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Beyond the Sun: Settlers of Caerus

Beyond the Sun: Settlers of Caerus Open

The year is 2267. You are a colonist, a modern pioneer. For your own reasons, you have given up friend, and likely family to live among the stars, on the colony world of Caerus.

Owner: Archereon
Game Masters: Archereon
Tags: antimatter, beyond, capacity, carrying, carrying capacity, death, depletion, earth, famine, gliese, gliese 876 d, hard, hard science fiction, human, i did the math, interstellar, math, science, scifi, space, the sun, war (Add Tags »)
Requires Approval: Yes

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Introduction

Welcome to Beyond the Sun: Settlers of Caerus. As the description stated, we will be taking up the role of colonists bound for a major, more specifically the largest human colony, Bastion City on the planet Caerus. While I expect the roleplay to start off rather slow, bear with me, something will happen, that I refuse to spoil, shortly after we arrive, that should give you your fill of action. I'll be accepting pretty much any character within reason for the setting, but keep in mind I might ask you to change a few details that are inconsistent with a nuance in the setting. Your character should be a human colonist, but if your interested in being something other than human check the rules.

A not so brief history
The year is 2267. Humankind has began to explore, and even to expand to the stars. Though faster than light travel in the form of the "spatial distortion drive" was discovered more than ninety years ago, and first used more than seventy years ago, Earth is still the only true home for the human race, still the place a parent would choose to raise their children if the option arose.
Even the discovery of alien microorganisms in the Tau Ceti system did not spur the colonization of the stars. The expense of interstellar voyages, which even today costs hundreds of billions of dollars for each mission, manned or not, makes interstellar trade an impossibility; no commodity is valued highly enough to justify the expense. The only reason colonization hasn't been abandoned entirely is the greatest plight of modern man: overpopulation.

The many cities of towns of Earth are home to over 16 billion humans, and even with strict population control laws in effect around the world, that number is constantly growing, making the prospect of a new frontier an attractive concept, were it not for the enormous costs, to establish a colony from scratch costs no less than 2 trillion dollars, a price that is not likely to drop any time soon. For this reason nations have gone so far as to dismiss any further colonization efforts a complete waste of resources.
After the initial novelty of visiting other star systems and living on exoplanets wore off, fewer and fewer people signed up as colonists, waiting lists encompassing entire towns soon gave way to hundreds of unfilled positions on every voyage. The final blow to extrastellar colonization came in March of 2224, when a courier, a small, unmanned ISV (interstellar vehicle) designed to ferry vital information, such as distress calls, over the vast distances that separate star systems, arrived from the distant planet Prometheus in the Hipacros System, simultaneously bearing monumental news, and fulfilling the worst nightmare of any colonist: Humankind was sharing the cosmos with a hostile and advanced alien civilization.

Though the anchai'rae, as we eventually learned they called themselves, were eventually pushed back after a drawn out conflict across a dozen worlds, they were not defeated. After suffering a single defeat on Caerus, the anchai seemed to lose interest in the war, and quickly withdrew. Though it has been more than 30 years since the anchai'rae have been sighted, authorities still list them as the greatest threat to colonial interests and security.

While the stigmata about alien life has softened ever so slightly with the discovery of another, far more amicable alien civilization in 2236, and more recently as of 2256, the deciphering of the kadari, as they call themselves, language, there is still a near universal distrust of aliens, a feeling that is, from the limited dialogue we have had with the kadari, mutual. The founding of a small kadari outpost near Liberty Point on Caerus has been the limit of diplomatic interactions between our two peoples, which is entirely understandable, given that the kadari concept of diplomacy seems to be radically different from ours. Many of the more pessimistic, and unfortunately qualified of our people, have come to the conclusion that the many and varied differences that separate us, and the mutual fears of each other will inevitability lead to war, and the extinction of their species, or our own.

