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The Keys of Torimir's Seal~OOC~Still Accepting

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The Keys of Torimir's Seal~OOC~Still Accepting ( )

Postby Keikeiya on Sun Nov 02, 2008 1:43 pm

The In Character thread is linked below. IF you have been accepted, you may start posting.

The Keys of Torimir's Seal IC

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The Prelude: The Rise and Fall of the King

The air still whispers the sound of the arrow's twine, and sword's clash. The water still remembers the blood and poison in which spilt. The ground, beaten and frayed, still tells of a time of a great battle.

The memory of men, the mind of dwarves, the brilliance of elves; all are weak, as none now live who remember it.

Over a thousand years ago, it began with the rise of a king, King Torimir. He ruled the Realm of Yarea, (the realm of olden). Power corrupted his mind, and with it he became twisted. He desired to become a god to walk upon mortals. He wished to join those of the Seven Divines. But not only did he wish to join as an eighth god, he wished to rule them all.

An amulet was forged from the fiery depths of the realm, created with forces unknown, and presented to him. With it, he gained unspeakable powers, powers which produced mass chaos and did unthinkable acts of destruction. Army's, battles, a war raged on, but one by one all fell to the army and might of him, he who proclaimed himself as Torimir, The God of Death.

Not even the last alliance could stop him. There was no hope in the time of need. There was no light in the dark. All had failed….

Until the god's themselves intervened...

Seven Men, each bearing a symbol of one of the Seven Divines called upon the old alliances. Together they assembled an army and together they marched to King Torimir’s doorstep. It is said that in the time of undying, the gods blessed the Seven Men with their strength, and at last Torimir was cast down.

Though his power remained great…

The Seven Men sealed Torimir behind the great gates of ‘En Aenos Teilien Tal’, or in common tongue, ‘The God’s Playground’. Using the Seven Divine’s powers, they together enchanted the amulet into three different necklaces, and scattered them among the Realm of Yarea.

Thousands of years have passed, but whispers of a darker time now reveal themselves…

A new rising force wishes to undo that which has been done. He wishes to release Torimir from his seal, and with him, gain the power to rule this realm…

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your Path


The Key Bearer
Ever since your life flickered into the world, you from the beginning were chosen by the gods to bear one of the three pieces of the key to Torimir’s seal, though you do not know this now.

In order to recreate the master key which unlocks Torimir’s seal, it is said by myth and legend that you are given a test to pass, procured by the Diea, who is neither good nor evil. If you do so pass it, alongside the other Bearer’s, then key is restored fully.

The location of where this tomb is and how exactly to summon the Diea, along with how the key is restored and how to actually break the seal, is only known in the deep recesses of the Key Bearer’s mind, more so instinct than knowledge. The bearers are the only one’s who can pass the test successfully. This is why having the necklaces is useless unless the bearers are with it.

** A note on the Key Bearers: Your necklace can be whatever you want it to be. It may be an amulet, a pendent, whatever you desire. One the back of the three necklaces is also a symbol of a bird, so that you know the three go together. The appearance of your necklace is also up to you, but your necklace should try to reflect your inner personality. If you’re evil, make the necklace look forbidden and scary. If you’re good, make the necklace look pretty and sweet. It’s all up to you! *


The Guardian
You too were chosen since birth, but for a different reason than the bearers. You were selected by the gods to protect the Key Bearers, not allowing neither harm nor death come to them, or allow the necklace’s to fall into the wrong hands, though you do not know who the Key Bearer is, that is until one night you have a dream unlike any other.

It is said in this dream that one of the Seven Divine’s, the god Cirith (an elvish word for the common word ‘The Pass’), appears to you as a hooded figure. He shows you the past, and shows you who Torimir is. He also shows you who the current rising power is, and what danger the world is in. This god then disappears, and your dream changes.

You see a second hooded figure, and it is the Key Bearer. There is no speaking nor sound in this dream, as it turns to a nightmare. You’ve come to face your worst fear, and are compelled to save this unknown person for not any particular reason. If you do so, Cirith reappears in your dream, and tells you who it is you have saved.

Whether you wish it or not, you are bound to your Key Bearer. You are given the task of telling them what it is they are, and then are tied to their fates. You alone have their lives, on your hands…

**A note on the Guardian: The people who plays this role are to start off they’re first post with a dream. Make sure it entitles your worst fear, and you saving someone who resembles your future Key Bearer. At the end of the dream, Cirith will tell you who your Key Bearer is, and where to locate them. You may then go off however you want. You also are responsible for telling the Key Bearer what’s going on, but stylize it to however you want to.


The Traveler
You did not intend to become intertwined with the fate of the others. You may be a traveler, you may be a farmer or merchant, and you may be a solider, but regardless, you have found yourself swept up in the fate of the others, and make the unlikely decision to travel alongside them.


