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Internet Roleplay & Textual Combat... Dying Subjects

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On-line Fighting is becoming a lost art form. Textual Combat, or Internet Chat Fighting (Forum Fighting) was once so popular, it branched out and became something different from its more simple roleplaying counterpart. Textual Combat is not a genre, but a generation which started as Play-By-Email in 1986 and is just now today facing a dark period in roleplaying history. It seems even text-based RPG's are becoming somewhat of a fleeting memory, if you compare today's on-line RPG universe to the same exact universe, ten years ago. Back in 1998, if you were a roleplayer or an on-line fighter (there wasn't much difference back then), you would have seen many RPG communities all over the world wide web. I remember frequenting back and forth between at least 10 to 20 different RPG communities in 1998, all of which were unique but similar in their own ways. Every single RPG community I visited, also had their own chats and forums, their own game masters (GM's) or administrators, moderators, roleplaying fans, and diehard on-line fighters who practiced their own set of rules. Some of those RPG communities even had 3 to 5 chats on one server, and many subforums connected to their main sites. Add that up, and in 1998 that would mean I frequented over one hundred RPG chats and forums. That's a lot when you think about it, compared to how many RPG chats and forums you see nowadays. Also, back in 1998 it was not uncommon for whole groups of people to be roleplaying in the RPG chats all at once. On a good day there would be over 50 roleplayers, or on-line fighters in one single chat. On a slow day, there were still at least 10 to 25 roleplayers per chat. Add that up, and in 1998 that would mean I met over 5,000 roleplayers and on-line fighters just in chat. 5,000 people is a lot of people to be roleplaying ten years ago. Imagine trying to remember all their names. But nowadays, you only see a fraction of that number. Internet Roleplay is becoming a thing of the past, and with it, Textual Combat is also starting to dwindle and dissappear. At least that has been my own personal experience, and the reason I see for this rapid change of events in the last ten years is because of our rapid change in technology. It's not that the interest in roleplaying has changed, it's just that gamers no longer have to work hard to roleplay. This newer, younger generation has RPG video games and controllers which allow them to perform several actions with just the push of a button. They no longer have to practice their writing abilities, or use their imaginations, because every little detail has been programmed and simplified for them. I attribute these new methods of gameplay to the death of classic text-based roleplaying fanclubs, and some of the older more popular websites which have closed down or been forgotten over the decades. It was not merely, individual turmoil, or internal conflict which caused many roleplayers to stop. Merely, it was an act of evolution, a change in the computer realms, which affected everything on the internet, including but not limited to text-based roleplaying and textual combat.

Does anyone agree with me? And if so, how do you suppose we fix this problem?

Now granted, I know there are some roleplayers and on-line gamers who do not see this as a problem at all. But for those diehard on-line fighters like myself, who have dedicated several years of our pathetic RL lives to the preservation and development of textual combat, this decrease in RPG activity is a huge problem. Today, those older more traditional on-line fighters are like the samurai during the WW2 era. Textual Combat is like a samurai sword, and on-line fighters are just some page in RPG history. It is the way of death, a dying art, which needs to be recognized by the RPG communities before its own culture and history is forgotten. I have compared today's on-line fighters to the stereotype of on-line fighting. There seems to be a lot of bigotry, showing off, laziness, weakness, perhaps even a total lack of writing abilities and clever imaginations when fighting. That is because we have gotten lazy and arrogant, we no longer practice the old ways. And we need to, we need to always strive for perfection, if nothing else, to set an example and keep our on-line fighting world from destroying itself through ignorance. That is all I can think of to say for now, if you have any comments or opinions, feel free to share them.
DIONYSUS THE TWICE BORNE
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THE HUMAN BEING WHO DIED TO BECOME THE IMMORTAL GOD
VETERAN ROLEPLAYER AND GUARDIAN OF TEXTUAL COMBAT SINCE 1998
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Dionysus
Member for 6 years



I agree with the existance of the problem you point out, but I disagree with the cause.

To say that the recent decline in text-role-playing is because of video games is outright absurd. Firstly, because a great many people on sites like this are not video gamers. Many are writers who find this a fun exercise.

Secondly, because role-playing (except for textual combat, which I consider to be sort of "role-playing lite") and video games do not strive for the same goal. They are both forms of entertainment, yes, but so are TV and sports. A role-playing forum strives for this:

+Create an entertaining story that is written by players
+Engage players in fictional social interaction
+Provide a temporary escape from the rigors of real life

Whereas video games strive for this:

+Challenge players to overcome obstacles
+Provide a theatric effect to entertain players
+Create a competetive enviroment for players to sport against each other
+Provide a temporary escape from the rigors of real life

So basically, textual role-play and video games share only one of several goals. It should be noted that the one shared goal is also shared by many other forms of entertainment (TV, novels, tabletop RPGs, LARP, vactations, theatre, children's action figures).

