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Halitrad Kingdom - Ooc/Joining Thread((Still open))

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Halitrad Kingdom - Ooc/Joining Thread((Still open))

Postby Araalynn on Mon Jun 30, 2008 11:19 pm

Halitrad Kingdom

If you have been accepted, you may begin to post in the IC Thread

OOC Note
I know, I know. I make too many threads. I've got an active imagination, so sue me. :P

After learning about the community for a few days, I've come to realize I need to be a bit more strict and organized with my thread to keep it going. Don't mean to make me sound mean, I'm really not. I just enjoy organization and the rp to make sense, for the rp to unfold slowly so you've got more of a storybook feel. :P Surely other people do too yes?

Taking a few rules and a general idea, I've come up with this rp and I hope I get people interested. Just a warning, it will be a bit complexed but hopefully I explain it enough for you to understand. If not, don't be afraid to ask in here. I don't bite. Also, if you think I could use a bit of work on something or want to make a suggestion on how to make the rp idea better, let me know.

I wont post an IC thread until I get 4-6 people (not including myself). All of the information you see below is going to be posted in the IC Thread once it's made. The story part is just the small brief paragraph below. The second post (the scary wall of text) is just the description of each town found in the kingdom. Don't be scared..-pats-

The Brief Story
The on going war between the humans, vampires, witches and werewolves had lasted for more than a 1000 years. The death toll was so great on each side that the faction leaders finally came together to form a new peace. Thus our current peaceful age of prosperity was born. ((This is just a brief to the point summary. More of the history will be revealed later on. As like all wars, each faction will have their own story on what happened.))
Last edited by Araalynn on Wed Jul 02, 2008 1:51 am, edited 5 times in total.
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Re: Halitrad Kingdom - Ooc/Joining Thread((DONT POST YET))

Postby Araalynn on Mon Jun 30, 2008 11:27 pm


Kingdom Description


Halitrad Kingdom
100 years have passed and the Kingdom was still feeling the pains of war heavy upon her shoulders. The villages have been repaired, however the land still is scarred and ruins lay where battlefields once were. Worn down catapults and other siege weapons can be found every now and then that were left to decorate Halitrad with war history.


Outposts of Kaldaka
Up in the north, where the Xarzith Mountains stretch their mighty peaks to the sky and the ground sleeps dormant under thick white blankets of snow, the town of Kaldaka rests. Kaldaka is where the nomadic werewolves reside. This town isn't your ordinary settlement where hundreds of thousands inhabit it. No, the nomadic tribe of werewolves created many small outposts that litter the various peaks of the frozen mountainous region. Each outpost is the same when it comes to the establishments created in them. Only three large buildings sit in each outpost. They are your general store, tavern, "meeting fire", and blacksmith shop. The rest of the outpost is littered with shacks or tents as homes. Werewolves architecture consists of a lot of dark woods and has a rustic feel inside.


Village of Arcaniss
The southern end of the kingdom stretches the dark and twisted Forest of Levex. The trees housed within the forest looked as if someone had sat there and wound up each one tightly, causing them to be twisted. Their bark is nearly soot black and their healthy leaves is a dark forest green. Within the forest inhabits various wild beasts, this includes the magically altered black widows. The black widows had grown to size, standing about as big as an average wolf. The witches in the Village of Arcaniss consider these spiders sacred and guardians of their forest. After about a days travel through the forest, the walls of Arcaniss appear. The village's architecture is a very gothic cathedral look, every building a deep black and purple color. The various establishments you would see here would be your general store, local tavern, Alchemist shop, Witch Doctor's Hut, and Town Hall. The other buildings lining either side of the main street are houses built for the witches residing here.


