keeping track of experience, items, etc.

Think of this like a game and in the game it includes role playing. Because of your role playing you will be given opportunities to gain items and xp.

You will be able to use the experience to lvl up and roll on a chart to increase your characters statistics/gain new abilities (skills)

Also when you gain enough leadership you will be able to recruit followers, mercenaries, and "heroes"

Heroes: Are named characters that will be run by myself to aid your character/warband.
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MetusOccultus
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If I my schedule eases up, count me in.
STAVE: Commala-come-ki,
There's a time to live and one to die.
With your back against the final wall
Ya gotta let the bullets fly.

RESPONSE: Commala-come-ki!
Let the bullets fly!
Don't 'ee mourn for me, my lads
When it comes my day to die.
Zhelir Darkfall
GWC Veteran
Member for 7 years


Good man, good man. I don't want to pledge hours and hours of my time designing this is no one wants it. So speak up people, your words are needed, its no time to be shy. I have plans, plots, and plundering to create.... And I do want to create it.

So...with that said. Next question!

(or statement)

-Wolf
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MetusOccultus
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Re: Discussion:Mordheim - The City of the Damned ( )

Postby quidhala on Wed Nov 21, 2007 3:50 am

I think it would be helpful to have a Game Moderator assistant. This looks like a lot of work.
You say you will play hero characters that aid each band? That sounds like a lot more work for you, and you might be taking away from the fun of the players running the war band. But to help create tension in the war bands you could assign two person teams to each band. One could play the leader and the other could play a Lieutenant, almost equal in power and holding influence over one half of the band. This sets up a report between characters and possibility for internal struggles, mutinies, etc…
When one band confronts another you need a separate topic to merge the action. That seems like the biggest problem; keeping it all organized. Can the site Moderators make you a special section in the forum?
I need to look into the ref material you have here. I think this is a great idea. Can't wait to see it.

EDIT
I got it! What if the players assemble their own team. (1-2 player teams) The original players could graduate to Hero status (a character is promoted or a new character is introduced) and find a new player to take Noncommisioned Officer command over their enlisted troups. Creating an Officer and an Enlisted Class. The players earn their stripes, if you will. The players will be like the Persian "Immortals". When one dies they take over the next character down the command line. The reincarnated player should get the next chance to be promoted when the time comes, to keep play balanced.

Just some more suggestions.
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quidhala
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quidhala wrote:I think it would be helpful to have a Game Moderator assistant. This looks like a lot of work.
You say you will play hero characters that aid each band?
No you will eventually be able to create your own band


quidhala wrote:]When one band confronts another you need a separate topic to merge the action. That seems like the biggest problem; keeping it all organized. Can the site Moderators make you a special section in the forum?
I hope so

Those seem like good ideas, but, like said I want to see how many people will actually place before I plan out everything. So with that said: Who wants to Play? The only way to make this work is if the masses want it to happen.
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MetusOccultus
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Re: Discussion:Mordheim - The City of the Damned ( )

Postby quidhala on Wed Nov 21, 2007 12:41 pm

Let me read more of the source material before I commit. I may have trouble accessing it. I have a restircted nexwork. Let's find out.

***Editing in progress
Last edited by quidhala on Mon Dec 10, 2007 1:23 pm, edited 1 time in total.
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quidhala
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Again check this site http://www.mordheimer.com/index.htm (the recommended one) it has a good deal of infortmation. Especially on warbands, abilities, weapons, tactics, swords-for-hire, and the special characters of the game.

I like the idea of having people assigned to teams.. but that eliminates people having their -own- warbands. I mean, yeah, they can work together. Especially if their factions are allies or there is a really good IC reasons.

Also the only way a hero (characters) or henchmen can 'truly' be killed is if they roll bad on a chart when they are taken out of action. The chart has all kinds of things that can happen to the character when taken out of action. There is a lot of awesome stuff and its really fun.

The chat does have a program to roll dice (right?) so you will be using that at times too for things. Like I said this is a game first and in this game it includes roleplaying.
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MetusOccultus
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Re: Discussion:Mordheim - The City of the Damned ( )

Postby Shock on Wed Nov 21, 2007 4:32 pm

Will this be taking place exclusively in the chat, or be forum based and only use the chat for dice rolls? Also what's the command to roll a dice?
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Shock
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Shock wrote:Will this be taking place exclusively in the chat, or be forum based and only use the chat for dice rolls? Also what's the command to roll a dice?