So what do I believe is killing textual combat? Time. Textual combat is a fad, a flash in the pan. It started in the mid-90's and now it's coming to a close for the same reasons lava lamps, pet rocks, and every trading card game that isn't "The Gathering" did--that is just it's nature. Like these, it is an absurdity when you think about it: some folks get online and begin pretending to fight strangers using vaguely-defined rules and their keyboards. It appeals to a one-shot, one-generation, niche audiance.

Mourn not the death of textual combat. It is just a silly hobby for some fun folks. Instead, anticipate the next fad of this sort--which so far as I can tell, is social role-plays.

It is not video games (which appeal to a different demographic entirely that just happens to overlap alot) but less violent RP that is replacing textual combat. Instead of fighting, players are talking. They are taking their fictional personas to school, giving them jobs, and sometimes sending them on epic quests that aren't about culling off the evil Orcish hordes.

The reason for that, I believe, is the mainstreaming of the internet. Most notably the increased use of it by women. The web is no longer the domain of Young White Male Geeks (I say that without spite, as I myself am a YWMG). More and more women, old people, and non-geeks are using the internet as a source of entertainment.

With young men less and less in the majority, role-playing inevitably becomes less violent. Look at nearly every military, mercenary corps, and police force in the world. You will see that most of the folks on the front lines are young men. That is the most violence-loving demographic. As we grow older, we become calmer. And women in our civilization are mostly less eager to fight then men. Not to say that young men are the only people who ever battle, but most human violence is carried out by them.

Instead, social interaction takes over. Pens replace swords and Ipods replace shields.

But I think social role-playing is a fad, too. It will eventually die out. And some new fad will replace it.
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Village Alchemist
Member for 5 years


Just because something is a fad, doesn't mean that it doesn't hold value. This fad is an important excercise of the mind. The amount of roleplayers has dwindled, allarmingly so. And perhaps you are right, that all things end, but many things take a looooong time to do so, and since we love this 'fad' we can help keep it around.

Unfortunately, what I believe to be cure for the slow death of TBRP is what many smart fellows find very difficult to do.

Be nice to the stupid people. There is a whole generation of annoying prepubescents out there, dying to find their nitch in the world, to find interests and acceptance. And by accepting them, you can take part in molding them into an interesting mind that will keep the game alive for yet another decade.

I personally do my best to instruct any young one who comes across my path in love of writing anf expression. (I have caught one, his name is Gregory, and I am hoping to introduce him into the gateway soon now.) But just think. You introduce one little kid to love writing, even one in your whole life. Part of learning to write is learning to express oneself. That little learner could introduce it to a friend, who does the same and so on.

Nothing stays the same. You can chose to give up and let it go, or you can use your knowledge to guid it's growth.
The apple falls far from the tree
she's rotten and so beautiful
I'd like to keep her here with me
and tell her that she's beautiful
She takes the pills to fall asleep
and dreams that she's invisible
Too many dreams she stays awake
recalls when she was capable...

<KyojoKen>: What does riding a bicycle have to do with making love on a couch?
<Vlad>: NOBODY

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The Rogue Doll
Member for 4 years


I've done plenty of on-line combat stories, and quite recently. In fact, most of the stuff I've done has been combat-related, right from the get-go.

I haven't noticed a drop in years (perhaps ever). Maybe we just have different circles, or maybe I just started in a couple years later than you did, but...yeah.
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Blast
Member for 5 years


The Rogue Doll wrote:Just because something is a fad, doesn't mean that it doesn't hold value. This fad is an important excercise of the mind. The amount of roleplayers has dwindled, allarmingly so. And perhaps you are right, that all things end, but many things take a looooong time to do so, and since we love this 'fad' we can help keep it around.

Unfortunately, what I believe to be cure for the slow death of TBRP is what many smart fellows find very difficult to do.

Be nice to the stupid people. There is a whole generation of annoying prepubescents out there, dying to find their nitch in the world, to find interests and acceptance. And by accepting them, you can take part in molding them into an interesting mind that will keep the game alive for yet another decade.

