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Acceptance

Acceptance Open

The first thing they notice about you is that you are not normal. Whether it be pale skin, strange eyes, fangs, wings, immense knowledge, power, speed, or even your voice. They will call you out, and you will be discarded...

Owner: Eternal Equinox
Game Masters: Eternal Equinox
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Introduction

The first thing they notice about you is that you are not normal. Whether it be pale skin, strange eyes, fangs, wings, immense knowledge, power, speed, or even your voice. They will call you out, and you will be discarded.

Secondly, they realize how “inhumane” it would be to simply kill a baby. They are not stupid, they know that the public would notice and that they would be arrested. So they do not. Instead, you are torn from your dying mother’s arms and sent away to be Cleansed.

Thirdly, they realize that you will be recognized if you are present in the everyday world. You are too strange. So, you are sent away again to a dark, lonely castle in the middle of a dense, “undiscovered” forest.

Lastly, you cannot be found. You cannot escape and tell of their horrid prison. So they will lock you up. No unbarred windows, no unlocked doors. A trained guard will be at every post, watching your every move. You will be punished daily for your impudence.

At least... that's how it was.

Through miracle or tragedy, you've managed to escape the Hell which has been forced on you for as long as you can remember. After venturing through lands you've never known existed, you find yourself in a valley. One hidden from the hateful eyes of the rest of humankind.

In this valley stands an empty, old Spanish looking town. Well, it seems empty. As you step within the city walls, you begin to notice the city is actually inhabited by people fulfilling their everyday lives. Children in the schoolyard down the street. Teenagers hanging out at the street corner. Shopkeepers announcing sales in the market.

However, there's something wrong. Something about this town is very different from the ones you've seen on you're way here. A cautious, but optimistic sort of hope seems to thicken the air. All of the people are like you, with some physical characteristic that would label them a gift and a freak in the outside world.

A boy with wings walks down the street with his friends, a skateboard under his arm. Like it was the most normal thing in the world, to have wings.

A feeling that you're being watched nags at your mind, and you look to your left to see a young girl with eyes an entrancing snowy shade of blue-gray that couldn't possibly be natural. She approaches you with her hands clasped behind her back childishly.

"Welcome to Siletste. What's your name?"



~.:Two Years Ago:.~
The O R P H A N A G E was a compound formed to rid the world of Gifts like yourself. One day, a group of these Gifted children escaped from their cells, wandering the castle and releasing the others from their cells. Among these were the only children who survived the destruction of their prison: Eva, Elevir, Ren, Kaylee, and Seth. The Director, the man who started the whole thing, escaped with his life as well.

One might be wondering how the whole project collapsed. It was the Director's own doing. He destroyed his life's work. Why? It's actually pretty simple. Sort of.

Along with the other children, a different race of Gifts were released from their cells that day. They were called the Manics.

The Manics weren't like the other Gifts. Their power was used for the purpose of death, and only that. Not only could they make the most strong-minded of people go insane, to the point where they killed themselves or even other people without even realizing it, but they enjoyed it. They could go on for hours until they drowned in the blood of their victims.

One of these Manic Gifts would happen to have been the Director's own son. Larenzo, he was called, and called himself the Mad King. Or, at least, the evil part of him. He sort of had a split personality. When one side of him was killed, the truly murderous side took over. The Director couldn't allow Larenzo, or his released followers, to run free. In fact, he had to stop them at any cost.

So that's how our story ended. Or began.

Rules

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View All »Characters

Character Portrait: Fraud
Fraud played by Fraud
A faceless being, not even sure of what he himself is. Cast from a world of shadows and lies, he knows more about a aperson than they themself do.
Character Portrait: Charis Acelia Larverna Charis is a quiet girl, but can be friendly once you get to know her. She has problems trusting others.

Visit »The Orphanage

These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?


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Acceptance: Out Of Character (OOC)

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Most recent OOC posts in Acceptance

[OOC] .:Acceptance:.

The RP http://www.roleplaygateway.com/acceptance-t39638.html

This is my second time on this site and my first RP here, so bear with me if I'm not understandable.

Rules

1. No Godmodding kthx.

2. No more than three characters.

3. Don't spam. Every one of your posts should be at least three lines long and contribute to the storyline.

4. If you're inactive for a long period of time without notice someone else may play your character to continue the storyline until you get back.

5. If you tell us you are going to be gone and that you do not wish for someone else to play your character, then no one will play your character, but they may be left behind depending on how long you're gone.

6. For God's sake, tell us if you are leaving so we don't have to be all "Okay, where the **** is [insert name here]?"

7. Put "Pancakespwnwaffles" somewhere in your first post.

8. No major cliche' characters, please? At least try to be creative.

9. If you have a new idea for a Gift, PM me or Legion, and we'll see what we can do.

10. You can either start as an escaped gift who finds the city, or as a citizen of the city.

11. Have fun.

Types of Gifts

Elemental Gifts: Gifts who control elements such as fire, water, earth, ice, wind, climate/weather and such. To use this power, they must channel it through a sort of tool or weapon.

Intellectual Gifts: Gifts with superior knowledge to those around them. They are brilliant and extremely witty and on their toes. Their personalities are sometimes a bit ‘know-it-all’, but they usually actually do know it all.

Formidable Gifts: Male Gifts who are incredibly strong. They can mean to give someone a hug or handshake and instead snap their spine or break their hand.

Reader Gifts: Gifts with the power to read and sometimes manipulate people’s minds. They are normally quite quiet, lurking in the shadows and reading the thoughts of other people. Skilled Reader Gifts even have the potential to read the minds of several people and predict the outcome of a situation involving them because of it. Though, there are very few who get to this point. There are also very few Gifts with the power to change or influence the mind.

Surreptitious Gifts: Clever Gifts with the power to shape shift. They are usually quite daring people with a love for adventure. What they can shift into splits them into groups. Some can mimic humans, while others can mimic certain types of animals.

Melodic Gifts: Gifts with the power to control the flow of time through music. By playing a certain tune on usually a wind or string instruments or singing perfectly in time and melody, they can stop, slow down, and/or quicken the flow of time. The limit of their power is up to them, though subconsciously. Some of the more shy and quiet Melodic Gifts are afraid to overuse their power and therefore can only do these things for about five minutes or so. Others, who’s personalities are bolder and more confident tend to be able to draw on for longer.

Winged Gifts: Gifts who were born with wings. These wings vary in shape, size, appearance and function. Some wings can retract from wherever they grow. Some wings merely disappear when they are not needed. Others cannot make themselves unseen.

Enticing Gifts: Female Gifts who are beautiful beyond all compare. Their bodies are flawless, eyes normally a gorgeous shade of rouge, lips a luscious red. They have clear skin, varying in color, and a strange glow about them, as if they’re always surrounded by a pale moonlight. Their voices are alluring; sweet and sultry and their personalities are usually a sort of passionate and eager along with some who are more innocent and lovably clueless to the selected audience. They are identified by a rose shaped birth mark across their lower back. These Gifts are very skilled in archery, even flawlessly so. They have a way of influencing people to think their way or do what they want with little effort. Very sneaky, sly, manipulative Gifts at their best.

Animator Gifts: Gifts with the ability to animate whatever they draw and make it into something real. Some Animators can only animate what's on the page like a cartoon, while others can go as far as drawing doors into walls or drawing a weapon to use in a fight.

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