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"Kingdom Come" D&D 3.5e (OOC Closed to New Characters)

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Okay, it's complete. It's been a while since I made a character, so let me know if there's something missing.

The character sheet:
Page 1
Page 2

Appearance:
Elros is of average height for a half-elf, perhaps slightly on the tall side. His eyes are a deep turquoise and his hair is bright silver and falls past his shoulders. Elros does not tie it in any way, but simply lets it hang free. His face is narrow and long, somewhere in between the average shapes attributed to humans and elves, and his eyes are almond-shaped and tilted just slightly inward towards his pointy nose. His lips are thin, often curled in a half-grin. Elros is muscular, but not bulky, and his armor is slim-fitting. He wears a long, heavy coat over it for warmth.

Personality:
Elros is very adventurous, and also somewhat mischievous. He enjoys using his magical cantrips to dazzle and confuse spectators, earning a few coins here and there for it when he tries hard enough. Elros is good-hearted and tries to do what he thinks is right, but cares little for rules and regulations, and therefore he often finds trouble with the law while in cities. Luckily, his adventurous nature causes him to spend most of his time away from civilization in search of rare prizes. He is friendly, but not completely outgoing; however, once Elros is befriended, he will prove a loyal companion, never sacrificing another for his own gain.

Spells known:

0-Level: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue -- 3 spells/8 hours
1st-Level: Blade of Blood, Color Spray, Magic Weapon -- 2 spells/8 hours
Last edited by StandardFiend on Thu Jul 23, 2009 12:24 am, edited 1 time in total.


O heart, lament not, for this world is only metaphorical.
O soul, grieve not, for this abode is only transient.

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StandardFiend
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May I reserve a human wizard? I'd like to join this RP as well.
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Discipline
Member for 1 years


Name: Tolgen Dal
Gender: Male
Age: 19
Height: 6'4
Weight: 235 lbs.
Race: Human
Class: Druid 1
Stats: Str 14 (+2), Dex 12 (+1), Con 13 (+1), Int 10 (+0), Wis 15 (+2), Cha 9 (-1)
HP: 9
AC: 13
Weapons: Quarterstaff, +2 to hit (1d6+2/x2)
Saves: Fortitude +3, Reflex +1, Will +4
Skills: +5 Concentrate, +3 Handle Animal, +6 Knowledge (Nature), +6 Listen, +6 Spot, +8 Survival
Feats: Endurance, Alertness
Spells Per Day: (3/2)
Deity: Silvanus

Gear and Possessions: Quarterstaff, Light Leather Armor, 45 Gold Pieces. He tends to travel light, and as a druid, he can easily live off the land without any difficulty.

Animal Companion: Olcan

Appearance: Tolgen has a very feral and earthen appearance. He wears primitive clothing; furs and leather and other natural materials. At first glance, it is very obvious that Tolgen has not been anywhere civilized in a long time, and indeed, he hasn't. His appearance and demeanor towards other more civilized people tends to mean that he doesn't come across well in a diplomatic or social situation. The most piercing thing about his appearance is his dark green eyes, which are ideed the most colorful thing about him.

Biography: Orphaned from birth and abandoned in the forest, he was found found by an enclave of druids. The druids took it upon themselves to raise the child in their ranks, and teach him the ways of the druid. He grew into a mighty young man, large and powerful. He quickly gained a reputation in his enclave as an up and coming druid who harnessed the feral power of nature. His size and strength was only marginally superceded by the wisdom that he possessed.

After coming of age, he decided he would travel the world to increase his knowledge and his ability, hoping to one day return to the druids who had raised him. Taking with him his Animal Companion Olcan, he ventures forth for his first adventure...
Last edited by Aythr on Wed Jul 29, 2009 3:54 am, edited 2 times in total.
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Aythr
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SleepyShadow wrote:
SlowlyCrazyIAmGoing wrote:
Krogren wrote:I can stick to magical traps for the wizards, or something of the sort.


Or we could get all Indiana Jonesy and just sneakily/cunningly move through the traps.


I remember that my dad had a bunch of old trap books that the whole point behind them all WAS that you had to think your way out of them. I think it was the Grimtooth series. Anyway, that whole Indiana Jones thing just reminded me of that. After all, traps get boring when they're boiled down to 'Search DC 20, Disable Device DC 20' ^_^



Well, I'm sure it could go one of two ways. The first being:

Something about the hallway gives you a feeling of dread, and you look about to see faded bloodstains on the stonework

I search for a trap.

DM rolls with a -2 for the boring crap you just tried to pull... You find nothing.

The second of which being:

Something about the hallway gives you a feeling of dread, and you look about to see faded bloodstains on the stonework

I take a small metal probe from my pack and begin to search the masonry for any sign of trapwork.