I personally do my best to instruct any young one who comes across my path in love of writing anf expression. (I have caught one, his name is Gregory, and I am hoping to introduce him into the gateway soon now.) But just think. You introduce one little kid to love writing, even one in your whole life. Part of learning to write is learning to express oneself. That little learner could introduce it to a friend, who does the same and so on.

Nothing stays the same. You can chose to give up and let it go, or you can use your knowledge to guid it's growth.

This.

One of the things that I have seen on a site called FlashFlashRevolution is elitism. A small group of 10-20 users who believe that they are better than the rest of the community. They get in with the mods and admins and make themselves a place where they can stay away from the rest of the community. This in turn leaves the newer generation of users with no example to follow. FFR's veteran users have not completely disappeared, which is why the community still exists, in my opinion, but the lack of guidance is startling.

I myself have convinced a few people to roleplay. I took the time to show them how it's done, and after a while, they loved it. One of them beats me down in the Battle Arena without too much trouble.

I wholeheartedly agree with The Rouge Doll's statement. The reason why this community flourishes is because the people here care about the newer generation of users. This in turn causes them to stay and grow into better roleplayers, on both the battlefield and in a story-based setting.

Going on a tangent, I believe that the reputation system is a terrible, awful, horrible move and it should be immediately removed from the site. Things like ratings and reputation breed elitism, and even if the system is designed to resist this, there will still be some people who see it as them being better than everybody else. This is not only what a roleplayer should never be, but what a person should never be. Even if 99% of the community uses it responsibly, there will always be the one jackass who ruins it for everybody else. It only takes a few to ruin something for everybody.

By the way, a question for the female roleplayers here, Why don't you fight in battles here at RPGateway?
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TwilightShade
Member for 4 years


I'm not a female roleplayer, so I can't answer that question, but I did see The Rogue Doll "start" a turn-based T1 paraform RP-fight in #GWing chat the other day on IRC, with a newcomer named Hensuko (sp?)... I really don't see too many female RP-fighters, not in this generation or in generations past. Those who do participate (i.e. Rogue) usually tend to roleplay a male character when fighting, at least from what I have seen... And I think the answer to your question has something to do with popularity interest. Males are always more prone to fighting, in almost any species except the insect or bug world. As with evolution and mating, females usually are attracted to males who they think will be good fighters, because the woman wants a man who will be able to protect her offspring. In this circle of things, the male usually is attracted to a female who he think will be a good mother. Thus, over the course of time, women have become lovers or sitters while men have become fighters, or protectors... I don't know, that's just a theory. A woman might have a better answer to this sort of question.

As for what you are saying about guidance, I strongly agree with you on that point. I started seriously becoming an on-line fighter in or around 1998, which was a major year for roleplaying history simply because there were so many of us back then. Now, nobody really "trained" me or "taught" me how to fight, but I was a noob at one time who had to be guided and disciplined, just like anyone else in their fledgling period of on-line fighting. I was very observant, and inquisitive in those days, so I asked around and through gossip and observation I learned how to RP-fight over time. In those days I was a speed-based RP-fighter, so I learned through experience how to type fast, and develop reflex actions. At first I was just a "potential", or a noob who seemed promising, so after wandering about from chat to chat, I finally did take on a guide or mentor by the name of Dark Saiya-jin Vegetto in Multicity, at a place called Kad's DBZ/GT RPG Battle Chat... Vegetto raised me up from my noob status as his own padawan or protege-type student, teaching me how to type longer and better actions, and also how to type faster over time. The style he taught me was called Eden Type Two (T2).

That was over a decade ago...

I think guidance is very crucial to on-line fighting, as personal tutoring helps guide a noob on their potential path to "true" elitism over time. The problem I see with most so-called "elitists" is that they have perverted the word to mean that they are somehow the best of the best, which most likely isn't the case to begin with. A "true" elitist, to me, is an on-line fighter with a direct lineage to the founder or inventor of their particular style of fighting. For example, I am an 8th generation disciple of DKS, the founder of what we now call Freestyle speed-based textual combat, thus it could be and often is said that I am an "elite freestylist". This means I had a guide, or mentor/teacher, who specifically mastered Freestyle, and who himself had been taught Freestyle by a previous master of the same clan (or school). In this sense of the word, an "elitist" is someone who is continuing a tradition which has been passed down (almost always directly) from generation to generation, in order to keep their clan and their fighting style alive and pure, without modification... I always use the image of a Jedi Knight to convey what an "elitist" means, or even of a European knight in general, who lives by a certain moral code of ethics and honor. Not only do the elitists belong to an older tradition or clan, but they almost always have different unique (likeable) characteristics which set them apart and distinguish them from other RP-fighters, or just roleplayers in general. This is because of the tutoring they had as noobs, and the strict discipline that was set upon them during their training to become elitists... Of course you always had your self-proclaimed elite, or certain RP-fighters who broke off from the clans and traditions, and these characters are the ones you see more often nowadays (i.e. the best of the best). They are not really new, and they really didn't change the meaning of the word "elitist" that much, they just gave it a new stereotype. It is the stereotype of RP-fighters who claim to be perfect, who have huge egos, and who wander about arrogantly challenging and killing whomever they will. For these elitists, I convey the image of the Sith Lords, or Dark Side of RP-fighting. This whole Star Wars imagery is not to be taken literally of course, but only to hopefully give people a better understanding of the situation and what happens in these two very different usages of the word "elitist"... Almost always, though, no matter what the case, elitists (usually) have two major things which sets them apart from the rest of the RP-fighting universe... a Master, and a Clan.

