All right, before you go into reading this, I just want to say that the format is going to look crappy. I'm still messing with this. Besides that, this is an RP I started years ago on another site. I was inspired to bring it here, and I revived it here because it was fun, there was clean romance, it was just fun, blahblahblah, so I hope the people who are interested and join, love it. Now, I am currently the GM of Eden and SOLDIER. Those two Rps and this one will require my daily attention. College starts for me in August about the 16th I believe, so when I'm in college, you're going to see things slow down. So, I hope we can all work with each other here to keep this baby going on fast mode or slow mode regardless. I understand that some people lack-inspiration some days. I'm going to ask that we all remain a patient team. With that said, check it out.
World: Dominus
Countries: There are four countries: the land of fire, water, earth, and wind. The land of fire is in the desert, water is along the sea, earth are the fertile forests, and wind are the plains and mountains.
Setting: Ultimate Fantasy (use your imagination on the land as far as you can go)
In a world where magic flows and nature is respected. There is man and there is woman; and for every man there is that special woman. The men are all strong warriors and the women powerful magicians. When a man and a woman is born, as babies the god of Dominus, Zau (Zah-ah-uh), brands the children with a magical mark. The mark will glow when the man finds the woman with the same brand, and it is then that they’ll be destined to be. The woman is the man’s strength and the stronger their bond, the stronger they’ll be; however, if the man and the woman destined to be hold a negative relationship, evil will be quick to destroy them.
Story
The continent Fann, bearer of the five lands, is becoming tainted. In the hemisphere where the sun never rises, the dark continent Tarsus and its inhabitants, have somehow managed to breach into the hemisphere of light. The men and women of Tarsus are twisted and hideous creatures, and are incapable of the ultimate power love. Under their wicked ruler Faust, they have managed to steal the women of Fann and placed them into slave camps where they are forced to yield their powers to him. As more women are taken from Fann, the continent begins to grow black like its neighbor and the sun begins to fade.
The people of Fann began to pray to Zau for help and Zau has sent chosen men and women that would bring Tarsus to the light. However, though Fann has the god of light Zau, Tarsus has the god of darkness Sax. Sax has sent his own chosen to bring the continent of Fann into darkness.
In order for the people of Fann to succeed, the chosen men and women must find each other and build strong bonds before it is too late.
Rules and Specifics
Everyone is Elemental Human. There will be no other kinds of creatures in this RP.
The Men - They hold the power of the warrior. They are strong and even stronger when they find their significant other. Until then, their powers won't be at their greatest.
The Women - They hold the power of the magician. They aren't ones for physical strength but they hold great magic within them. Their powers are great and even greater when they find their significant other. [ I will allow the women to have wings if they want them. ]
There are the lands of Fire, Water, Wind, and Earth. No darkness and no light. Even the evils of Tarsus use the same elements as do the people of Fann. The two countries are complete opposites.
Geography.
The Land of Fire - The Fire folk are known to be wild and energetic in battle. Because of those traits, like a flame that must be controlled, they are restricted to the desert region and not allowed to settle in the Land of Wind (Grassland) and Earth (lol they could cause a fire). They have the hides of the giant desert worm that they like to make armors and other tools out of. They also have fresh water from the cacti. They are known to weave heavy clothing to sell to the visitors of the desert region that can protect them from the sun. They also are great warriors and miners. They are usually always expanding their villages into the canyons. They make beads and also have precious silk from the silk worms that live in the caverns.
The Land of Water - The Water folk are calm and peaceful. They are responsible for shipping and all commerce to other countries. They have seafood, pure water, fruits, shells, glass, pearls, clothing, and ice (anything from the sea, by the sea, if I miss anything). They always have a neutral attitude. They have a boat industry and will be the only way for us to go to Tarsus.
The Land of Wind - The Wind folk are a very proud folk. Especially the ones of the mountain region. The Wind folk of the mountain region sometimes think they're gods and they are a very rich clan. With the mountains on their side, they forge metals, jewels, and fossil fuels. They have a very good mining and metal industry going.
The Wind folk of the grassland bare the same proud traits of their mountain cousins, however it's not as strong. They are peaceful and live off the furs, wild shrubs, and rivers of the grassland. They are known for weaving precious cloths that bear strange designs. They also are farmers. With the open space, they farm vegetables and even raise fruit trees.
