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Migratory Beasts (Sign-up Thread)

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Migratory Beasts (Sign-up Thread) ( )

Postby Kestrel on Sat Sep 06, 2008 10:33 am

First of all, thanks for your interest in the topic.

The IC thread can be found here; migratory-beasts-thread-t10843.html
Do not post in the IC thread without an accepted profile.

The OOC thread can be found here; migratory-beasts-ooc-thread-t10844.html
Go here for questions, comments and accusations you may have.

Introduction


For the past few years, every summer had gotten warmer, this year’s summer is no exception. Water is getting scarce, the change of climate makes it impossible for most fruits to ripe, trees wither and the competition among the animals for the food is even more fierce than ever. The land can no longer offer enough nourishment for everyone to survive. There is only one solution; migrate.


Welcome to 'Migratory Beasts', an RP featuring the themes; survival, exploration and travel. It takes place on a continent where there is no technology, no nothing. It's nature and nature alone. But that's not a problem, as you won't be playing a human character, why not? Very simple; humans do not exist.

Concept and rules


The plan is to have about 4-8 players before starting the RP. They will be in control of their own characters and are allowed to control most NPC's. However, controlling the more important NPC's and/or another person's character is forbidden, unless stated otherwise.

Together, the players will start their quest in search for a new homeland. During the RP the characters travel north. They'll be faced with many kinds of dangers of this world. Unfamiliar predators, poisonous flora, forces of nature, etc. I plan on making a map for every region, allowing the players to decide what route to take (although their characters will not know where they're exactly going). So they choose if they want to climb over the mountain or walk around it for example.

All the standard rules apply, no god-modes, no hijacking, I'm your only God in this RP, etc. etc. I don't think that needs any explanation. What I would like to add however, a few less common rules;

1. Please state the time in which events take place in your posts. This can be simple as putting 6:32 AM above a paragraph. If you make a jump in time, note that too. Even though our characters have no idea of what 6:32 AM may be, it's useful for your fellow RP'rs and me to be able to track things down.

2. In addition to rule 1, I will decide what day it is. Until I post the day is over, it isn't. So if your post ends on 11:59 PM, you are not allowed to post until I announce it's the next day.

3. You need to eat and sleep. Since you will be travelling you need to seek food and refuge, every day! If you decide not to eat and sleep, your character will be significantly weakened. If you do this repetitively and do not have a very good reason, it will result in a warning.

4. You travel in a group, you travel together. This doesn't mean you are supposed to stay with the group at all times, but if you do wander off, please don't make it longer than twenty-four hours per day.

5. Take note that if you're up against a 5 house-high T-Rex-look-a-like, you can not win, if you need to cross a broad river you don't just take a leap. There are no over-the-top movements allowed and miraculous healing isn't either. So if you break your leg that big rocks falls on top of it, you'll be stuck with that broken leg for a long time.

I'm running a 3-and-out system, means that I'm going to ask you to leave the RP on your third warning. I hate to be this strict and hope that if it has to happen you know it is not a personal assault.

Lastly, if there's anything unclear, please ask me.

World


Our world; as mentioned above there is absolutely no such thing as technology. The creatures live in caves, holes, trees or in the open air. The environment the RP will be set in will differ as the characters travel. We start in an area which looks a bit like this, Sub-Saharan Africa, but with more caves, few oases, etc. In these lands food is getting scarce and competition for it is fierce. To survive, a small group of animals decides to move northwards, to wetter climates with more food. All of the players will be part of this group, all of them having their own reasons (which they'll need to specify in their profiles). A Callum for example, may travel with it's pack in search of food, or be banished and looking for a new family. A Phyre on the other hand, may be afraid of getting eaten and wants to live in a safer haven, while a Splegs may just want to aid the travellers.

Races


You may have noticed the words 'Callum', 'Phyre' and 'Splegs' in the above paragraph, those are three of the races that are playable. You're not allowed to make a new race, I will not accept a profile with a race not mentioned in the below content. End of story. If you want to find details about a specific race, search for the following tags;

Callum [CA01]
Lon'aer [LO02]
Wildrim [WI03]
Phyre [PH04]
Faelin [FA05]
Splegs [SP06]

I'll describe the races I'm using. It's quite a large amount of text but it should also give you guys some insight on the world and physics. The mentioned species (usually) don't eat each other and communicate by speech. The template I'm using for the races is as following;

Name of the race

Description;
Basic description of physical shape, strong points, hunting/mating habits, etc.
Behaviour;
Base for the character's personality. The RP'er can change this (to limited extents) however.
Diet:
Self-explanatory
Strengths
Strong points of the race.
Weaknesses
Weak points of the race.

Callum
[CA01]

Description;

Callums are small, ball-shaped, feline creatures. They have four paws with small, yet sharp claws, a whip-like tail, a pair of large black eyes, a small sensitive nose, two large triangle-shaped ears, and huge mouth.

A Callum walks on all four of its limbs; although they may be stubbly Callums can move at great speed and have great manoeuvrability. Their senses are also fantastic, their sight can follow the fastest motions with ease and their hearing and smelling senses are very precise.
These attributes make Callums good chasers and fast trackers.

However a Callum is not very strong physically, their jaws are relatively sharp and likewise are their jaws, but a Callum lacks pure power. A lone Callum can’t take down larger preys because of how easy it is to toss around. When together, multiple Callums jump on the prey in rapid succession, tiring the prey before dealing the killing blow.

The older a Callum becomes, the fuller it’s fur. Few males even grow manes after reaching adulthood. A Callum’s tail will remain growing throughout it’s entire life, although at a much slower pace than the rest of it’s body.

Behaviour;

Callums are very playful and will remain so throughout their entire life. Most are also straightforward and simple, although there are some exceptions and in extreme cases these are banished from the pack. A pack will claim a large territory, scratching marks in trees and logs to define the borders. A Callum will almost never leave its territory unless it has no other choice.
Callums live in packs, they are social and look out for each other. They play, hunt, eat and travel together. A lone Callum tends to become aggressive and this often results in it’s own death.

Callums tend to stay together in their respective packs and do not communicate with anyone living outside of their territory. They do not allow other predators on their territory which sometimes causes them to have fights with lone Wildrims. If a family of (female) Wildrims decides to inhabit their territory however, they will often move, not being able to compete with their brute strength. Callums do accept vegetarians in their territory and will sometimes communicate with those which they do not feed on, being all of the other races. In this RP they will be forced to communicate with their travel partners however.

Diet:

Smaller animals and fruit. Although they give preference to larger animals.

Strengths:


Great speed and manoeuvrability
Good vision, good sense of smell, good sense of hearing
Sharp claws and jaws
Good team player

Weaknesses;


Lacks pure power
Lightweight
Vulnerable when alone

Lon‘aer
[LO02]

Description;


Humanoid creature with naturally long hair growing from the head, shoulders and above the hips, all falling to the rear. Lon‘aer are long and slender, but have only three fingers each hand and their feet are very similar. Males have wings on their backs and feathered tails to maintain their balance in air. Females have stronger bone structures because they bear their childs like mammals. Therefore females have more solid and thus heavier bones, this weight disables them to fly. Thus evolution ditched their wings.

A Lon’aer stands on its legs, but dashes using all four of its limbs. They are also good climbers and build their nests inside of canyons as no predators can reach them there. Their senses are average, except for their sight, which is excellent. Lon’aers feed on fruits and fish, which it catches with its hands and feet.

Males are a tad fragile, because of their hollow bones. They are also much less resistant to cold than females. Females have lower stamina but greater physical strength. Both genders use their hands and feet to pick up objects and can use these objects in battle.

Behaviour;

Lon’aers are individual creatures; they are perfectly fine by living on their own. However they often build their nests close to other Lon’aers and Phyres, forcing them to live together. Usually this goes well, but sometimes Lon’aers of the same get in conflict with each other, if this happens they will almost always fight. Lon’aers are also known to be very loyal to their partners.

Lon'aers are individualists by nature, but not shy by any means. They are one of the few species to actually feel commitment to their partner for example. If one settles down it becomes much more social.

