Barson Nation

To be finsihed later.

a character in “A Galactic Picasso”, as played by Konamaru

Last seen at: SPACE (our arm of the Milky Way Galaxy)

Groups

Description

Nation Name: Barson Nation

Species: "Ursine" Barson

These bears of the universe are larger than most Ursine species. They stand close to 6'5" and look as if they where Black, Brown, Artic, ect. bears
that's feet and hands have evolved so that they can sand up right.

Species Advantage:
Intimidating. While others can duplicate an intimidating appearance or power with their abilities the Ursine are naturally intimidating. This gives them some advantage when in negotiation with “lesser” species.

Species Disadvantage:
Prone to Anger: Despite any attempts to curb it the Ursine are for lack of a better word. Vicious. Though not in the intelligent and calculating instances other species are the Ursines anger is uncontrolled and increases their chances of errors, mistakes and severe breaches in judgement.

Population Scale: Medium, Around 50 Billion

Capital: Hybernation

Planets:
Hyberalism I
1 Capital: Hybernation
3 Research
3 Minning
6 Industral
1 Tranning
4 Agri

Hyberalism 2



Government: (Type of Government: Fluff. No rules relevancy here.)

People of Importance:

Personality

Industrial Points: 12+2

National Traits:
Implausibly Efficient Government: Your bureaucrats cut through red tape with machetes.
Population Traits:
SPACE MARINES!: Your people are physically superior specimens, with buff bodies and quick hands.
Military Traits:
Battleships!: You've got a lot more battleships than most people. Also comes in other variants. (You could take is "Carriers!" or "Destroyers!" or "Super-Capitals!" potentially)
Technical Traits:

History Trait: (Give some detail behind your trait choice.)
Warlike. The Barson race is a war based people. War has been in their past and well always be in their future.

Hyper-Technology Traits:
Antimatter: Relatively easy to produce Anti-matter is usually extremely unstable and hard to store and use, as such they are utterly forbidden to anyone without Advanced A-matter tech. This allows it to be manufactured, stored and used relatively safely. Just hope someone doesn’t shoot containment.
Energjax: A unique trans-dimensional energy excellent for reactors, beam weapons, Omega weapons and engines.
Omega: Omega is the “ultimate” explosive. A fragment of creation itself detonated in a micro-simulation of the very beginning of the universe.
Gravitational Sensors: Senses targets by gravity waves defeating most cloaking devices.

National Flaws:

Equipment

Navy: Ship Classes and Numbers: (Make up details like the armour and shields, keep in mind the tech, what Hyper-tech you have etc.)

Class Name:
Ships in class:
Category:
Combat Designation:
Armor:
Shields:
Reactor:
Sensors:
Jump Drive or Reaper Drive: Which is it. (If the latter you MUST have the Hyper-Advanced trait to use it!)
Sublight Motors: (Engines)
Armament:
Hangar Complement: (If any)
Special Equipment: (If any)



Ground Armies:

Barson Nation's Story