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Races of Old


The Humans: These are the most adaptable of any of the races of old.

They can specialize in just about any class imaginable, and have many different skills and trades. They can use a variety of different weapons and armors. Humans come in many different forms and appearances, unlike some of the other races. These are the most common type of race seen throughout The Realm of Yarea.


The Dwarves: Master craftsmen and miners of the Mountain Halls of Beldarock.

These beings tend to be short, stout, and heavily built. Every dwarf has a beard in which he takes extreme care and pride for. They are very strong and naturally skilled fighters. Dwarves aren’t much seen outside of the under halls, preferring to stay away from other races. Weapons of choice tend to be blunt heavy set objects, such as maces, hammers, axes, and occasionally a blade and thick shield. This race tends to be fighters, not magicians.


The Elves: The wisest and fairest of all the old races.

Elves are rarely seen outside of their forests. These beings tend to be slender, and all have pointed ears and fair skin. They tend to make the best armor of any of the races, being able to create almost anything type imaginable. They also have extended life periods, anywhere from 1000-2000 years, depending on the elf. These creatures are elegant beings of fighting. They specialize well in magic classes, can fight well with swords, and as well as they are natural and master bowmen.


The Atavians: The Newest race to reveal it's self to the Realm of Yarea

Atavian's appearences are closely resembled to those to humans but with wings. However their ears make it seem as if they were to be half-elvish. Slim and built they tend to stand a bit taller than a human. They are not very formidable with magic abilities, but favor for the skill of fighting. Their weapons generally favor those of blades, such as swords, rapiers, katana's, and even the heaver bastard swords and scythe's, And their bow skill's compare to
those of elves. Their armor is typically of lighter plate and leather, which allows them to fly better. However one major setback is that the wind is merciless to them, but they can conquer the general breezes.

This character race created by Zenatsu


The Half Elves: The race of Half Elves are often referred to as the Advanced Human.

Most have the same features of the Elves. The exception is that their lifespan is just above 200 years of a human's, and they share a human height There is no specific community in which the Half-Elves share a home, so they often just adapt to Elven or Human villages. Most of this species are unable to use magic as effectively and haven't got the keen senses of the Elven eyes, although, they still manage to be more advanced than the Human average.

This character race was created by Superfly

The Kon: Native to the savage jungles of Inadel, these elusive feline humanoids are rarely seen outside of their green homelands.

They are very tall, measuring from 6'5'' to 7', and are covered in thick fur. Their fur color varies from black to gold, gray to brown, with a variety of stripes and spots that are usually hereditary. They also have a long tail used for balance. While they have very little knowledge in the making of weapons, armor, and other crafts, they are particularly close to nature, and possess vast ancestral knowledge on plants, animals, environments and all that is related to the realm of the invisible. They can easily blend in their surroundings, and hardly make any noise when they walk, regardless of their size and weight. They are also very agile and fast.

This character race was created by Spaced06

• If a race is not listed that you would like to play, talk to me about it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head Figures


Marcello: Marcello is a cold ruthless man. He is the new rising power in the Realm of Yarea. He has begun to assemble army’s of orc’s to do his bidding (Think Saruman from Lord of the Rings), and he now seeks out the Three Keys to combine them together, to undo the seal which will free Torimir.

Marcello stands at 6” even, and is a slender but muscular build. He had very straight pale lavender hair that lines his jaw, his right eye being covered by it. Marcello has a narrow chin and long jaw line, and a thin nose. His eye color is grey, and he is a very pale man. He wears a black robe and hood, and carries a staff amost equal to his height with him. Some refer to him as The Necromancer, though few know he exists.

Torimir: No one knows what he looks like, as it has been too long. The only thing known is he is sealed away, and if released would bring mass destruction to everyone.

Diea: This mysterious figure's appearence has never actually been seen before, bu some refer to his as one of the Undead Kings of Old. He is niether good nor evil, and he has no underlying allegiance. He also has no will, and onl stay's between this realm and the next to guide the Key Bearers to join the necklaces together.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Realm of Yarea


Talriel: Talriel is the largest human city to ever be built. It gets its name from the white stone wall which surround he city in its entirety. The purpose of the city was to create a fortress of which could never be penetrated. It tends to be divided up into districts, one for nobles, one for middle class, one for peasants, another for the market, the Elvish district, the Dwarvish district, and one for the Royal Court in which the current king of old resides. This city is where most races travel to.

Mountain Halls of Beldarock: this is the dwarf’s homeland, and is also the largest dwarven city ever built. Large marble halls run deeply throughout the mountain, mines going too deep. The dig hard and greedily to fins the jewel’s of Beldarock, though some dwarves tend to wander form the homeland.