Diet:

Fish and fruits.

Strengths:

Very versatile
Good climber
Excellent sight
Males can fly
Males have great stamina
Females are strong
Females are resistant to many weather conditions

Weaknesses;

No claws/jaws/etc.
Males are fragile
Females have little stamina

Wildrim
[WI03]

Description;


Large, broad shouldered, covered in a thick grey fur, large eyebrows and a very muscular build. A Wildrim is a survivor. Some of their bones grow outside of their body and can be seen as claws and spikes. Their shape is a combination of an ape and a large canine. Featuring a tail and a long nose. They can stand, but not walk, on their hind legs unsupported.

A Wildrim has immense force in its forelegs and the rest of its body is also very powerful. It will rip through many kinds of materials with relative ease. Its hair is stiff on the outer layers and the inner layers are soft and keep it warm. Making it resistant to attacks and cold weather. Wildrims also heal injuries quickly.

When Wildrims fight amongst each other, they do not use their claws but measure their strength. When they hunt, they hide and wait until a prey is within its reach.

Behaviour;

Wildrims have long life spans and grow fast, a male young will have to take care of itself very early in it’s life while females are nurtured for a longer time and will remain with the rest of it’s female family. Males are more individualistic because of this.

A male Wildrim can be very aggressive. The weaker they are, the more aggressive they become, this is for self-protection against other species. A strong Wildrim often has a mild and calm character, they will never attack another being unless hunting, defending itself or for a female.

Females live in groups and there’s often a lot of rivalry among these groups, a leader is appointed and when this leader grows old the strongest Wildrim in the family will replace her. But however fierce the competition may be sometimes, the family will always stick together.

Communication-wise, Wildrims are nothing special. Males tend to be calm and reasonable, females among each other are competitive but outside of that they're similar to males.

Diet:

Small and medium-sized animals, insects and roots.

Strengths:

Immense physical strength
Strong claws and spikes
Strong defence and quick recovery
Great stamina
Heavy weight

Weaknesses;

Slow
Poor team fighter
Females and weaker males are aggressive

Phyre
[PH04]

Description;

Phyres are large bird-like creatures. Their bodies are covered with feathers, they have large wings, long necks and long legs. Some of their feathers are separated as an ornament on their foreheads. Males’ feather ornaments are larger and brighter than females.

Phyres have relatively weak legs compared to other birds and cannot carry much with them, they are also very light. However, Phyres can remain aerial for very long periods of time, experienced fliers can even sleep while gliding. They use the air’s currents to their fullest and are not only fast but can also able to fly very high. They do not need a lot of food nor oxygen when they travel.

Some Phyres can predict or even manipulate the currents of the air, these are called Wind Charmers and are highly respected among other Phyres. A powerful Wind Charmer may even whip up small cyclones.

Behaviour;

Phyres are very hostile, they prefer to stay on the air for as long as possible because of their fear for predators and lacking mobility on the ground. A Phyre child is curious, but this curiosity will greatly decrease when it matures. They have a hard time trusting other species, especially predators.

A flight of Phyres is only seen when they travel, however they build their nests close to each other’s and sometimes close to Lon’aer’s. They feed their young for a very long time, they will not be able to fly until adulthood because their wings are not full-grown before.

It has a special sort of relationship with the air and treats it like a fatherly God. It worships the sky and thanks it for safety and fortune.

Phyres are very shy, especially towards Callums and Wildrims. But it's like with human-kind, you need to get in their trusted zone. This is the easiest for other Phyres, followed by male Lon'aers and Splegs, followed by female Lon'aers and Faelins, and the predators are last, regardless of nature.

Diet:

Flying bugs.

Strengths:

Excellent flier
Excellent sight
Very intelligent
Need little food and oxygen
Potential to predict and control the wind.

Weaknesses;


No (usable) claws/jaws/etc.
Very fragile
Easily scared and low self-esteem

Faelin
[FA05]

Description;

A Faelin looks like a human child with a dragonfly’s wings. They dress their selves with leaves, which they tie to their body with their hair or vines. They live in self-built homes, often made out of branches and stones, near rivers or other kinds of streaming water. Some Faelins are known to use leaves as plates and all of them wash their food before eating it.

