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Looking for battle mentor

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A bloody repository for combat. Get your adrenaline fix here: start a fight, find a sparring partner, train, or just spend your time studying older matches. Don't forget to record the results of your fights in the Hall of Records!

Looking for battle mentor ( )

Postby Fluffypuffunicorn on Tue Jul 19, 2011 12:10 am

I've never really role play fight before. I've studied all the rules already so all that's left is actual combat. Also, I do have a few questions. Is the key to winning about knowing which hits to take and which to dodge? Or is it about how creative you are with your character? How do you make sure you're character isn't a power play?

All the battles I've done were just fun ones with friends... I want to know what it's like to be in a REAL pretend fight!!

Lolz anyway, if anyone wants to teach me the right way to do it that would be really great... respond here or PM me.

Thanks!
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Re: Looking for battle mentor ( )

Postby Jerico Do'Lantul on Thu Jul 21, 2011 12:55 pm

I've had some experience with RP combat, particularly T-1, which is the most common and, in my opinion, the best way to do RP combat. This is what you most likey are used to, when it comes to RP combat or RP in general. It involves long and/or detailed posts that actively describe who you are, what you are doing it, how you are doing it, and to what effect. Whenever you are posting an attack on another roleplayer, there are a few ground rules that must always be obeyed, but there is only one that truely matters.

EVERYTHING you do is an attempt. Even doing things like backing up and moving forwards (such as when moving in/out of an opponenet's melee range).

I would be more than happy to spar with you using one of my characters, should you still be willing to do so. I know it's been a few days since you put this here, so I understand if you've found someone somewhere else.

Don't worry about making mistakes; I will be more than happy to work with you in the event that you do. We were all new at something, once, after all.
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Re: Looking for battle mentor ( )

Postby Jerico Do'Lantul on Fri Jul 22, 2011 8:36 am

Seeing as I'm new to the community, I can't send private messges untill I've posted 10 forum messages. :/ (this makes 7, i think)

Anyway, the best way to learn is to jump right in. I can choose a character best suited to do battle with one of your characters, and we can duke it out. I'll be explaining the nuances of RP combat as we go, and using them in a way in which you can learn to use them, yourself. I also have some links of commonly-used RP combat rules, if you're interested.

You choose your character, first. For this to be An effective learning session, I would like to you to explain, in detail, what skills and abilities your character has. If you want, you can send that information in a private message.
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Re: Looking for battle mentor ( )

Postby TwilightShade on Fri Jul 22, 2011 5:49 pm

Good Type 1 fighting requires a lot of practice. The most important assets of a T1 fighter center around one's writing ability, decision making skills, and the attention paid to large numbers of details. A versatile character capable of dealing with many different situations is also key, as is knowledge of the system you fight in. The rest is creativity and inspiration.

What tier do you think you want to fight in? It's probably best to specialize into one particular power level, as they are all different enough to require their own mastery.
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Re: Looking for battle mentor ( )

Postby qbsuperstar03 on Fri Jul 22, 2011 6:30 pm

^ This. This. OH MY GOD THIS.

In general, there are four recognized power levels in turn-based combat: Realistic, Unrealistic, Mild Powers and Powered. (These terms may vary depending on who you're talking to.)

Realistic is as the name implies: No magic of any kind is permitted on the battlefield. This is the tier in which OOC knowledge of specific combat arts is most likely to come into play when determining the victor, as large amounts of effort go into describing minute details of footwork, stance, distance, angles, and other factors such as the nature of any wounds sustained.

Unrealistic is what I like to call "Street Fighter tier." Many of the characters found in fighting games usually take their chosen martial art to "the next level" with superhuman feats of athleticism and the occasional ranged attack being launched from their bare hands, which is basically this tier in a nutshell. As with the video games, the emphasis is on distance, position and timing in order to land the decisive blows.

Mild Powers is what most people think of. Relatively low-level magic capability, elemental manipulation, enchanted weapons, etc. This is the most accessible tier, but it is difficult to have reliable success in this tier for exactly that reason, as chances are you're going to go up against a character that happens to be singularly suited to taking down your character type at some point. The emphasis starts to shift from round-by-round tactics to overall strategy, as it's more difficult to get people to fall for your brilliant finishing combination right away while still allowing for the match to be decided in close quarters.

Powered Combat is what most kids that don't have too much experience with the activity think of. They want to power up to Super Saiyan 5 and blow their enemies away with the godlike power of the Kamehameha Wave, assume the form of the nine-tailed fox and rip their foes to shreds before they can blink, or at the very least reach through the fabric of space-time to stab the opponent from behind when they're standing face to face. When done properly, combat on this level becomes a game of cat and mouse, as both fighters try to lure their opponent into a lethal trap without falling for their opponent's tricks. Often, the fight goes to the one that lands the first blow, as there is usually sufficient power in that one blow to render the victim unable to continue, or at least unable to defend himself from what comes next.
How long will he keep on fighting? How long will his pain last? Maybe only the X-Buster on his hand knows for sure...
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