Morgan Enterprises

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Morgan Enterprises ( )

Postby QuickDeath on Sat Jun 18, 2011 1:19 pm

Spectre Intelligence Agency (S.I.A.) Intelligence Report
Morgan Enterprises

Entity summary:
Official Government Type: Constitutional Mega-Corporation
Actual Government Type: [Error]
Technological Level: Inter-Dimensional
Controlled systems: 1,237
Military Presence: Extremely high (Note: Excluding dockside shuttles, and planet to station shuttles, unarmed ships are nonexistent)
Current Flagship: Kuun-Lan; Explorer-class Super Capital Ship
Capitol: Felgon
Dominant Species: Humans
Current Leader: Alexander Morgan

Diplomatic Summary
Official Allies:
Nexus
Infernal Dominion
Official Enemies:
Combine Overwatch
Private Allies:
[Error]
Largest Criminal Organization:
N/A

Faction History:

Morgan Enterprises was founded 251 years ago, by Alexander Morgan. Alexander is still running the Corporation, having artificially extending his life through the use of [Error]. Ten years after founding the Corporation, the Combine Overwatch attempted to conquer the Corporation. This directly resulted in Alexander accelerating his diplomatic stance towards the Entities known as Nexus, and The Infernal Dominion, some of the few entities to successfully combat the Combine. The influx of foreign military aid allowed the Corporation to spend time arming their Merchant fleet, and to design purpose built military vessels. The Combine and the Corporation have been engaging each other in major battles since then. Using development aids from Nexus, they have been able to construct a series of Dimensional portals, allowing them to not only gather rare materials from Dimensions where they are extremely common, but to aid their allies in battle against the Combine.

Cultural organization:

Employees of the Corporation, or "Citizens", enjoy a much higher standard of living, and working conditions, than even in places with well defined labor laws, with peaking economies. All of the employees stationed on ships are trained in some form of combat. Criminal activities are nearly nonexistent, and the few that exist are limited to new immigrants and tourists. The citizens are extremely unified, and any decisions made by the CEO, as they refer to Alexander, are universally agreed with, dissent being impossible to find. Outsiders have been attempting to discover the secret to their unity since the Corporations conception. The secret is quite simple, being that [Error].

(Medical Note: The Citizens of the Corporation are extremely long lived, many of the citizens present from the Corporations foundations are still alive. This is due to [Error], closely related to [Error])

Military:

The Corporation has armed every one of their vessels, though a few of them are still primarily Trading Vessels. They value the lives of their soldiers, and are more than willing to spend money on keeping them well supplied.

Land Forces:

The ground forces of the Corporation are infantry based, though the heavy weapons troops are encased in armor rivaling that of tanks.

Juggernaut Power Armor

This is their largest set of Power armor, though some other nations classify it as a light walker. The armor is designed to be able to carry massive weight. The most advanced, and expensive, variants of the armor are capable of breaking into a run, but these variants are extremely rare, especially considering the original isn't terribly common itself. The armor is simply meant to be able to carry several heavy weapons, and to absorb massive amounts of damage. When revising the design to the Juggernaut Power Armor, the first question asked is "Can it survive a hit from a tank?" They are typically supported by four soldiers in regular Power Armor, their purpose is to carry ammunition and to reload the Juggernaut's weapons.
Armaments:
X1 Armor Piercing Minigun
X1 Continuous-Fire Heavy Laser Cannon
X2 "Death Organ" Missile Pods
OR
X1 Infernal Flamethrower
X1 Heavy Autocannon

Standard Power Armor

The most common set of Power armor, these suits, excluding when one carrying a heavy weapon such as a chaingun, actually enhance a user's speed. These suits are well designed enough to be able to survive much tougher conditions than a typical soldier has the fortune to be able to, though certainly nothing like a Juggernaut.
Armaments:
Plasma Rifle
Heavy Assault Rifle
Light Machine Gun
Rocket Launcher
Light Autocannon
Heavy Bolter
Minigun
Chaingun

Mobile Power Armor

These light Power Armor sets are less common than the Standard Power Armor. They are meant to move fast, and to get to where ever a commanding officer needs them. To this end, they are much faster than any human can move, much more lightly armored than any other power armor, and have booster packs. While not able to maintain flight, they can make it much easier to get to high ground. They are particularly useful in urban settings, able to get to the roof tops, and then move across them rapidly. These suits are used primarily for Recon elements, Sniper teams, and for some of the more mobile special ops teams. Interestingly enough, while they are the easiest to use, the training to use them is the most difficult. Recruits are required to become adept in Parkour, without the aid of armor, they must pass the same stealth training as in many of the Corporation Special Forces teams, and have to excel in sniping.
Armaments:
Sub-machine gun
Sniper Rifle
Demolitions equipment
Booster Pack
Light shotgun

Armor Support

The Corporation armored vehicles are primarily Walkers. The tanks are "walking tanks", being that they have four or more legs.

Walkers
A corporation Walker is fast moving, and generally well armed. The major drawback is that they have little armor. Even so, the lack of armor is negligible, as the pilots have a tendency to stay still only long enough to fire off a weapon that can't be used while in a full run.