Faelins can fly short distances, but they cannot fly very high or fast. They are very manoeuvrable however and can stay in one position afloat. Their wings are very fragile and become unusable when they become wet.

Faelins have access to magical powers; they can summon balls of energy to throw and make bright flashes among others. Some shine light when flying, Faelins with this ability sometimes dance together at night, making beautiful light-show.

Behaviour;

A Faelin is a trickster, mischievous by nature they like to fool others for their own entertainment. They are also inventive and have deep respect for flora because it provides them with shelter and food.

Faelins live together in small groups. However within groups the males and females often live separately from each other. They are quite shy towards the opposite gender and will only reproduce together, after which the two will avoid each other even more than before. They do not feel uncomfortable near another species of the opposite gender however. Faelins communicate with any race easily, but usually they only do so if they are pulling a prank or can gain something from the conversation.


Diet:


Fruit.

Strengths:

Versatile
Inventive
Has limited flying ability
Has magical powers

Weaknesses;


Cannot swim
Physically weak
Tad slow

Splegs
[SP06]

Description;

Short creatures standing on two legs. Their arms and legs have the same length and their hands are made for digging. Their skin is rough and their eyes very small, in fact they cannot see very well. Splegs live underground in large colonies, they create underground caves with many different chambers.

Splegs compensate their poor sight by their excellent ability to pick up scents. They have small splits in their skin that are the opening for their smelling organ, they have a bit of skin similar to eyelids to protect this sensitive organ.

Splegs have great knowledge of all kinds of medicine, they use plants to heal their selves and others with great efficiency. It also knows poisonous aspects of plants and can distract this from them without much danger thanks to their rough skin.

Behaviour;

Splegs are very spiritual, like the Phyres worship the sky, Splegs worship the earth, but too much greater lengths. They pray and bring sacrifices to the surface. A Splegs will not come above the surface for anything but food, sacrifices or if it is worried. Splegs will always try to act as a mediator during conflicts and finds satisfaction in solving these, always remaining a pacifist.

They care a great deal about all living beings and try to maintain the balance. Splegs have been known to give shelter to hunted animals in their own caves, sharing their own food and raising young creatures abandoned by their parents.

Splegs are the most social of the bunch, they communicate with any race with ease.

Diet:

Roots, dry fruit.

Strengths:

Digging
Rough skin
Great sense of smell
Medical knowledge
Knowledge about poisons

Weaknesses;

Practically blind
No (usable) claws/jaws/etc. and even if they had they wouldn’t use them.
Optimistic to fault

Character template


If you’d like to join, copy and paste the following template and fill it in. I’ll let you know if it’s accepted as soon as possible, if it’s not I’ll state why and you’re welcome to adjust your profile or write another. If you aren’t sure about something, please ask.

Forum name;
Full character name;

Race;
Gender;
Appearance: I don’t allow pictures for obvious reasons.

Personality; A short description about your character. Do take note, it will need to fit the species you’ve chosen. You may stretch it a little, but if you’re a Phyre, you will not be a violent, havoc-wreaking beast.

Short Bio: A short bio about your character. Do take note, it will need to fit the species you’ve chosen. You may stretch it a little but if you’re a Callum it’s very unlikely you’ve already seen half the world. Also add the reason for joining the travelling group.

Additional Information: Special abilities, talents and whatever else you find necessary goes here. If your character travels together with it’s pack, husband/wife, children, friend, etc. a short description of them goes here too.

Q&A


I’ll update this section with questions I may receive. This is so people don’t have to search the entire thread or me having to answer the same question three times.

Final notes


Sorry it's a bit messy, but the board seems to have a anti-double-post-function. All questions and comments are welcome, so feel free to post.
Last edited by Kestrel on Wed Sep 17, 2008 5:44 am, edited 2 times in total.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kaze on Sat Sep 06, 2008 10:59 am

Forum name; Kaze/Nami
Full character; name: Mackenzie

Race; Callum
Gender; Female
Appearance; Her fur is brown-ish brunette. Mackenzie's ears are pointy and sharp, like a blade. Her claws are like knives. On her neck is a necklace, hung on it is a charm, shaped like a star.