DM rolls with a +2 for the interesting and intuitive description... you succeed! You find the edged of giant blades hidden between the bricks, they appear to be attached to pullies and cables.

I ask Ronalk to lift me up on his shoulder so I can cut the cables loose.

Etc.


It's up to the DM for sure, but my house rules have always been that you get a bonus or a negative to the rolls depending on how awesome you describe it.
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SlowlyCrazyIAmGoing
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Wow, I didn't expect there to be this many posts, or I would have checked back sooner...
Well, I hope there's still room for me!
Here's my character, I suppose this isn't the ideal class for an elf, but there were already so many humans so I wanted to pick something else. I'm not sure if I put the right information under Racial Adjustments, but I assumed this meant what was under Elven Racial Traits in the Player's Handbook...
Name: Saoirse(Seer-Sha) Alaric Navid
Gender: Female
Age: 134
Height: 5'4
Weight: 107
Race: Elf
Class: Rogue
Stats: Str # 9(-1), Dex # 15(+2), Con # 10(-0), Int # 15(+2), Wis # 14(+2), Cha # 10(-0)
Racial Adjustments: Immune to sleep spells and their effects, +2 saving throw bonus against Enchantment spells and their effects, Low-Light Vision, +2 for Listen, Search and Spot Checks, when passing within 5 feet of a secret or concealed door elfs are entitled to a spot check.
HP: 6
AC: 15 (10+3Armor+2Dex)
Familiar: N/A
Weapons: 3 Daggers (1d4, 19-20/x2), Light Crossbow (1d8 19-20/x2)
Armor: Studded Leather (+3, ACP -1)
Saves: Fortitude 0, Reflex +4, Will +2
Skills: (8+2*4=40) 4 Balance(+2Dex), 4 Climb(+0Str), 4 Disable Device(+1), 4 Escape Artist(+2Dex), 4 Hide(+2Dex), 4 Jump(+0Str), 4 Move Silently(+2 Dex), 4 Open Lock(+2Dex), 4 Tumble(+2Dex), 4 Use Rope(+2Dex)
Feats: Dodge(During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class. You can selsec a new opponenet on any action.)
Racial Ability: N/A
Spells Per Day: N/A
Spells Known: N/A
Alignment: Neutral, “Undecided”
Deity: Saoirse was raised to worship Ehlonna, goddess of the woodlands, but now puts her faith in the god of rogues, Olidammara, though she is far from pious. In general she only feels a desire to pray when in need of aid or luck.
Other Gear: Backpack, Bedroll, Flint and Steel, Thieves’ Tools, Grappling Hook, Hempen Rope(50 ft), 29 GP, 9 SP.

Appearance: Saoirse possesses the soft, light skin, long, pointed ears, and deep green, almond-shaped eyes typical of an elf. In contrast to her small, steady hands and feet, well suited to the work of a Rogue, she stands at 5’4, the taller side of the races average height. The Rogue is clothed in studded armor, just a few shades darker than her hazelnut-brown, shoulder length hair, knee-high elfin-made leather boots, deeply worn by several decades worth of use, and a threadbare grey cloak, worn mostly when attempting to conceal herself. Despite the fact that Saoirse now ‘worships’ Olidamara, god of the rogues, she wears a thin chain bearing both his and Ehlonna’s symbols as something of a good luck charm.

Biography and/or Personality: Saoirse, though a full blooded elf, spent only the first 87 years of her life among the fair-folk. During this time she became somewhat attuned to her races strong will, indifference to world events and fondness of nature, but also failed to absorb their tendencies to express lower energy emotions and to slowly distribute trust. As a young elf among humans, an eleven year period during which time she ran the streets with a small band of human thieves, she became impulsive and filled with the short-lived race’s stories of silver, gold and rare treasure. The one that stuck with her most, that of Saogart the Grey (who entered the kings castle and ‘liberated’ the entire months tax collections and the queens crown.), went so far as to shape her adult name(Alaric Navid being her given one.). Having lost contact with her clan and family as a result of her early wanderlust, Saoirse now wanders the land on whatever whim hits her, aimlessly pursuing greater risks and their resulting rewards.
Saoirse, despite fostering a deep love of risk, prefers to sneak and snipe in place of outright melee or even long ranged combat.

