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To Forge A Nation. [OOC, Nation Creation]

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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Echo on Mon Aug 18, 2008 1:44 pm

That is why I said you have at least 24 real world hours?
After that, I am going to re-weigh my options. Anyways, General Kine will have a proposition for you immediately, Azrican. It was something I was going to do with Belka, but because of the short response time, I think it would be in my best interests to choose Azrica's side. Especially since you guys are positioned right NEXT TO ME! o.O
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Echo
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And the fact we're now the largest land-mass on the entire map. Thus the largest super-power in terms of possessed land. >> <<
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AzricanRepublic
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Kronos on Mon Aug 18, 2008 1:51 pm

Also remember, the entire Aciremian Western Fleet Can be bearing down on you in a matter of days... I'm assuming the map is wrap around, ja?

Also, Azrica, as part of my superpower status, can I have a massive Navy like no one seen before? I like my Littoral Force Projection powers really powerful.
Last edited by Kronos on Mon Aug 18, 2008 1:55 pm, edited 2 times in total.
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Echo on Mon Aug 18, 2008 1:51 pm

Plus, you guys have an above average military and...BIG FRICKEN CANNONS!

xD
And, I have grown to like the idea of being allied with Azrica over Belka. It seems you guys have the upper hand in terms of allies and military-response time. I am more of a sucker for democracy anyways :P

So yeah, count on a nice little phone call soon, in fact, if you would mention answering a phone in your next post, that'd be super :P
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Dude, knowing Otto, he can probably pull a lot of tricks out of his hat if the need arises.
Otto's got StoneHenge too, those're big ol' cannons.

Nope, the world is flat! Unlike all you stupid people who think it's round. Why would it be round, seriously? Nah, it's a warp around.

Also, Azrica, as part of my superpower status, can I have a massive Navy like no one seen before? I like my Littoral Force Projection powers really powerful.


UGH. Littorals. I feel like strangling you for that now.
Littorals littorals littorals. :V

I'm gonna' use the X-Craft design a lot. As well as the Seven Sins too.

Kronos, you're part of G3, you could probably have all the shit Azrica has. :L

I think Azrica's military will be mainly Carrier/AAC based, but I'd assume we'd have a large amount of Littoral Combat Vessels as well as a heaping helping of LCAC's to accommodate Marine-landings and seizure of coast-lines.
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Kronos on Mon Aug 18, 2008 2:07 pm

Hmm... that's a lot of AACs... Maybe I'll just use a few AACs that are smaller than Nimitz-Class carriers...
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Echo on Mon Aug 18, 2008 2:09 pm

If you would like a summary of what my nation's military is truly comprised of, here:

Naval: Carriers and a few battleships. Many small cruisers and destroyers for escorting the carriers, but the navy is focused on the Carriers, for obvious reasons.

Ground: Light-tanks and humvees are the specialties here. We use them for dropping in, from C-130 mods and the Black-18s. They are also supported by well-designed infantry weaponry, though the infantry is poorly trained, aside from the special-tactics-parachute regiment.

Airforce: The three superweapons, as well as a host of the most advanced bombers and fighters a nation could ask for. We host: YF-23 Black Widow IIs, F/A-18 SuperHornets, and a specially designed bomber the SO-19. It is essentially just a bomber and stealthed variant of an F/A 18 SuperHornet. For transport, we use C-130s, Chinooks, and the Black-18s.
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Echo on Mon Aug 18, 2008 3:24 pm

Azrican, I posted again.
Big press confrence, announcement speech, followed by a call to your Prime Minister.
Do as you wish :P
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Blast on Mon Aug 18, 2008 3:52 pm

Some of the stuff here is just getting too outlandish for me, so Azrican: you can remove me from the map.
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Alright, Blast.
Everything was outlandish during it's time of operation, just remember that. ;[
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AzricanRepublic
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Saint Michel on Mon Aug 18, 2008 7:34 pm

Everyone's talking about how all their shit is so stealthy no radar can detect them, but hasn't radar technology progressed at all by 2030 to pick this stuff up more??? I think history proves that whenever someone gets some advanced piece of military technology, someone else develops a counter, and then someone else goes for a counter-counter, etc. The radar vs. radar-jamming battle during WWII demonstrates this.

And y'all and your uber-chopper and DETOLs and whatever. Kashawar sticks with its trusty Russian surplus (Mi-28s and Ka-50/52s mostly, though some home Army units have held onto their old Mi-24s)
Her fingertips, outstretched, sketched a farewell,
Her eyes, downcast, asked when I would return.
And I replied, "What traveler went forth
Who knew the fate God had in store for him?"

