What is a Midnighter?
Midnighters are people who were born within one minute on either side of midnight (From 11:59pm to 12:01 am) on any given day.
What's so special about Midnighters?
Midnighters get 25 hours a day, not 24.
What do you mean?
Well, here's how it works. In ancient times, human beings were hunted by unbelievable predators. These predators were capable of taking the form of humans' worst nightmares (often things like large black cats, spiders, etc. These guys are called darklings. There are also "lesser" darklings called slithers. They usually take the form of snakes, bats, etc.
As mankind grew and developed strength (both in numbers and in intelligence), they eventually began to find ways to protect themselves from darklings. When the hunted became the hunter, the darklings formed some kind of pact that caused their world to exist for only one hour a day, squeezed into an instant - the moment the clock strikes twelve.
In this instant, everything (and I mean everything) freezes. Cars stop working, people are frozen in time and space, all power turns off. For the space of 60 minutes. And in those 60 minutes, the darklings are free to hunt. Now there are some forms of protection against such beings. For example, they can't abide technology. Or things with 13 sides, points, etc. So the chances of them entering your home and killing you are slim to none. But if you're out in the woods when the clock strikes twelve? Well, then, someone may one day find what's left of your body - typically teeth and anything metal inside your body or on your person.
And midnighters can... what, exactly?
Well, they don't freeze. Biologically, they are a part of midnight itself. And so, they can move in it and they have (once again) found ways to protect themselves against such beings. Such things are pieces of metal that have not been touched by a darkling before - examples include pipes, hubcaps, trash can lids, etc. They typically are inscribed with runes and also given names - tridecalogisms (words with 13 letters). For an extra punch, they're given 3 tridecalogisms as a single name. For instance, "Belligerently biodegradable blamelessness."
These guys are basically our protectors. But, unless you lived in Bixby, Oklahoma, it used to didn't matter. The midnight was there, and only there.
So what do I care, then? I don't live in Bixby, Oklahoma!
Right. But now, it matters everywhere. The midnight is growing wider and wider, and will one day envelop all the world. And there are only a few out there who can stop it from destroying the human race.
Now, Midnighters are pretty cool guys, especially when you look at what they do. Each has a specific ability - some can read thoughts (and influence them), some are acrobats - for whom gravity barely exists in midnight (although their bodies react the same for the other 24 hours a day). Others are Polymaths - people who can work numbers like they breathe (and they're often the source for most tridecalogisms as well as most weapons), and some are seers, who interpret the lore of past midnighters and create new lore. Every once in a while, there's even someone who can actually use technology in the blue time (as it's often called). There are a variety of other abilities that have not been seen for hundreds of years, but are there for people to use them.
And so. Here's how it's going to work - All players are visiting Washington, DC (or they live there). What happens when suddenly, at midnight, everything stops and the world turns an odd blue color? Raindrops hang in the air, glistening like diamonds. Falling leaves just stop. Cars are all at a standstill in the roads, and everyone near you suddenly look like they're mannequins. What do you do? How do you find others like yourself? And once you do, how do you figure out what's going on? And, more importantly, who is this polymath who shows up and offers to teach you all you need to know? Can you trust her, or is she in league with the beasts that prowl your city?
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Name:
Age:
Place of Employment/Education:
Background:
Personality:
Appearance:
Specialty: Be creative here! I'll let you know if it's too much or not enough. But, for suggestions, look up at the examples. If you need help, simply PM me.
PLEASE PM THE CHARACTER SHEETS TO ME. I'll look them over and either approve or suggest changes to them. Once your sheets are accepted, post them here and feel free to post in the IC thread.
The IC thread
Besides the usual rules (no godmodding, don't control others' characters without their permission, etc), please behave appropriately.
No signatures in the IC.
No OOC in the IC.
No being hateful to one another. You have an issue in character? Resolve it. It makes it more fun. You have an issue with someone out of character (including their character's behavior)? Resolve it or come to me. I'll be the big nasty one if someone needs to. I know all about losing friends and alienating people.
Also, remember. We're all here to have fun. And that's really difficult to do if everyone isn't playing by the same rules. So please, do what's right. Both you as players and your characters are real people, and real people aren't perfect. Perfection just means you're doing it all wrong.
So.... enjoy!