1-I would like to have a bit of both. Mainly the forum but for special events and occasions id like to use the chat. When I am around I would be willing to use the chat for some roleplay, yeah, sure. But when I'm not there to supervise I would like the forum to be used. It would make everything a lot easier.

2-I do not know the command for the dice roller but I've seen it used before. Someone will eventually tell me so I can post it in here or someone will post it in here.
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MetusOccultus
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Re: Discussion:Mordheim - The City of the Damned ( )

Postby Tramp on Fri Nov 23, 2007 2:11 pm

I am Tramp. I was instructed to proceed to this thread and quote "do my thing".
Right. Anyways, so let me tell yall a story that in no way relates to this actual thread but in some unforeseen plot twist, it will relate: Once upon a time, a man was fishing. Except he wrecked his wee fishing boat upon the rocks of dispair and hope-shredding-ness. Thus, symbolizing the slaughter of thousands of Jerusalemites during the First Holy Crusade, and more importantly, stranding the poor fisherman, John, on the deserted island. As luck would have it, he once hoped to have his Bible with him if he was ever stranded on a deserted island. He didn't get his wish, but he did start praying. "Lord," He said,"please, I beg for your mercy that I should be saved from this island." Then he went to bed, using his comfortable lunchbox as his pillow. The next day, a miracle happened. A man magically appeared before him in a robe of white and wings of gold. The man asked John if he need assistance. John replied frankly with his faith to God, and said that God will save him. The angel flew off and that was the end of the second day. That night John begged God once more, "Please, Lord, save me quickly from this deserted island for I am getting hungry." John decided to sleep that night next to the campfire he made because it kept him warm and the aroma of roasting pork, from the pork roasting on a stick on top of the campfire, made him at least imagine that he was not hungry. Morning came, and another fisherman came to the deserted island. He told John, "I had the craziest urge this morning to come here and fish today. It seems luck that I did! You look rather in need of a hand yourself." John however, replied with his faith in God and said that God will be here to save him. The fisherman left at nightfall and John began praying. "Lord, I am starving. Why have you not saved me yet?" Soon afterwards, he starved to death and went to heaven. In heaven, John approached God and demanded why God didn't save him. God said back, "I sent an angel and a fisherman to save you. What more do you want, you big dummy?" XD, Get it? God calls him a dummy! AHAHAHAHAHAHAHAHAHA. Anyways, there's my story.

In another lifetime, I would have pounced on this opportunity and snuggled it into bits. With extra crotch action. Cough. What? But presently, I am burdened with woes, and I probably won't have enough time for this. However, inform me of the next one. It certainly sounds interesting enough!
Knock, knock. That's what she said, mind you. And that's all she said, if you know what I'm talking about! And if you do, would you kindly tell me? Because I sure don't.
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Tramp
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Well I guess I failed.... Contact me when you all wish to try this. Anyways, I hope someone finds this, and a good amount of people want to play. :P anyways ill be around.
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MetusOccultus
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Re: Discussion:Mordheim - The City of the Damned ( )

Postby aeleon on Sun Nov 25, 2007 10:19 am

I'm interested, if there's still a spot for me.
As you recall, you know I love to show off,
But you never thought that I would take it this far.
What do you know?


Fancy a Butcher's?
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aeleon
Member for 6 years


You're number 1 on the slot list. :P

Hopefully you and I can rally a group together and we can get to it!
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MetusOccultus
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Member for 5 years


Re: Discussion:Mordheim - The City of the Damned ( )

Postby aeleon on Sun Nov 25, 2007 1:20 pm

Sweet f'ing deal! Have you posted an advertisement on the RP advertisement thread?
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aeleon
Member for 6 years


Uhh...where? Apparently I haven't. The day I posted this I asked on the chat where to. They told me to post here, so I did. I didn't even know there was a RP Advertisement thread...
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MetusOccultus
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Member for 5 years


Humans
Adventurers
Albion Barbarian
Amazons
Arabian Tomb Raiders
Averlanders
Bretonnians
Circus Extraordinaire
Hochland Bandits
Imperial Outriders
Imperial Gunnery School of Nuln
Kislevites
Marienburgers
Middenheimers
Miragleans
Norse
Ostlanders
Outlaws
Pirates
Pit Fighters
Reiklanders
Remasians
Sisters of Sigmar
The Horned Hunters
Trantios
Witch Hunters

Undead
Blood Dragon (Vampire)
Necrarch Undead
Strigoi Undead
Tomb Guardians
Undead (basic)

