CyCL0nE

Also known as Morgan Halloran, CyCL0nE possesses the powers of Technopathy, Cyberpathy, and Magnetism Manipulation. Although she has been forced to work on the 'Good' side, she is still willing to sell Government Secrets... For the right price.

a character in “Brave New World”, as played by TFairy

Last seen at: Gambit's Bar

Groups

Description

Real Name:
Morgana Halloran.

Nickname:
Morgan; Tech Support; Chip

Alias:
CyCL0ne [Cyclone]

Age:
19

Height:
5''9

Hair Color:
Black, ends tinged with blue. [Dyed]

Eye Color:
Pale Grey, almost colorless.

Complexion:
Abnormally pale.

Physique:
Slight/Muscular

Appearance:
Until recently, Morgan had little or no need for an actual costume, it would only make her stand out and easy to recognize, something which she was, and still is eager to avoid. She wore a black mask that covered the lower part of her face, and that was it.
Cyclone has retained her mask, but it now reaches down her neck and underneath her dull silver body armor. It is fitted to Cyclone's form, and doesn't leave any exposed skin. She wears a skin-tight black suit underneath this. As her body armor is metal-based, Cyclone can use it as a last-resort weapon if stuck, while her black suit ensures that she can make a getaway.

Morgan, while 'off-duty', tends to wear somewhat formal attire.

Markings/Accessories:
Barcode tattoo on the inside of Cyclone's left arm. Scar on her right shoulder.

Alignment:
Hero, for now.

Equipment

Powers:

Technopathy;
The ability to communicate with machines or technology, and to use them to the users will. The suer can easily remove all the money from an ATM, rig an electronic voting machine network, use an ordinary mobile to triangulate another phone, or use machines such as ATMs to display messages to people with certain bank cards.
This ability can be used much more broadly with the use of a wireless device, such as a mobile phone. This ability is noted to be deeply connected with Cyberpathy. It is not unusual for a person to possess both abilities.

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Cyberpathy;
The ability to send and receive electronic messages, including, but not limited to e-mail, text message, and phone calls. The user becomes a walking computer, and is able to hack into files that 'normal' hackers, or even technopaths would struggle to access. The user is constantly connected to the internet, and as a result, little escapes their attention. This ability sometimes relies on the signal that can be sent or received by satellites, for instance, a Cyberpath would have their ability severely weakened in the deepest part of the Himalayas. The reverse is also true. CyCL0ne possesses a great deal of mental strength to stop this ability from overwhelming her.

Magnetism Manipulation;
The ability to manipulate magnetic fields, and therefore objects that can be attracted or repelled by magnetism. Metal is the biggest thing that this ability affects, ranging from magnetizing a small needle, redirecting the path of bullets, to sending a police car crashing into another.


Morgan is human, and still needs to eat, drink, and sleep. She suffers from migraines if she over-uses her technopathy or cyberpathy, and has blacked out before from using them. Just like a computer, Morgan can easily be infected with a computer virus, which is not usually fatal, but can put her out of action for a few days.

History

Morgan Halloran's mother helped fight for truth and justice, while her father was an ordinary scientist, who researched into new forms of communications. They never married, and Morgan had been the result of a short-lived relationship. Morgan's father was the one who raised her, as her mother's lifestyle was 'unsuitable for raising a young child'. Morgan always guessed that it was the fact that her mother had already missed out on almost nine months of action, and that she didn't want to miss any more.
Morgan had always shown a fondness for technology, something which her father approved and encouraged more of. At the tender age of six, Morgan was fully literate, and knew the workings of most of the electronics in the house.
One morning, Morgan failed to wake up. She spent several months in a coma, and when she woke up, she began screaming about 'voices in her head.' Her mother dismissed it as a side-effect of being unconscious for so long, and firmly told father and daughter that Morgan would spent at least a month a year with her.
It took years, but Morgan and her father worked together to help her gain some control over what they realized was the constant stream of wireless communication. Her mother was only mildly interested, and did little to help.
Morgan, aged twelve, was the first to hear the order for her mother to be shot. By the time she'd gotten to the phone, her mother had a bullet through her chest. This would mess any kid up, but it broke Morgan's heart even more that it was one of the 'good' guys who'd ordered the hit. She'd ensured that the hero was exposed as the villain he was, but it still made her wary of any 'hero' that offered her their help. This wasn't enough to put Morgan onto the dark side, as she knew what the 'bad' guys were capable of doing as well. She managed to persuade her father to move into the City again, and this was when she adopted the alias CyCL0nE. Morgan's father had developed cancer, and despite Morgan's desperate research, and months of treatment, the man died a few weeks short of Morgan's 17th birthday.

Morgan, suddenly left without anyone to look after her, was left to turn to her abilities. She used them for crime, hacking into bank accounts to get the money she desperately needed to survive. Even when Morgan had enough to rent a comfortable apartment in a nice enough neighborhood, food in the fridge, and fresh clothes on her back, CyCL0ne found herself unable to stop hacking. She became notorious, an elusive hacker that couldn't be traced, no matter what technology the police got their hands on.

The Police Chief, increasing wary of the teenager who had no job, or any other means of earning money, yet who's bank account kept getting richer, decided to investigate a little further.
Morgan panicked when confronted in her flat, and burnt out most of the building's electronics in a flat second. The frightened girl moved something within the Chief, and he decided not to arrest her, but instead tried to help her get over her 'addiction' and lack of control. It worked, and Morgan later went on to work as an informer.

Morgan lost her patience with a client in a café, and using her abilities, trapped him in the bathrooms with metal pipes. This in turn brought down his gang on Cyclone, and they very nearly brought Morgan to her knees. Bruised and battered, the Cyberpath was forced to seek help from Super-Heroes, and as part of the deal, had to fight for the 'good' guys.

It wasn't such a bad deal, but Morgan is still just a little corrupt.

CyCL0nE's Story