Town of Iejir
The eastern side of Halitrad, after a days travel in the rolling hills, sits the gray and black stone wall protecting the vampire town of Iejir. Most of the eastern side of the kingdom is part of this huge town. Overlooking all of the village sits a large medieval style gray and black stone castle, known as Iejir's town hall. Below the castle, built on several hills at different levels are establishments and houses with the same medieval stone architecture. The village is split in half by the earth, a cliff dropping down to a rapid river below. To get across to the other end of the vilalge, you have to cross over a stone bridge. The main establishments include a market square, two taverns(one on each side of the village), The Blood Bank, Medical Center and the castle(town hall). Mixed within all of these buildings are homes built in the same architecture. Most of the houses and shops are built on the top most level so they can see the Haruhe Ocean out East behind them. Access to the beach area is hard to get to as the hills drop off into rocky cliffs around the village.


Town of Sthyr
On the opposite side of the kingdom, the Western side, rests Sthyr. The entire village had to be rebuilt as it was the most damaged out of all of the towns. Now, with the help of others, the human town looks like a mirror image of Iejir. The only difference is the material used in their architecture are light gray or white stone instead of the dark gray and black in the vampire village. Also, the land is flat and no cliffs disturb the flow of the buildings inside the barrier of walls. It is a lot easier to get tot he beach as it's right outside of the village. The white sands glisten in the sunlight and the clear water bathes the edge gently. No development has been made to construct boats to head passed this continent due to the monsters rumored to reside in the deep Ruhahe Ocean. The many shops that can be seen at Sthyr are; a market square, two taverns(one at each end), Isk Stables, Physician Center, and the castle(town hall). Several houses are built up around the castle that sits proudly in the middle of the entire town.


Ulnaus City
All of these smaller towns circled around the largest one, Ulnaus City. This city sat right in the exact middle of Halitrad and houses all races who chose not to live in their own village. Thick tall stone walls rise up high and packed tight enough where no one could climb over. The only way inside this city was the four gates placed at each direction; North, South. East and West. Each gate is heavily guarded by four guards, two outside the walls and two inside. Inside, the city is quartered off into five divisions.

The central division is called the Town Square where merchants have opened up mini shops. Also a tavern stands amongst the shops. The very center of the Square stands the tallest castle in the kingdom where the Head Chairmen of The Council resided. Only one gate allowed you inside the castle area, the rest is surrounded by the same thick stone that made up the outer most wall.

Northwest area, called Munthrek District, belongs to the humans where smaller versions of their main shops can be found. This includes a horse trader, a tavern and several shops that weren't found in the central most division. Also, housing can be found here unlike the Town Square. The architecture is pretty much the same found in the Town Square and at Sthyr as this was a human designed city.

Hemata District, the Northeast area of Ulnaus City, has the dark stone architecture of Iejir as this district is made for the vampires. The medical center, although smaller in this city, has been built here to help the sick that appear in the city. Another tavern sits in this district, a blood bank and several other shops more fit for the vampire section of the city.

Down in the Southwest is the district constructed for witches, the architecture alone should tell you this. That wicked spiked purple and black cathedral buildings stood out like a sore thumb in the corner of the city. This district was called Cnros District. Within this area was an Alchemist shop, a tavern, other sorts of shops, their own Witch Doctor Hut and housing.

Last but not least, what most consider the poor people's district, housed traveling werewolves who seek shelter until they move on. The only rustic like cabin building that sat there was a blacksmith. The rest of the are was shacks and grassy areas to set up tents. Not even a tavern was built here as rarely werewolves came here to work besides the blacksmiths. This district was called Ossalur District.
Last edited by Araalynn on Wed Jul 02, 2008 9:39 pm, edited 1 time in total.
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Re: Halitrad Kingdom - Ooc/Joining Thread((DONT POST YET))

Postby Aznmafia on Tue Jul 01, 2008 12:40 am

Sounds interesting i'll join do you have a charchter sheet you need up?
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Re: Halitrad Kingdom - Ooc/Joining Thread((DONT POST YET))

