Introduction
CPA: Core Pact Alliance.
TRNV: Terran Republic of New Vega.
BCS: Black Colony Separatists.
Time Line.
2020 The Bolshevik party retakes power, the Soviet Union is reborn.
2030 Multiple sleeper cells infiltrated the governments bordering the western boarder of Russia.
2050 The Soviet Union and the U.S.A declare total war. WWIII officially starts.
2053 Nuclear war is initiated, fall out ensues.
2090 The world and civilization begins to heal.
2320 Humanity reaches population levels of pre-war times.
2339 WWIV begins with most of the old age weaponry depleted humanity relies on stone age weaponry.
2346 WWIV comes to an end with many destroyed nations… and few, but very powerful, nations.
2406 The A.S.A. is formed between the USA and Canada.
2600 The Eastern Alliance is formed between the three dominate nations of Asia(not including Russia)
2604 In response to the Eastern Alliance the Western Alliance is formed between the new German Empire and the ASA.
2609 Technology has caught up with the Pre-war technology. WMDs are strictly banned from use and stock piling by all nations.
2614 A new element is discovered that combats cell degeneration and all forms of cancer.
2820 The element known as N47-Z1 becomes scarce due to heavy mining by the six major empires.
2826 N47-Z1 is located in mass quantities in Africa, colonies begin to develop and friction rises.
2838 The Three Super Powers declare war in an attempt to force the others from Africa.
2840 WWV Officially begins.
2860 WWV Comes to an end with a simultaneous treaty between the three sides.
3000 With the dawn of a new millennium a common language is developed and is enforced by the three Alliances.
3345 Earth begins to branch out onto neighboring planets in a effort to colonize and lower the poverty and overpopulation on Earth. With new age technology mankind quickly spreads across the Milky Way, and even spills out into neighboring galaxies.
3350 Cydren Research: Weapons and Technology is created.
3360 Earth creates the CPA which councils over all of mankind equally. The once empire's are disbanded to create equality and peace through out their domain.
3405 The CPA creates its' 247th colony and houses a population recorded in the Septillion.
3430 The House of Gale is created.
3500 The CPA reaches its' peak size of 900 Colonized worlds, due to the strain and distance of some of its' world it reluctantly splits its' domain giving the outer worlds free sovereign issued by a new central government on the planet of New Vega.
4000 Earth has been reduced to a industrial slum, poverty and overpopulation plagues the world. Cydren and the House of Gale enter open warfare against one another causing a boom in mercenary work and crime.
4010 Local governments contract Corporation security forces to serve as law enforcement.
4014 (Current Year) Assassination of President Ellens incites wide spread civil duress through out the CPA, military forces are called in to put down riots resulting in the combined deaths of over 250000000 civilian and military deaths across the Alliance. Tensions are left high but order is restored by force. Alliance wide curfews are instated
Story
Purge Target Located...
Accessing Specifics...
...
...
Colony Aderon, secondary target...
Cydren Research Facility 09923000491234 'Valens' has been Marked...
All Mobilized strike teams are weapons free on all Cydren, Civilian, and CPA personnel...
We repeat, it has gone viral, the colony has been breached...
Leave no Evidence...
Leave no Witnesses...
Primary Personnel List, KOS, confirm deaths via provided infrared cameras.
Colonel George Allens.
Lieutenant Commander Matris.
Dr. Erich Michel. (Head of Research)
Dr. Isan Ferran. (Valens Project Primary Researcher.)
Dr. Orin Cordic (Hanna Project Primary Researcher.)
Dr. Albert Krieg (White Cross Project Primary Researcher.)
Character Sheet
Name:
Aliases:
Unit:(Kill Squad, Suicide Squad, Purge Trooper, Shadow Bruder.)
Age and Birthday: ( Age, Month Day)
Languages: (Common should be known by everyone... though you can know some 'dead' languages.)
General Description(Written Description, Optional if you have a picture.)
Identifiable Marks.(Tattoos, Piercings, Scars, Ect...)
Personality:
Habits:
Likes:
Dislikes:
Bio-Gen: (List Below (Name, Description. (Nextline) Name, Description.)
Bio-Tech: (List Below (Name, Description. (Nextline) Name, Description.)
Altor Chems: (List Below (Name, Description. (Nextline) Name, Description.)
(Update Weapons and Armor regularly.)
Weapons:
Armor:
History and Extra Notes: (At the very least I'd like a brief background. If you choose the Suicide Squad then don't feel out History.)
TRNV: Terran Republic of New Vega.
BCS: Black Colony Separatists.
Time Line.
2020 The Bolshevik party retakes power, the Soviet Union is reborn.
2030 Multiple sleeper cells infiltrated the governments bordering the western boarder of Russia.
2050 The Soviet Union and the U.S.A declare total war. WWIII officially starts.
2053 Nuclear war is initiated, fall out ensues.
2090 The world and civilization begins to heal.
2320 Humanity reaches population levels of pre-war times.
2339 WWIV begins with most of the old age weaponry depleted humanity relies on stone age weaponry.
2346 WWIV comes to an end with many destroyed nations… and few, but very powerful, nations.
2406 The A.S.A. is formed between the USA and Canada.
2600 The Eastern Alliance is formed between the three dominate nations of Asia(not including Russia)
2604 In response to the Eastern Alliance the Western Alliance is formed between the new German Empire and the ASA.
