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Amala

Amala Open

This is a sci-fi steampunk roleplay on the planet of Amala.

Owner: Ollpheist
Game Masters: Ollpheist
Tags: drug war, sci-fi, steampunk (Add Tags »)

Introduction

In 2152, Amali diplomats reached out to the Mars colony for help. Their planet is dying, slowly but surely, from a toxin they don't understand and that we have never seen. Once trade and immigration between Amala and Earth and Mars was established, new problems arose within the new opportunities that were afforded to everyone. What humanity found in Amala was a society that is exceedingly brilliant in its potential, but that brilliance is gagged by a social structure and mentality that is decidedly antiquated by our human standards. Being in Amala is like being in a version of Victorian England, and a human could find himself without a head very quickly if he doesn't walk softly (with a big stick or otherwise).

The story takes place in 2197, when the Amalis have found that they are running out of resources and the drug war is far more lethal than the toxin has ever been. The police cannot reach deep into the jungles to fight the drug lords, who have brought the war to the central city of Salim. As a test group, ten mercenaries have volunteered to dive deep into the guts of Amala and hit the drug lords on their own turf. Based on the performance of the hired security, Amala will either allow or prohibit Earthlings from ever serving to fight the drug war that Amala is helpless against.

Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

1 Authors

Ollpheist: 52000%

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View All »Characters

Character Portrait: Faruq Haidar
Faruq Haidar played by Valiant
Headstrong young Amali from the working class
Character Portrait: Malik Hashim Human-Amali Hybrid

Visit »The Orphanage

These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?


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OOC Notes

# Amala, 2010-12-12 15:44:37, as written by Ollpheist
Malik had stowed his gear three days before take-off, and now they were down to the final half hour. Walking along the familiar metal halls, Malik heard his footsteps echo shortly and sharply back to him, and he found that for the first time in a long time, he was unsteady on his legs. The fear he felt was logical; he knew what the crew would be up against when they landed. They had very little idea. The advertisement he'd posted on the network had simply read:

"Group of nine needed, male or female. Must have combat experience. No military experience necessary. Experience in hot, wet climate very helpful. Background in law enforcement would be useful. Reply within two weeks for mission to Amala of undetermined length. Paying weekly, $25k American cash or Euros by your preference."

Twenty-seven replies had come in by the finishing date, and Malik had eliminated all but nine. He had also hand-selected the pilot, co-pilot, and two engineers. All the gear had been stowed for the trip, and now he sat in the dining hall, waiting for the nine mercenaries and the rest of the crew to file in for the debriefing. The dining hall was really more of a small room with a steel rectangular table welded into the wall, and a booth of seats that were equally pragmatic (and consequently uncomfortable) welded around it. There was a kitchenette on the other side of the small room, no more than two long paces away.

The cold blue light cast a contrasting glow across the warm room, illuminating all but the shadow that concealed the ceiling from a casual observer. Malik sat facing north, where a small doorway reminiscent of a 21st century submarine led to a very short hallway that led to the cockpit. Behind the head mercenary, another comparable doorway led to the cargo storage and crew bunks, with the engine room behind that. Somewhere to Malik's left, the main hull entryway remained open but guarded by a boarding guard.

After a moment, Malik stood up and walked to the kitchenette. On the counter was a small device about the size of a cup, with a small platform and a box about the size of Malik's fist hovering over the platform. He rummaged through the cabinets overhead until he found a black mug, and set it on the platform. A glow of four white lights circled around the base.

"Good evening," a pleasant feminine voice chimed as if it was standing next to Malik. "Please make a drink selection."

"Coffee. Make it an Irish coffee," Malik said, watching the device. He always thought adding voice recognition technology to a coffee maker had been a bit of a frivolous idea. People used to think it was odd when you seemingly talked to yourself on a mobile phone headset, but ever since they'd been doing that centuries before he was born, Malik had grown accustomed to it. Still, talking to your coffee maker always felt half a bubble off to Malik. He preferred to do things with his hands.

"Dispensing Irish coffee," the voice chimed again as the liquid poured into the mug.

Amala: Out Of Character (OOC)

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  • Amala
    by Ollpheist on Sun Dec 12, 2010 3:16 pm
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    Last post by Ollpheist
    on Sun Dec 12, 2010 4:05 pm

Most recent OOC posts in Amala

Re: [OOC] Amala

I don't know why, but I couldn't get any of the rules I put in the roleplay to "stick". Really all I ask is that if you're going to create an Amali character, you ask me about any concerns or uncertainties you may have. There is a very specific code about what it means to "be Amali".


[OOC] Amala

This is the auto-generated OOC topic for the roleplay "Amala"

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