Personality; Quiet when bored, busy, or maddened. But when an enemy comes, or a friend to play with, she's active and begins to run around in great speed. She loves a good competition.

Short Bio: Her father passed away in a battle. She was only 3 moons when that happened. Her mother still lives with her. The necklace that hangs on her neck was given by her father. It was a gift, meaning that when he finally passes, he would always be with her. The leaves began to fall, and nothing grew. Because of the sudden changes, Mackenzie, Falconia, and their mother,Raine, feared that their lives would end, and knowledge about survival was essential. Not long ago, the pack was wiped out by enemies, but mostly of food shortening. They traveled, hoping to find something, but there wasn't anything at all, except wilted trees. They were lucky to find a migrating group of the same species. The 3 Callums joined, for it was their only hope.

Additional Information: Mackenzie can run faster than the usual Callum. She's quite tricky to catch, for she is a 'Master of Disguise' and can easily deceive. Falconia is her smart older sister, and taught her most of Mackenzie's tricks. She mastered them all, and later became even better. Raine is her mother.
Last edited by Kaze on Mon Sep 08, 2008 2:44 am, edited 1 time in total.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby peas on Sat Sep 06, 2008 1:08 pm

Forum name; peas
Full character name; Ophelia

Race; Faelin
Gender; Female
Appearance: A little smaller than the average faelin, with nutbrown hair below the shoulders. She wears leggings made of woven fern strips and a top made from ivy.

Personality; Ophelia is still quite young as faelins go, so is still quite adventurous and slightly rebellious. Despite this, she isn't the most mischievous of characters, but can't stop herself pulling the odd prank. She is a very caring creature and will stop to help any beast that needs it, although will rarely make her presense known if she can help it.

Short Bio: Ophelia has recently left her nest to make her way on her own, knowing she must travel north to survive. She joined the traveling group out of interest in the other members, although tries to stay hidden for as long as possible before letting them know she is there.

Additional Information: Is quite talented with her magic.

___________________________________________
Question:
How do they communicate if they don't speak? (it's probably in there somewhere, but it's a lot to re-read again if it's not)

and this is a brilliant looking rpg
E=mc^2 < I finally get it lol.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kestrel on Sun Sep 07, 2008 1:15 am

Kaze, I can't really accept you profile the way it is, mainly because of the necklace. How can a feline creature, not possessing thumbs (or hands for that matter) create a necklace? It's like asking your pet cat to make one, it's impossible.

Another few things you might want to elaborate on, I didn't really get a few things;

Her father died in battle, a Callum hunts or defends it's territory, which I think I mentioned in the race' description. So could you tell me which of the two it is? There's no such thing as 'war' in the animal kingdom, that's something human-kind came up with.

What's her mother's name?

Her pack consists out of her mother, sister and herself, is there a specific reason they're not in a larger pack?

You said 'the leaves began to fall and nothing new grew.', Callums are mainly carnivores. It's not something you need to worry about, in fact if fruit disappears they potential prey will migrate or die before they get the chance to reproduce, etc. etc. It's just something you may want to know.

Mackenzie knows secret routes you said. Besides this thing being started in a Sub-Saharan look-alike area, where I doubt you'll find many 'secret routes' because it's an open wide environment, like shown in this picture; http://www.first-focus.org.uk/images/sub-saharan.jpg, every Callum has sharp senses and I don't see why Mackenzie would be better at finding new routes simply using her senses, like every other Callum.

I'm sorry for throwing all of this at you, but I just want to take preventive measures instead of dealing with it when the RP starts.

peas, I was wondering if anyone'd pick a faelin to be honest, so that's great news. Profile is looking good too so it's accepted.

As for your question, they communicate by speech, in our posts we're going to assume they all speak perfect English (although you're free to play around with dialects), in reality it's a bunch of growls and shrieks and the like, but the point is each of the mentioned races can communicate with each other.