2609 Technology has caught up with the Pre-war technology. WMDs are strictly banned from use and stock piling by all nations.
2614 A new element is discovered that combats cell degeneration and all forms of cancer.
2820 The element known as N47-Z1 becomes scarce due to heavy mining by the six major empires.
2826 N47-Z1 is located in mass quantities in Africa, colonies begin to develop and friction rises.
2838 The Three Super Powers declare war in an attempt to force the others from Africa.
2840 WWV Officially begins.
2860 WWV Comes to an end with a simultaneous treaty between the three sides.
3000 With the dawn of a new millennium a common language is developed and is enforced by the three Alliances.
3345 Earth begins to branch out onto neighboring planets in a effort to colonize and lower the poverty and overpopulation on Earth. With new age technology mankind quickly spreads across the Milky Way, and even spills out into neighboring galaxies.
3350 Cydren Research: Weapons and Technology is created.
3360 Earth creates the CPA which councils over all of mankind equally. The once empire's are disbanded to create equality and peace through out their domain.
3405 The CPA creates its' 247th colony and houses a population recorded in the Septillion.
3430 The House of Gale is created.
3500 The CPA reaches its' peak size of 900 Colonized worlds, due to the strain and distance of some of its' world it reluctantly splits its' domain giving the outer worlds free sovereign issued by a new central government on the planet of New Vega.
4000 Earth has been reduced to a industrial slum, poverty and overpopulation plagues the world. Cydren and the House of Gale enter open warfare against one another causing a boom in mercenary work and crime.
4010 Local governments contract Corporation security forces to serve as law enforcement.
4014 (Current Year) Assassination of President Ellens incites wide spread civil duress through out the CPA, military forces are called in to put down riots resulting in the combined deaths of over 250000000 civilian and military deaths across the Alliance. Tensions are left high but order is restored by force. Alliance wide curfews are instated
Story
Purge Target Located...
Accessing Specifics...
...
...
Colony Aderon, secondary target...
Cydren Research Facility 09923000491234 'Valens' has been Marked...
All Mobilized strike teams are weapons free on all Cydren, Civilian, and CPA personnel...
We repeat, it has gone viral, the colony has been breached...
Leave no Evidence...
Leave no Witnesses...
Primary Personnel List, KOS, confirm deaths via provided infrared cameras.
Colonel George Allens.
Lieutenant Commander Matris.
Dr. Erich Michel. (Head of Research)
Dr. Isan Ferran. (Valens Project Primary Researcher.)
Dr. Orin Cordic (Hanna Project Primary Researcher.)
Dr. Albert Krieg (White Cross Project Primary Researcher.)
Character Sheet
Name:
Aliases:
Unit:(Kill Squad, Suicide Squad, Purge Trooper, Shadow Bruder.)
Age and Birthday: ( Age, Month Day)
Languages: (Common should be known by everyone... though you can know some 'dead' languages.)
General Description(Written Description, Optional if you have a picture.)
Identifiable Marks.(Tattoos, Piercings, Scars, Ect...)
Personality:
Habits:
Likes:
Dislikes:
Bio-Gen: (List Below (Name, Description. (Nextline) Name, Description.)
Bio-Tech: (List Below (Name, Description. (Nextline) Name, Description.)
Altor Chems: (List Below (Name, Description. (Nextline) Name, Description.)
(Update Weapons and Armor regularly.)
Weapons:
Armor:
History and Extra Notes: (At the very least I'd like a brief background. If you choose the Suicide Squad then don't feel out History.)
Rules
The GM of this roleplay hasn't created any rules! You can do whatever you like!
Reviews
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Places in Cydren: No Mercy
0 postsColony Aderon
A massive Colony home to millions of people.
0 postsCydren Labratory (Valens)
The Primary Target to be Purged.
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Cydren: No Mercy: Out Of Character (OOC)
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by TheRaven&ThePawn on Mon Dec 12, 2011 3:23 am
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Hostiles and Marked Targets.
by TheRaven&ThePawn on Mon Dec 12, 2011 3:05 am
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Hostiles and Marked Targets.
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Cydren Purge Forces. (PC Classes and Support)
by TheRaven&ThePawn on Mon Dec 12, 2011 3:04 am
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Cydren Purge Forces. (PC Classes and Support)
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Cydren Weapons and Tech.
by TheRaven&ThePawn on Mon Dec 12, 2011 3:02 am
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Cydren Weapons and Tech.
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Cydren: No Mercy
by TheRaven&ThePawn on Mon Dec 12, 2011 2:59 am
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Cydren: No Mercy
Most recent OOC posts in Cydren: No Mercy
Re: [OOC] Cydren: No Mercy
I will be reviewing and Accepting Characters tomorrow. Please take the time to build your character so they're unique and that they can fit their chosen role.
[OOC] Hostiles and Marked Targets.
Marked for Death
Nightmares.
Abominations.
Subjects, consumed by their nightmares, their bodies are twisted… their minds capable of manipulating this world now that they are one with Valens Project. These creatures can summon lesser nightmares in droves.

Visage of Insanity.
Entities of madness conjured from the minds of madmen as they became abominations. They are powerful in the sense they can think… learn… lead… and even use weapons that are not the primitive weapons of their fellow nightmares. Do not underestimate these Nightmares… their mental abilities far out weigh that of a human.

Faceless Denial.
One can run… they can hide… but these black skinned monster spawned from denial will find them. Until they or it is dead. One will find these monsters of the most powerful of physical fiends… capable of crushing walls and rending men in twain.

Consuming Doubt
These are the spawns of doubt… one can not be sure what lies beneath their shadowed helms… and one can’t help but doubt whether they stand a chance against these creatures.

Suffocating Fear.
Monstrous skeletal creatures with four arms, they smell of rot and bring out bone chilling fear when present. While weak in physical strength they have high levels of endurance and can not be killed unless the black orb is taken from their bodies… though be careful the longer your in their presence the harder it is to breath.//They do not have that face looking shoulder, so just ignore it.//

Impassioned Hunger
Creature spawned by thoughts of passion… a hunger for lust… or all things desirable.

Consumed
Once guards and subjects twisted into abomination by doubt… can they ever be saved… can we survive… will we join them. //created when a Consuming Doubt kills someone.

Hell Hound.
Disturbances in mental functions, these monsters were spawned when one had a dream of being chased by attack dogs… since then the visages have been turned into these blood thirsty monsters.

Blind Rage.
Monsters of insane anger, blind but still deadly they are nothing more then fire cocooned around a body of charcoal. Powerful against close combatants. Their fire consumes wood in seconds and metal in minuets.

Corrupted Thought.
These visages are only half conceived nothing more then tattered images played on their robes… weak but capable of passing through any object besides doors, walls, ceilings, and floors. These are the most numerous but also the most pathetic of nightmares… still be warned of attacking them when alone… they swarm.

Cydren Forces
Cydren Security.
Moderately trained and will armed foot soldiers, these men were numerous but are now scattered and attempting to survive the monsters that have risen.

Cydren C.T.U.
Cydren’s Counter Terrorism Unit, while this is their official title to the public eye, they are in fact simply Cydren’s elite special operations unit. Armed with the most advanced armor and weapons available to mass production.

Cydren Shock Trooper.
Elite soldiers enhanced by cybernetic implants and steroids they are incredibly powerful when properly armed and can possibly take down an entire enemy base while its on full alert. Protected by power armor and nearly invincible from the front, the only weak point being the separated plates to allow proper movement for their backs.

Hephaestus.
These specialized combat drones are designed for purging viral outbreaks. They have become mass produced after the accidents at Red and Black Projects Colonies. They are armed with Plasma based ‘flame throwers’ and once activated will purge all life forms… and anything that moves. They are armed with a friend foe chip that prevents them from targeting another Hephaestus.

The Blitzaxt.
Cydren’s Most exclusive and elite armed forces. Joining the Blitz Axt involves excruciating testing and augmentation periods…the fatality rate is fifty nine percent and out of those who survive only two percent will ever earn their places in the Blitz Axt… the rest will become shock troopers. They are WMDs and are not to be taken lightly their bodies recover at rapid speeds recovering from concussive blasts that would kill most in minutes they are stronger and more agile then Shock Troopers as well as the most elite and renown group in Cydren. Many of them have severe mental trauma from their training and due to them being in charge of the hardest and most deadly assignment’s Cydren has. They are armed with over a Billion dollars in Strength, Agility, Recovery, and Survival Augments each and are protected by specialized suits of armor deigned to stop bullets dead in their tracks, it is susceptible to non-metal weapons and blunt force weaponry.

CPA Defense Remnants
C.P.A.M.C.
CPA Marines are well trained soldiers who fiercely fight for the alliance. They are more then a match for Cydren Security operatives and even CTU.

Apollo Combat Suit.
Moderately Armored Combat Suit designed for anti-infantry light armor support. It's weapons include a minigun, flares, anti-infantry shrapnel rockets, and a light flamethrower.

Abraham Frontline Walker Tank
A Heavy armored front line combat walker capable of sustaining high damage and standing back up when knocked down. Armed with a A.P. chain gun, Anti-Infantry Rockets, Anti-Tank Missiles,Long Range Suppression Missiles, and a light MG.

Guardian Drone
Moderately armored combat drones designed for combating infantry pushes, light anti-infantry armor. Armed with dual linked Heavy MGs.

Tiger MK 93 Special
Heavy armored hover tank that serves as the CPA's front line combat tank. Armed with Dual 100MM rapid fire Cannons and Dual Miniguns.

Nightmares.
Abominations.
Subjects, consumed by their nightmares, their bodies are twisted… their minds capable of manipulating this world now that they are one with Valens Project. These creatures can summon lesser nightmares in droves.

Visage of Insanity.
Entities of madness conjured from the minds of madmen as they became abominations. They are powerful in the sense they can think… learn… lead… and even use weapons that are not the primitive weapons of their fellow nightmares. Do not underestimate these Nightmares… their mental abilities far out weigh that of a human.

Faceless Denial.
One can run… they can hide… but these black skinned monster spawned from denial will find them. Until they or it is dead. One will find these monsters of the most powerful of physical fiends… capable of crushing walls and rending men in twain.

Consuming Doubt
These are the spawns of doubt… one can not be sure what lies beneath their shadowed helms… and one can’t help but doubt whether they stand a chance against these creatures.

Suffocating Fear.
Monstrous skeletal creatures with four arms, they smell of rot and bring out bone chilling fear when present. While weak in physical strength they have high levels of endurance and can not be killed unless the black orb is taken from their bodies… though be careful the longer your in their presence the harder it is to breath.//They do not have that face looking shoulder, so just ignore it.//

Impassioned Hunger
Creature spawned by thoughts of passion… a hunger for lust… or all things desirable.

Consumed
Once guards and subjects twisted into abomination by doubt… can they ever be saved… can we survive… will we join them. //created when a Consuming Doubt kills someone.

Hell Hound.
Disturbances in mental functions, these monsters were spawned when one had a dream of being chased by attack dogs… since then the visages have been turned into these blood thirsty monsters.

Blind Rage.
Monsters of insane anger, blind but still deadly they are nothing more then fire cocooned around a body of charcoal. Powerful against close combatants. Their fire consumes wood in seconds and metal in minuets.

Corrupted Thought.
These visages are only half conceived nothing more then tattered images played on their robes… weak but capable of passing through any object besides doors, walls, ceilings, and floors. These are the most numerous but also the most pathetic of nightmares… still be warned of attacking them when alone… they swarm.

