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RogueMinstrel wrote: I have just never understood why people insist on creating their own characters down to the very core detail when they are going to be playing someone else's world. I mean, I can understand it to a point but in the end I have always felt like a RP is more than the world it takes place in or the characters that participate. I always thought it was more about the story that was being created by the GM and all the players.
Sometimes, just sometimes I think it is the very freedom of a RP that so many GMs strive to give to their players that is the cause for the RP's downfall. I don't think I would have a problem fulfilling a certain character role (rather than a whole character). In fact, I think I just might prefer it.
Eyeris wrote:Hmmmm... I think I stand on the other side of the fence.
The examples you gave, I might not have a problem with.
Corrupt politician: This is a common request. "Good guys" and "Bad guys" are often called for in rp casting. I can still decide *why* and *how* I am corrupt, my own history, my personality, what I think of other characters, basically how I function in the setting laid out for me.
The one-arm'd alcoholic warrior is a bit more of a limitation. However it is only two physical limitations that are not uncommon either. I see rp's were everyone is a Vampire (phsyical sun-weakness). RP's often give you a specific occupational option ('we are an adventuring group fighting evil-dead-thinggies...). Alcoholism could be akin to a social weakness, which I have also seen ('pc's are a group of outcasts...). I could feasibly play with that idea as well.
I hit the 'back' button when I see an rpg where the characters personality is already set up for me. I *have* seen gm's posting characters that pretty much have an entire personality, backstory, and relationships with the other characters are pre-determined.
My perspective on writing-based rpg's is that the dm and players are writing the story together. What I am discussing does not mean that pc's should be able to make characters that do not make sense or fit into the story or world that the DM has created. The DM's job is to write the setting and story, the players job is to write the characters.
I consider it a 'writing game'. Part of the craft of writing is character creation and development. Part of writing a story is character creation and development. I rp because I enjoy the art and craft of writing. I rp because I enjoy these arts in collaboration, the other characters and players ad an element of surprise and creativity that make the game fun.
When I see an rp where all the characters are pre-made (and I feel like I already know the ending), I wonder: if you have the story and characters already thought out why not just write it by yourself?
I would not wan to join an rp where the character 'work' is done for me, that's part of the fun. I want to play a whole character.
I understand the appeal of other styles or options being discussed (as I said earlier, the conditions given in your example are waaay less inhibiting than those that I have seen before) this is my preference, and one of the big reasons I play in the the first place.
Abandoned/Adopted characters are a little bit of a different issue. In a game it sucks when a player suddenly becomes absent. In most cases I would recommend writing the character out of the story, though sometimes I can see how that might not work (I'm in an rp now where that was the case, so I took over the character.) I think if there is a new player for an existing character, the new player should be given the courtesy to 'tweak' the guy a bit and make it their own (I think it is kinda unavoidable anyway). If they like the skeleton or the concept of the character, and think they can do great things with it, great! There is also a great number of ways to explain a change of personality in a character such as a head trauma or crazy experience.
This is actually the first time I have ever 'adopted' a character, the RP just started, so IG he hasn't really done anything yet, makes it easy for me. :P I'll let you know how it goes.
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