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Welcome, one and all to the story, the drama, and the tragedy that is New EDEN. Please keep you hands and legs inside the vehichle at all times. Remeber that in the event of an emergency, your seat cusion works as a weapon.
Now as the narratetor of this little story, let me fill you in a bit. New EDEN is a marvelous settlement formed around the remains of a Vault. Sadly the inhabitants of that vault never bothered to read the direction to their Garden of Eden Creation Kit, or the G.E.C.K., and used it while they were in the confines of the vualt. Poor bastards didn't even stand a chance. Their mistake though is now the Badlands blessing. New EDEN is green with plant growth, or at least the small "gardens" that the plant life sprouts from. These gardens are the air vents of the old vault, having given way to the incredible growth of life they sprouted trees and grasses that now cover the local soil around the vents. Sadly though the soil is too irradiated for the plants to take hold, so the "gardens" are of great wealth and value to those who own them.
Some of these owners are true saints, giving of their harvests with no cost. Others are greedy fellow who horde the food and sell them at prices too exorbant even for the rich. Then there were some who use their gardens to fund their private armys, though they are more like gangs. Among these fine, and sometimes not so fine, peole are those who don't own any share of the "Gardens". These people travel from great distances to trade, plea, or pledge to try and obtain some of the wounderous harvest. Anywho, this dynamic between the "Gardeners" and the "Locusts", as some would call them, is what drives the culture and society that is New EDEN.
Now, New EDEN would seem a bit of an easy target to raiders and a prize to the Enclave or Brotherhood. I would assure you though that the settelment of New EDEN is quiet secure though. The walls, thick concrete, are too tought to breach. The defenders, too trained to over come with sheer force. So it's best if you just mind the q's and p's.
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Here is some other usefull info.
C.L.A.S.S.
Shock Trooper: Allowed armament: Assult Rifles, Shotguns, Big Guns, Guass Rifle.
Allowed armor: Heavy Armor, Power Suits (1/1)
Info: The guys up front, they take and deal the most brunt damage.
Perks: Toughness, Bigger is Better, Concentrated Fire, Power Armor Training,
Sniper: Allowed armament: Sniper Rifles, Hunting Rifle, 10 mm Pistol
Allowed armor: LIght armor, medium armor (0/1)
Info: The guys in the back. They are very sneaky, and have great criticals. Can deal the most damage of all the C.L.A.S.S.s
Perks: Silent Running, Sniper, Commando, Scrounger,
Assasin: Allowed armament: Silenced weapons, Melee weapons
Allowed armor: Light armor, stealth suits (1/1)
Info: The guys in your base, eating your burgers. They are like post-apoc ninjas.
Perks: Silent Running, Sandman, Night Person, Reapers Sprint,
Support: Allowed armament: Big Guns, Energy Weapons
Allowed armor: Medium Armor, heavy armor (0/1)
Info: The guys providing support, either by killing the enemy or healing their friends. They do less damage than Shock Trooper, but have more ammo.
Perks: Cyborg, Scrounger, Strong Backs, Solar Powered
Notes: Those armors with (0/1) arond them goes to the first person to post a character in that class. This is so we don't have an army of Power Armored warriors running around, or other things.
Also, pick two perks out of the four perks for your C.L.A.S.S.
I might come up with more C.L.A.S.S.s later, and you will be able to change C.L.A.S.S. as well, but you will have to complete a chalange, a quest if you will.
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Character sheet:
Name:
Age/Race/sex:
C.L.A.S.S:
Bio:
Perks:
Weapon: (One weapon, for now)
Armor:












