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Tribal Wars(Still accepting)

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Tribal Wars(Still accepting) ( )

Postby Mr Hyde on Sun Jul 06, 2008 12:46 pm

The first time I ever Free Form Role Played was when I was 12 years old. At the time it a completely ruleless StarWars RP with another kid at one of my summer camps. We started with some odd race or another on their own little planet, started them from the stone age and eventually went all the way to StarWars level technology and started blasting each other into oblivion. It was fun because it relied completely on our creativity and Good Sportsmanship. If either of us had gotten overly competitive or unrealistic(as far as Sci-Fi goes) it wouldn't have been fun anymore. Therefore as my the first RP I've ever started on this site I'll see if anyone finds this interesting.

I made this map in Paint so as to lay out a basic template but still allow people allot of leeway.

http://i313.photobucket.com/albums/ll39 ... land-1.jpg

The coloring is just general zoning. You get to decide all the specifics.

Political Map: http://i313.photobucket.com/albums/ll39 ... calmap.jpg

Be any race you want, from any series or story you've ever read. Just keep in mind you need to stay believable and think of consequences. If you have a race of giant monsters, their going to need a giant food supply. Also your race doesn't need to be humanoid if you don't want it to be. Just keep in mind there are advantages to opposable thumbs. Just the same you can creatively solve problems like that. Say, with slave labor, or alliances with other tribes. So anyone interested or have questions?

Time:
The time line basically hops by advances. You might go from knives to bows to swords to armor to crossbows to cannons to single shot guns and beyond. All one turn(or less)each. Also you might as well list a population in as much detail as you'd like.

The exception is when you're interacting with someone else, though hopefully by this time most other people will be too so it won't be disruptive, just the same don't go crazy talking.

Size:
Keep in mind that at times you'll summing up an entire races activities for between a week up to a decade. Give us a decent overview of what's going on. Take all the time you need, just give us a heads up if anything comes up or you're having issues.

Champions
Your champions are pretty much you're only named individuals if you have any. They're like heroes, captains, presidents, stuff like that. They don't need to be military, just try not to have too many or it will get confusing.

Environments and the Map:
Keep the environment in mind. Sure the mountains have the best mineral deposits. But then again they can't support alot of life, let alone a city. Each environment has it's pro's and con's if your creative. For instance the jungles and swamps have excellent cover, while the mountains give you a huge height advantage, and the deserts act as barriers to large armies. At the same time keep in mind you're races strengths and weaknesses. To a group of fish people the desert would be a death trap, while the otherwise hazardous swamp would be an excellent hiding place for them. Native NPC's should be kept in mind when your in areas like swamps, oceans, and jungles.
Last edited by Mr Hyde on Wed Jul 09, 2008 8:59 am, edited 9 times in total.
Hello all, I'm sorry to say any and all RPing has been put on a complete hold on my end. The school I am presently attending gives me time to eat and do homework. My sleep usually averages 5 hours a night and I don't have enough free time to do any RP justice. I'm sorry and hopefully I will be able to continue my participation in this fine community once summer hits.
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Re: Tribal Wars ( )

Postby Kronos on Sun Jul 06, 2008 1:44 pm

Hmm, Diplomacy... But through time instead of day-to-day politics and war... Nice!~

I'll maybe join.
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 1:57 pm

hehe I'm just glad someone said something.
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Re: Tribal Wars ( )

Postby Ottoman on Sun Jul 06, 2008 4:22 pm

I might join this, I'm still trying to get people to join my new RP idea for Dune, but this looks promising.

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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 4:41 pm

Yey!!!! *Claps hand like monkey*
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Re: Tribal Wars ( )

Postby Skallagrim on Sun Jul 06, 2008 4:45 pm

Looks interesting Mr_Hyde and the map reminds me of the island in Asheron's Call.
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 4:52 pm

hehe good thing I have no clue what that is or I'd be afraid I took it from there. =)

Love your new avatar!
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Re: Tribal Wars ( )

Postby Skallagrim on Sun Jul 06, 2008 4:58 pm

Thanks for the compliment. Here is a link to the map, I think it's the colors and the general shape that caught my eye hehe.

http://www.acmaps.com/map.php?id=ac_diff_map
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 5:22 pm

O, I also forgot to mention, the map is basically just zoning the areas, as long as you follow the general zone setting you can make it whatever you like. For instance sand can be a never ending beach or the grand canyon. I might modify the map to incorporate things like that too.
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 5:29 pm

This would be my race, the parasitic slime of DOOOM!!!!! I call the swamp! Not sure which one though....

