Magic: The Gathering RP Sign Up

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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Thu May 08, 2008 12:14 pm

As evasion. Treat it as a way to get through areas quickly and to avoid combat, but if you initiate in combat, the Fear/Awe would stop for the members of combat.
Extinguish the lights of others, so that I may burn brighter.
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Re: Magic: The Gathering RP Sign Up ( )

Postby Seerow on Thu May 08, 2008 12:49 pm

Er.. Editing is done. Whatcha think boss man?
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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Thu May 08, 2008 12:51 pm

Looks good. Approved.
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Re: Magic: The Gathering RP Sign Up ( )

Postby Kargoth on Thu May 08, 2008 1:12 pm

Ok, not a problem..im thinkng about adding fear as well, or would that make me to crazy?
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Kargoth

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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Thu May 08, 2008 1:16 pm

You'd have to drop something. I'd like to keep all characters with an enhancement max of 3. Just remember that it would make it easier for you to move around and avoid others that aren't black aligned.
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Re: Magic: The Gathering RP Sign Up ( )

Postby Kargoth on Thu May 08, 2008 1:24 pm

Ok,ill leave it for now.
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Kargoth

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Re: Magic: The Gathering RP Sign Up ( )

Postby Forge on Thu May 08, 2008 1:24 pm

lad, I edited my post on the thread, what world are we starting in? Ravnica again?
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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Thu May 08, 2008 1:37 pm

I want Dominaria to be the clash point. It's already pretty fucked up, because it just went through the whole planar chaos thing.
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Magiclad

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Re: Magic: The Gathering RP Sign Up ( )

Postby Seerow on Thu May 08, 2008 1:49 pm

... Well Dominaria can be the clash point. The trick is gathering all the respected Characters to Dominaria. For my character to start anywhere but the City of Guilds might be confusing.
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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Thu May 08, 2008 2:00 pm

Again, there will be a nexus point in each plane for planejumping.
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Re: Magic: The Gathering RP Sign Up ( )

Postby RvBpimp134 on Thu May 08, 2008 2:07 pm

Name: Adrian Rinehardt
Gender: Male
Creature Type: human
Class: soldier
Modifier: vampire
History: Born to a vampiric father and a human mother, Adrian had spent nearly all of his childhood deep within his family's castle, as his father did not want him to travle outside into the real world. During his time, his father's servants taught him the way of the sword, and to use his vampiric skills. It was until he was 20, that his castle was attacked, and his father and mother killed. The only heirlooms that remain of his family, are his father's sword, and his mother's necklace. now he wishes for revenge against the ones who raided his castle and killed his parents.
Color(s): Black and Red.
Enhancement(s): First strike: Fast, Haste: agile, and regeneration.
Artifact(s): Azure, his father's flameberge longsword, and his mother's necklace.
As I was goin over the cork and kerry mountains
I saw captain farrell and his money he was countin
I first produced my pistol and then produced my rapier
I said stand and deliver or the devil he may take ya

Musha ring dum a doo dum a da
Whack for my daddy-o
Whack for my daddy-o
Theres whiskey in the jar-o


Thin Lizzy - Whiskey in the jar.
No I am not an actual pimp, stop asking.

"For whom the bell tolls, it tolls for thee."

George Carlin, may you Rest In Peace man. :(
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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Thu May 08, 2008 5:09 pm

Pimp, approved.
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Magiclad

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Re: Magic: The Gathering RP Sign Up ( )

Postby Kerazugnal on Thu May 08, 2008 10:55 pm

Name: Krrl (Usually just 'K')
Gender: None, though male in personality
Creature Type: Insect
Class: Nomad
Modifier: Shapeshifter
History: A bizarre creature that still isn't quite sure where he came from, Krrl is something of a planar drifter. He's not quite sane, though its hard to tell whether this is from the place he was first created or a result of his travels. He's not a planeswalker by any means, rather, it seems he simply to have a knack for finding planar portals in his wandering, almost a sense if one will, but the creature prefers to think of it as something like 'luck'. The plane he remembers the best is the temporally unstable Phyrexia, appearing to have been heavily modified by its denizens, perhaps even created there. He knows simultaneously very much and very little of the mechanical nightmare realm, seeing secrets and having lived through things no other creature should've endured for an unknown length of time. He is almost childish in his innocence, acting half-feral most of the time due to his 'raising.' Though more quick to scamper away from the sources of his curiosity (especially those that would seek him harm through misunderstanding), Krr'l is not one to back into a corner or be underestimated as a combatant, having survived in the most desolate and harsh of environs on sheer cunning and alien instinct. As it is, the chiton-armored creature tries to get by as he seeks something that cannot explain tugging at his mind, pulling him ever onward into the unknown.
Color(s): Blue
Enhancement(s):
Imprint: K, to a very limited extent, is psionically active. Though he cannot truly speak in anything other than gurgles and chitters, when around a single individual under roughly the same conditions as Changeling, he begins to establish a mental link with the creature. This is entirely a beneficial ability to the target, allowing them to understand K's intent through emotions and images sent over the link. K tends to get very attached to individuals he imprints, and will go into a deep regression if separated heavily or the link is severed between him and his companion. This connection is almost instant, but not always completely clear, as K can't fully understand spoken language. However, as a part of this link and his supernatural nature, K becomes able to 'parrot' his patron in their own voice with a bit of understanding, and even slowly starts to resemble their race. It usually takes about a month for him to truly pass for a member of the race, but if the link is severed, he will almost immediately start to return to his pseudo-natural norm. He does not gain any abilities other than those purely physical in nature from this. [Sorry if this is over-complex, I'm amateur writer who's trying to make an equally complex RPG system >.<]
Shroud: Resistant to spells specifically targeting him.
Vigilance: Hard to tire, fine tuned senses, and ability to scavenge and hunt for his food.
Artifact(s): Krr'l carries very little with him on his journeys. Often mistaken for a hunchbacked hermit with a penchant for random baubles, he typically cloaks himself in a ragged, brown, hemp robe, and a sturdy walking stick of some sort because he has trouble standing like a biped for long periods of time. The only thing he carries of value is a small 'coinpurse' at his hip, intricately tied and holding only random worthless gems, cheap jewelry, and the occasional animal part from a small creature native to another plane.
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Kerazugnal