Tathren: This is the only known elvish city, which resides in the woods of Tathren, wood of willows. It is elegantly built atop the trees, and elves do no let wanders inside the forest wood without an escort, as they worry travelers would bring taint.

Inadel: Although humans and other "civilized" races have judged these huge, lush jungles as uninhabitable for their dangerous flora and fauna and unpredictable climate, the Kon have lived in these lands for times immemorial. There are a few towns near the borders of Inadel, but within it's entangled depths, any attempt at sedentary living is futile. Many rivers and lakes form the veins of this land, and give life to all sorts of animals, plants and insects. Heavy rains are very common, as well as floods.

The Tomb: This location is unknown, except by hose Key Bearers who deeply wish to seek it out. This is where the here pieces of the necklace combine to make the master key, and the Diea begins his tests. It is much like it says a tomb or catacomb, where undead sprits are restless.

‘En Aenos Teilien Tal’: More commonly known in human tongue as ‘The God’s Playground’. This location is hidden away behind a gate, and no one knows what it looks like. This is the place where Torimir is sealed away, and the only people who may even have a chance of remotely finding it are the Key Bearers.


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The Rules


1. Fill out your character sheet, and then PM them to me. Do not post them in the ooc without my permission. Doing so will result in removal from the role-play.

2. There will be absolutely no god modding or power playing. I hate this.

A brief example of god modding is: “Bobbie grabbed her by the waist and put the knife to her neck.” This gave the other player no chance of defending the attack, or stopping it. She really can’t do much about it.

This is an okay example: “Bobbie went to grab her waist while at the same time he went to put his blade to her neck.” This stated he tried to do something, but didn’t actually do it, which is okay. *The secret phrase is: Kings of Old* You may state to attempt to do something, but you may not actually state it happened or how it affected them unless the other character complies. That is the other player’s choice.

3. Make sure you can at least once a day. If something came up and you couldn’t, let me know. If you do not post for two days, and have no responded to my pm about why, then you will be removed from the role-play.
4. Do NOT join this role-play if you don’t or won’t frequent the forums. I have begun his role-play with the intention of actually finishing it. Someone who joins then drops the role-play halfway through are the reasons most RP’s die.
5. No one liner posts. There may not be much to say, but there is no reason for just one sentence.
6. Please do not double post in the In Character
7. Cursing is allowed
8. Romance is allowed, but keep it pg- 13
9. No Out of Character is to be posted in the In Character. Keep all Out of Character in the OOC forum.
10. Try to stay in 3rd person. I have nothing against 1st person role players, but I prefer to go with the flow.
11. If something happened that you do not like, pm me instead of making a big deal out of it, and I alone will deal with it.
12. I may remove or add rules if need be
13. I am the law in this role-play. What I say, goes, though I am willing to accept new ideas or talk about something
14. If I deem it necessary, I will remove you from the role-play, but of course not without a good reason.
15. If you are not in compliance with the rules, then please do not join. Feel free to PM with questions or if you want to talk about something.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Character Sheets

(PM these to me and await my acceptance in the role-play)


Name:
Age:
Gender:
Race: (I’ve listed them above, If you want to play something not listed, pm me.)

Appearance: (No pictures. Your description will help give me a bit of detail on the way your role play and write. You don’t have to write a story, but at least give a well rounded example of your characters appearance and what they wear. Anyone can find a picture off the internet, but it takes a little degree of work and creativity to describe your appearance)

Personality: (Please don’t give it all away, just a bit of information, as it tends to be more fun to show this over the course of the role-play.

You’re Path: (I have described the three types of positions you can be above.)
Class: (Whatever you want, or create your own)
Weapons:
Magic: (Be as limited as possible on this. If you’re a mage, then list a few abilities you may have. If you’re a divine healer, then list a few abilities. If you are a fighter or bowmen, you probably wont have powers)

Necklace Appearance: (Only fill this out if you are a Key bearer, and keep in mind you don’t remember how you go the necklace, you’ve just had it since birth.

Your Assigned One: (Please only fill this out if you are a guardian. Find a person who is listed as carrying a key, and put they’re name here. There will be two guardians assigned to one bearer, (less if the Bearer desires).

History: (This is another sample of writing I will take from you. Try to make it around 2 paragraphs and with detail. It helps me determine the kind of role-player you are.)

