Website LinkGates of RequiemIn the beginning. . .Gates of Requiem is a tabletop fantasy roleplaying game meant to have free flowing combat, easy to understand and functional game mechanics, a wide range of character class specific abilities, and detailed world building materials to construct the perfect fantasy world from the ground up and how to run, manage, and maintain the game, your players, and how to adapt to situations either created by the players or by something in the game that wasn't foreseen.
I have currently put almost two years of work into this project and am finding myself more and more at odds with the demand this game requires of my time. So I thought that it would reflect well of myself to propose the idea to Roleplay Gateway the opportunity to influence the development of this game on either a small or large scale. Credit will be awarded to those that distinguish themselves from others but I'm no where capable of providing material or monetary valued goods at this point but that might change at a later day while this game is still in development.
The challenges I've been faced with while working on Gates of Requiem is how difficult it is to have my character classes distinguish themselves from one another and from similar classes in other board/video games. The purpose of my classes are to make them as unique and refreshing to a player as possible who is playing as a Fighter or Mage with it having huge differences than another game's Fighter or Mage class.
I do plan on having additional classes introduced at some point but for now I'm just working out the classes. I have provided a link in this post to the mock-up site that provides all the necessary information regarding a person's character, except for items.
Want to help?If you're interested in helping, that's great. There are a few things that I must first say though. Having a passion for gaming is a huge. I don't really want to see a bunch of posts from people that just causally play games or from people that hardly/never play games. Gaming, to me, is defined by someone who plays card, board, or video games. Roleplaying on this site doesn't fall under that definition of mine, sorry.
There isn't one specific thing I can say that needs more help than something else. I've been working a lot on the Monk, Witch Doctor, Barbarian, and Shaman classes. I really would like to get them hammered out and move onto other classes.
Want to make Gates of Requiem art?This is something I'm a little hesitant to ask for from others when I can't actually afford to pay money for the work. As a graphic artist myself, I don't believe someone's hard work should go unpaid, however, I can't afford to spend money on artwork that I'll probably replace with my own at a later date. Creating concept art for me to look at for free is cool though. So if making concept art that I won't use as the final piece for something is what interests some of you then go ahead. It's good practice after all. You'll get credit for it of course, I just can't afford to pay for this kind of stuff. @_@
FYI to everyone that's interested in helping...When I have the resources to, I will be producing official Gates of Requiem mouse pads. Now these mouse pads aren't going to be your typical mouse pad size. They will be 24" by 14" and probably something around 1/16" thick (I plan on making thicker ones as the final product). I really want to be able to make these and provide the first few prototypes to people to have as thanks for all their hard work in helping me develop the game for free. But if I can give a little back to those that do help, it will be with stuff like this and it will only be for those that stick it out for the long haul. Game design isn't easy nor is it a fast process.
Also, due to Roleplay Gateway having a time restriction on how much time you have to edit a post, all major updates will probably be put up on the website and I'll make a post in the thread with a direct link to it on the website. That way you don't have to go digging through the site just to find what I changed or am looking at changing.
Discussion and questions. . .When discussing stuff about my game, please keep it constructive and mature. If you have a question about something regarding
only the material I've placed on the mock-up site, then by all means, ask in this thread. Right now I want to keep all discussion and questions specifically centered around the game's classes, character development, and any and all game mechanics regarding the information I have placed on the site. I do know that it's a lot of information but if I have missed something, I'll probably put it on the site and let everyone know.