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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Thu May 08, 2008 11:18 pm

Kerazugnal, very nice, very detailed. I like the way you explained his Imprint enhancement. Approved.
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Magiclad

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Re: Magic: The Gathering RP Sign Up ( )

Postby Kerazugnal on Thu May 08, 2008 11:26 pm

Yay, thank yah ^^ I had a more or less non-combat character in mind when I made him...now to come up with precisely what he looks like *rubs his hands together* Again, thanks, I've been itching for an M:tG story to partake in since...well...quiet a well, and lets leave it at that. Heres to :)
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Re: Magic: The Gathering RP Sign Up ( )

Postby Pantsmaster on Fri May 09, 2008 3:32 am

(( Is the character limit 1? Beacuse I wanted to make a 1-2 more people.))
Name: Mirru (Myr are not very good at making their own names.)
Gender: None, but has a male voice.
Creature Type: Myr
Class: Artificer Scout
Modifier: Legendary Artifact
History: Mirru started life like any other mindless Myr, a underling of Memarch. Always hunting for things to report. But one day, while scavenging for the wrecks of any other Myr in the dense thicket, he spotted two Shamans arguing about a dream they had, a dream of a Leveler coming. One said it was a warning and they should get ready for flight or fight. The other Shaman, who appeared to be his rival, disagreed with him and claimed that the colour of the sky in the dream means it will come in a time far after their lives. The two argued on endlessly, it seemed for days they argued, but the un-named Myr watching knew it was only twenty nine minuets and seventeen seconds. After a un-called for insult of ones bloodline and mother, the two Shamans raised there staffs and started to blast there wide array of divine magic at each other. Then the two conjured the most powerful spell they knew, and flung it at each other when they where only a few feat away from each other. The two spells collided with a deadly force of energy, thanks to the magical boon, the impact exploded, killing both the Shamans. The wave of energy not only rendered their flesh from body, but their souls. The wave of magical energy washed over the Myr. The next thing the Myr could understand, that it was now self aware. He had absorbed the souls of the Shamans and fused them to make a new soul, his own soul of knowledge and their corruption.

Color(s): Black/Blue
Enhancement(s): Wither, Flying, Persist
Artifact (s): After the death of the two Shamans, the only logical thing to do, was to steal from their homes; with no one around to guard them, it would be easy pickings. After raiding their house, he took what he could carry. A random research log, Quills, Ink, A shell of a Kappa that has minor magic negating properties , a kit of tools, a Katana blade that was believed to have magic properties (But he could find none.) and a dark blue scarf.
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Pantsmaster

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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Fri May 09, 2008 1:01 pm

Pantsmaster approved.
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Magiclad

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Re: Magic: The Gathering RP Sign Up ( )

Postby keeley on Fri May 09, 2008 1:32 pm

Name: Keara
Gender: Female
Creature Type: A shape shifter but her normal form is a dragon
Class: warrior but can use magic
Modifier: erm i'll do this one once i figure out what you mean....
History: revealed during rp
Color(s): Red and green
Enhancement(s): Regeneration: heals quickly, Trample: above average strength, Flying: she can fly well, fast and agile enough in the air.
Artifact(s): (other than tooth and claw, a small dagger she uses in human form, a gem necklace that hangs from her neck in all of her forms. She is usually a blue dragon ((Like saphira in Eragon but bigger))
Last edited by keeley on Fri May 09, 2008 1:38 pm, edited 1 time in total.
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keeley

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Re: Magic: The Gathering RP Sign Up ( )

Postby Magiclad on Fri May 09, 2008 1:34 pm

Keely, modifiers aren't necessary, but pick your enhancements.
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Magiclad

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Re: Magic: The Gathering RP Sign Up ( )

Postby keeley on Fri May 09, 2008 1:45 pm

lol whoops is that right?
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keeley

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