** There will be three Key bearers total, and up to two guardians assigned to each, though this depends on the number of people in the roleplay Overall, this roleplay will be on a first come first serve basis ^^**

(Send along with your character sheet the secret phrase I’ve hidden. Oh yes, I hid it. Why? Because this tells me if you were reading the whole thing <3 Read over the rules *hint hint*)

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Roleplayer's List


This is a list of roleplayers that have been accepted. It's just to keep tabs on who we have to fill positions. We already have Three Key Bearer's and at least one Guardian assigned to each . We ahve room for more if anyone is interested. (One more traveler, three more guardians)

Key Bearer: Nienna Dawnstride (Keikeiya)
-Guardian: Eliza Erueruek (Superfly)
-Guardian: [empty]

Key Bearer: Laura-Anna Kisa Hartsland (The-Literate-Angel)
-Guardian: Kaen Hanone (Spudjohnson)
-Guardian: Mohanko (Spaced06)

Key Bearer: Creon (Zenatsu)
-Guardian: Dura'gah Ironwaye (Keikeiya)
-Guardian: [empty]

-Traveler: Darrien Moretti (Bithack)
-Traveler: Emmet Straum (Superfly)
Last edited by Keikeiya on Sun Nov 16, 2008 10:44 am, edited 27 times in total.
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Keikeiya

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Re: The Keys of Torimir's Seal ( )

Postby Keikeiya on Sun Nov 02, 2008 2:21 pm

Name: Nienna Dawnstride
Age: 24
Gender: Female
Race: Elf

Appearance: Nienna stands at 5'5" in her height, her body structure built slender and long. She is a light fair skin tone, like most of her brethren. Nienna has layered dark blonde hair slightly curled at the ends, which comes down a few inches past the top of her shoulder blades and falls lightly over her pointed ears. She's developed a habit of sweeping it back with her fingers. She over all has gentle facial features. Nienna has soft green eyes that contrast well to her lips of a stained magnolia petal color.

Nienna wears a black leather armor vest, which stops at her shoulders, and black leather leggings tucked into black flat boots which come up to her mid calve. She also wears fingerless gloves, the same black leather color, that comes up to elbows. Strapped on her back is a elvish quiver full of arrows all elegantly carved and her bow also elven made, and attached to her belt is the sheathed blade of her steel short sword.

Personality: Nienna tends to be irrational, and quick to make decisions, but is also flirty and playful.

You’re Path: Key Bearer
Class: Ranger
Weapons: Nienna carries a elegantly made long bow and a long quiver full of arrows strapped to her back. On her side she has a sheathed steel short sword, of human grade.
Magic: None

Necklace Appearance: Nienna's necklace hangs on a silver chain. In the center is a green jewel, and holding it in place is random twists and spirals of the silver. Overall the necklace looks something of a willow wisp, reflecting a bit of free spirit.

History: Nienna grew up like any other child, perhaps a bit spoiled at times. When she was mature enough she left her parent's home to find her own place in he forest, and along the way became an apprentice of a master bowmen there. Training long and hard she became quite good and familiar with the twang a bow would make, the song the arrow sung as it flies out. When her master disappeared and was not to be found, Nienna left the Tehran to wander the elven forest which surrounded it. She found herself fascinated with the age of the trees, and somehow started to search out folklore and myth.

She has traveled to the city of Talriel to find a man who may live among the place. She is interested in learning more about folklore and legend, as not even the elvish mind runs deep enough to reveal to her older times in which she so desires to know. Nienna now works in the Elvish district of the city as a second apprentice, and tends to stay away from human's and dwarves as she rarely leaves her race's district.
Last edited by Keikeiya on Tue Nov 04, 2008 1:11 pm, edited 3 times in total.
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Re: The Keys of Torimir's Seal ( )

Postby Superfly on Sun Nov 02, 2008 2:48 pm

I'd like to reserve a spot if that's okay, I'll try set up my profile as soon as possible :D
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Re: The Keys of Torimir's Seal OOC ( )

Postby Keikeiya on Sun Nov 02, 2008 4:34 pm

Unforutantely its on a first come first serve basis. When you get the chance PM your character sheet to me. Hope thats alright <3

:p Thanks
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Re: The Keys of Torimir's Seal OOC ( )

Postby Superfly on Sun Nov 02, 2008 8:01 pm

Name: Eliza Erueruek (E-roo-ruck)
Age: 26
Gender: Female
Race: Half-Human and elf

Appearance: Eliza stands at the small size of 5’4, her hair long, black, silky and smooth, waves down to her waist and is often tied back behind her ears. Her eyes are bright and magical when she smiles, which is rare. Her pale skin gives people the impression she is malnourished and at times, sinister. Not dressed like your typical Witch or Wizard, Eliza dresses herself in a black shoulder less shirt, it’s sleeves stretching past her wrists, it’s covered in a leather waist coat which she leaves closed. Her large red skirt stretches down to her ankles, just able to reveal she wears leather boots which the laces are always loose.

Eliza’s wooden staff stands at one metre high. It’s tip is shaped in the form of a flower bulb just before dawn. The rest of the staff is covered in cloth, to make gripping the wood easier.

