Fahrenheit 13

Fahrenheit 13

In a world, nothing like you can imagine. It is up to Asher Faust and a rag tag band of heroes to save the world from certain doom. Shit is getting hot, can you take the heat -- Dare to find out?

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This topic is an Out Of Character part of the roleplay, “Fahrenheit 13”. Anything posted here will also show up there.

OOC » F13: Monster Dossier

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[OOC] F13: Monster Dossier

Postby Crooked Thoughts on Wed Jun 29, 2011 4:48 pm

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The shit has hit the fan! The world as you know it is gone. Your family, friends, loved ones -- all gone, never to return... Unless? Unless, you can stop The Orchestrator's and bring the world back from the brink of an apocalypse.
It's getting hot out there, can you stand the heat?
Time to prove yourself.




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  1. Rp Tab
  2. IC
  3. OOC
  4. Post Order
  5. Campaign Log
  6. Monster Dossier
  7. NPC Dossier








Fahrenheit 13: Monster Dossier

This thread is for the RP, Fahrenheit 13. The purpose of this thread is to display any and all monsters or creatures the adventurers will face. There are links below to help navigate to the other pages of the RP as well as a contents listing. And if you are not part of this RP and would like to be, either PM me or use the below links to go to the RP and join. However this final rule goes for everyone: DO NOT POST HERE!
Last edited by Crooked Thoughts on Fri Jul 22, 2011 1:34 pm, edited 1 time in total.
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Crooked Thoughts
Member for 5 years



Re: [OOC] F13: Monster Dossier

Postby Crooked Thoughts on Tue Jul 19, 2011 4:41 pm

Image
Appearance
Hair: Varying
Facial Hair: Varying
Eyes: Varying
Build: Athletic
Skin Tone: Varying
Height: Average
Weight: Average
Voice: Manly
Handed: Right

Name
Suits

Race
Human

Age
Adult

Gender
Male

Class
Gunslinger

Level
1


Personality
On average, suits are always hostile towards anyone they do not know or work for. Suits aren't the sharpest tool, but useful for menial tasks. They can easily be fooled and deceived, easily lured away by sounds. Outsmarting them, is like tricking a small child.

Clothing/Armor
Suits get their name for their love of bland, black suits. This is usually what they will wear, forgoing any armor or extra protection.

Combativeness
Suits aren't the most skilled foe, they are average at best. Their skills as marksman are poor, talented enough to hit anywhere relative to wear you are. The only other area of combat they have talent in, is hand-to-hand and they are weak in this area as well. A suit can easily overcome the elderly, a child, or a weak woman, but anything else they will present a problem.

Weapon
Regular small arms, such as handguns, smg's, and the occasional shotgun, are the extent of a suits weaponry. They never carry anything fancy or out of the ordinary, standard issue fire arms.

Equipment
  1. Gun
  2. Clips of Ammo
Group Affiliation
The Orchestrator's

Description
Suits are the fodder for The Orchestrater's, used to take care of the menial day-to-day tasks and provide minimum security. One-on-one, they are easily dealt with, but in groups they can present a problem.
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Crooked Thoughts
Member for 5 years



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