The problem we have then, metaphorically, is that there are too many Siths and not enough Jedi... meaning, there are too many self-proclaimed badasses and not enough "real" masters to guide our noob generations. Thus, what we are left with is a negative stereotype, which makes roleplayers not want to practice RP-fighting any more... At least that's one way of explaining things. I don't know, maybe someone else will tell it different.
Last edited by Dionysus on Mon Sep 22, 2008 2:46 pm, edited 1 time in total.
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Dionysus
Member for 6 years


I used to rp in Y!Chatrooms. The unique style of rp and fighting, T1-T3 and the such. I was rather good at those, but, they did not seem to be worth it after such a long hiatus and then I found forum Rp's. However, It seems difficult to find someone to rp with, either they are very picky in the person they pick to Rp with. Not all of us can be Super Lit, I consider myself to be Semi-Lit. Maybe that is why I need to visit the Roleplay Academy. I started a (Lame)rp with a person on here, be it 1x1, the Pm based rp was only done through 3 replies. I had a hope for it to last longer then 3 paragraphs. Perhaps it was my fault, as I've said I tend to blame myself for such horrible posts and lackluster actions.

But, I digress, yes, I believe rp is slowing dying, perhaps it is VG's or Movies. It was a rather large box office summer.
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Gogo Kunimura
Member for 4 years


But that still doesn't answer our question: "How do we fix this problem?"

As much as I do support the new "Social-RPG" movement, I have been an on-line fighter for far too long to accept any changes in the RPG enviroment. Textual Combat is something I have grown into, something I have become accustomed to... something that has become, a part of me... Textual Combat is the "soul" of on-line fighters, it is our motivation and RPG demeanor.

Some of us were never Social-RPers, we were "always" on-line fighters, from day one. Some less concerned roleplayers can accept the changes, while others like myself who have continued the tradition for over a decade (no lie), it proves to be a little more difficult. Without on-line fighting, without the history and preservation of this art form... the last 10 years of my net-life... are meaningless.

I hate to sound like Katsumoto on the Last Samurai, but, I cannot accept this new "fling" of things. I am unwilling... I dare say, incapable... of giving up my sword and shield, for a pen and an ipod. I would rather not see on-line fighting go out the window as little more than, something of the past.

I was the young boy who always took an interest in military games as a kid, those old games such as Chess, Checkers, Battleship, Axis & Allies, Stratego, anything requiring strategy and competition between two or more opponents on the battlefield... It was these kinds of strategic battlefield board games that led me into becoming an on-line fighter, especially as these types of games became more accessible on the internet... If it wasn't for this sort of thing, I myself would have probably never knew what RPG was to begin with... But now that I have dedicated half my life to RPG, and more specifically to RP-fighting...

Heh...

It goes without saying...

A lot of my predecessors have already given up hope on RP-fighting, and especially on the RP-fighting community, since it has changed for the worse and started dwindling, taking on a negative role in the RPG universe... But, giving up, heh, is something I've never really been good at doing... So I'm still trying to find a cure for this ailment, and I'm encouraging others to stand with me and fight to preserve Textual Combat in yet another RPG conflict, if need be... But this time, it's not a conflict of RPG characters, it's a conflict of RPG cultures... I am fighting, to preserve the tradition for which I stand.

And also, I am fighting to keep Textual Combat alive for a very good friend of mine (and on-line fighter) who passed away IRL six years ago, and who is no longer alive to stand with me during this struggle... I know if he were alive today, he would still be right here beside me, an "elite freestylist" who loves to practice Textual Combat... ^_^
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Dionysus
Member for 6 years



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