Fighting Fantasy: Allansia

Fighting Fantasy: Allansia

A high fantasy world based on the old Fighting Fantasy gamebooks by Steve Jackson and Ian Livingston

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This topic is an Out Of Character part of the roleplay, “Fighting Fantasy: Allansia”. Anything posted here will also show up there.

OOC » Fighting Fantasy: Allansia

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[OOC] Fighting Fantasy: Allansia

Postby outcastking on Tue Feb 09, 2010 11:48 pm

This is the auto-generated OOC topic for the roleplay "Fighting Fantasy: Allansia"

This is a freeroam rp set in the world of Allansia. If you don't want to read through the following wall of text skip to the char creation at the bottom.



History of Allansia


Many centuries ago chaos spilled into the world. The Demon Princes led armies of demons, orcs, goblins and dark elves against the good peoples of Allansia. This began the War of the Wizards. The final battle took place in the grand city of Carsepolis, centre of Allansia. The forces of chaos overwhelmed the human army and took the first and second walls leaving the humans trapped between the first wall and the ocean. Luckily the elves of the Forests of Night and the dwarves of Frostholm came to aid the human army, driving back the forces of chaos into the forests and mountains from which they came. Carsepolis was in ruins and never rebuilt. The War of the Wizards had ended and the New Age had begun. What was once the Kingdom of Allansia became no more than a group of city-states, each ruled over by self-proclaimed Kings, Dukes and Lords.


Allansia Today


Today the arguments between the city-states have been halted. There are no more wars and stability has come to Allansia. Salamonis has become the grandest and oldest of the city-states, its rule stretching out to the villages of Warpstone and Silverton. King Salamon LVII rules with a fair but firm fist. Salamonis is known as the safest place in all of Allansia.
On the western coast where Carsepolis once stood is Port Blacksand, also known as the City of Thieves. It is known as the most dangerous and corrupt city in Allansia, ruled over by the mysterious Lord Azzur.
The town of Stonebridge is the only city-state in Allansia not ruled by humans but dwarves. The best smiths in Allansia are here and the dwarves constantly watch the Moonstone Hills for goblins activity.
As for the elves, they have been in decline since the dawn of the New Age. Their forest cities are a closely guarded secret, protected by magic. It is well known throughout Allansia that the Forest of Yore contains the largest of the elven cities, but the magic protecting it prevents outsiders from entering. Elves that have left the forest cities become considered outsiders and once having left they can never return.
Hidden in the wilds many chaotic creatures still roam. In the Icefinger Mountains roam orcs, ogres, trolls, giants and many other creatures. Across the Pagan Plains goblin tribes continuously attack merchant caravans whilst in the Darkwood Forest the dark elves have built their own forest city and fiercely guard their dark secrets, plotting to take control of the world for their demon masters. Goblin and Orc tribes roam both the Moonstone Hills and the Craggen Heights, ambushing merchant caravans in Trolltooth Pass and on the Southern Plains barbarian tribes frequently raid the farms around Whitewater River.


Famous Faces in Allansia


Nicodemus
Nicodemus was one of the Three Star Pupils, an apprentice to the Grand Wizard of Yore, Vermithrax Moonchaser. In his early years after Vermithrax’s death Nicodemus was an adventurer, having explored and learnt much of Allansia. His rise to fame came when he encountered what he called the Dark Ones, a group of three evil mages who died during the War of the Wizards and contained their spirits deep in the Southern Plains. Nicodemus was struck by a death spell and survived, being the only one in history to resist such a spell. Nicodemus trapped the Dark Ones within the ruin they resided in and it became their prison. Today Nicodemus lives in Port Blacksand in retirement. Why he chose to live in the City of Thieves no one will ever know.

Yaztromo
The second of the Star Pupils, Yaztromo travelled with Nicodemus for a while before the Dark Ones were released. Yaztromo came to fame when he aided the dwarves of Stonebridge in defeating a rising dark elf army under the Witch-Queen. Yaztromo is well known for inventing strange and magical objects, one of which deflected a death spell back at the Witch-Queen. Today Yaztromo lives in a tower in the Darkwood Forest, isolated from the rest of the world. He is often seen helping travellers and adventurers who get lost in the woods or are attacked by dark elf raiding parties.

Pen Ty Kora
Little is known about the last of the Star Pupils. He is known as a great healer but his origins are unknown. Yaztromo was once overheard Pen Ty came to Allansia from a land far to the south, over the Southern Plains and the Desert of Bones. His current location is unknown but he is easily recognisable due to his golden mask.

