Time for GM Review, TatersAndTots style!
Interstellar Unitary of Gulerians
-I like it! Very deep and complicated with the government. Also... space-nazis? :D
-"developed a metallic exo-skeleton from their evolution. Gulerians are carnivores and have developed a full set of sharp teeth capable of ripping flesh and breaking bones. Gulerians also have excellent eyesight and their slender shaped bodies allow them to move at great speeds."
THIS GOES FOR EVERYONE... Do not include anything about your species' natural prowess like how tough or how fast they are. The SPACE MARINES and CYBERIZE traits are there for a reason. If you do not include either or both of those traits, then they are not really strong or tough. Well... more than another race without SPACE MARINES, CYBERIZE, or Tough As A Coffin Nail, but much weaker than a race with them.
-Tough As A Coffin Nail REQUIRES BOTH SPACE MARINES and CYBERIZE. It is the combination of both, simply being the toughest, strongest guys around. While a cyborg or SPACE MARINE-tough human might walk off a broken leg and then break yours, a Tough As A Coffin Nail human will take a bullet to the chest, and still be able to run your ass down and rip your legs off. It requires three points to get, so it is a major trade off. You COULD spend those points on other areas.
-Beside those two small facts, just get your army and navy and your good!
The Maunkee Empire
-Again, I like it! Also deep and complicated.
-Imma slap you. Each race type gets at most two traits and two weaknesses. If you decide to make a new one, ill allow more, but not ten traits and ten weaknesses! Most of them are just "way better than you in _____" anyways. You want smarts, get Eureka. You want tough, get SPACE MARINES. Same as above, don't include traits in your description.
"-They have a natural mathematical, scientific and artistic mind. This allows them to move forward in technology, creativity and culture, faster than any other race
-These Bird-Humanoid creatures are unique in that they are able to survive almost any environment, and evolve to their environment faster than any other living creature.
-Their skin adapts to the colors surrounding them
-Their body changs rapidly according to their diet
-They have an extremely high pain resistance."
These are all Traits. You have to actually obtain them before you can utilize their abilities.
Also, what is a Serb?
"They are carbon based Serbs"
Do you mean Serp? Also, you mention the Shuan Tee as Bird-Humanoid. Those should be Flights, with the traits that go with that race. Are you basing your races off Tau and Kroot? Well I suggest you keep your Maunkee as Humaniod, since your own race must be Totally Alien to allow a new set of traits.
-You don't need to spends points on your planets, those are just for systems and your total population. Feel free to pick your own planets. I suggest two or three per system. More if you have a better system type. My race with have a pair of High-Value systems in a binary, with a whooping eight planets between them. So it is one huge system with a pair of suns.
-NOTE- did it mention this? Only Small Nations can have Who Cares About Ubekistan?. Is your nation small? You didn't say T_T. If it is, congrats! When I whip out some of the Bad Shit I have hiding, they'll avoid you. :D.
-You did it right, you need both SPACE MARINES and CYBERIZE to get Tough As A Coffin Nail. Now your cats are Tough with a capital "T". Don't be surprised when they can still fight with limbs shot off, among other crazy things. My race will have the same three traits, but im making space cockroaches, so I kinda have to.
-Battleships are capital class vessels. They don't go fast, comparatively. If you are looking for fast, try battlecruisers? They can run from any capital ship and smash anything smaller, which makes them good all-around ships. Are ship classes on the sheet? I might have to add that in.
-Massing Hyper Tech is not always a good idea. You might have better guns, but if their nation is stronger and more stable, it won't matter. JUST a suggestion.
-No, the special trait is extra
-Tractor Beams require Field Control
The Siridar Imperium
-Yay your back! Wonderful nation as always.
-"Better than Your Defence:"
*glares* I'll let this slide... for now. That is a rather broad term, but If you rp it right I have no problem with it. If I see you going "LOLOL CANT TOUCH ME I HAVE EPIC DEFENSE" whenever someone's fleet comes knocking, I slap you. Until then... carry on.
-While you also described traits in your race description, they match the traits and weaknesses of Flights, so its fine
-Shields! Is not a Hyper Trait in this rp. DId you copy and paste from the last one? I think better shields goes with Better Than Your Defense, so you can spend that trait point somewhere else.
-You spent 18, but you can have 21 traits. You get THREE more, if i counted correctly.
The Qujoray Confederacy
-I lOVE It. Don't see anything wrong.
-I'd allow you to make this race Totally Alien if you choose. Scales mean fish, and yours are more octopus people than fish. You would have to follow the rules of Totally Alien however.
"-The Qujoray are EXTREMELY vulnerable to biotechnology."
Yay. *does a little dance*. Did I mention I was making space cockroaches? Did I ALSO mention their advanced grasp of biotechnology? Like... super viruses and stuff? *evil grin*
-Also, you have 21 points to spend, and you only spent 20. You get an extra point.
Get your fleets and armies up. You don't need ground troop numbers, just each type. Ships, you need their numbers too. Once I look over that info and template some more, ill come back with some more info on the ships.
I like them ALL so please don't get discouraged if I seem angry. Not angry, just naggy. No one has really done anything wrong yet!
Now I must check other rps and edit the main info to make it pretty and accurate. Im off!
The Siridar sheet reminded me to add Reactionless Drives to Hyper Tech. You'll see what it is once im finished.