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"Kingdom Come" D&D 3.5e (OOC Closed to New Characters)

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Okay, so ... who's gonna be the cleric?
Beware the darkly cute ones ^_^
User avatar
SleepyShadow
Member for 3 years



Hey necro, why is your char's wisdom so high compared to his constitution? Shouldn't a fighter be more worried about getting a sword to the face?

Ha ha, same problem as always: Noone wants to be the cleric...
User avatar
SlowlyCrazyIAmGoing
Member for 4 years


my bad, i just don't know the 3.5 systems. i will edit accordingly.

lol thats funny though
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Necrolegion
Member for 3 years


I was planning on a cleric or a druid, so if somebody wants to take cleric, I can still go druid.
User avatar
Aythr
Member for 3 years


For your abilities, Necrolegion, the ability modifiers should go like this:
Ability | # | Modifier
Strength | 15 | + 2
Dexterity | 13 | + 1
Constitution | 14 | + 2
Intelligence | 12 | + 1
Wisdom | 10 | + 0
Charisma | 9 | - 1

Human Racial Traits are:
1 Extra Feat at first level.
4 Extra Skill points at 1st level.
1 Extra Skill point for every subsequent level reached.
(Don't need to put those down, just need to know them when we get into the skills, and feats portion of your character creation.)

Now, for HP, or Health Points as I'm sure you know, they are determined by which class you are, and your constitution modifier. You're character's class is a fighter, so whats known as your 'Hit Dice' is a D10. What we do is just roll a D10 and write down that number, I'll roll one for you, and you can use it, or roll on your own. I rolled a seven, not too bad of a roll. Now we take your constitution Modifier ( Which is + 2) and add that to the 7 we just rolled. Totally 9. This would be your character's maximum HP, until he levels up.

For AC, or Armor Class, its a bit more difficult. It depends on several things. As a fighter, you will definitely be wearing armor. Your armor will be the biggest modifier to your AC. Your AC starts out as a base 10, and then we add several things to it. You chose Hide Armor, which has an Armor Class of + 3 (You could also choose Scale mail, seeing as you would have enough money for it. And its also part of the Standard starting package for a Human Fighter, but you by no means have to choose it, the choice is totally yours!) Other modifiers to the Armor class are Shield Bonus, Dexterity Modifier, and size modifier. As you are medium sized, you do not get a size modifier for your Armor Class. (You do, but its 0, so you pretty much get nothing lol.) If you have a shield, you would get its armor class bonus. I see that you do not have one, so thats also a zero. Your Dexterity gives you a + 1, however.
This is the formula:
AC = 10 + Armor Bonus of 3 + Dexterity Modifier of 1 + Shield bonus of 0 + Size bonus of 0.
For a grand total of 14 AC. Its not very high for a Fighter, but you can always get better armor, and a shield if needed.

Skills: You do get 12 total skill points at first level, but you can't spend them all in one skill like that. There is a maximum number of ranks you can have in a particular skill, and it is determined by character level. 3 + your character's level. So you can only have 4 ranks in one single skill. You could put 4 skill points onto jump, and then perhaps 4 into climb, and another 4 into swim, or Intimidate. You could also put 2 into listen, and 2 into search. Or 2 into the spot skill. Since these are considered 'Cross Class skills' (Since they can be used by any class), You can only a maximum of 2 ranks, and it costs 2 skill points to increase a rank by one. Sorry if this is confusing, but once you get it down its easy to spend your points. After you've spent your points ( I recommend 4 into jump, 4 into climb, 2 into spot, and 2 into search for a total of 12 spent skill points), you write down their corresponding ability modifiers. For Jump, Climb, and Swim this is your strength modifier. Search is Intelligence; listen and spot is wisdom; Ride is dexterity; and Intimidate is Charisma. Some skills you can use untrained, some you cannot use untrained. Those that you can use untrained are basically ability checks, rather than skill checks, because you have no skill ranks in it. If you have 4 ranks of Jump, and you attempt to leap across a chasm, I roll a d20, add your skill rank ( 4 ) then add your strength modifier ( 2 ). Thats a total of 6 modifier, so the lowest I could roll would be a 7.