The Demonic Three
Vermithrax Moonchaser’s greatest rival, Volgera Darkstorm also undertook the training of three apprentices. Little is known about the Demonic Three except their names; Zagor, Zharradan Marr and Balthus Dire.
It is well known Zagor resides in Firetop Mountain, north of Stonebridge whilst Balthus Dire rules over the orc and goblin tribes in the Craggen Heights from the Black Citadel. Zharradan Marr’s location, however remains a mystery for the last he was heard from was when he crossed from the mortal realm into the realm of chaos.

Lord Azzur
Nothing is known of the Lord of Port Blacksand. He came to the city twenty years ago and violently took control of the city. Azzur rules with an iron fist, killing any who cross his path. Rumours constantly float about the city of his origins, the most popular being he was once Garius the Pirate King of Halak who disappeared twenty years ago. Others say he is a demon in the guise of a man. Whatever the truth I doubt anyone will ever know the man behind the black mask he always wears.

Religion in Allansia

There are only three religions in Allansia, that of the Celestial Court, the Animal Court and the Dark Lords (there are older religions but our chars will know nothing of them)

The Celestial Court Gods (main religion)
Titan, Father of the World (not really worshipped)
Glantanka, Goddess of Life (worshipped mainly by the elves)
Throff, God of the Earth (worshipped mainly dwarves, called Kerellim by the dwarves)
Hydana, God of the Sea (worshipped mainly in port towns)
Libra, Goddess of Justice and Balance (primary deity in Salamonis)
Sindla, Goddess of Luck and Fate (considered by some to be the creator)
Logaan, the Trickster God (worshiped by thieves and the like)
...many more but not really important, if you want to know more look in the temple districts of the cities

The Animal Court, mostly worshipped by the barbarians of the Southern Plains
Kilanirax, Dragon God and the Creator
The Hawklord, Eagle God of the Skies
Rogaar, Lion God of the Land
Lord Whale, Whale God of the Sea

The Dark Lords, not worshipped (because they created chaos) but there are cults around
Death, God of...Death
Disease and Decay, Twin Gods of..you get the picture
Slangg, God of Malice
Tanit, Goddess of Envy and Jealousy

and below the Dark Lords are the three Demon Princes who led the forces of chaos during the War of the Wizards: Sith, Ishtra and Myurr


Rules



- No godmodding
- Be polite
- No using other peoples characters without their say so
- My word is law
- Have fun!

The following is completely up to you, except race. Just don’t make your character too out there.

Name:
Race: (Human, elf, dwarf, half-orc, dark elf, half-elf, Note the dark elf chars will be servants of chaos and will be considered villains)
Sex:
Age:
Occupation:
Appearance:
Equipment:
Personality:
Background:

Just copy and paste the above into the description area of the character creation and fill out your CS there.
Last edited by outcastking on Fri Feb 12, 2010 9:44 pm, edited 1 time in total.
Dungeoneer: A High Fantasy Roleplay http://dunegoneerrp.proboards.com/index.cgi
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outcastking
Member for 5 years



Re: [OOC] Fighting Fantasy: Allansia

Postby outcastking on Wed Feb 10, 2010 2:02 am

Custom Places

For each character that joins this rp they can have one custom place eg. Jerek Stormguard has the Stormguard Family Farm in Kaan.

At the bottom of your CS state whether or not you want a custom place and I will decide if it is acceptable. If its not I'll pm you and you can either change it or have none at all.
User avatar
outcastking
Member for 5 years


Re: [OOC] Fighting Fantasy: Allansia

Postby outcastking on Wed Feb 10, 2010 2:02 am

Custom Places

For each character that joins this rp they can have one custom place eg. Jerek Stormguard has the Stormguard Family Farm in Kaan.

At the bottom of your CS state whether or not you want a custom place and I will decide if it is acceptable. If its not I'll pm you and you can either change it or have none at all.
User avatar
outcastking
Member for 5 years


Re: [OOC] Fighting Fantasy: Allansia

Postby Geoxan on Thu Feb 11, 2010 3:32 pm

So when does this start? I'm new to this site so I'm not really sure how things work here.
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Geoxan
Member for 4 years


Re: [OOC] Fighting Fantasy: Allansia

Postby outcastking on Thu Feb 11, 2010 7:35 pm

its a freeroam rp, so just start whenever and wherever you want to :)
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outcastking
Member for 5 years


Re: [OOC] Fighting Fantasy: Allansia

Postby Geoxan on Fri Feb 12, 2010 9:08 am

I mistakenly posted my reply in Allansia. I have reposted again, this time in Calorne Mantius' House, but how do I delete the previous post?
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Geoxan
Member for 4 years


Re: [OOC] Fighting Fantasy: Allansia

Postby outcastking on Fri Feb 12, 2010 5:12 pm

just leave it blank like you did
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outcastking
Member for 5 years



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