Also thanks.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Jewelcast on Sun Sep 07, 2008 2:39 am

Forum name; Jewelcast
Full character name; Miirlanis

Race; Lon'aer
Gender; Male
Appearance: As an adolescent, Miirlanis is still smaller than average for his race, but not by much. His left wing is marked by a number of darker stripes. These marks are scars from when he was very young and fell from a tree which he should not have been in, catching his wing on a branch. He was very fortunate in that the scars that formed were not deep and do not restrict his movement at all, only discolouring the skin. His hair is dark for his kind, but the feathers on his tail are very pale.

Personality; Miirlanis is a quiet individual. He feels no compunction to be with others of his species, but possesses something of a fascination for the Phyres, envying their skills at flight. He is not particularly skilled at leading others, but is quite intelligent and sometimes comes up with good ideas. His experiences in his earlier life have left him with a deep suspicion of predators, and a distrust of the feelings of love that usually bind two of his species to one another.

Short Bio: Although he is now of a perfectly reasonable age to be living alone, Miir's parents died before he was quite ready to leave them. His father was severely injured by a predator, and died shortly afterwards when the wounds went off. His mother then became bereft, refusing to talk to Miir or anyone else, and simply pining away until she too died. Miirlanis was forced to fend for himself. This was by no means impossible, as he was already physically capable, but it left mental scars of a kind, and he now has a conviction that he will never find a partner, because he refuses to let love kill him like it did his mother. Living alone, he was beginning to feel the impact of the changing climate, as the fruits became less plentiful and competition for food became fiercer. When he happened to see the travelling group, he decided that they had the right idea, and joined them.

Additional Information: He loves flight, and through this fascination and near-obsession has become more skilled at manoeuvring in the air than many of his kind. Though he used to find them repulsive, the scars on his wing have become something of a symbol to him, and he knows their pattern off by heart.
Nindyn vel'uss kyorl nind ratha thalra elghinn dal lil alust.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kestrel on Sun Sep 07, 2008 11:39 pm

Neat, accepted too =)
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kaze on Mon Sep 08, 2008 1:41 am

Sorry, I didn't quite understand it. It was merely midnight, and my eyes hurt. I'll edit it.

For the necklace, it was found by her father in a forest.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kestrel on Mon Sep 08, 2008 7:04 am

I'm sorry but you really need to read the original post.

The environment the RP will be set in will differ as the characters travel. We start in an area which looks a bit like this, Sub-Saharan Africa, but with more caves, few oases, etc.


There aren't any forests in the neighbourhood here, regardless of what the Lion King tells you.

The only race that uses clothing of some sort are the Faelins and I don't think a charm made out of floral material would last very long.

A 'master of disguise' is a human thing too, you ever seen an animal dressing itself up to look like something else?

If you want to join this RP, you'll really have to read what's posted. Everyone knows how the standard fantasy medieval setting looks like and there's seventeen and a thousand pages written about elves and dwarves, but in this RP you'll have to do with the information in this thread. There's no alternative sources, this is the only one. In the same sense, when the IC topic starts and people don't read each other's posts and suggest 'something else' happened in their own posts, well to cut a long story short; it's an instant warning.

I don't want to discourage you, I just want you to try a bit harder and/or take a bit more time when writing. I don't want to refuse profiles, I really don't. But I don't have a choice like this.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby peas on Wed Sep 10, 2008 9:16 am

Is the IC going to start soon? Just that I'm looking forward to this one. :D
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kestrel on Wed Sep 10, 2008 10:01 am

I want to have a minimum of 4 people before starting. Currently only yours and jewelcast's are accepted. But if someone else joins or kaze adjusts his profile to be acceptable and it takes too long to wait for another, I'll just add in a character of my own and recruit as we go.
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby peas on Wed Sep 10, 2008 12:15 pm

Okies
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Re: Migratory Beasts (Sign-up Thread) ( )

Postby sufferthorn20 on Mon Sep 15, 2008 1:52 am

Forum name; sufferthorn20
Full character name; Miragil

Race;lon'aer
Gender;male
Appearance: His hair is rather light as is his wings and tail. He is very slender which makes him physically weaker than most, but makes up for it in speed.