Feats: Your feats look great. It should be "Weapon Focus: Bastard Sword," just for future reference. :)

He is looking really great!
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Krogren
Member for 3 years


when making a lvl 1 char don't you start with the max dice roll plus const modifier? Making his HP 12?
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SlowlyCrazyIAmGoing
Member for 4 years


Well this definitely looks interesting. I like the detail you are putting in this Krogren. If you wouldn't mind me playing, I might hop into this. ^^

Just one question, how fast do you expect the RP to go? Like number of posts per day/week or whatever.

If I played, I think I'll do a cleric. xD
Meh.
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Ponats
Member for 4 years


In that case, you can call me Druid. I don't want to be a cleric if more than one person is interested. :P
User avatar
Aythr
Member for 3 years


SlowlyCrazyIAmGoing wrote:when making a lvl 1 char don't you start with the max dice roll plus const modifier? Making his HP 12?


Are those perhaps house rules? I don't see any mention of that in the Player's Handbook. And I've certainly never played with it that way, but if everyone wants to I'm certainly up for having the first level characters start with the maximum health. In fact, that might actually be a good thing. So, if everyone agrees on this, thats how we will do it, and I'll edit the intro post to suit that.

Ponats wrote:Well this definitely looks interesting. I like the detail you are putting in this Krogren. If you wouldn't mind me playing, I might hop into this. ^^

Just one question, how fast do you expect the RP to go? Like number of posts per day/week or whatever.

If I played, I think I'll do a cleric. xD


I'd love to have you along, Ponats! Hopefully we could have a relatively fast paced Roleplay. By that, I mean during combat I don't want to be waiting a full week on someone just to make a post describing their turn. One post per day would be great, but I'm unsure if everyone is able to do that, or would want to do that. Perhaps one post every other day could be the minimum, as I know the agony of waiting on people to post is horrible, and it kills my nerves, lol.

Aythr wrote:In that case, you can call me Druid. I don't want to be a cleric if more than one person is interested.


Sounds great Aythr, we're getting a pretty well rounded group.

However, I don't see a rogue? Hopefully someone will join and play one. Or I might have to do away with my planned traps! Oh, and also I updated the intro post to feature an Example Posts section. It contains what a turn or two of combat might look like.
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Krogren
Member for 3 years


Yeah, if you look really carefully in the PH you can find perhaps a single small sentence that says you start with your maximum hit points at first level, and roll for HP thereafter. I wouldn't blame you for overlooking it. Still, I'm going to go double-(or is it triple?)check my PH right now, just in case.

Also, now that it's been approved I would like to mention that my character shall be a Duskblade (a sort of spellsword, if some of you haven't read the PH2). Since we apparently already have a fighter, I will try to veer my spell selections in the direction of support, but Duskblade spells are generally all offensive, from what I remember of them.

So I'm going to get to work on my character shortly. What I'm going to do is try to fill out Krogen's interactive PDF, and, failing that, I'm going to print and fill out an actual charsheet and then scan it into my computer. From there I'll upload as high-res an image as I can to Photobucket, so everyone can view it. I know it sounds like much more work than simply filling out the "classic" RolePlayGateway character form, but a real D&D campaign, in my opinion, deserves a real character sheet. (Plus, I've done it so many times I can fill out a sheet in five minutes flat :D.)

It really doesn't matter anymore, but I was indeed referring to Slowly's link. And it was just my browser that froze when I clicked it, not my entire computer (thankfully :D). For reference I was using IE. I shall try it again using FF.

Edit:

With FF I was able to download it just fine. I guess Microsoft's browser just failed at life again, that's all.


O heart, lament not, for this world is only metaphorical.
O soul, grieve not, for this abode is only transient.

User avatar
StandardFiend
Scholar
Member for 3 years


Well then, if you're planning on big evil traps, perhaps a rogue/bard is in order...

Good thing I've not started a character yet!
User avatar
Aythr
Member for 3 years


Funny, I have IE and I can download it fine... yes, actually download it... from the link...