Chaos
Beastmen Raiders
Carnival of Chaos
Cult of the Possessed
Mordheimers' Fanatics

Elves
Dark Elves
Druchii Warband
High Elves
Shadow Warriors
Wood Elves Warband
Witch Elves

OrK
Black Orcs
Forest Goblins
Night Goblins
Orcs & Goblin Hordes
Savage Orcs

Dwarves
Dwarf Treasure Hunters
Dwarven Brewer's Guild
Dwarven Engineer's Guild
Dwarven Miner's Guild
Slayer Cult
Dwarf Rangers

Skaven
Skaven Clan Eshim
Skaven Clan Mors
Skaven Clan Pestilens
Skaven Clan Skyre
Assassin Squad

Lizardmen
Lizardmen

Halflings
Halfling Warband

Ogres
Ogre Warband


These are the warbands
Last edited by MetusOccultus on Mon Dec 10, 2007 12:30 pm, edited 1 time in total.
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MetusOccultus
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Reikland Mercenaries

Mercenaries are human warriors from various empire cities, mostly not very far from Mordheim. The people are well aware of the wealth that can be found there, and some organize parties to profit from their old neighbor's downfall. Each of these cities has its own particular character and traditions, and while it is sooner the scum than the nobility that is attracted to adventure in the city of the damned, these peculiarities still show.

Reikland lies at the heart of the Empire and its greatest city is Altdorf, home of the Grand Theogonist and seat of the Temple of Sigmar. Reiklanders are devout followers of Sigmar, the founder, first Emperor, and patron god of the Empire. The Grand Prince of Reikland (as Siegfried, the ruler of Reikland, styles himself) is supported in his claim to the throne by the Grand Theogonist and opposed most strongly by the Count of Middenheim and the Priests of Ulric.

Throughout the Empire Reiklanders are commonly supposed to embody the discipline and loyalty of the professional warrior. Brave and well-versed in the arts of war, Reiklanders disdain fashionable clothing in favor of well-made and practical wargear. In battle they often wear colored ribbons as marks of identification or authority. They are justly proud of their dynamic and ambitious Grand Prince and contemptuous of other claimants to the throne, especially the Count of Middenheim, Mannfred Todbringer, whom they sneeringly call the ‘lap-dog of Ulric’.

Reikland is known for its disciplined and well-organized army, and this even shows in their mercenary warriors. Leading a Reikland warband, the Captain's leadership ability ranges to 12" (instead of the normal 6"). Superior defensive training grants their marksmen a ballistic skill of 4 in their normal starting profile, instead of a 3. This makes them a little slower and weaker than most other mercenaries though: their Champions cannot take Speed skills, and Youngbloods will never have Strength skills. Reiklanders are the perfect warband for players who like to rely on tactics and ranged firepower.
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MetusOccultus
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Middenheim Mercenaries

Mercenaries are human warriors from various empire cities, mostly not very far from Mordheim. The people are well aware of the wealth that can be found there, and some organize parties to profit from their old neighbor's downfall. Each of these cities has its own particular character and traditions, and while it is sooner the scum than the nobility that is attracted to adventure in the city of the damned, these peculiarities still show.

One of this cities is Middenheim. It stands on a mountain pinnacle surrounded by dark forest in the center of Middenland, and is also known as the City of the White Wolf after Ulric, the old god of wolves and winter. The Priesthood of Ulric is still strong in Middenheim where Ulric is venerated as the patron of the city. The tradition of rivalry between Middenheim and Reikland goes back hundreds of years, and the Count of Middenheim, Mannfred Todbringer, is one of the chief contenders for the Emperor’s throne. As a result there has always been a great deal of friction between Middenheimers and the Temple of Sigmar.

Middenheimers are typically large, strongly built men with a well deserved reputation for ferocity. Many wear wolf pelts which custom decrees to be the mark of those who have slain a wolf with their own hands. These grim warriors are famously contemptuous of danger. They frequently go into battle bare-headed, scoffing at those who choose, for reasons of good sense, to wear helmets. As Middenheimers favor long hair and beards their lack of headgear makes them look especially fierce when they charge upon their enemies howling their brutal battle-cries.

The people of Middenheim are more heavily built than most, and they rather rely on brute force than some half-baked tactical plan. Captains and Champions get 4 Strength to their starting profile, instead of 3. Champions and Youngbloods will never take shooting skills though.

Middenheimers are an excellent warband for players who like to fight in close combat, but still want to take advantage of the mercenaries' versatility and great outfits.
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MetusOccultus
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