Cydren Forces
Cydren Security.
Moderately trained and will armed foot soldiers, these men were numerous but are now scattered and attempting to survive the monsters that have risen.

Cydren C.T.U.
Cydren’s Counter Terrorism Unit, while this is their official title to the public eye, they are in fact simply Cydren’s elite special operations unit. Armed with the most advanced armor and weapons available to mass production.

Cydren Shock Trooper.
Elite soldiers enhanced by cybernetic implants and steroids they are incredibly powerful when properly armed and can possibly take down an entire enemy base while its on full alert. Protected by power armor and nearly invincible from the front, the only weak point being the separated plates to allow proper movement for their backs.

Hephaestus.
These specialized combat drones are designed for purging viral outbreaks. They have become mass produced after the accidents at Red and Black Projects Colonies. They are armed with Plasma based ‘flame throwers’ and once activated will purge all life forms… and anything that moves. They are armed with a friend foe chip that prevents them from targeting another Hephaestus.

The Blitzaxt.
Cydren’s Most exclusive and elite armed forces. Joining the Blitz Axt involves excruciating testing and augmentation periods…the fatality rate is fifty nine percent and out of those who survive only two percent will ever earn their places in the Blitz Axt… the rest will become shock troopers. They are WMDs and are not to be taken lightly their bodies recover at rapid speeds recovering from concussive blasts that would kill most in minutes they are stronger and more agile then Shock Troopers as well as the most elite and renown group in Cydren. Many of them have severe mental trauma from their training and due to them being in charge of the hardest and most deadly assignment’s Cydren has. They are armed with over a Billion dollars in Strength, Agility, Recovery, and Survival Augments each and are protected by specialized suits of armor deigned to stop bullets dead in their tracks, it is susceptible to non-metal weapons and blunt force weaponry.

CPA Defense Remnants
C.P.A.M.C.
CPA Marines are well trained soldiers who fiercely fight for the alliance. They are more then a match for Cydren Security operatives and even CTU.

Apollo Combat Suit.
Moderately Armored Combat Suit designed for anti-infantry light armor support. It's weapons include a minigun, flares, anti-infantry shrapnel rockets, and a light flamethrower.

Abraham Frontline Walker Tank
A Heavy armored front line combat walker capable of sustaining high damage and standing back up when knocked down. Armed with a A.P. chain gun, Anti-Infantry Rockets, Anti-Tank Missiles,Long Range Suppression Missiles, and a light MG.

Guardian Drone
Moderately armored combat drones designed for combating infantry pushes, light anti-infantry armor. Armed with dual linked Heavy MGs.

Tiger MK 93 Special
Heavy armored hover tank that serves as the CPA's front line combat tank. Armed with Dual 100MM rapid fire Cannons and Dual Miniguns.

[OOC] Cydren Purge Forces. (PC Classes and Support)
Cydren Playable Units
Cydren Purge Trooper

Vanguard of Cydren’s defense unit. Veteran Security units armed with better armor and weaponry.
Default Load-Out
Ericson Dual Flamethrower.
Hyperion N96 Elite.
Purge Trooper Armor.
Cydren Suicide Squad

Cydren Specialized unit trained and bred for suicide missions. They can not be reasoned with… their purpose is to kill and destroy anything and everything in their path. They have no fear… they don’t relent… and they show… no… mercy.
Default Load-Out
Dual Ericson 60s Handguns.
Twin Korium Blades.
Kiwite Sword.
Kiwite Armor.
Cydren Kill Squad

Cydren Special Operations Unit. An advanced special division of the CTU aimed at eliminating defectors and cleansing Cydren compounds of evidence and witnesses to failed and illegal experiments.
Default Load-Out.
Atom 56 Assault Rifle.
Dual Quantum m60 Machine Pistols.
Bowie Knife.
Hyperion Defense Matrix Elite
The Shadow Bruder

Specialized Assassins of Cydren trained in the art of silent death they are generally loners who are more then formidable to any known combat unit. They are only selected from the top tier Blitzaxt. Extensive training in hand to hand combat, lethal and non-lethal takedowns, blind fighting, and energy weapons mean they are a force to be feared.
Type 89 Pulse Rifle
Wrist Claw
Johnson Micro Plated Guardian Suit.
(NPC Support) T-XR Walker Tank

The mainline Cydren Covert Assault Armor.
Single Repeating 100MM Cannon.
Psionic Burst Cannon.
(NPC Support) Aegis Tank Platform.

