Now one girl who has escaped after being enhanced safely who has stolen 8 other injections is out to look for the last and only Changer. She believes that he is the next thing that Division will seek because the manipulator wasn’t able to grasp his power never coming into contact with a changer like he had all of the others. She isn’t alone though she has friends and other people out there helping her. Once she finds the Changer though there is something else that is a problem how do they take down Division long enough to where all future generations of ‘psychics’ won’t have to worry about them for years?
The last known where abouts of the Changer was 3 years ago in Manhattan. That is where group will begin to look. If they are lucky he’ll still be ther ebut there is always the chance that he has already relocated but if you could change your appearance when readers, sniffers, or watchers were looking for you wouldn’t you?
Movers: Movers manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the Mover is trained to hear and identify the specific atomic frequency of any given material and alter the gravity wave around it, usually producing the nearby air to appear warped. Advanced Movers can work at the molecular level creating protective shields in the air around them.
Pushers: Pushers push specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subject's trust or to have them perform any action, thinking it was their own agenda. In a way it is a form of complete hypnosis.
Watchers: Watchers are trained to self-induce visions of the future, very much like a prolonged sense of déjà vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. Some Watchers are able to improve the clarity of their visions by consuming alcohol, although only Cassie and her mother have been revealed to do so.
Bleeders: Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels, also their eyes form into slits while they use this ability because of synthetic materials that were implanted into their eyes. They have their implants because without them, their eyes would pop out of their sockets when using their ability.
Sniffers: Sniffers are highly developed psychometrics who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffers receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.
Readers: Readers are similar to Sniffers, except they use physical contact of an object to see where people have been and what they have done with the certain object that they are touching.
Shifters: Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours until the effect expires. In order to shift something, the object to be shifted must have roughly the same dimensions as what it will be shifted into. The length of the shift is based on experience and ability.
Wipers: Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
Shadows: Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitches: Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.
Phasers: Can pass through solid objects such as walls ground stone. A more advanced phaser can bring another person with them without causing any harm to the person. A more advanced phaser can make objects go through them. Say if someone were throwing a punch at their face the fist would merely go through them instead of make contact with the person.
Porters: Have the ability to travel vast distances by willing to be elsewhere. They must know where they are going before hand. The more advanced porters can go farther and faster sometimes bringing another person or two along with them.
Changer: There is only one known changer who has the ability to shape shift his appearance.
Blockers: They can feel when sniffers, wipers, readers, and watchers are looking or working on them and they can block it. Sort of like a shadow except for it makes who ever was trying to locate or find out something about them forget what they were doing for awhile. The stronger they are the longer they forget. Some are strong enough to block for another person.
Speekers: Speekers have the ability to talk with all animals and control them to do their bidding such as fight for them. They must have physical contact at least once to be able to speak with them and they must mix blood with an animal to be able to control them for longer than a few minutes. More advanced speekers can control animals for hours without having to mix blood with them.
Manipulators: There has only been one known. They have the ability to manipulate the other abilities and increase them to a massive level though it takes a lot out of them depending on how strong they make the ability. They also must touch whatever ability they are manipulating once but that is all they need. After they get a feel for it once they will be able to do it many more times.
I'll need one male to play the Changer because there is only one. If you have any other ideas for a psychic please tell me about them and I'll think about it. I myself have created blockers, speekers, and manipulators. Also feel free to play someone from the movie I don't mind but let me know who it is going to be. Also I will be playing the girl who has stolen the injections.
Rules
No Godmodding
Literate post at least 1-2 paragraph (more is ALWAYS welcome)
Post at least once a day
Have fun ^^
Skeleton
Appearance- (real pic or description)
Name -
Age - (17-30)
Gender -
Type of 'Psychic' -
Generation -
Personality -
History -
Extra -
Appearance:

She has heterochromia which makes one of her eyes blue and the other one green both of which are framed in long black eyelashes. A pale heart shaped face she has full pink lips with a slender neck. At a height of 5'8 she has a very curvy figure with long legs delicate hands and feet. Her ebony hair is down to her mid back and waves in slight curls when left to do it's own thin. From a burn that happened when she was seven Nova has two silvery pink crude star shaped outlines on the inside of either wrist. She also has a couple of piercing’s not counting her ears. One in her lower lip on the left side, one in her tongue, and one in her navel.
Name: Nova Adamantis
Age: 19
Gender: female
Type of 'Psychic': Mover
Generation: 1st generation.
Personality: Nova is a very out spoken person who attacks attention whether to not she wants to. She is very loyal towards all of her friends and would gladly take a bullet in the chest for every single one of them. An optimistic person she likes to look on the bright side of things and not to be brought down by thinking in the negative. Nova is very talkative as well and likes to meet new people. She holds no predigest towards anyone and usually likes everyone that she comes across unless they give her some sort of reason not to like them. Even them she is cordiale towards them unless she hates them and in her nineteen years of living she only hates two people as of the moment. Her Father for what he did to her sister and her mother and a boy she met when she was five. It was then that she witnessed him drown a kitten before she ran away screaming in tears. It had traumatized her sense. It is a little hard to get Nova riled up to the point where she explodes because she just holds everything in but once she goes off on someone she lets her emotions get the better of her and…well most people end up walking or running in the other direction hoping her anger won’t be turned on them. Most of the time she is a very happy go lucky person and the only time her mood changes is when her someone talks about her sister or father. She is claustrophobic because of things that happened when she was younger and she is deathly afraid of elevators as well. Not only are they small they can drop.
History: Nova was born to a drunkard father and an Egyptologist Mother who was often away studying artifacts in museums and sometimes had to travel to Egypt to look at things though that had slowed down after the birth of her twin daughters Talli and Nova. Her father who was clearly an alcoholic was an old professional ball player who was long out of the league because of a wrist injury it was because of this he became an alcoholic. Left to take care of the girls every now and then he soon did terrible things to Talli who protected Nova from it by shoving her into a little cupboard in the back of their closet always taking it full on herself. It wasn't until the girl became pregnant at the age of thirteen and died in labor along with the baby that Nova spoke up about what had been happening and her mother in a traumatized state divorced and had her father sent to jail for life. For three months her mother was sent to a mental ward because of it and Nova lived with her Aunt going to counseling every day of the week for a year. After she turned 15 things got better and both she and her mother stopped going to counseling. Her mother resumed her job though her Aunt didn't move out of the house. Nova doesn't speak about her sister or her father to anyone as it is a very touchy subject to her. She has blocked the memories though she sometimes has night terrors about it that send her into a near catatonic state that can last for a couple of hours. Neither of her parents were ‘psychics’ though Nova’s twin was just like she that’s why they are both first generation.
Extra: Nova has a wolf companion who is slightly larger than the average wolf and goes everywhere with her.



