Personality: Eliza tends to be shut off and arrogant more so than others. She has a witty ignorant tone to her which doesn’t suit well with her around people. She has her own individual opinions of what it’s like and takes to be accepted in society which others may not agree on.

Your Path: Guardian
Class: Sorceress
Weapons: Staff of Levitation, Dagger
Magic:
Telekinesis: Eliza’s use of magic can allow her to wield weapons at a distance, making her able to throw them, protect herself or use it to bide time for escape. This power is limited to her actual physical strength.

Shock: Eliza’s staff sends out electrical surges to stun her enemy from where they are standing. This power is dangerous to her and everyone around her if Eliza or her opponent is near water.

Emotional Manipulation: The Sorceress uses her powers to hinder the enemies minds and make them feel emotions of her choice. Eliza is able to use this special power to interrogate others to get answers she requires.



Your Assigned One: Nienna

History: Eliza’s early memories have shaped her into the negative person she is today. Her mother, a human Witch Queen of a ruined village who lusted for power since Eliza’s birth. Her mother planned for Eliza to become as ruthless as herself, attempting to teach her daughter harmful, destructive, forbidden magic. The Queen’s plans were shattered after Eliza’s father gave up his six year old daughter for adoption in an elf village. He fled shortly after, telling his daughter he loved her and kissing her politely on the forehead, ignoring her tears. Years passed and the Elvin race feared Eliza would end up as ruthless as her mother as she showed some qualities of being able to use magic. They distanced herself from her, regardless, she was able to use her powers to hunt and became of some value to her race.

Eventually Eliza left the Elvin race at the young age of 21, pursuing her past and wanting answers for what happened to her parents. She wandered through the ruins of the village which has been brutally ravished by war and fire to find nothing. No proof of her parents deaths, no leads to where they could be. After years, she gave up looking for them and retired her hunting life to work in an old magic business which doesn’t get a lot of visitors.
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Re: The Keys of Torimir's Seal OOC ( )

Postby Zenatsu on Sun Nov 02, 2008 8:44 pm

Name:
Creon
Age:
22
Gender:
Male
Race:
Atavian



Appearance:
Cyan is a bit slim, and very weakly defined. His wing span totals over to 14ft, 7ft per wing. while he stands at about 5"10' he's fairly short for an Atavian male. Creon's hair falls a bit past his ears, as his jet black hair covers them they also fall below his deep red eyes.

Creon wears a black cloak, under that is a black Leather Vest, that layers over a loose white dress shirt. Black Leather Leggings that are tucked into his black Buccaneer Boots and a single pauldron that has lesser pads attached in a layer fashion, it is trimmed with black leather for more design and to hide the edges of the steel.

Personality: Due to his speech disorder that leaves him mute, he tends to hang back while he is casual, hes seclusive and shy.

You’re Path: Key bearer
Class: Novice Warrior
Weapons: A Scythe and a single katana that lays across his waist.


Necklace Appearance: Creon's amulet... Two dragons with their tails spiraling and interlacing with each others below the White opal Crystal that rests between the Dragon's necks as they curve over them meeting their head together, With only a sing wing on each of their backs the crystal dangles with a pure white shimmer as the sun hits it. Attached is a Silver chain that wraps around Creon's neck, letting the amulet rest just above the middle of his chest.

History:
Creon Was mute at birth, never being able to speak he learned a lot faster, and more than most of his peers. However he always had questions unanswered. This has its pro's and con's, making him have better hearing, while not allowing him to ever speak his mind.

But that never stopped him from growing up like a young Atavian, with the only kingdom that thrives with this unpopulated Race, He learned quick of the swords and Bows, since typically he could not fathom the magical arts. Creon Had a passion for old lore and the Atavian Religions. He practiced in silent vows, and studied many ancient prophecies that drove the Atavian race to what it is today.

Creon, again, was a farmers son. But he never enjoyed it fully as his father did. He wanted to study more towards His passion of lore reading and religion, Working in the church, helping others as they need, and hoping to one day become a priest. However his father wanted him on the farms, to help the family survive.

secret phrase:

WOO TANG
Last edited by Zenatsu on Wed Nov 05, 2008 9:17 pm, edited 3 times in total.
“Man can live with about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

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Re: The Keys of Torimir's Seal OOC ( )

Postby Lueshi on Sun Nov 02, 2008 9:23 pm

I would like to join if you dont mind
98% of teens would die if Myspace died, if you are one of the 2% that would be laughing in their face, put this in your signature.

95% of teens listen to rap. If you are one of the 5% that listen to ROCK or METAL add this to your sig.