The largest and most destructive tank in Cydren's mass production line. The Aegis Tank Platform is the preferred command vessel when on land.
600mm Ballistic Cannon.
120MM Repeater Cannon.
Coms Station for Air and Orbital Strikes.
Cydren Purge Trooper

Vanguard of Cydren’s defense unit. Veteran Security units armed with better armor and weaponry.
Default Load-Out
Ericson Dual Flamethrower.
Hyperion N96 Elite.
Purge Trooper Armor.
Cydren Suicide Squad

Cydren Specialized unit trained and bred for suicide missions. They can not be reasoned with… their purpose is to kill and destroy anything and everything in their path. They have no fear… they don’t relent… and they show… no… mercy.
Default Load-Out
Dual Ericson 60s Handguns.
Twin Korium Blades.
Kiwite Sword.
Kiwite Armor.
Cydren Kill Squad

Cydren Special Operations Unit. An advanced special division of the CTU aimed at eliminating defectors and cleansing Cydren compounds of evidence and witnesses to failed and illegal experiments.
Default Load-Out.
Atom 56 Assault Rifle.
Dual Quantum m60 Machine Pistols.
Bowie Knife.
Hyperion Defense Matrix Elite
The Shadow Bruder

Specialized Assassins of Cydren trained in the art of silent death they are generally loners who are more then formidable to any known combat unit. They are only selected from the top tier Blitzaxt. Extensive training in hand to hand combat, lethal and non-lethal takedowns, blind fighting, and energy weapons mean they are a force to be feared.
Type 89 Pulse Rifle
Wrist Claw
Johnson Micro Plated Guardian Suit.
(NPC Support) T-XR Walker Tank

The mainline Cydren Covert Assault Armor.
Single Repeating 100MM Cannon.
Psionic Burst Cannon.
(NPC Support) Aegis Tank Platform.

