When making a character skilled in the arcane, it can be daunting choosing which spells your young sorcerer can use. DnD spells can be far too complicated and many in number, and an RPer who just needs basic spells can have a heck of a time choosing which spells to use, or making up their own spells.
My guide is for the Magic-User who just wants magic that is simple and easy to use, so they can just go straight to RPing, instead of wasting time with decisions and descriptions. Spells listed in this guide are detailed and "make sense" so nobody has to complain how your fireballs "just happen". There's even set levels of power for each spell, which could be used for something such as a level-up-system, for use in a true RPG.
Anyone can use the spells in the guide for any of their characters. In fact, you could probably just put a link to this guide in your character description, if you so choose.
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The Spells (Attack Elements): Every spell stems from a basic element. Each Attack Element has 3 different spells: a basic attack, a general-use spell, and an upgraded attack.
Note I don't specify how to conjure these spells. In fact, I've left it pretty open to customization, and up to you, the RPer, how to use these magic spells.
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Element: Fire
Fire spells revolve around heating up particles in the air to the point of combustion.
Basic Attack: Fireball
Using a Fire Element Spell for a basic attack will cause three or more red-hot orbs of air to form in front of the user. When commanded, the orbs will fly in a straight line towards a target. On contact, the orbs will burn skin, heat metal, and light flammable materials on fire.
General: Combustion
Combustion is simple. Air around a flammable material will heat up the material until it catches flame. Useful for lighting things such as torches and campfires.
Upgraded Attack: Explosion
Explosion is a grand attack which surrounds a large area in a dome of swirling, hot air. The air quickly swirls and heats before lighting everything inside aflame and burning everything else.
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Element: Ice
The element of Ice cools the air and freezes water vapor into solid ice.
Basic Attack: Icicle
Icicle freezes the air in front of the user, collecting and freezing water vapor to form three or more razor-sharp cones of solid ice, similar to Fireball and its hot air orbs. The icicles are flung in a straight line toward the desired target, and can pierce certain types of armor.
General: Freeze
Freeze simply freezes small pools of liquid, which can be used to cross water, etc.
Upgraded Attack: Blizzard
Blizzard will cool all the air in the area. Afterward, Icicles and large balls of hail will begin rapidly forming around target(s), and shoot at the targets from all directions, Icicles pierce and hail creates large dents in just about everything it hits.
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Element: Elec
Elec is centered around static electricity, which forms in the air and congregates for shocking effects.
Basic Attack: Lightning Bolt
Static in front of the user forms a potent bolt of electricity. The Lightning Bolt zips in one direction and shocks the target (assuming it hits). This bolt travels very fast, much faster than the Fireball and Icicle spells.
General: Charge
Charge uses electricity to power machines and such (assuming there ARE machines that run on electricity in your RP) Could have other uses, but I can't think of any.
Upgraded Attack: Thunderstorm
Thunderstorm is awe-inspiring. No matter where battle is taking place, dark clouds WILL form and gather above the area. The clouds will rain down Lightning Bolts upon the hapless targets.
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Element: Air
Air is centered around moving air and air pressure in general.
Basic Attack: Compression Shot.
Compression Shot compresses air into spheres which are solid like mass but invisible air. These spheres can be shot at a target in a straight line, and pack a real wallop when they hit, depending on the strength of the sphere(s) and size/sturdiness of the target it may knock it down. Again, Compression Shots are transparent, making them very hard to see coming and dodge.
General: Air Bubble
Air Bubble puts a sphere of fresh air around the head of the target, allowing them to breathe underwater, in poison gas or other un-breathable air, in a vacuum, etc.
Upgraded Attack: Tornado
A classic force of nature, the Tornado ravages everything in it's path. A cone of swirling air will descend from the heavens, razing everything close to it. It will pick up all but the largest and heaviest of objects and hurl them hundreds of feet away, and tear all but the hardest of things into shreds. A truly terrifying force to behold.
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Tables
These tables show statistics for the Basic Attack spells of all three elements. Levels indicate either Level of Skill, which improves by level-up, or by Charge Level, which means that the longer you take the cast the spell, the more powerful it will be.
Whichever you use depends on the RP you're playing, or preference. You don't even have use Level of Skill or Charge Level. Invent your own way of powering spells if you choose. Customization is key.
Really, though, these tables are just suggestions on how to use it. It's up to you if you want to use the magic differently, like say, if you wanted to use fireball as just one large orb of air, instead of three, it's up to you.