Postby Araalynn on Tue Jul 01, 2008 1:01 am

Guidelines and other Information

The Rules
-Obviously the forums rule apply and the standard rping rules that should be common sense to most of you. This includes no godmodding or any other modding what so ever.
-All posts should be at least a paragraph (three to four sentences). No one liners please. You can be descriptive, i know you can. :)
-Only accepted members can post in the IC Thread and only IC can happen there. (Unless it's something like trying to explain something you feel may be confusing to the readers or stating this is your last post for the night or something.) I'm not too strict on this, I just want more IC posts than ooc. :P
-Follow the rules of the land. See below to read more in it. I will be keeping track of each sections weather and whether it is morning, afternoon or night.
-PLEASE specify where your character is on the very top of your post. Kind of like a title. (Ie: Cade is in Kaldaka) This is only for organization since this world we're rping in is huge! This also helps other rpers trying to join in to find where the most people are at so they can drop their character there and begin rping.
-Speaking dropping characters. Your very first post will start you out in this vast world so be careful where you drop your character at in the kingdom. Once you post, you'll begin the rules of the land rule for the rest of your posts. :P
-I have the full right to add more rules as I wish. I will warn you if I do. :)

The Council

Currently, since this thread is very new, I will be playing the entire council. However, when I get more people, I will be searching for people to take the npcs place of each race to be my council. Obviously I'll be staying the Head Chairmen.

In the story, The current Council is responsible for the private treaty between all races. Each main race has a spot in the council and that person has the responsibility to be the leader of their own town. All decisions however, will be discussed with the Head Chairmen. All of the council communicate either by traveling to a chosen town or through hawks who travel from town to town with a message tied to their foot.

Current Council

The Head Chairmen:
Lord Cyrus Sjachpaw

Council
Lord Bade Othokenti - Voice of the Werewolves
Lady Eadoin Svorcra - Voice of the Witches
Count Daemyn Thurkear - Voice of the Vampires
Lord Galvin Temesj - Voice of the Humans

Rules of the Land

Due to finding this rule faulty, it is now revamped. New rule:

Your traveling is based on your posts. It will take three, count them, THREE, posts in order to travel from one town to the next.

Your first post is describing you heading out of the first town.
Your second post is describing how your travel is going between towns.
Your third post is describing you entering your next destination.

How Time Works:

Time works this way. Don't worry you wont have to keep track, I will. But this is so you know the ways of my madness. Starting now, I will determine the exact time it is in the game. Once I determine this, every single post after will equal 5 minute of the games time.

The math: 12 posts = 1 hour of game time.

Suggestions/comments on this are welcome.

The Races

Werewolves
Where they originated:
The Outposts of Kaldaka within the Xarzith Mountains
They Specialize In:
Blacksmithing weapons, armor and all other metalwork.

Werewolves have no need for medical centers in their nomadic outposts as they have the ability to quickly regenerate over an amount of time. The only time they need medical attention is if they're hit by silver. Werewolves are extremely allergic to silver. If it gets in their blood stream, they have only a few hours to find the antidote that reverses the effect. Stabbing them in the heart with the silver kills them minutes later instead of hours as it goes straight for the heart. Their silver antidote is stored in their leaders large cabin and a case is delivered out to each member of their tribe each month.

Werewolves have the ability to shift from their human form to their werewolf and wolf form when ever they choose. Yes, not only do werewolves have human forms but they have normal wolf forms. Their eyes, in all forms are generally any shade of yellow to green. it's rare to find them any other color. The only werewolf that has different eyes is the Head Chairmen because he's a hybrid, a deep purple color. (If you want your wolves eyes two toned of those shades, you may. If you wish your wolf to have another shade of eye color, speak with me.)


Witches
Where they originated:
The Village of Arcaniss in the center of the Forest of Levex
They Specialize In:
Alchemist, Their own practice of medicine(Witch Doctors), Magical items

Witches generally are humans gifted with the dark arts. Warlocks(male witches), witches(female witches), necromancers and demonologists are some of the few that reside in this coven. Some witches have been found within other races besides humans however, this includes the werewolf hybrid that is the Head Chairmen. It is rare though, as the Goddess of the Black Widow only see humans fit to control her gifts of magic.

The large black widows that cover the forest are praised by the Witches, giving them thanks for their powers. Each witch, based on what they specialize in, receives their own Book of Magic. The witches do no believe in the modern style medicine that the vampires have the other races practicing. Instead, they rely on their witch doctors for healing using the herbs found in their own forests.