In spite of the complaints of taxpayers, the threat of the anchai'rae, and the tension with the kadari, colonization continues. Less than a month ago, Genesis Space Development (GSD Corp), the company largely responsible for Canada's modern role as the leader in the space manufacturing and development sectors announced that it had been contracted by the United States of America in coalition with several European nations to transport a massive colony expansion to Bastion City on Caerus: 1,800 new colonists to compliment the 115,000 colonists already living there, a new, 150 person security security team, and 50 new specialists, individuals such as doctors and engineers who's training exceeds the capacity of the colony's education system, and must be therefore be brought in from Earth. Among those thousands is you. For your own reasons. you have chosen to leave behind friend and most likely family for the opportunity to live among the stars.




On the kadari
Kadari are a humanoid, though differently proportioned species that were discovered through radio broadcasts leaving their home system. While they are technologically more advanced than humans in most fields, the kadari never discovered faster than light travel. Until humans made first contact in 2233, a few years after the official end of the "First contact war" the kadari were confined to their home system. Ever since communications were established in 2256 then, the kadari have been trying to aquire the technology of the SDD, offering everything from the technology of their particle weapons to their religious teachings (for whatever reason, the kadari believe that their "teachings" have material value.). Diplomacy has been heavily limited, thanks in part to the vast distance separating Earth and the kadari home planet of Saraan, but largely due to the distances between our ideologies. So far, the extent of our interactions with the kadari has been the founding of a kadari outpost on Caerus.

Rules

  • No god modding.
  • No dodges, but on the same note, no "auto-hitting/killing" (unless of course, you've planned ahead with another player for dramatic and literary effect)
  • Your posts should be made in the past tense and the third person. (Ex: Thomas had led a difficult life for as long as he could remember. His father was an abusive drunk, and his mother was a wholly incompetent parent, so for the most part, he'd raised himself. The moment he was cleared as a colonist was the start of the happiest day in his life.)
  • Please keep your posts no shorter than three sentences. It is recommended, however, that you make your posts longer. While I'm aware post length is not an absolute indicator of quality, it's difficult for a single sentences to rival the quality of a paragraph.
  • Though we'll experience enough interplanetary travel in this RP to call it semi-casual, interstellar travel is not by any means casual, or even regular. In fact, 99.99% of the current human population will never experience interstellar travel, 98.96% will never experience space travel, and there are under 500,000 humans living in space. Which means no interstellar vacations. Or private starships.
  • It is highly recommended you look at the "places" tab. There's quite a bit of backstory, details, and even plot relevant information that could never fit into an introduction. For example, you probably couldn't tell by looking at the introduction what the biosphere of Prometheus is like. Trick question, there isn't and never was a biosphere, or even a breathable atmosphere on Prometheus.
  • If your interested in playing one of the kadari, as opposed to a human colonist, send a PM my way. Know two things however, one: that you'll be excluded from the roleplay's exposition (where the colonists are approaching Caerus and disembarking), and two: that you'll have to read a fairly long summary of kadari biology and culture.
  • The name of an alien race should not be capitalized. You wouldn't say "A Human", you'd say "A human."
  • If your character is rejected the first time you submit it, it's likely not to be because I dislike your character, but because a detail about the character conflicts with the extremely intricate and elaborate back story of Beyond the Sun.
  • Keep it board friendly, if you know what I mean.
  • I will reveal further details about the beyond the sun setting in character, or in the places tab. (technology will appear under Earth's tab)

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Beyond the Sun: Settlers of Caerus: Out Of Character (OOC)

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Re: [OOC] Beyond the Sun: Settlers of Caerus

How long was this "First Contact War", and when did it start? I was thinking of making a colonist who had served in the War but had been discharged.


Re: [OOC] Beyond the Sun: Settlers of Caerus

Very detailed. Simply too much to load in one sitting though. But I'm just waaaaaay too picky.

Tell me, comrade...what of this ...security crew?


[OOC] Beyond the Sun: Settlers of Caerus

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