<Name>
Level / Power (scale of 1-10) / # of Projectiles / Homing: Homing is the ability for projectiles to turn and "chase" the target
Fireball
Level 1 / 2 / 3 / No
Level 2 / 2 / 4 / No
Level 3 / 2 / 5 / No
Level 4 / 2 / 5 / Yes
Level 5 / 3 / 5 / Yes
Icicle
Level 1 / 2 / 3 / No
Level 2 / 2 / 4 / No
Level 3 / 2 / 5 / No
Level 4 / 2 / 5 / Yes
Level 5 / 3 / 5 / Yes
Lightning Bolt
Level 1 / 5 / 1 / No
Level 2 / 7 / 1 / No
Level 3 / 9 / 1 / No
Level 4 / 9 / 1 / Yes
Level 5 / 7 / 2 / Yes
Compression Shot
Level 1 / 2 / 3 / No
Level 2 / 2 / 4 / No
Level 3 / 2 / 5 / No
Level 4 / 2 / 5 / Yes
Level 5 / 3 / 5 / Yes
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Support/Healing Spells
Like Attack spells, these all stem from an element. However, Support/Healing Spells have 2 useful spells and 1 Upgraded spell.
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Element: Regen
Regen promotes better cellular growth and activity. Used for healing.
Heal
Heal hastens cell regeneration in a single target, causing wounds to be healed and other damage to be undone.
Cure
Cure spurns the immune systems in a target to function better and more efficiently, hastening the neutrality of a poison, curing of a disease, etc.
Upgrade: Mega Heal/Revive
Mega Heal is a much more potent version of Heal. It either can be used exactly like Heal, except on multiple targets, or on a single target, healing the target completely and even regenerating severed body parts.
Revive is another option for Regen's Upgraded Spell. It works on dead targets, promoting cellular activity and restoring vital signs. The dead character must be present to be Revived. Revive cannot regenerate body parts, so a character who had had a vital organ/body part severed or removed could not be Revived.
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Element: Shield
Shield spells allow you to manipulate the density of air around you. Used for defense buffing and lowering.
Protect
Protect allows you to create a "shield" of dense air around you or an ally. The "shield" will surround one quarter of area around a target (the front, back, or sides), and is controlled by the person the spell surrounds, or by the spell caster if the target us unable or is an inanimate object. The "shield" is really a layer of densified air. This densified air allows other air to pass through it, but when a physical object, such as a weapon or projectile, tries to pass through it, the object will have to "cut" through the "shield" and it's speed will significantly reduce, causing less damage to the target of the attack.
Expose
Expose is the exact opposite of Protect. Expose creates an "anti-shield" of low-density air around a foe. Expose also covers a quarter of the foe, and always directs itself to where the most attacks are. The low density air, exactly opposite of protect, allows physical objects to travel through it faster, and lets it do more damage.
Special: Invincible
Around one target is made a spherical barrier of air so dense, that no physical thing can pass enter or leave. This barrier totally surrounds the target, and requires full concentration from the caster to keep erect. The spell caster may only walk while concentrating and may not attack, defend, cast a spell, or do anything else. The spell caster must also have the barrier within view at all times. Attacks or other interruptions will break concentration of the spell caster.
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(There are no tables for support spells. Higher levels of support spells are simply more effective, with no other added effects, so tables are not really needed)
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Thank you for reading my Magic System for Beginners. Remember, everyone is free to use this Magic System for your Magic-Using characters. Simply copy and paste this link in your character's description, and you too, can use this simple Magic System.
Also note that this guide WILL be updated with more spells, so don't forget to check this guide for updates.
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Update History
Version 1.0
Dec 4, 2009
Created Guide with Fire, Ice, Elec, and Regen Elements.
Version 1.1
Dec 11
Added Shield Element.
Version 1.2
Added Air Element
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Legal Stuffs
I don't really know how the whole "copyright" thing works, or even if it's permitted on this site, but please, don't claim this as your own. Also, I'd like this guide to stay here, on <roleplaygateway.com>.
I of course have the right to move it wherever the heck I want, so if you see my name in the post, King Yoshi, King Yoshi42, or any variation therof, then don't bother PMing me that I stole it.
Please give credit to me, King Yoshi42, when appropriate, if you plan to use it.
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Well, I think I have everything. PM me or post if I'm forgetting something. Someone else to help me proofread (incase I missed something) would be nice, I appreciate C+C, and suggestions.
EDIT: Something I forgot to add, if you plan on using my Magic System for your character(s), I'd appreciate you posting so, or PMing me. I'd like to keep track of who actually want's to use this, so I can know if it was really worth it to think up/devise/post here.
Last edited by
King Yoshi42 on Fri Dec 11, 2009 12:39 pm, edited 5 times in total.