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AugustArria wrote:The possibility of failing conditions would make any roleplay into a competition, in most cases the other players competing against the GM to try and reach a favorable outcome for their characters. Personally, I can't abide by any system of forum roleplay in which one party is the 'winner' and the other is the 'loser', or where everyone either 'wins' or 'loses'. I think it simply would never work without the addition of dice or some kind of forced measure to ultimately decide if the players 'lose'.
I guess what I'm trying to say is that terms like winning, losing, difficulty, and failing conditions shouldn't exist in forum roleplay, because freeform roleplaying doesn't work very well at all when the writers are competing against either each other or the GM, at least not if you're trying to write an interesting story.
Any decent roleplayer should be willing to, and more importantly, see the value in, making their character lose occasionally, voluntarily putting their character through something that they would desire to avoid. It's essential to crafting a compelling story, which in my opinion is the goal of a forum-based roleplay. It's a cooperative effort.
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