Anyway, I'll try to find a better way of posting my sheet, because yes, DnD is not DnD without character sheets. Amen.
User avatar
SlowlyCrazyIAmGoing
Member for 4 years


StandardFiend wrote:Yeah, if you look really carefully in the PH you can find perhaps a single small sentence that says you start with your maximum hit points at first level, and roll for HP thereafter. I wouldn't blame you for overlooking it. Still, I'm going to go double-(or is it triple?)check my PH right now, just in case.

Also, now that it's been approved I would like to mention that my character shall be a Duskblade (a sort of spellsword, if some of you haven't read the PH2). Since we apparently already have a fighter, I will try to veer my spell selections in the direction of support, but Duskblade spells are generally all offensive, from what I remember of them.

So I'm going to get to work on my character shortly. What I'm going to do is try to fill out Krogen's interactive PDF, and, failing that, I'm going to print and fill out an actual charsheet and then scan it into my computer. From there I'll upload as high-res an image as I can to Photobucket, so everyone can view it. I know it sounds like much more work than simply filling out the "classic" RolePlayGateway character form, but a real D&D campaign, in my opinion, deserves a real character sheet. (Plus, I've done it so many times I can fill out a sheet in five minutes flat :D.)

It really doesn't matter anymore, but I was indeed referring to Slowly's link. And it was just my browser that froze when I clicked it, not my entire computer (thankfully :D). For reference I was using IE. I shall try it again using FF.

Edit:

With FF I was able to download it just fine. I guess Microsoft's browser just failed at life again, that's all.


Yes, I must have just overlooked the sentence, haha. If its in the PH, then we'll definitely go by that (I like sticking to standard rules). That sounds great about the character sheet, Standard. I enjoy having a character sheet to look at too, and as soon as I have some more ink for my printer will be printer off these character sheets so I can have them on paper. :)

For everyone who is unable to get to Slowly's character here it is in more 'classic' form:

Name: Loche Stratien
Player: SlowlyCrazyIAmGoing
Gender: Male
Age: 35
Height: 5'2"
Weight: 125
Race: Half-Elf
Class:Monk
Stats: Str 15 (2), Dex 13 (1), Con 12 (1), Int 9 (-1), Wis 14 ( 2), Cha 10 (0)
HP: 9
AC: 13
Weapons: Unarmed
Armor: Unarmored
Saves: Fortitude +3, Reflex +3, Will +4
Skills: Balance +3, Climb + 4, Concentration + 4, Religion + 2, Move Silently + 1, Tumble + 1
Feats: Unarmed Strike, Improved Initiative, Stunning Fist
Class Ability: Flurry of Blows = -2/-2
Alignment: Lawful Neutral
Other Gear:13 GP

Aythr: Play what moves you, and what interests you. If we don't have a rogue or a bard, that will be alright. I can stick to magical traps for the wizards, or something of the sort. And there can always be someone else who joins who wishes to adventure as a Rogue or a bard :)
User avatar
Krogren
Member for 3 years


Well then, I'm going to play the social know-it-all bard with ranks in diplomacy.

Maybe it'll be a gnome! Everybody loves gnomes.
User avatar
Aythr
Member for 3 years


One more thing, before I get to work.

Would it be acceptable to buy equipment from resources other than the Player's Handbook(s)? I have in my possession half a dozen books describing hundreds of varieties of mundane equipment. Krogren, you probably don't have these same books, since anything can be published under the OGL, so that's why I'm asking.
User avatar
StandardFiend
Scholar
Member for 3 years


Krogren wrote:I can stick to magical traps for the wizards, or something of the sort.


Or we could get all Indiana Jonesy and just sneakily/cunningly move through the traps.
User avatar
SlowlyCrazyIAmGoing
Member for 4 years


Haha Indiana Jones :P
And yes, I think that would be acceptable, StandardFiend. If I have a problem with some of your equipment, I'll let you know. But I doubt that will be the case as long as they are mundane items. :)
User avatar
Krogren
Member for 3 years


SlowlyCrazyIAmGoing wrote:
Krogren wrote:I can stick to magical traps for the wizards, or something of the sort.


Or we could get all Indiana Jonesy and just sneakily/cunningly move through the traps.