95% of the world's population would die if Abercrombie and Fitch said "Stop breathing." if you are one of the 5% who would be laughing your ass of, copy this into your sig.

http://i31.photobucket.com/albums/c389/ ... shisig.png
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Re: The Keys of Torimir's Seal OOC ( )

Postby .The-Literate-Angel. on Sun Nov 02, 2008 10:13 pm

I would like to request a position as Key Bearer. It may take me some time to post my profile, so I just want to make sure the Key Bearer spots open. If not then I will quickly make my profile.
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Re: The Keys of Torimir's Seal OOC ( )

Postby Keikeiya on Sun Nov 02, 2008 10:32 pm

Agian like I said to Superfly, its on a first come first serve basis. Feel free to go ahead and send me a PM, and I'll let you know if your accepted or not.

:P
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Re: The Keys of Torimir's Seal OOC ( )

Postby .The-Literate-Angel. on Sun Nov 02, 2008 11:30 pm

Okay. I did send you my profile. I was just afraid the Key Bearer spot would be taken before I finished my profile. :3
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Re: The Keys of Torimir's Seal OOC ( )

Postby Keikeiya on Mon Nov 03, 2008 9:22 am

Hehe, thats alright. Feel free to PM and send me your profiles if any of you wish to join. Dont have to ask permission first :P

I realized there is something I should have added to the OOC above, but forgot to do it:
Now, yes, the Guardian's are specifically in charge of of Key Bearer (I did this for the reason of the dream and alerting and bringing together the Bearer's') but when you finally round them up together (Why do I feel like Im talking about cattle? o.o) you are kind of responsible for taking care of all of them together as a whole. Im hoping to bring the characters, whether they want it or not, into some big flippin crazy family. :)

Now if I jus confused you or you have a comment, please go ahead and voice it in the OOC <3
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Re: The Keys of Torimir's Seal OOC ( )

Postby Superfly on Mon Nov 03, 2008 10:05 am

Just one thing I have a question about is the dreams that the guardians have.

So in the dream we actually get to see Toromir and the danger the world is in..., I assume you won't leave that up to us and somehow you will be able to guide us in what we're supposed to be seeing, like Toromir's appearance and such?


Next is, the worst fear. This can be anything that the guardians fear, like say if you feared water, you'd be stranded at sea or even if you feared Isolation you'd be in a complete wasteland. Right?

Question I'm asking is what if our characters do fear something that isn't material and instead personal problems, or lonliness or something they fear about themselves, how would that be shown or is it up to us?

Sorry for the difficult questions, just a tad bit confused :D
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Re: The Keys of Torimir's Seal OOC ( )

Postby Keikeiya on Mon Nov 03, 2008 12:47 pm

Nah its perfectly fine. If I'm going to start a roleplay, then I better be able to answer the questions about it. ^^

Well for starting off, the dream the guardian's have are basically like a flash back. In your dream the God Cirith should appear as a hooded figure. I'll leave the dialogue of what he says up to you, the Guardian's yourselves, since it is your dream, but overall he should be the narrator of your flashback dream thingy.

If you remember, I stated in the prelude that 'none now live who remember it', so this dream is Cirith's way of alerting you. Now you don't have to go into an entire explanation of what you saw, but just have the general idea that whatever your going to see is absolutely terrible. Different roleplaying styles with different Guardians may change this, but all is well, since again, it is a dream.

As for the appearance of Torimir when he was remotely human, he tended to wear armor to cover himself, so you would never see his face. Use Sauron from Lord of the Rings as a reference, since his armor was awesome and fits my purpose here.

(Havent figured it out yet, I love LOTR and tend to reference it :P)


Now the fun part is the worst fears. These change depending on the Guardian, and I did this because I felt that you got more freedom in the dream to do so, and it gives everyone a chance to see a bit of individuality with your character. After Mr. Cirith, God Of the Pass tells you the background story, he is to fade, and your bearer comes into sight. Now you wont have a wonderful view of their appearence probably not really even getting to see them at all, and in this dream the Bearer themselves will be hooded too.

Now your bearer, whomever they are, is suddenly put in a position of danger. The type of danger, again, is up to you. The point of Cirith doing this to your dream is to test you. If you decide to save this person for no particular reason, and overcome your fears to do so, then you have passed his 'test' and are declared 'worthy'. Your worst fear will come into play, such as for example water, or darkness, or a really big spider... If it is a personal problem, like something the character fears about themselves, then perhaps there is a replica of you standing in the way of saving this person, as they show off to your face what your worst fear. If they fear something other than these, like you suggested lonliness, then I leave it up to you, oh so talented creative roleplayers, to mirror this in your dream somehow. Again, it is up to you, and whatever you wish it to be will be your command. :P

Finally, after you save your Bearer, the dissapear into thin air, and viola, Cirith comes back to tell you that your now chosen, tells you who and where the bearer is, and reminds you of the danger. He will also add that your fate is tied to that of the Bearer, so your screwed <3 Then you wake up, and carry on your post as desired.