Vampires
Where they originated:
The Town of Iejir that sits on the jagged cliffs that overlook Haruhe Ocean
They Specialize In:
What they consider the modern medicine of this age.

Sunlight does not kill them instantly but will severely burn their skin if outside for too long. After about an hour, they'll finally burn alive so I wouldn't recommend it. They do heal but can only heal after a full days rest. They don't regenerate as quickly as a werewolf can. No holy water, crosses, garlic and all of those superstitions don't work on them. Obviously driving a stake in their heart or severing their head will though(no one can survive that, duh! o.o).

Picture these vampires as the romanticized type where they've got flawless skin and significant beauty. If you wish to roleplay some other type of vampire (ie: Dhampire or whatever other type of vampires there are) then ask me and we'll discuss it alright?

On Donors/Blood:
Vampires generally get their sources from willing donors or from the blood bank where they well preserve their blood as best as they can.


Humans
Where they originated:
The town of Sthyr that sits on the beaches of Ruhahe Ocean.
They Specialize In:
They're generally all around people but specialize in Horse Trading, bringing mounts to the various races in need of them.

Obviously I don't have to explain these guys haha. :P If I do then shame on you. -shakes fist-


On Half Breeds/Hybrds


If you want to bring in hybrids or half breeds of some sort, please discuss with me what races you're combining and what features/abilities you're wanting your character to have. I don't want the ultimate killer machine running around. :P
Last edited by Araalynn on Thu Jul 03, 2008 4:47 pm, edited 4 times in total.
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Re: Halitrad Kingdom - Ooc/Joining Thread((DONT POST YET))

Postby Araalynn on Tue Jul 01, 2008 1:04 am

Last but not least, the character sheet! Post your character onto here and I'll accept or reject or help you tweak it. Remember, if you've got any questions don't be afraid to ask. ^_^

Delete the parenthesis stuff when posting your profile. :) They're just guidelines.

Character Sheet:

Name:
Race:
Residence(Which town do you live/stay in most? If you're a traveler, put that.):
Age:
Gender:
Skilled With(Being this is the medieval ages, it's generally natural for people to be skilled in some sort of weapon.):
Appearance(Photo is fine but put it as a link instead of flooding this thread with photos, thanks!):
Personality:
History(If you need help with this or need more info to work with, ask me. This is not a required part!):
Sample Post: (This is the most important part of the character sheet! Don't groan at me. I want to make sure I've got some interesting fellows rping in my thread. It doesn't have to be a book, just a couple of paragraphs so I can get a view of your rp style. Doesn't matter the topic. :P and DO NOT beef it up so you can get accepted then your rp style change to something else in the IC Thread please? :( )

Anything else you'd like to add on, say like some sort of pet or something I missed..you may add it.
Last edited by Araalynn on Wed Jul 02, 2008 1:12 pm, edited 1 time in total.
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 1:22 am

Thanks Aznmafia. Just posted the character sheet for you if you still wish to join. By the way, could you do me a favor and delete your question post so the information is more uniform? Thanksies!

Ps: I added two more rules since the last time I posted the rules section. -nods-

Mmk..time for me to post my character sheeks. -cracks knuckles- REMEMBER! I wont make the IC Thread until I get 4-6 people join..not including my characters. I don't count, I play the npcs and two real characters. o.o
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Hunter in the Alley on Tue Jul 01, 2008 2:29 am

I hope I did this right.
*-*-*-*-*-*-*-*-*-*
Name: Aaron Forrow

Race: Vampire

Residence: Currently in a room in a tavern in the Hemata District.

Age: Appears in mid twenties.

Gender: M

Skilled With: War Axes, heavy armor

Appearance: Wears a black cloack, hood up in the day, hood down in the night. He has short white hair, and blood red eyes. His skin is pale, and hair is usally unkept. When in battle he wears a suit of heavy plate mail armor.

Personality: Slow to form bonds, doesn't soalcilize much. If you do crack his exterior, he is a valuable friend and ally, and always protects his friends.

