Introduction
Story:
You find yourself in a strange place. You may have just woken up, you may have intended to come here, you may even have been born here. That doesn't matter now, all that matters is survival. Here, in Zendikar, the very land leaps from its slumber to destroy you, the creatures work with the land to destroy anything that comes near. Ruins filled with ancient treasures bait all but the most sensible of creatures. You are a plainswalker, now trapped in Zendikar's corrupted mana, unable to leave the plain until it is healed. Meet others trapped here, forge friendships, or create enemies. The choice is yours. Here You Rule.
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Ok so this is a MTG Roleplay set in Zendikar, the main theme is the fact that now you are trapped on the plane and you must figure out how to get out before the mana turns you into Ob Nixilis.
If you don't know what MTG stands for, and have never played the game at least once, this RP is not for you.
This is how it is going to work:
First you will give your character, using this character sheet
Note: Do NOT deviate from the colors you choose, so choose wisely.
Now, build or use a deck you already have utilizing your character's colors. I want to see fun casual style decks that have funner combos and strange uses for cards. Provide your decklist with your character. there is no sideboard. there is also no need for basic lands, that will be explained next.
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This is how things will work. After everyone posts the round will 'end' and I'll post the status of everyone, life total, what's tapped, etc. Then everyone gets a basic land automatically(or a nonbasic if you so choose.) so round one, everyone starts with one land and probably can't do much with it. then round two and so on. If you use mana acceleration, that is fine. You get seven choices of cards from your deck at round one. you gain another card choice on round two and another and so on. Drawing gives you more choices, so drawing tutors up the spell you want basically. those choices are your "hand" and discard effects remove those choices. you don't have to state what your choices are to the IC, but PM them to me so I know you aren't cheating. There are no banned cards so go crazy!
You find yourself in a strange place. You may have just woken up, you may have intended to come here, you may even have been born here. That doesn't matter now, all that matters is survival. Here, in Zendikar, the very land leaps from its slumber to destroy you, the creatures work with the land to destroy anything that comes near. Ruins filled with ancient treasures bait all but the most sensible of creatures. You are a plainswalker, now trapped in Zendikar's corrupted mana, unable to leave the plain until it is healed. Meet others trapped here, forge friendships, or create enemies. The choice is yours. Here You Rule.
-----------------------------------------------------------------------------------------------------------------------------
Ok so this is a MTG Roleplay set in Zendikar, the main theme is the fact that now you are trapped on the plane and you must figure out how to get out before the mana turns you into Ob Nixilis.
If you don't know what MTG stands for, and have never played the game at least once, this RP is not for you.
This is how it is going to work:
First you will give your character, using this character sheet
- Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Race:[/b](you can be anything that's a creature type, even the unhinged stuff)
[b]Colors:[/b](WRGBU)
[b]Original plane:[/b]
[b]length of time you have been able to use your spark:[/b]
Note: Do NOT deviate from the colors you choose, so choose wisely.
Now, build or use a deck you already have utilizing your character's colors. I want to see fun casual style decks that have funner combos and strange uses for cards. Provide your decklist with your character. there is no sideboard. there is also no need for basic lands, that will be explained next.
-----------------------------------------------------------------------------------------------------------------------------
This is how things will work. After everyone posts the round will 'end' and I'll post the status of everyone, life total, what's tapped, etc. Then everyone gets a basic land automatically(or a nonbasic if you so choose.) so round one, everyone starts with one land and probably can't do much with it. then round two and so on. If you use mana acceleration, that is fine. You get seven choices of cards from your deck at round one. you gain another card choice on round two and another and so on. Drawing gives you more choices, so drawing tutors up the spell you want basically. those choices are your "hand" and discard effects remove those choices. you don't have to state what your choices are to the IC, but PM them to me so I know you aren't cheating. There are no banned cards so go crazy!
Rules
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A Plainswalker's Guide to the Multiverse: Out Of Character (OOC)
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A Plainswalker's guide to The Multiverse
by Gawain on Sat Feb 13, 2010 5:24 pm
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on Sat Feb 13, 2010 5:24 pm
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A Plainswalker's guide to The Multiverse
Most recent OOC posts in A Plainswalker's Guide to the Multiverse
[OOC] A Plainswalker's guide to The Multiverse
This is the auto-generated OOC topic for the roleplay "A Plainswalker's guide to The Multiverse"
You may edit this first post as you see fit.
You may edit this first post as you see fit.






