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Battle Monsters Royale

Battle Monsters Royale Open

Genetics Paragon Sciences presents Battle Monsters, a new creationg where you can recieve your own custom creature to fight others with.

Owner: Patcharoo
Game Masters: Patcharoo
Tags: battle, chat, engineering, fighting, genetic, genetics, monster, monsters, multiverse, paragon, royale, sciences (Add Tags »)
Requires Approval: Yes

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Introduction

Battle Monsters Royal, brough to you by Genetic Paragon Sciences, is a new harm-free way to fight. Monsters are custom designed for each owner and allow for vicious battling without either owner being placed in the way of harm. These creatures are genetically engineered to bring no harm to a human being and can be trained to follow battle commands. They grow stronger as they win, so go out there and battle, or if you're just looking for a companion then they make the perfect pet, small, adorable, easy to take with you anywhere and don't require feeding due to their customised Nourishment Chambers™.


Combat
Free form battling is combat without statistics and the constraint of an in built system. Simply put, it is regular T1 or T2 combat. Lol, I just realised I made a huge ass mistake with this. :D

The Lab and Lab Credit
There are no wild Battle Monsters. They are specifically designed for the purpose of combat, and designed to be owned. They can only fight against each other, utterly incapable of harming another living sentient being. It is up to the owner of the BattleMon to take care of their Battle Monster. If the Battle Monster is harmed by a person, report them to the police and Genetic Paragon Sciences. They will be black listed and not allowed a Battle Monster.

One Monster is free per person. This monster can be used to earn Lab 'Credit'. Credit can be used to purchase more Monsters and if the Monsters are successful, add additional things to give you an advantage, such as items and boosters. For the time being, the system is as follows.
You earn 1 credit for winning a battle.
A monster is worth 20 credit.
You can take the genes of two pre-existing monsters and combine them for 10 credit.

If you are not happy with the results that come out for your monster, then unfortunately there is nothing Genetic Paragon Sciences can do. We have done all we can in the creation of the creatures, but we cannot manage their actual details.

Rules

People and Monsters

This is a lot to take in. It's an entire game system, designed for battling monsters within a chat environment. If you want, use it for your RP, as it was designed for the multiverse. If you need any help or advice on how the system works, PM me or ask me when I'm in chat sometime.

Don't submit a character. All Battle Monster Royale owners will be listed in a topic of People and Places (to be linked later). The only people with characters here will be challenges/bosses or employees of Genetic Paragon Sciences.

Four stats
Attack - Damage your BattleMon does.
Defence - That amount of damage reduction your BattleMon has. Damage cannot go lower then 1.
Speed - The amount of actions your battle monster has. A plain attack requires only 1 action. Special moves may require up to 3. Every 10 points of speed you gain 1 additional action. If you have a higher speed, you go first.
HP - The life of your BattleMon. When this reaches 0, they are unable to continue fighting and must to return to their Nourishment Chamber for a few days, or be taken back into the lab to be healed.

Worth Noting, when I calculated the stats of types and cross types, I used the following simple values. Attack and defence were valued '1' per point put into them. Speed was '2' per point put into it. Health was '10' per point put into it. Therefore, Fire, which has high Attack and HP starts with 5 points in attack and HP, giving them 5 attack and 50 HP to start with.

Strength/Weakness: If your type is weak to a type, they take double damage. If your type is strong to a type, they do double damage.

Special Move
Special moves are the bulk of strategy in the game. Some will increase your stats or have other effects. They can be broken down into three fields.
Attack - You attack as well as have the effect of this special.
Defence - During your opponents attack you can use a defence to protect yourself from some damage or harm your opponent. A defence is the only time you may use an action outside of your turn.
Ability - Does effect.

On many abilities you will see 'Lasts up to 5 turns. End on a 6 with a 1d6 roll'. This means that each turn at the same time as when used, the owner of affected monster may roll 1d6. If they get a 6 it ends. If they do not manage to roll a six before five turns are up, the effect ends regardless.