History: Fairly new to being a vampire, Aaron is still getting used to life syle. He currently is renting a room in a tavern. The tavern is also where he finds clients, as he is a killer for hire. He mostly takes care of things city guards won't, and doesn't mind any contracts outside the law. He seldom leaves his room during the day, only to meet with a client every now and again. At night, he walks the grounds of the Hemata District.

Entry Post: Aaron sat in the tavern. Midday and still no contracts. He leaned back in his chair, his cloak flowed down the sides of the chair. Some one walked in, a city guard. Aaron sat up instantly, and pulled off his hood. The guard came over to his table, and pulled up a chair.

"You're needed." The guard said to Aaron.

"What's the job?" Aaron replied. He was used to visits like this, guards came to him often. Despite their line of work, they didn't like to perform large scale attacks, and having an extra man always helps.

"We've discovered a band of theives taking refuge in an old house. They've been ransacking stores for a while, and now we know where they are. Numbers are unknown, so we need a skilled man to assit us." The guard explained the situation.

"Where, when, and what's the pay?" Aaron replied.

"So you accept?"

"Did I say that?"

"Excuse me. The break in is at a house a few streets over. We'll operate under cover of night."

"Pay out?"

"To be discussed."

"Fine, I accept."

"Good, be ready an hour before midnight. We'll come to get you." The guard got up and left. Aaron walked up to his room to prepare for the attack. In his room was his bed, a table with a few chairs, and a bench with his armor and war axe on it. He picked up his war axe, it was large to the point where it needed two hands. He checked the blade, and set it down.

Aaron sat in tavern one again, this time suited for battle. The guard once again entered. He held a sheild and carried a sheathed short sword. He was dressed in the armor all city guards wore.

"Come with me." He said Aaron got up, and rested his axe on his shoulder. They walked out, to meet another guard. They walked in the dead silence of night to the house. A man was crouched at the door, picking the lock.

"Got it!" he said silently. He opend the door, and the small group entered.

"You two, check the basement." The guard said pointing at Aaron and another guard. They tried the door.

"Locked" said the guard. "Let me get my picks out of my pock-" CRASH! Aaron knocked down the door with his axe. "Shall we?" He said.

"I'm glad your on our side." Said the guard The descened the stairs. The basement looked empty, but it was dark, which can be very tricky. "Do you see anything?" Said the guard.

"No." Aaron replied. "You?" The gaurd didn't reply. "Hello?" Aaron ducked down, realizing the situation. With both hands, he swung the axe ine a three-hundred degree circle around him. He hit something behind him.

"Bastard! My legs!" SOme one cried. Aaron got up, and saw the man on the floor, and the guard, his neck slit.

"Killing a city watchmen, death penalty." Aaron said. He brang the axe down on the man's neck, just as he tried to yell a meager "No!" The axe thunked on the ground, and the man's head rolled on the floor. Aaron pulled a bottle out of a hidden pocket in the lining of his chest plate and filled it with the man's blood. He placed it back. He ascened the stairs. The other guards stood in the main room, two theives bound on the floor.

"In the basement, two dead. One hostile, one guard. I expect pay tommorow." Aaron walked out of the house to his room in the tavern.
Random thought of the week: I saw a guy wearing his pants below his waist, gansta style. Let's just say I know him as "Skid Marks the Ganster."

Yay, my very own sig area.
lolz.
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 2:42 am

You did do it right. Accepted! ^_^

One question though, when you said hood up in the day. Are you meaning your vampire travels during the day? Uses it for protection from the suns rays?
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 4:09 am