Personality; Mostly quiet. He has had a pretty good life, no traumatising expieriences during childhood, which results in a very laid-back lifestyle. If a crisis should occur, he will be able to take care of himself. Doesnt enjoy being alone.

Short Bio: His parents died of natural causes and hasn't affected his personality in any way. He grew up living with other lon'aer's and has always been realtively safe.

Additional Information: The shortage of fruit has not affected him too deeply as he enjoy's fish a great deal more. Although he is quick while flying, he hasnt got much control (not a manuvrable flyer. more of a sprinter)
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sufferthorn20

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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kestrel on Mon Sep 15, 2008 3:25 am

Sure gotta wait a while before people start joining, but hey, it works for me, you're in too ;p

EDIT: One thing though, it would be appreciated if you changed your characters name, since it's so similar to jewelcast's. It's not required, but it'd make things a lot less confusing once the RP starts.

Anyway; news flash, I'll be putting up my own profile (unless someone else joins before that) and follow it up with separate OOC and IC threads before Friday.
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Kestrel

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Re: Migratory Beasts (Sign-up Thread) ( )

Postby sufferthorn20 on Wed Sep 17, 2008 2:35 am

sure thing. his name will be maragal. (just kidding) how about BAELIN. (BAY-LIN) if u dont like it than you can pick one, since i dont really mind either way. Its gpna be a good RP. lookin forward to it
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sufferthorn20

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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Kestrel on Wed Sep 17, 2008 4:22 am

It's fine, this opens up plenty of possibilities to poke fun at your character too (Baelin, Faelin, Baelin, Faelin) ;p. Anyways;

Forum name; Kestrel
Full character name; Midgard

Race; Wildrim
Gender; Male
Appearance: Grande, muscular and decorated with spikes on his back, shoulders and elbow. A typical Wildrim at first sight. His coat is a light grey tint, and bears darker signs over his forehead, nose, back and chest. Midgard’s nose is short and his head broad, his thick eyebrows hide his green irises.

Personality; As a powerful Wildrim, Midgard has little to fear in his homelands, thus is calm and confident, but also down-to-Earth. He enjoys a good amount of solitude, having travelled on his own a lot but does not mind company. Midgard has some interest for other species and though somewhat on the brash side and having issues wording his thoughts, he puts up a decent conversation.

Short Bio: Midgard is an experienced traveller and gained a fair amount of wisdom. He’s been on his own as long as he can remember. Left as soon as he could walk and hunt, like any male Wildrim. He is currently on the pinnacle of his strength, but feels it will decline sooner or later and that will make it harder to continue gathering enough food on the long term. When he learned of a small group heading northwards it caught his interest and has followed them ever since.

Additional Information: Nothing really, I could add some background of the creation process I guess, but it wouldn't add much.

Anyhow, off the the IC creation! Expect it later today, that or tomorrow if I decide to laze off.

IC-thread! migratory-beasts-thread-t10843.html
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Kestrel

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Re: Migratory Beasts (Sign-up Thread) ( )

Postby Iced Fire on Sat Sep 20, 2008 1:36 am

Forum name; Iced fire
Full character name; Indora

Race; Phyre
Gender; male
Appearance: Covered with jet black feathers with one large stripe of blood red feathers from his head to the end of his tail. His eyes are bright red

Personality; he is very short tempered and trusts no one this draws him to stay alone most of the time.

Short Bio: Indora once had a family that cared for him and loved him. but one night that all ended.. a great storm blew and lighting hit Indora's nest starting a fire. In the panic his family got lost in the chaos Indora fell from his nest slamed his head on a rock and all went dark.
the next day Indora awoke to see his mom, dad, brothers and sisters all dead. He blamed the elements for this and swore to become a wind charmer so he could fight what destoryed his family
many years have passed now and he has mastered the wind now he hears that the land is dying and that all must move or die. Indora has joined the herd as a scout this way he can help them but doesn't have to be with them all the time