Kai wrote:Is that lantern one piece of geometry, Kaiya? One thing that tends to be helpful is that even if you're modeling one object you can break it up into separate pieces of geometry. That way you can control the level of detail easier on each separate part. The main bulb part of it looks just fine. It's the golden caps that need some more polys to smooth them out a bit more.
Glad to hear that you are working on developing the fireplace design. Can't wait to see how it will look in the bar scene :)
The bolded part is actually a key tool in understanding how the definite integral in calculus is used for figuring out such things as the area under a curve, fluid pressure on a non-horizontal surface, even volumes, as is the case here. One might even go as far as to say that the circle is the shape a regular n-gon approaches as n increases without bound.
There's some rendering errors in a couple of the images (mainly a white triangle in one of the top-down shots), but I'm guessing it was because you couldn't get a better angle without making it worse. It's a software limitation instead of user error, though, so I'm willing to write that off.
Also, the wood plank over the fireplace seems a bit less opaque than it probably should be.
How long will he keep on fighting? How long will his pain last? Maybe only the X-Buster on his hand knows for sure...