My Characters

Name: Ninette Duulo Kethend
Race: Human
Residence: Traveler
Age: 21
Gender: Female
Skilled With: She only has a dagger for protection. She replies more on her pet wolf.
Pets: A gray wolf named Troth and her white horse named Aussir
Appearance: Ninette stands at a short 5'3 making her look like nothing more than a child. Her eyes are ice blue and her hair reaches down passed her waist, colored the lightest of browns. Her skin is a fair tone but she's generally in a floor length long sleeved gown to cover most of it. This is mainly due to her constant travels up to Kaldaka in the frozen mountains. She also is usually seen in a pale violet cloak with rose details stitched around the entire rim of it. Her short dagger rests in a sheath at her waist, the only protection besides her wolf she has.
Personality: The girl has a very quiet soft spoken tone of voice but her heart is loud and proud. She is generally curious and tends to find her way out of paying things. It's what she does, finds her way out of obstacles. She is also perceptive and keen on her senses thanks to her years of traveling. This will only get greater as she ages.
History: Losing her parents to a recent scare of the plague, both Ninette and her sister Cadelaria saw it fit to go their separate ways in the kingdom to grow up how they wish. Ninette always had a love and interested for traveling which also made her find the werewolves more appealing to hang out with. With her pet wolf at her side, Ninette spends most of her days traveling to Kaldaka and back to Ulnaus either to deliver their supply of the silver antidote or just to visit them in the mountains. She wasn't old enough to feel the aftermath and suffering of the war, nor did she remember much of it. All she knows is the world is peaceful now and she can freely travel to her werewolf friends when she wishes.

Name: Cadelaria Shehad Kethend
Race: Human
Residence: Ulnaus City
Age: 25
Gender: Female
Skilled With: Chooses not to wield a weapon. Musically she is skilled with a violin type instrument and singing.
Appearance: Cadelaria stands around 5'7 in height, taller than her sister Ninette. Her voice is also very soft spoken but it's because she's shy and a bit fearful of going out of the walls of Ulnaus City. Her skin is fair but slightly more tan than Ninettes, more like an olive tone. Her hair isn't as long either, instead it reaches her mid back and a more deeper brown than her sisters. Her eyes are also a darker blue. Her clothes generally are the colors that mark a witch, black and purple. She is almost always carrying her violin around so she's got something to do when not working at the local tavern.
Personality: Cade is really shy and fearful, not much of an adventurous type like her younger sister. Instead, the girl speaks with her musical talent. Her music is sad or happy depending on her mood at that moment. Even though she's soft spoken and shy, she generally wants to have interesting conversations and perhaps make friends with many.
History: Read Ninettes to get a full story. Parting ways with her sister, Cadelaria left her home for sale at Sthyr and moved to Ulnaus to try to make a living. She currently works at the Town Square Tavern where she also uses a room to sleep.

Name: Lord Cyrus Caex Sjachpaw
Race: Werewolf/Warlock hybrid
Residence: His home is the giant castle in the middle of Ulnaus City.
Age: 300 years, looks to be in his mid 20's.
Gender: Male
Skilled With: Broad sword and the dark arts of magic.
Appearance: Cyrus stands at a tall 6'4. He is very unique for a werewolf, having deep purple eyes instead of golden eyes. His wavey black hair hits a bit passed his shoulders, usually kept down and flowing free. His body is toned with muscle of a warrior still ready for battle. His skin is tanned lightly but not flawless as his body is covered in battle wounds from the war. His nails are kept long and sharp, due to the fact that he is a werewolf.
Personality: A very romantic yet serious person. He wasn't named Head Chairmen just for his looks, no it was for his ability to reason and lead an entire group. He was once a general of his band of werewolf warriors during the war and now he leads the entire kingdom. Still having the nomadic and feral nature of his werewolf side, Cyrus is constantly seen outside of his castle traveling about the city to stretch his legs. He has the constant urge to move, but fighting it to stay true to his position as Chairmen. He has manners like a true gentleman, you'll never see a bad hair on his body to any woman what so ever. However, don't expect the same kindness if you're male.
History: Cyrus grew up in the mountainous region of Kaldaka where he moved with his tribe from outpost to outpost. This time was rough to group up as when he was born, the war between races was still going. He constantly trained each time they moved, progressing through the stages of becoming a warrior to fight along side his father. When it came time for him to leave to the battlefield, a letter was sent to him that his father had been killed and appointed him to lead his group. No time to weap for his lost kin, Cyrus immediately went to the field to take the place of his father.