It’s getting really late, so I’ll fill in the appearance and bio/personality tomorrow!
Also, do we need to purchase food? I’ve never actually played with it, so I don’t really know how to go about using it. (Or how to go about starving to death.)
Last edited by LittleSun1 on Thu Jul 23, 2009 9:17 pm, edited 4 times in total.
Because I'm Broken When I'm Lonesome
And I Don't Feel Right When You're Gone Away
~>xx<~
LITTLESUN1
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LittleSun1
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Just thought I'd mention that Saoirse counts as middle-aged and therefore suffers a -1 to the physical abilities and +1 to the mental ones. I wasn't sure if you'd already calculated those in, so that's why I'm bringing it up. You might want to make her a little younger to avoid this. Two years would do it, as 175 years is the Elven benchmark for middle age.
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StandardFiend
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LidenZarroc: YAY! A rogue! I am happy. You're character is accepted pending the biography, and personality. Also you left the AC off, and the Stats/Abilities looks a little strange, I think you put them in the wrong spot. Also remember that you can only have a maximum of 4 skill ranks in a class skill at first level. Besides those few quirks in your character sheet, it looks great!

Aythr: Accepted. Looks good!

StandardFiend: Accepted. It was a little difficult to read the character sheet, but I just compared it to the original and it was super easy. One question: How many 0 level spells can you cast per day? I did not see it in your character sheet. And its up to you if you'd like her to be younger, or middle aged. Just let me know, and I will adjust the character sheet I have in whichever way you choose :)

Pontas: Also accepted!

And to anyone else that I forgot to tell them they were accepted who posted their character sheets before Ponats, you are also accepted. I'll be going over all the character sheets this evening, and writing down necessary information that I need to know. :)

We have room for one more character, Rigel Lake's wizard. Besides that, this Roleplay is closed at accepting new characters. Its a large party, but we should have fun with it nonetheless!

Food will be done as a sort of 'tax' at the end of the adventure. Some gold will automatically be taken out of what your character receives in order to pay for basic food. This should take away that one hassle. But for now, starting out as a brand new character at 1st level, go ahead and purchase a day to a week rations for you character. ( Costs 5 Silver pieces per day)
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Krogren
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Um, I think I already bought a week's worth of rations, didn't I? Do I need to go back and change that, or ... crap. I wish I'd known that about the food T_T Oh well. What do you suggest I do about it, Krogren? If that's the way you are ruling food for our characters, maybe it would just be easiest if I got rid of the rations from my character sheet entirely, yes?
Beware the darkly cute ones ^_^
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SleepyShadow
Member for 3 years


@LidenZarroc: I was just quickly scanning over some of the characters and saw some errors. Which the GM seems to found before me. xD

Stats: Str # 9(-1), Dex # 15(+2), Con # 10(0), Int # 15(+2), Wis # 14(+2), Cha # 10(0)

You have 10 at Con, I assume you were doing the Elf racial thing from 12. So..

HP: 6 (Rogue's 6hp -constitution mod)

You get 2 more HP. ^^

AC: 15 (10+Armor+Dex) ((Unless your adding more.))

Saves: Fortitude 0, Reflex +4, Will +2

Skills: (8+IntMod*4=40) ((Also at level one I think you can put a max of 4 ranks into a skill.))

***

If the DM could confirm I did this all right, be awesome. Sorry for being the geek. xD

*pokes DM to check PMs.*
Meh.
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Ponats
Member for 4 years


What I meant by a food 'tax' is that when I take money at the end of the adventure (Before I give out the gold pieces to everyone or you won't even find this gold it will just go into the food tax per player) it pays for food for each character for the next adventure. For this initial food purchase, its fine to have a week's supply of food. It really doesn't cut down much on your gold pieces anyway, unless you are a monk lol. Anyways, after this first adventure is over, you won't need to be buying food at all, as the money for the food will automatically be taken from the end gold and applied to each character. If I see this taking too much gold, so that your characters aren't getting the reward they deserve, I will probably increase the gold slightly to offset that effect.

Don't worry about the food! This system tends to be easier for the PCs, and easier for me as well since I don't have to keep track of each character's hunger. :)
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Krogren
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Sorry for any confusion; the age thing was directed at LidenZarroc's character. Krogren, you mentioned that you were fond of "by-the-book," so I wanted to point out the middle-aged thing for LidenZarroc's benefit.

As for my spells, I can cast three 0- and two 1st-level spells per day (or per 8-hour period, to be more exact--I'm not sure what it is for other spellcasters, but Duskblades have an 8-hour "cool-off"). For some reason, there's no 0-level slot in the spell section of the interactive sheet. Disregard what I typed there. Oh, and sorry about the size... I will try to upload a bigger one using Photoshop instead of Paint, so everything should be perfectly legible. I just didn't have my Photoshop PC handy when I did it.

One more thing: Krogren's handling of food is a good idea; it's how I usually do it as well. If you buy/have bought trail rations, they are non-perishable foodstuffs you can keep tucked away for camping trips and such, or emergencies. So they would not be the items you consume on a daily basis. If we have a town or village to return to after our adventures, then we would fork over a few cp or sp every day for a nice, warm meal, rather than munching nuts and raisins all the time.