Hailstorm
A Medium walker, one of the more common designs. Lightly armored, and armed with two weapons of the pilot's choice.
Armament:
Gatling Cannon
AND
Vehicle-class Autocannon
OR
Side-mounted SRM Pods

Archer
Medium Walker, the slowest in the Corporation's arsenal. They don't need the speed, they're too busy launching a storm of missiles to be moving.
Armament:
X10 LRM pods
X1 Light AutoCannon

Hornet
Light Walker. These are the fastest Walkers, and the least Armored. The pilots of these tend to form "swarms," running across the battle in a mob. While running past a hostile unit, particularly medium tanks, they will all fire their weapons at the target, not stopping. They run right past the hostile, and move on to the next target, leaving behind a damaged, or with the particularly large swarms, destroyed vehicle. In the event they come across a heavily armored, and massive target, they will run in circles around it, firing off a magazine of ammunition, then running behind an obstacle to hide and reload. Woe to the general who fights these in an urban setting.
Armament:
Minigun
OR
Light Autocannon
OR
Small Laser Cannon

Hammer
A short-range, light mech designed to charge into the thick of battle and fire as much weaponry as can be loaded onto the frame. The pilots are infamous for having figured out how to trick their Walkers into "Kicking" hostiles, which amuses them to no end. In response, the design was revised with much thicker leg armor and stronger joints.
Armament:
X1 Heavy Autocannon
X2 Machineguns
X5 SRM pods

Walking Tanks
While walkers are built to be fast-moving hit and run shooters, walking tanks, are slow moving, heavily armored, and well armed.

Armageddon
A massive, eight-legged walking tank, the thickest armor of any land-based vehicle in the Corporation's arsenal. They come with as many weapons as can be fitted onto the hull.
Armament:
X2 Heavy rail cannons
X1 Minigun
X4 LRM pods

Guardian
A heavy, six-legged Tank. These tanks have extreme mobility, and the crews are often willing to drive them anywhere.
Armament:
X1 120mm Cannon
X2 Miniguns
X1 Hull Laser cannon

Inferno Bombard
Six-legged artillery Tank. These large artillery pieces can be outfitted with a number of launchers and ammunition types. The most common ammunition types are regular Heavy Explosive shells, "Hellfire" napalm shells, and "Earth Shaker" bombs, which can level most structures with a single shot. These particular shells are extremely expensive to manufacture, and are rarely used.
Armament:
X1 110mm Bombardment Cannon
OR
X60 Rocket Launchers
AND
X1 Heavy Gatling Laser

Space Forces:
While the Corporation's land forces are fairly limited, their space forces have massive amounts of ship designs. There are three major branches of the Corporation space fleets. The Kushan branch, the Taiidan branch, and the Somtaaw branch. The Somtaaw Flagship, the Kuun-Lan, is the central command hub of all three branches, and is where the primary [Error]. The Kushan branch is headed by the Command Carrier "Caal-Shto", the Taiidan is led by the "Veer-ak".

Kushan Ships

Fighter Class
"Arrow" Scout
"Blade Mk.5" Interceptor
"Thunderbolt" Attack Bomber
"Shield Mk.3b" Defender
"Spectre" Cloaked Fighter

Corvette Class
"Cavalier" Light Corvette
"Hammer" Heavy Corvette
"Mercy" Repair Corvette
"Tempest" Multi-Gun Corvette
"Resolute" Minelayer Corvette

Frigate Class
"Vengeance" Assault Frigate
"Firelance" Ion Cannon Frigate
"Matriarch" Support Frigate
"Puppeteer" Drone Frigate

Capital Class
"Revelation" Destroyer
"Perdition" Missile Destroyer
"Imperator" Carrier
"Avatar" Heavy Cruiser

Utility Class
"Providence" Resource Collector
Proximity Sensor

Taiidan Ships

Fighter Class
"Fiirkan" Scout
"Triikor" Heavy Interceptor
"Kaark" Attack Bomber
"Seejur" Heavy Defender
"Koshiir-Ra" Defense Fighter

Corvette Class
"Raachok" Light Corvette
Heavy Corvette
Repair Corvette
"Diirvaas" Multi-Gun Corvette
"Wodaan" Minelayer Corvette

Frigate Class
"Kudaark" Assault Frigate
"Sajuuk Cor" Ion Cannon Frigate
"Heeshk" Support Frigate
"Tiifal" Defense Field Frigate

Capital Class
"Skaal Tel" Destroyer
"Skaal Fa" Missile Destroyer
"Saarkin-Cho" Carrier
"Qwaar-Jet" Heavy Cruiser

Utility Class
Resource Collector
"Variis" Proximity Sensor

Somtaaw Ships

Fighter Class
"Seeker" Reconnaissance Fighter
"Acolyte" Heavy Fighter
"Avenger" ACV

Microship Class
"Leech" Breaching Pod
"Sentinel" Defense Pod
"Swarmer" Attack Drone
Repair Bot

Frigate Class
"Minion" Heavy Tug
"Dervish" Multi-Beam Frigate
"Hive" Advanced Drone Frigate

Capital Class
"Deacon" Destroyer
"Shaman" Carrier
"Archangel" Dreadnought

Utility Class
"Worker" Resource Collector
"Chieftain Mk.3" Ore Processor

Command Ship
"Explorer" Deep Space Mining Vessel

(OOC Note: The Ships listed above are not mine in any way, and belong to Relic entertainment. Also, in the "Info" sections of these ship designs, disregard the historical events. The only relevant information is technical information and tactical information)
Death is a fact, the only true fact in a world of lies. Nothing you can do can stop Death. All you can do, is enjoy life before Death. Do what you can, live life in the extremes, because Death is coming. Nothing you can possibly do will stop Death.
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QuickDeath
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