Cyrus led a successful group of barbarians and warriors through the fields, taking down anything who dared crossed their path. Years after years the battle continued, his men finally growing too weak from exhaustion. Younger warriors took the place of the elder ones and once he saw his younger brother, not even ready to step foot in battle, standing beside him..he had enough. He called off all attacks from his team and walked out onto the field towards the opposing leaders, proposing a meeting. It took a lot of trying and reasoning but each one finally saw what he saw. Their young was being destroyed, not able to finish their childhood to fight a never ending war. The death toll was growing with each day they fought and the entire kingdom was laying in ruins. It was time to band together to recreate their once beautiful lands thus The Council was created and the peace treaty was formed.

100 years later, all of the controversy is finally over and each race for the most part has accepted their neighbors as friends instead of foes. Now he stands as ruler of the kingdom, overlooking from the very top tower of his castle to make sure no new war begins.
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 4:28 am

Alright, I'm going to go for the...whatever time it is. It's 6:30 in the morning my time, meaning I spent all afternoon and morning on this thread. O_O -bashes head in-

ANYWHO. Keep posting your profiles or questions and I'll accept/answer all of them when i return. -noddles- Has fun reading my wall of text. <.<
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Aznmafia on Tue Jul 01, 2008 12:05 pm

Okay cool,im thinking of a good charchter right now.

**Needs to work out the kinks**

:D
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 12:25 pm

Hehe alrighty. Let see, you're joining, a friend of mine is joining, Hunter is joining. This is turning out well! ^_^ Just a few more people and I'll begin creating the IC thread.
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby SlowlyCrazyIAmGoing on Tue Jul 01, 2008 12:43 pm

yes, I'm definately interested in joining.

I am, however, very busy today and cannot get a character sheet up until much later tonight so... save a spot for me!
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 12:52 pm

Oh I'm not going to close the joining when those 4-6 people join. Just waiting so I've got a few people lined up to get posting. Glad you're interested, will look forward into see your character sheet! ^_^
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Tarmo of the Dusk on Tue Jul 01, 2008 12:54 pm

I is here... *munches on cookie, leaves behind application before going off to search for more cookies*

Name: Riel

Race: Tiralo (Cross between a Human/Vampire/Elementalthingykajigger <.<)

Residence: Traveler

Age: 24

Gender:
Skilled With: Long bow, needles specialized for assination, and short swords.

Appearance: Riel’s hair is an orange like color, red strips run through it from the bangs to shoulders. Her hair covers a short brow and black eyes which contain a white pupil. Her lips are a natural black, ivory white fangs rest gently against her lower lip from the top of her mouth. An ancient rune covers her right eye, it glows with an odd yellow light when she becomes angry…
Around her neck she wears a rune made of yellow Topaz; it is a symbol of wind and light, Riel’s dominant element. She wears a loose black linen tunic, bound by a belt of ragged rope at the waist and wrists. She has several pouches tied to the belt; they contain her Needles(Explained Later), herbs, poisons, and dried rations. Over the tunic she wears a black leather chest piece, ancient runes elegantly run across the neck protection and chest. The leather is very ancient, dating back to Riel’s Great Grandfather, the leather bindings are newly made from a different leather for the old ones had snapped during a training regiment.
Riel wears shoulder pads made from the same leather as her chest armor, there are two segments to it; The top overlaps the second in an arc, it spans out to 1” from her shoulder; The lower piece is in an arc as well, extending ½” from her shoulder. The pads are bound by light brown leather to the chest piece, the leather straps are new as well.
Riel wears black leather leggings that have plate armor forged onto where the knee caps and shins are, the plate is surprisingly light for its appearance. The plate is held together by leather straps as well, it is flexible as is the leather; ancient runes are imbued within the plate for increased speed and agility. The leather seems to be ‘younger’; as if it was made yesterday. But the fact is, the leggings are older than the chest and shoulder pads. A light brown strap of leather snakes its way across Riel’s chest, on the back it holds a blackened quiver with elegant runes running across the opening. In the quiver several black arrows are held, the tips made of Dragon Scales and bright yellow Topaz. A black bow rests Parallel to the quiver, held by another leather strap. Another belt of leather lays under the belt of rope, it holds onto the black scabbard of an ancient katana.