I remember that my dad had a bunch of old trap books that the whole point behind them all WAS that you had to think your way out of them. I think it was the Grimtooth series. Anyway, that whole Indiana Jones thing just reminded me of that. After all, traps get boring when they're boiled down to 'Search DC 20, Disable Device DC 20' ^_^
User avatar
SleepyShadow
Member for 3 years


If anyone wants to know, the area of Faerun that you start out in is 'The Chondalwood.' Its directly south of the Sea of Fallen Stars. I'm altering it just a bit, so that you will be located actually in The Chondalwood, so for some reason or another you were traveling through there instead of taking the road. (Illogical, irrational, but who cares, right? :P )
User avatar
Krogren
Member for 3 years


Name: Lancet Garreth
Gender: Female
Age: 22
Height: 5'5"
Weight: 121 lbs
Race: Human
Class: Cleric
Stats: Str 12 (+1), Dex 9 (-1), Con 14 (+2), Int 10 (0), Wis 15 (+2), Cha 13 (+1)
HP: 10 (8 + 2)
AC: 15 (10 - 1 + 4 + 2)
Weapons: Heavy Mace (1d8+1, x2, 8lbs, B); Light Xbow (1d8, 19-20/x2, 80ft, 4lbs, P); Dagger (1d4+1, 19-20/x2, 10ft, 1lbs, P/S)
Armor: Scale Mail (+4AC, -4CP, 20ft, 30lbs); Heavy Wooden Shield (+2AC, -2CP, 10lbs)
Saves: Fortitude +4, Reflex -1, Will +4
Skills: (12) - Concentration +5(3), Diplomacy +4(3), Heal +6(4), Profession(Cook) +3(1), Spellcraft +1(1)
Feats: Augment Healing, Domain Spontaneity (Protection)
Domains: Destruction, Protection. Channels positive energy.
Spells Per Day: Rank0: 3, Rank1: 1+1
Spells Prepared: Light, Detect Magic, Guidance : Bless, *Domain*
Spell Save Base: DC 12
Alignment: Lawful Neutral
Deity: St. Cuthbert
Languages: Common
Other Gear: 1d4 gp; Waterproof Full cloak; Backpack (waterskin, 5 day rations, sack, flint&steel), Bedroll, Case(Bolts), wooden holy symbol of St. Cuthbert

Appearance:

Eye: Green

Hair: Dark red that is cut to the neck.

Body: She is a slightly built girl, a bit stronger than the average towner. Her chest is small as well is her thighs, making her avoid the hourglass shape. Her skin color is that of fair, giving a pale tint as she is more used to being out of the sun. She has black tattoos engraved down her left arm that end at her wrist. Weaves and patterns that have no real meaning. Her arms have very small nicks and scars from fights, only one going across her left cheek. Her expression has a stoic feel to it, occasionally expressing displeasure when she gets angry.

Clothing: Her appearance is shrouded by a brown full cloak, hiding her armor and weaponry. It is also waxed and finished to keep the rain out. Underneath is her armor that has etchings of St. Cuthbert on it, followed by normal padding for the armor. When not in her fighting gear, she wears a plain tan shirt and pants.

Personality: To lawbreakers and enemies, she can seem hateful and out right hostile. Anywhere from scolding to flat out punishment. She is a stickler to the law and anyone breaking it in her presence she will become hostile. She obeys the doctrine of St. Cuthbert to the word, retribution. She has is very vengeful, going out of her way to get back at people.

To friends, allies and officials, she is respectful and will show curtness. She prefers using last names, even questioning someone for it when not first given. She expects the same curtsy back, getting angry when someone calls her by her first name. Only a few dear friends can call her Lancet.

Biography: Older sister to Aelia Garreth.

She worked under the church when she was very young, effectively being sold or a 'tribute' to the Church of St. Cuthbert from her village. From there, she learned everything there was to be a cleric. Grew up with only other clerics there to guide her. When she got older, she explored and learned how the St Cuthbert's operated in towns and villages.

She had planned to be a cleric in the same place she grew up in, but one day news reached her ear that her sister murdered a member of her religion and fled. In her young mind, this was outrageous. She vowed to capture her sister. To this day, she hunts her sister trying to find her and bring her to justice. And this has led her to the Lightning Storms...
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Ponats
Member for 4 years


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