The Land of Earth - The Earth folk are excellent archers and the best at climbing trees. A lot of them live in the canopy making potions out of the flowers and herbs in the forest. They have almost everything where they are. Water, fur, and food by the plenty. That is one region you'd want to go to for parties and shopping for its the perfect place of trade. They have everything but the metals of the Land of Wind and the products of the Land of Fire. Their neighbors are the Land of Wind grassland and so its easy for them to get food from them.

My ugly map. The black dots are villages and stuff.
Specific Powers of Fire - Anything fire related. Lava, fire, sparks, that's it.
Specific Powers of Water - Water and Ice.
Specific Powers of Earth - The plants and the earth.
Specific Powers of Wind - Air and Lightning.
To be even more specific. If you are a man and you and your significant other don't have a friendly relationship in the RP, your powers will be weak. You will only manage to summon a spark or a handful of fire; only able to shock someone or to douse them with water.
When your relationship is strong. THEN, you can summon deluges, thunder strikes, tornados, and volcanic eruptions. Understand that it's tiring. As much as you use your powers, your character will get tired.
Basic Profile Set UP
Name:
Nickname:
Element: (you can only be from one of the countries, thus you have one element)
Age:
Gender:
[ This is for the women. Wings: Yes or No ]
Height:
Weight:
Eye Color: (your hair color and eye color will match your element)
Hair Color: ( your hair color and eye color will match your element)
(You may add more if you like)
Personality: (what can we expect from your character?)
History: (Not exactly necessary since you'll be making his or her history but if you want to share what your character does for a living, go on ahead).
Weapons: (Let's try and keep the weapons medieval, eh?)
My Profile for this Role play
Name: Kilik (obvious where I got the name from)
Nickname: None
Element: Fire
Age: 23
Gender: Male
Height: 5'9"
Weight: 153lbs.
Eye Color: A glossy sapphire. Blue like the heart of a flame.
Hair Color: Firey Orange with streaks of yellow. It burns with its vibrance.
Markings - The Mark of Zau is on his left pectoral. A blue flame design over his heart.
Appearance: This is what Kilik looks like when he's bent over in his fighting stance. If you read "Enter Kilik" or see any more of Kilik's fights, you'll see him bent over in that position. I didn't finish the picture because I was lazy and so you won't see his legs or the scimitars in his hands. One day I'll finish it. Click Here
Personality: Laid-back, one to underestimate someone, arrogant, crude, but can be nice. Frequently, he's the every day ***hole. He's naughty and a trouble-maker.
History: Kilik lived an easy-going life in the desert. His dad was a flame champion and would try to get Kilik to follow in his footsteps but the boy didn't care. His mother felt that because his father was always away on business, that Kilik had grown to be an independant and defiant child. She could sympathize with his behavior but his father couldn't. Kilik's good-heart died when his father said he'd never amount to anything. Well, we'll see about that.
Weapons: Dual Short Scimitars
Starting Point
You will begin in your land and we'll all eventually meet each other. The enemies are NPCs. Feel free to use all enemies but Faust. Understand that our characters must meet so we can come together and journey to the dark continent. You will be responsible for creating the geography, culture, etc. around you. I am not going to do it. So, you see how broad the RP is and all that you can utilize. In the meantime, do your best. Show some quality in your posts so it can make the RP more fun and exciting. Enjoy!
Q&A
Question: Can the wings appear and disappear at will?
Answer: I don't care. I just said the women can have wings. Do what you want with them. They can't be used as powers.
Question: What colors should hair be, relating to their element?
Answer: I was thinking like, the element of fire would have red, orange, or any color relating to a flame. Earth, green, brown, any variety of green and brown. Water variety of blues or greenish-blues. Wind - light blue, white, sky-like or whatever. Use your imagination.
Open/Taken Soul Mates
Wind
Kilik (Sonata) and Sera (PhoenixFlame)
(Versus) and Ala Avery (Emma_Nems)
Anisa(Aurielle) and Baird (Riikano-Alinaris)
(waiting) and (DeeviousDemon) Nerphelia Braisoneez
There will be a strike through the elements that are taken.


