((For the Bearers to read, just incase you didn't know, please dont interfere with the dreams. Yuu have no control over them, and infact, you have no idea your even being dreamed about. ^^))

And finally, like I said earlier, once you round them up together (CATTLE!!! Jk, jk....), your more so responsible for all of them then just one.

Does this help?
Last edited by Keikeiya on Mon Nov 03, 2008 1:31 pm, edited 1 time in total.
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Re: The Keys of Torimir's Seal OOC ( )

Postby Superfly on Mon Nov 03, 2008 12:59 pm

Thanks! I understand it now. :D
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Re: The Keys of Torimir's Seal OOC ( )

Postby Keikeiya on Mon Nov 03, 2008 4:27 pm

No problems :P
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Re: The Keys of Torimir's Seal OOC ( )

Postby .The-Literate-Angel. on Mon Nov 03, 2008 5:59 pm

Name: Laura-Anna Kisa Hartsland
Age: 19
Gender: Female
Race: Human

Appearance: Laura-Anna stands at a height of 5'6" and weighs about 120. She has soft blond hair that is naturally curly and falls past her shoulders. She tends to pull some of it back into a loose tie and likes to put flowers into it. She has sea blue eyes that draw people to her. She has high cheek bones and a very defined face that makes her appealing to look at. Her nose is lovely and curves up slightly at the tip. Underneath her nose sits her plump, apple red lips which cover perfect white teeth. When Laura smiles the room seems to light up and she seems to glow. Her voice is smooth and sounds almost like the soft sound of waves washing up on a shore. She has a beautiful singing voice.

Laura usually wears clothing that is colored blue. Her favorite and most worn outfit is a Caribbean blue dress that falls well past her feet, but moves like the water it was made after. She usually decorates it with flowers that she has in her hair. It is low cute, but not obscene. Her favorite shoes are expensive slippers that have sapphires on the top of them. Laura also has other dresses and outfits for herself.

Laura is very elegant and screams aristocracy with every movement she makes. She moves like water and draws people to her like it does as well. Some men have described her as their life water, without her they would die from dehydration.

Personality: Outwardly Laura appears to be kind, but refined. She does not show extreme kindness to those who are of a lower rank then her and she shows nothing but respect and reverence to those of a higher stature then her. She doesn't act spoiled, but she can be if she something she isn't used to arises. She tends to be quiet and mysterious, causing others to be drawn to her and want to know her. She doesn't warm up easily to others, but she isn't cold either.

You’re Path: Key Bearer
Class: Noblewoman and bastard daughter to the King
Weapons: A small dagger with a golden hilt with sapphires on it. The sheath is made of gold and sapphires as well.
Magic: Can heal minor wounds and also cast a small spell that will help flowers to grow. She is also able to manipulate water, but it takes a lot out of her to.

Necklace Appearance: The pendant is tear shaped and looks like a sapphire, showing that she is very compatible with water. It is inlaid in gold with a long gold chain that allows it to hand into her dresses and shirts so as to hide it better.

History: Laura-Anna is the one and only daughter of Amilia Rose Hartsland, a beautiful siren loved and hated by many. She was considered the temptress among the noblewomen and the noblemen adored her, especially his highness. Amilia was widowed at a young age and was taken care of by the king himself. She was also the only daughter of a very famous nobleman Alexander Samuel Hartsland. He was good friends with the king so the king took it upon himself to help Amilia out after her husband died.

Her mother foolishly fell in love with him and became his mistress. A year later Laura-Anna was born. Her mother and her became outcasts among the noblewomen, but her mother never backed down and held her head high. It wasn't until the kings wife looked upon Laura with contempt that Amilia took actions and got her and her daughter out of that poisonous environment. They fled to the sea, finding a lovely home with a few loyal servants on a cliff by the ocean. That was where Laura fell in love with the ocean. She would often take her horse, Tia, down to the shore and rode along it for hours. Her and her mother lived there happily for many years, receiving money from the king and visiting him every summer.

Shortly after Laura turned fifteen they were attacked by bandits who were roaming the area. They killed all of their servants and Laura's mother, but the leader took a liking to her so he kept her at his side at all times. She won't speak of what happened and no one has ever really pried. All they know is that she was found in front of the castle gates two months later with no signs of the bandits. She said they were still alive and well, but she never went on about how she managed to escape.

