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Mounted Tier 1 (An Experiment)

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Mounted Tier 1 (An Experiment) ( )

Postby XavierDantius32 on Sat Jul 09, 2011 8:14 pm

Bon Chance, Mon amis,

Xav, your freindly neigbourhood gatewayer, here.
After some introspection and thought while I was supposed to be doing a Geography essay, I decided that mounted T1 combat would be an excellent idea, and as such, I'm looking for willing victims to playtest them on.

The Rules:
If you are mounted, you must take into account several factors:
Speed: Horses can move very fast, and as such, an attack could miss because you forgot to lead the target, or do more damage because of the targets momentum.
Size: Horses are much larger, and the size issues are addressed below.
Stopping distance: Even going at a relativly slow speed, it can still take a while to get a horse to a complete stop. At speed, your horse will go a great distance as you loose speed to stop.
Turning: Horses can't turn on a dime, and rotating around a point takes considerable time.

Attacks directed specifically at the rider are played as normal (with the considerations of being on horseback, of course)
Attacks directed at the horses head, the saddle area, and upper chest are played as normal (depending on the length of the weapon used)
Attacks directed at the back legs, rump, flank and lower foreleg can be treated as an automatic hit at close range (providing the horse is stationary)


Naturally, I can't fight every match up I need to properly test these rules, so this thread is as much a request for help, as well as a fight.

In an ideal world, I need these matches

Mounted vs Mounted
Mounted vs Foot

Mounted Archer vs Foot
Mounted vs Foot Archer

Mounted Spear vs Foot
Mounted vs Spear Foot


Feel free to post any additions/changes here, and how your fights went.
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XavierDantius32
Member for 2 years



Re: Mounted Tier 1 (An Experiment) ( )

Postby XavierDantius32 on Sat Jul 09, 2011 8:26 pm

Just an additional note, I designed these rules for realistic melee, but feel free to try these out with powers.
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XavierDantius32
Member for 2 years


Re: Mounted Tier 1 (An Experiment) ( )

Postby qbsuperstar03 on Sun Jul 10, 2011 7:54 pm

The first thing that jumps out at me about these rules is the allowance of auto-hits on a stationary horse's hindquarters. Auto-hits of any sort are suspect to me. In a realistic melee setting, it would be nigh impossible to block or avoid such an attack, yes. However, even mild powers might include force shields around the entire horse to foil such attempts, and mounted fighters endeavored to stay mobile in order to not give foot soldiers any more opportunity to equalize the battle than absolutely necessary as well as present a more challenging target to mounted opponents.

Regarding attacks that target the rider, two of the most basic mounted combat feats in the D&D 3.0 system allow for the rider to drop behind his mount and use it as cover in the case of an attack headed his way to gain a substantial bonus to his Armor Class, and to cause attacks aimed at his mount to miss if he can make a Ride check greater than the attack roll result. These two benefits cannot be combined, however. It's a perfectly fair trade to sacrifice your mount if you're in good shape to continue the duel, and if you're hurting, you probably want to have your mount take weak attacks and/or help you get to a more advantageous location, particularly if archers are trying to pick you off.

Finally, jousting armor is considerably heavier than barding worn on the battlefield in much the same way that American football players wear heavy padding that soccer and rugby players lack: They are designed for maximum protection during short, explosive bursts of activity. One must also take care to prevent undue sores and chafing caused by putting armor onto such a beast. As usual, it's a trade-off between mobility and protection.
How long will he keep on fighting? How long will his pain last? Maybe only the X-Buster on his hand knows for sure...
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qbsuperstar03
Member for 4 years


Re: Mounted Tier 1 (An Experiment) ( )

Postby Hurricane on Mon Jul 11, 2011 1:36 am

I agree on the unblockable hit on the rear thing. I know if I were on a horse fighting somebody and had to stop with my horses rear facing them I would turn as far as I could to not leave my horse or my back exposed while I attempted to turn around. This sounds like it could be fun though.
Two wrongs do not make a right. However, three lefts do.
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Hurricane
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