Personality:
Riel is often a loner, preferring to carry her contracts out without hindrances. From a young age she was trained to have no emotion, for it often interferes with fighting and other every day tasks; a common Tiralo belief. She does show minor emotions such as anger and happiness when it is great; but not that often is she a friendly person. Even though she is a loner, she will team up with any person to get what she wants; including a simple treasure. She is a mental controller of some sorts, an ability she uses to give her an innocent appearance to most people.

History(If you need help with this or need more info to work with, ask me. This is not a required part!): I suck at history’s, kthxbai.]]


Entry Post:
A woman stood silently in the deep snow, her hood covering her face. She wore a cloak around her body, hiding her appearance from anyone who bothered to look at her. She lifted a foot slowly and stepped forward, continuing her trek down the long road to the town.

The wind ruffled her cloak, sending the snow that had gathered descending towards the ground reflecting the mid-day light. A shiver went through the woman as she drew her cloak closer, freezing in this valley was the last thing she wanted to do. The golden hilt of a blade poked its way out of the cloaks fold, it was marked with runes that glowed a dull yellow.

A pale hand soon revealed itself from the cloak and rested solemnly on the hilt, the crunch of snow began once again as she started walking. It was a disturbing silence, she was becoming afraid of the surroundings, afraid of what might be watching her. She lowered the hood of her cloak to reveal her pale cheeks, her pale green eyes where rather pronounced compared to the rest of her face. Her lips where a pale black, borderline blue.

The wind picked up again, ruffling the cloak enough to loosen it from the woman’s grip, it took off with the wind leaving the woman standing there with no cover. The blackened leather armor that covered her chest and stomach would provide her no warmth. She stood calmly with her eyes dropped to the ground, eyes scanning her foot prints. The leather armor was bound together by light brown strips, the appearance of which where ancient. The leather armor was split down the side after her chest, revealing a black tunic from underneath the armor. A belt of warn rope was bound around her waist, making the tunics him which ran down to the halfway point between waist and knee-cap seem like a loose skirt at least. The tunic had no arms, which revealed her aged and disciplined arms. She was not weak like most women her age, which would be around 19. Her left arm bore a jagged scar, revealing she could handle extreme pain. Her leather leggings where blackened and ancient as well, runes where carved into the inside of the leather. She wore black moccasins which often left her feet cold in this weather, but allowed her to be silent.

On her back rested a black bow, silver runes around the handle. Several arrows where held in place on her back by a brown leather quiver, it’s strap linking over her chest armor.

She stepped forward silently again, her other hand gently placed upon a strange looking pouch which held a vial of poison. She neared the village silently, what a relief she thought to herself with a sigh, walking slowly into the town. She began looking for the Tavern quietly, knowing she would need something to eat and drink soon.

She found what she was looking for, she walked in quietly and looked around, hoping her armor wouldn’t give off what profession in life she had chosen. She sat quietly in the corner and watched outside the falling snow. “At least I can rest…” She said quietly, she rested her head on her hands allowing her dull crimson hair to cover her face for the most part.
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 12:56 pm

Accepted and hey, bring me back some cookies! :(
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Tarmo of the Dusk on Tue Jul 01, 2008 1:27 pm

...My cookie...
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 1:31 pm

Pfft! Fine I'll get ice cream then. Ha! :P
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby Araalynn on Tue Jul 01, 2008 8:04 pm

-bashes face against desk- Raiding on WoW is way boring..I want to rp. Aznmafia, you still going to post a profile? Wonder if Slowly is going to post one later tonight. ^_^
Keeping Track of My Characters
Fritzi - New Hope University
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Re: Halitrad Kingdom - Ooc/Joining Thread((Finally open))

Postby SlowlyCrazyIAmGoing on Tue Jul 01, 2008 11:06 pm

Yes yes yes, I'm working on it... and please, call me Crazy...
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