We're starting out in the forest, if I remember right, so we'll probably have to do a bit o' that nut-and-raisin-munching for now, unless someone knows how to hunt rabbit. Mmm... rabbit...

I'm going to stop typing now, since as you all can probably guess, my fingers are bleeding.
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StandardFiend
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And what about those of us that are able to use survival and live off the lands? Is that a viable option for the more stingy tree-huggers?
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Aythr
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I agree. The food system is good. I was just worried about breaking it by buying food ahead of time ^_^ Anyway, don't we have enough people to start playing yet? This sounds like a lot of fun, and I am anxious to begin. It's too bad no one played a half-orc bard. I played in a campaign with one for a few weeks, and it was absolutely hilarious! At any rate, it looks to me that the party is pretty well balanced.
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SleepyShadow
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well, as a monk what else am I going to spend 13 gold on? It's not like he carries a Sears catologue with him.
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SlowlyCrazyIAmGoing
Member for 4 years


SleepyShadow wrote:I agree. The food system is good. I was just worried about breaking it by buying food ahead of time ^_^ Anyway, don't we have enough people to start playing yet? This sounds like a lot of fun, and I am anxious to begin. It's too bad no one played a half-orc bard. I played in a campaign with one for a few weeks, and it was absolutely hilarious! At any rate, it looks to me that the party is pretty well balanced.


A half-orc bard? Oh the absurdity and shenanigans that would ensue!
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Aythr
Member for 3 years


Aythr wrote:
SleepyShadow wrote:I agree. The food system is good. I was just worried about breaking it by buying food ahead of time ^_^ Anyway, don't we have enough people to start playing yet? This sounds like a lot of fun, and I am anxious to begin. It's too bad no one played a half-orc bard. I played in a campaign with one for a few weeks, and it was absolutely hilarious! At any rate, it looks to me that the party is pretty well balanced.


A half-orc bard? Oh the absurdity and shenanigans that would ensue!


Oh, it was great times ^_^ Imagine, if you will ... the party has just returned from the dungeon, a normal group save for the 6'8" half-orc bringing up the rear. The half-orc sidles up to the bar, and the bartender says to him, "What do ya want, barbarian?"

"Oh nay, good sir," replies the half-orc (the player used a British accent, by the way). "Prithee, my liege, but if I could impose upon your good patrons an epic ballad I composed, may my erstwhile companions and I have a free room?"

Anyway, I guess it was funnier then. Still, we talked about the bard for a week, even though he got the whole party killed off.
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SleepyShadow
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The whole party? Oh, you must explain how that happened.

I was not aware that a half-orc had the capability to produce such intriquite vocal sounds... hilarious!
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StandardFiend
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Ah, I see what you mean StandardFiend. I'll let him know tomorrow. As for the character sheet being slightly small, don't worry about it! I was able to glean the necessary information from it, and it wasn't hard at all.

Aythr: If you are able to successfully live off of the land, then you do not need to have trail rations at the beginning of this adventure. But you will still be taxed for the food and stay while the party is at towns. I may 'tax' you less since you won't need trail rations, as the tax also will cover trail rations for any subsequent adventures :)

As for SlowlyCrazy: Your monk could always have a hobby. Playing a musical instrument, writing, copying ancient texts about religions, etc. The possibilities are, of course, limitless. This could be a good idea for your character, since he really doesn't take joy in buying things, lol. Poor monks...

As for a Half-Orc bard, I could see him now, trying to sing out a melody, and all the patrons of the bar clapping but only because they are afraid that he will eat them... Ha, I would love to see that!
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Krogren
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Poor monks? They don't NEED stuff to be strong, you take away a level 20 fighter' +3 Axe of thundergod or what have you and he'll be as weak as a level 12.

Besides, counting down the adventures until I can afford the next weapon? No thanks. I never saw the appeal of bickering over who got what kind of treasure or this piece of equipment, why can't we- OH! Is that a monk's belt?... Pretty...

Yeah I'll take the buffer equipment, but that's about it for me.

One thing I noticed is missing from the party is a ranged combatant, or did I miss someone? Can we get a compiled list of the party?
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SlowlyCrazyIAmGoing
Member for 4 years


SlowlyCrazyIAmGoing wrote:Poor monks? They don't NEED stuff to be strong, you take away a level 20 fighter' +3 Axe of thundergod or what have you and he'll be as weak as a level 12.

Besides, counting down the adventures until I can afford the next weapon? No thanks. I never saw the appeal of bickering over who got what kind of treasure or this piece of equipment, why can't we- OH! Is that a monk's belt?... Pretty...

Yeah I'll take the buffer equipment, but that's about it for me.

One thing I noticed is missing from the party is a ranged combatant, or did I miss someone? Can we get a compiled list of the party?


Well, there is no "ranger" per se, but there is ranged ability within our group.
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Aythr
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