Introduction

Thousands of years ago, the galaxy was a dark and empty place. Without a reliable means of interstellar travel, civilizations simply stagnated, depleting their planet's resources before such technologies could develop, and ultimately died out. This cycle of extinction was broken by a species known only as the Progenitors, the first civilization to discover the secrets of interstellar travel. The first jump gates- enormous, virtually indestructible ring shaped structures that function as portals between star systems-were created by the Progenitors, whose home system was nearly depleted of usable resources, as a last ditch effort to save themselves from extinction. Ultimately, the gates would not only save the Progenitors from extinction, but enable them to become, within a few millenia, the uncontested rulers of the milky way galaxy. But at the height of their empire, the Progenitors vanished without a trace, leaving behind the jump gates as the sole testament to their existence.
Inscribed on the surface of every jump gate is this story, written in the Progenitor's picture-based language. While it does not tell what brought about the end of the Progenitors, the story tells of the Progenitor's civilization and their rise to power, and offers the jump gates as a gift to any future species that might discover them. Your race is among the many species graced by the presence of a jump gate in your home system. By chance or design, your people have been selected to travel among the stars. With the Progenitors gone, the cold expanse of space is yours to claim.
But beware, you are not alone...
[as a note i do not own this roleplay and this is a remake of one that failed]
Rules
1. This is a nation roleplay, an RP in which players control entire civilizations rather than individual characters. While it is perfectly acceptable to make characters that are a member of your civilization, realize that the scale an NRP takes place on greatly limits what a single person can accomplish.
2. Please adhere to all of Roleplay Gateway's general rules for roleplaying.
3. Your species must start with fairly primitive space age technology. There are no "unstopable energy shields" or gravity manipulation at the start, and there will never be psychic powers in this setting.
4. All Faster Than Light travel in this setting is accomplished through the use of a network of ancient portals called jump gates scattered throughout the galaxy. While travel through a jump gate is instantaneous, it can take ships weeks or even months to travel to places within a star system. As such, each post will generally detail a period of weeks or months.
5. Faster than light communication is accomplished by sending messages, usually in the form of radio transmissions, through jump gates. Depending on how far away the nearest outpost is, it can take hours or even days for a transmission to reach anywhere important.
6. Jump Gates come in two varieties: "Major" and "Minor." Minor jump gates link the systems in a cluster of nearby stars together. Most systems in the Jump gate network have 2 or more minor gates in them. Major gates link different areas of the galaxy together, and are fairly rare.
7. Your posts are expected to be at least 3 sentences in length, and use legible spelling and grammar.
8. Players are encouraged to be creative with their species in this roleplay; "Rubber forehead aliens" and blatant copies of a race from a canon setting will probably not be approved.
9. Space is not cold, your ships (or whatever your race uses to travel through space) needs some method to dissipate heat. (may I recommend radiators?) If you do not detail any sort of cooling system on your ships, it will be assumed that you use heat radiators.
10. If you encounter an alien race, you do not instantly know how to communicate with them.
RACE CREATION: Please submit your race through the character template, using the following format...
Name: Self explanatory. (what does your race call itself?)
Synopsis: Describe your race very briefly, include your homeworld. (Ex: [Humans are] A divided and warlike species from the planet Earth.)
Within your description, include the following information:
- Physical Description: (what do members of your race typically look like?)
- Biology: (Briefly describe your race's physical capabilities and any unusual features of its biology)
- Lifespan: (keep it reasonable, no race should live more than 200 years naturally.)'
- Population: (Again, keep it reasonable, most people will have populations of around 10-100 billion at the start.)
- Territory: (A description of your species' homeworld and major colonies (You should start out with no more than 20 star systems under your control.))
Within your personality include...
- Society: (A brief description of your race's culture and society.)
- Governments/Leadership: (What sort of government/social system does your civilization operate under? Briefly describe it if possible.)
- Factions: (To what extent is your species/civilization unified? Does infighting exist? Is your species comprised of multiple governments? If there are factions in your species, what sets them apart?)
Within your equipment include...
- Jump Gates: (Where in your civilizations are jump gates located? Which systems are at the edge of your territory, and which are only linked to systems under your control?)
- Technology: (What kind of technology does your race have, and what role does it play in your society?)
-Ship Design (what does your civilization use to travel through space?
let me go ahead and get it out of the way, you can detect ships in space)
-Military Design: (What sort of military, if any, does your race have, and what does it use?)
Within your history include...
- A brief history of your race.
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Across a Cold Expanse: Far Reaches: Out Of Character (OOC)
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Across a Cold Expanse 2
by waa37 on Fri Jun 24, 2011 7:36 pm
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on Fri Jun 24, 2011 7:36 pm
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Across a Cold Expanse 2
Most recent OOC posts in Across a Cold Expanse: Far Reaches
[OOC] Across a Cold Expanse 2
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