Race: Zacree

Body Type: Slime

Size: 1sqft-50sqft(Assumed at quarter inch thickness)(Ancients can surpass)

Home: Swamplands

Reproduction: A-sexual

Broodling: At the youngest stages the Zacree are relatively harmless, hardly able to survive in the swampy environments they call home.

Youngling: After a few months a Broodling gains enough biomass and control to take a small host, usually nothing bigger than a beaver.

Adolescent: After a year or two the Youngling has become more experienced and can take control of animals no matter their size, and has learned to survive in less hospitable environments. An Adolescent Zacree still has limited control over it’s hosts, only managing to clumsily lumber along.

Adult: Once passing five years of age an Adolescent learns to more easily control his host, not only allowing it to move it to its fullest extent, but also making possible for it to take over sentient hosts.

Elder: After two decades an Adult reaches its prime, and has learned the full extent of its powers. At this age not only can a Zacree control a great deal of fluid biomass but it can also cause it condense, eventually reaching the extent where it can form a formidable armor at will. As they age past this point they continue to improve their control over their hosts, and can eventually invade their host’s mind and steal its secrets.

Ancients: Eventually the magical prowess of the Zacree as a race will increase to the extent that Elders that surpass the age of approx. 200 will reach the status of Ancient. By this time they will have mastered their control over themselves to the point that they can change the density and shape of their bodies in a split second, allowing them to form humanoid shapes without a host. On the battlefield they will appear as thin creatures with a superdense structure and a helmet like cacoon of transparent material covering their vulnerable eye. In this superdense form they are far less vulnerable to flame and most weaponry, though few Zacree will ever attain such an age or mastery.

Biomass: The biomass that Zacree can secrete is laced with a biological magic conductor, making it useful in potions and poultices.

Culture: The Zacree work as a hive mind, commonly binding together to decide actions in time of war or plight. They care for their Broodlings and will viciously assault any who would invade their nurseries. In general they will rally behind an Elder, and in some cases an Elder with an exceptional host will carry Adolescents or younglings across the battlefield, either to incapacitate the enemy or to rapidly spread the chaos as the infected turn on their brethren.

Allainces: While normally a parasitic race the Zacree can acknowledge the strength of the other races, and are not above treaties or parlays when the time comes. There have also been scattered reports of Elders releasing their hosts after periods of time, allowing them to return to their homes and families. In these rare situations it has been found that the freed remain in excellent health, some having been cured of genetic disorders or defects.

Strengths: The Zacree can breed very rapidly, and can use their enemies strengths against them. On the battlefield an experienced Elder with a good host can act as a juggernaut, deflecting arrows with his skin tight armor and barreling through enemy lines with inhuman strength.

Weaknesses: Without a host the Zacree are extremely exposed to the elements, and will wilt and die in extreme heat or cold. Even when on a host the Zacree are exposed and vulnerable, a skilled warrior could incapacitate or kill one. (Their eye can regenerate)

Champion: Don’t have one yet.
Last edited by Mr Hyde on Wed Jul 09, 2008 8:43 am, edited 2 times in total.
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Re: Tribal Wars ( )

Postby Ottoman on Sun Jul 06, 2008 6:25 pm

Race: Torians

Body Type: Biological, Amphibian

Size: A full grown male adult stands at 4'8", Females slightly less, younglings and hatchlings much less.

Home: The North Western Island, mainly the jungles, but some habitation in the forest and surronding mountains, they are thinking of colonizing the mainland...

Reproduction: Sexual

Hatchling: At this state, barely out of their egg, the Torian is much like a tadpole, though, only staying in this stage for a few months.

Youngling: After a few months a hatchling grows to the point where it resembles a miniture adult, standing only at about two feet tall.

Adult: Once passing three years of age a Torian finally reaches adult stage, becoming ready to reproduce.

Regent: At this stage, a Torian has reached over fifty years of life, though, it is far from over, they have full control over their mind, allowing for many telepathic abilities, such as Pyrokenises, Telekenises, and Telepathy.

Biomass: Their flesh is, considered by some, to be a delicacy, though, only because they are so hard to hunt.

Culture: The Torians have established a patchwork union of Tribes, known as The Torian Confederation, it works to expand Torian Influence and Culture across the island, the globe, and, eventually, among the stars...

Allainces: Due to their isolation to many other races, the Torians know little of others ways, but understand the need to establish Trading Rights and a Military Alliance.