-Unattributed, quoted in al-Abshihi (d. 1446), Al-mustatraf
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Saint Michel
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Mobpeace on Mon Aug 18, 2008 7:46 pm

At the risk of being the only one who thinks so, might I point out the fact that, this was a Nation RP? There is much, much, more to a Nation than its military. And military technology. However, I can't shake the feeling that, everyone here seems to be hammering out the would-be diplomacy in the OOC, so they can blow things up in the IC.

... Don't we all, theoretically, have just as much capacity to be as militarily powerful as the next person? I mean, if there was some means of actually earning military strength, then it would make a lot more sense. Otherwise, isn't the person who wins the battles, just going to be assuming they've got, for whatever reason, more power than the next guy?
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Echo on Mon Aug 18, 2008 8:09 pm

Read my posts?
My last one was a speech.
The one before that was a Cout de'tat.
The one before that was completion of my final superweapon.
The one before that was diplomacy and internal conflict forces.

I have not ONCE mentioned any of my forces leaving my country, don't put me in the same boat as everyone else Mobpeace.
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Mobpeace on Mon Aug 18, 2008 8:14 pm

No need to feel as though I'm trying to cram you into the same category. All I'm saying is, political and national leaders have a lot more on their plates than weapons. I will stick by the statement, however, that much of the other things being put into place here -- resources, economies, and so on, are little more than side notes, or complementary, to something that has a basis, and emphasis, nestled deep within warfare.

Now, the IC has barely started. But look at what the overwhelming majority of the OOC is about. What I don't understand is, when you RP as a single person, you aren't focusing on combat all of the time. Why should nations?

Just because its about countries, does it have to inherently have such a focus on war?
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Mobpeace
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You do indeed have a very good point about that. And yes, he is right. A Militaristic approach to this thread probably shouldn't be taken.

Though, many NRP's take off initially with a Military-mindset until many of the players find the cogs that will lead their nations to diplomatic relations with each other.

But don't worry though, I think we have a good crew with us this time. So we'll probably get a good two or three trade routes in before we obliterate each other in a nuclear holocaust.
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AzricanRepublic
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Echo on Mon Aug 18, 2008 8:44 pm

Oh. Okay.
Well, my speech had nothing to do with warfare, if that consoles you. It was all about how my nation needs to overcome its racism and 22% poverty rate...
I don't focus too much on warfare, most of my warfare talk goes on in the OOC. Like when I was talking to Azrican earlier about alliances and his possible reaction to me invading the Falsch. Besides that, any warfare based stuff has been internal, like the finished HellSinger or the initial mission for One-X. Then there was the perfectly-executed, but bloody, Cout de'tat.

Other than those three events, I don't plan on focusing on warfare anytime soon. Though, you will note, that even in the OP he concentrates on warfare a lot. It is just what makes nation RPs interesting. I mean, having the armies of a whole nation at your command is fun. I can't necessarily say that solving economic issues has the same effect on me.

However, I try to keep my mind pointed more towards the politics and internal struggles as much as I can. Like look for my next post, it is going to be warfare, but it will be because we have rebel issues...because of the Cout de'tat. I will have that post up within the next 20 mins if you care to read, IDC.
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Kronos on Mon Aug 18, 2008 8:46 pm

Because if you look at it, a large portion of what a nation does is Military related...
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Mobpeace on Mon Aug 18, 2008 8:49 pm

A lot of what a nation does is military-related is most certainly an arguable point. However, if you would take a step back and look at the sheer enormity of oh-so many governments, you can understand why I'm a bit disappointed with some (thanks to Echo for pointing out not all,) players' portrayal of their nations. While, yes, the military is a large facet of government- and national- involvement, I don't think it is quite as disproportionately focused on, as the RP would suggest.

Though, as Echo points out, to many players, that's the fun part.
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Mobpeace
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Saint Michel on Mon Aug 18, 2008 8:53 pm

Well, that depends on the nation.

But mob, you're right and I agree. I'm not particularly interested in having the latest and most high-tech death machines in case anyone didn't notice, and I promise I'll get a econ/culture bulletin out some time tomorrow.

It IS more difficult to RP economics through a 1st person perspective though, to be fair.
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Saint Michel
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Re: To Forge A Nation. [OOC, Nation Creation] ( )

Postby Kronos on Mon Aug 18, 2008 9:13 pm

Hey, I'm more interested in the tactical side of warfare than the Tech side, believe it or not.

Also, Nation RP is mostly about these three things, Trade, Diplomacy, and War. That's drawing from my own experience, mind you.
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