Every Special Move requires an amount of actions going from 1 to 3. This will be labelled. They also have a 'return' number. This means it takes them that many turns from using the Special Move for the move to return. This is counted from when the move is used, so if it is a defence used during your opponents turn with a Return of 2, two turns later you can use it again during your opponents turn.

Mons gets 1 Special Move a level up until they have 8, at which point new ones must replace old ones. They learn only one a level. They start with one.

Types
Fire, Water, Nature, Sky, Light, Dark, Tech.

Type: Fire
Attack: 5 +2 a level
Defence: 2 +1 a level
Speed: 4 +2 a level
HP: 50 +20 a level
Strength: Dark
Weakness: Water

Type: Water
Attack: 2 +1 a level
Defence: 5 +2 a level
Speed: 10 +4 a level
HP: 20 +10 a level
Strength: Fire
Weakness: Sky

Type: Nature
Attack: 2 +1
Defence: 5 +2
Speed: 4 +2
HP: 50 +20
Strength: Light
Weakness: Dark

Type: Sky
Attack: 5 +2
Defence: 2 +2
Speed: 10 +4
HP: 20 +10
Strength: Water
Weakness: Light

Type: Light
Attack: 2 +1
Defence: 2 +1
Speed: 10 +4
HP: 50 +20
Strength: Sky
Weakness: Nature

Type: Dark
Attack: 5 +2
Defence: 5 +2
Speed: 4 +2
HP: 20 +10
Strength: Nature
Weakness: Fire

Type: Tech
Attack: 3 +1.25
Defence: 3 +1.25
Speed: 6 +2.5
HP: 30 +12.5
Strength: None
Weakness: None

Cross Typing. Please figure it out from the following provided information and the to-be-provided charts. Special note. Cross typing gives you the weakness and strength of both types. That means you will take double damage from both weaknesses, and do double damage from both strengths.

Fire/Sky
Attack: 6 +2 a level
Defence: 2 +1 a level
Speed: 6 +3 a level
HP: 30 +15 a level

Fire/Water
Attack: 3 +1.25
Defence: 3 +1.25
Speed: 6 +2.5
HP: 30 +12.5

Sky/Water
Attack: 3 +1.5
Defence: 3 +1.5
Speed: 12 +4
HP: 20 +10

Fire/Tech
Attack: 4 +2
Defence: 3 +1
Speed: 6 +2
HP: 40 +20

Sky/Tech
Attack: 4 +2
Defence: 3 +1
Speed: 8 +4
HP: 30 +10

Water/Tech
Attack: 3 +1
Defence: 4 +2
Speed: 8 +4
HP: 30 +10


Now for loads of charts, alphabetically.
Dark Move Set
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Fire Move Set
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Light Move Set
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Nature Move Set
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Sky Move Set
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Tech Move Set
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Water Move Set
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Stat Start Charts
Pick your two types and look here to find the stats they would have.
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All Multiverse BattleMon creation must go through me. You will be listed in the Peoples and Places topic for Battle Monsters Royale. If you are not there, it's not official.

A few important notes. Your monster starts at level 0. To level up, they must win the number of times the next level is. So to get to level five from level four, they must win five fights. To get to level six, they then need to win an additional six fights.

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Battle Monsters Royale FAQ, Q&A and Discussion

"Battle Monsters Royale"

Hells to the yes.

This is Battle Monsters Royale.

Feel free to pick my brain about the stats and Special Moves. The Special Moves are broken for sure. I gaurantee one of them is imbalanced. Please point it out if you see one that is imbalanced so I can work to fix it.

If you want your own custom BattleMon, PM me or talk to me and I'll happily make you one.


Pertaining to combat, will it be "TrainerA uses this attack. Hits. TrainerB uses this attack. Hit/miss. etc." Or will there be an... Open Ended way to battle?

Patch says: It was meant to be straight back and forth, but an open ended skill battle would be interesting. Maybe a seperate league type or something.