Strengths: With an incredible reproduction rate that can only be described as "frisky", as well as a rapid maturity rate, the Torians can supply thousands upon thousands of Troops on the Field of Battle.

Weaknesses: Higly erratic, as well as being being considered Defunct in trading, due to the lack of will to give away their technology.

Appearance.

National Insignia:Image

Champion: Tlas Kzientha
Attachments
Last edited by Ottoman on Sun Jul 06, 2008 8:16 pm, edited 2 times in total.
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 7:10 pm

Hehe Torian.

Ok, you don't have to arrange yours the way I did mine, I just did that because they change a great deal as they age, where other races might not. I'll also keep track of my population in those terms.
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Re: Tribal Wars ( )

Postby Kronos on Sun Jul 06, 2008 7:16 pm

Race: Huitzilopochtli

Body Type: Replaced with virus infected fluid.

Size: 4'6" to 5'6" for a normal adult.

Home: The River basin, from the coast and spreading into the swamp.

Reproduction: Infectious. No Reproductive Capabilities.

Hatchling: The victim suffers a high fever and infection as the virus sets in. Mainly from bites and blades coated with the blood of these creatures.

Youngling: The victim falls into a Coma, or if the victim has died, the virus goes to work changing the brain of the victim into

Adolescent: 12 Hours after death, or 3 hours after a bite. The creature bitten rises from it's coma, or death, and finds itself "alive". It's organs are still undergoing changes, and it will be weeks before the Huitzilopochtli is at full strength.

Adult: The fully mature form of a Huitzilopochtli, these creatures have been reanimated and completed their mutations into the hulking and pale Huitzilopochtli. Almost all of the Huitzilopochtli are composed of these types.

Elder: Creatures of legendary strength and intelligence, these Huitzilopochtli are the only ones who understand the goal, which is locked away in the genetic memory of the virus, and only appears to the few who have been infected the most. There are much rarer, and only a tiny amount are alive(dead) today.

Biomass: Mostly muscle tissue, as the organs have been liquefied and replaced with a sponge-like network of capillaries for the transport of blood. It's usually thick and hard to pierce, thanks to the virus.

Culture: Very ritualistic in nature, but with space for inventiveness alongside tradition.

Alliances: None, the only goal is too infect the rest of the world.

Strengths: They have no use for oxygen, only protein, and blood... lots of blood. They can also stay alive for long periods of time until they decay if they have nothing to feed on. They can also live for an indefinite period of time if given the right conditions and ample food. They also have no need for sleep, or anything of that nature.

Weaknesses: A low rate of reproduction, thanks to their use of other creatures as host.

Champion:
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Re: Tribal Wars ( )

Postby Ottoman on Sun Jul 06, 2008 7:17 pm

Okay, it was the only Race Skeleton I had to refrence though... :)
Do we have to fill out a skeleton for our Champion?
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 7:36 pm

Not really, though at least a name and basic description would be nice. For many of us the champions may take a while, as they must stick with the times. Right now mine would probably be a killer rat or something. I'll let everyone think out their stuff for at least a day (And pick starting points) Before we start up. It will basically be turn based unless two groups are interacting.

P.S. Kronos, what type of creature does your Virus infect. You can get as broad as humanoids or something like that but it can't affect humanoids and things like my slime. Otherwise you'd own us :)

P.P.S. Torians keep in mind no matter how "Frisky" You may be you'll starve to death if you cram too many people into a small area.
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Re: Tribal Wars ( )

Postby Kronos on Sun Jul 06, 2008 7:47 pm

Just humanoids, some species are resistant to it, but that's more or less random, and the wildlife in the basin all have immunities.

I should also make my Zombies highly flammable, like gasoline. That should balance it a bit.
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 7:49 pm

Yeah, flames mess with my guys to. Unfortunately you had to go be a smartypants and use a virus, except for the conscious zombies your generally immune to my guys.
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Re: Tribal Wars ( )

Postby LDSJediMaster on Sun Jul 06, 2008 7:56 pm

I'd like to join, but I won't be able to get my race up tonight.
"I reject your reality and substitute my own" Adam Savage
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Re: Tribal Wars ( )

Postby Ottoman on Sun Jul 06, 2008 7:57 pm

Might I remind you there is much food to be had when you live on a Jungle/Temperate island surronded by prime fishing waters.
Small peoples require less than large ones also.
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Re: Tribal Wars ( )

Postby Mr Hyde on Sun Jul 06, 2008 7:59 pm

Good point Otto. Jedi master take your time. I definitely won't start until tomorrow and we're still waiting for more people.
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