After that incident the king took very good care of her, seeing her as the woman he once loved who was now dead. Once he even tried to take advantage of her, but she was able to get out of that situation. She was still looked at with contempt, but many were charmed by the mysterious girl with the sea blue eyes who loved the ocean and riding. She was able to obtain her horse again and would often go to the nearest beach to ride her. Many a man has tried to woe her, but she would always remain a mystery to them and never has fallen for them. Laura now lives a nice life in the castle, but she longs for her home besides the ocean and her beautiful mother who went to soon.
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Re: The Keys of Torimir's Seal OOC ( )

Postby Keikeiya on Mon Nov 03, 2008 6:10 pm

UPDATE on Character slots:

Zenatsu edited his profile, and he is now our third Key Bearer. There are no more Key Bearer slots.

We need one guardian for both of them (two total) for this roleplay to begin.
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Re: The Keys of Torimir's Seal OOC ( )

Postby Bithack on Mon Nov 03, 2008 8:13 pm

Name: Darrien Moretti
Age: 21
Gender: Male
Race: Human

Appearance: Darrien is of an average height of around 5’9” and weighs approximately 140lbs. He was raised on a farm and as such is wells muscled and able to hold his own in a fight if need be. His skin is a rich tan color from the hours of sun exposure when working out in the fields. He keeps his thick light brown hair cut to a medium length, around his ears. His dark blue eyes seem shine brightly in the light of the sun and contrast sharply with his clothing. As for what he wears, Darrien usually prefers lightly coloured garments. Although, when he travels he mostly wears his light brown leather jerkin and trousers, with black boots. He usually wears a grey robe over his armour or clothing, he would wear a white one, but since he is a full healer he is not permitted to wear one that is fully white.

Personality: Darrien can come off arrogant and prideful; he comes from a family full of honour. Though he is really thoughtful and caring with the people he trusts.

You’re Path: Traveller

Class: Divine Warrior
Weapons: A hand-and-a-half sword (aka the Bastard Sword) strapped to his left hip, a shield and some daggers on his right hip and hidden in his boots.

Magic: Darr has the ability to enchant his weapons and armour to withstand a brutal punishment and to make them more reliable. He can also cast various attack spells designed to either stun or slow. Very few of his spells actually cause physical damage; some may cause mental anguish, however. Along with his enchanting and attack spells, Darrien can heal wounds of cuts and bruises and help ease the pain and speed the recovery of more serious ones. He also has the innate ability to sense evil things and beings and will try to banish them if he sees it necessary.

Necklace Appearance:

Your Assigned One:

History: He came from a life of farming on a big piece of land. He spent the greater part of his childhood on the farm planting and harvesting. When he reached the age of ten his father sent him with a knight to be trained in fighting and one day become a knight himself. When Darrien was about thirteen the knight he was apprenticed to was killed in a battle and Darrien was sent to a holy temple. There the clerics and monks took him in and trained him in their divine ways.

It was when he was about twenty that he decided to leave the temple and go explore the world, helping those he could, and punishing those that needed it. As he travelled he honed his fighting moves and taught himself some basic attack spells, along with some minor enchanting ones. He wanted to learn more, but since he was teaching himself the process was slow and produced little or no results. Every now and then he will study some more and attempt to learn another spell, whether he actually does or not.
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Re: The Keys of Torimir's Seal OOC ( )

Postby spudjohnson on Tue Nov 04, 2008 12:48 pm

Name: Kaen Hanone
Age:258
Gender:M
Race: Elf

Appearance: Black hair, kept long. Dark tanned skin. Muscular, with a few scars. His eyes are black. He stands 6’ tall and weighs 250lbs of almost pure muscle. He wears elegant armor, made by the finest elven smiths, that is black overlaid with blue trim. His weapons are strapped to his waist, and the bow is slung across his back.

Personality: Tends to be silent and reserved, but is fiercely defends his friends and loved ones. He has a bit of a temper, but he is good at controlling it. He is very honorable.

You’re Path: Guardian
Class: Warrior
Weapons: Two Katana, with black blades, a large black bow, all of the highest quality that the elves can make.
Magic: He can heal wounds, and can conjure fire.

Your Assigned One:Laura-Anna

History: Kaen was raised from a family of warriors. At the age of 30, he was sent off to learn the path of the warrior, and studied that path for 100 years. Rising quickly in his classes, he quickly ascended to the ranks of the elite students. He graduated from the academy early, about 50 years early. He has trained diligently every day since graduating. He has grown known for his prowess with his bow and swords.

Soon after graduating, Kaen enlisted in the royal army. He rose to the rank of sergeant, and fought a few battles against bandits and usurpers. After serving in the royal army for a time, he decided that he would become a mercenary, offering his services to the highest bidder. He has been working at that job for the past few years. He is currently working for work.
Last edited by spudjohnson on Wed Nov 05, 2008 5:00 pm, edited 1 time in total.
"It is only when you refuse to give in with all your heart that you begin to transcend your humanity." -Alucard
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UPDATE on Character slots:

We need only one more guardian for Creon (Zenatsu) to begin the roleplay. (Want to start so badly)
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