The largest and most destructive tank in Cydren's mass production line. The Aegis Tank Platform is the preferred command vessel when on land.
600mm Ballistic Cannon.
120MM Repeater Cannon.
Coms Station for Air and Orbital Strikes.
[OOC] Cydren Weapons and Tech.
Augmentations and Body Modifications.
Bio-Gen.
Genetic manipulation allowing increased physical and mental abilities. Mainstream Bio-Gen increases attributes only to an innate genetic limit. Military Grade Bio-Gen allows the development of hyper-concentrated muscle build up for inhuman physical development while being able to remain a normal appearance. Similar Bio-Gen is available for increasing mental capabilities.
Example: Cosmo 65 L Strain, Civilian Grade strength enhancement that develops the body to peak natural levels.
Example: Ares ZD Strain, Military Grade Mental Capacity injection increases brain efficiency to 123 percent.
Bio-Tech
Cybernetic development has allowed the augmentation of cybernetic implants and prosthetics to allow increased combat affectivity. Main stream models generally focus on shielding the fore arms or strengthening bone or muscle tissue to resist harm... most weapon versions of Bio-Tech are outlawed for the general public. Military Grade Bio-Tech includes full fledged weaponized prosthetics, ocular, telekinetic, and genetic implants as well as a large selection of other deadly cybernetic augmentations.
Example: Purity Mainline Mark 7, Civilian Grade arm prosthetic that offers defensive capabilities against close quarter weapons.
Example: Righteous M64 Newline, Military grade Prosthetic pressurized concussion fist.
Altor Chems
Altor Chems is the street name for any illegal chemical agents designed to alter the human genetic code. They include splicing human DNA with that of animals to alter features such as adding fangs or scales to a person. These are numerous and relatively easy to get a hold of... however taking these one must remember due to most Altor Chem makers being novices or out for money fatality rates are in the sixty percentile... only trust producers of renown or those who work for a group that relies on its' good reputation.
Example: Z-line V-Strain, allows the weaponization of nervous current to neutralize enemies much like a tazer.
Example: Aeon-Line D-Strain, allows the development of claws and fangs to act as concealed weapons.
Cydren Issued Weapons.
Melee.
Cydren Stun Baton. A thin metal retractable baton when drawn electricity crackles to life around it. This is an excellent weapon against living and nightmares, unfortunately its only a foot and a half long… so you’ll have to get close and personal. Water Proof.
Cydren Riot Stick. Large poles armed with a two pronged top. Capable of creating small electrical fields momentarily excellent for stopping a rushing horde of enemies and allowing time to gain some distance. These weapon is six feet long and will short circuit if it makes contact with water.
Cydren Riot Baton. These heavy set batons release bursts of electricity when they strike something more often then not sending the target reeling back several feet. This weapon is 2 feet long and will cause backlash if the user is not wearing rubber and the area is conductive.
Cydren Combat Knife. A High Tech combat knife armed with a titanium alloy blade and insulated handle. Its’ blade has a standard length of 16 inches and the tip has a charged edge for cutting through armor. Standard Issue CCTU and Blitz Axt.
Korium Blades: Large machete like blades made of pure Korium. Allowing them to reflect enemy energy projectiles back to harm enemy units.
Kiwite Sword: A katana forged of Kiwite which makes it a deadly almost indestructible weapon for slashing and thrusting.
Steel Tomahawks: Normal Steel throwing axes.
Wrist Claw: Dual three foot long electrified claws. Used for bringing down enemies that are larger or stronger then yourself. Shadow Bruder Weapon.
Pistols
Roosevelt Elite. Semi-Auto Hand Gun. Eight bullets in each clip and firing high caliber rounds. Agents only carry one extra clip. Excellent against single armored or individual targets.
Flashlight.
CSR 100. A repeating/semi-auto revolver. Eight round chamber and firing high powered magnum rounds. Agents are armed with twenty four rounds total. Excels at piercing through multiple enemies be they armored or not, weak against shielded units.
Flashlight.
S&W 2080 Classic. Hammer action revolver. A powerful revolver that uses flat toped rounds to crush enemy armor that is designed to deflect piercing rounds… this weapon generally collapses armor causing the victim’s lungs to be crushed. 8 chamber revolver. Agents carry 16 rounds total.
10x Scope. Recoil Damping Coils. Explosive Rounds Standard.
The Holliday Draw. Magnum Revolver. Six round chambered recoilless revolver calibrated for perfect accuracy… this weapon will always hit where it’s sight is aimed at… which means the gun itself is no longer a verbal in the chance of missing. Each Bullet is custom tooled with enough stopping power to halt an enraged bear with a round to the arm. Due to pure concussive force put behind each round ninety percent of victims die to the mass hemorrhaging and concussive trauma to the body rather then the bullet itself. When firing this weapon always expect your target to die… this weapon is not made for non-lethal neutralizations. Agents carry 36 extra bullets.
Quantum m60 Machine Pistol: A Machine pistol based of the Skorpion. 30 round magazines, four extra magazines.
Ericson 60: A Handgun that fire rounds similar in size with a sewing needle. Despite it's size it fires it's projectiles with such force that the projectiles can pierce through almost any standard armor. 60 round clips, ten clips total.
SMGs
EVO 2000. Full Auto SMG. Designed off the Mac 10 it has a standard foldable stock for increased accuracy. It has a 40 round clip and can be adjusted to fire an assortment of bullets. Easily the most preferred tactical weapon as its barrel can be adjusted to fire most standard bullets and even buck shot(Has to be loaded shell by shell) Agents usually carry one extra clip.
Ranged Tazer attachment.(20 Foot reach)
Asp 362. SMG. 30 Round magazine fed SMG utilizing shrapnel rounds that break apart when they make contact with hostiles for increased internal bleeding. Often armed with a poison filled core or irritant to ensure one shot, one kill. Agents are issued six extra clips.
Silencer, ‘Duster’(Fires a stream of ‘dust’ to expose laser trip wires.), 20MM Grenade Launcher.
Shotgun
ECS 21. Fully Automatic Shotgun. These weapon can hold up to seven shells and mainly fires buckshot, though can use any type of shell. Agents only carry fourteen shells total. Excelling against grouped and unarmored enemies.
Smoke Grenade Launcher.
ERS 11. Riot Shotgun(Think the circular clipped shotguns.). Using a thirty round clip and firing buckshot as standard. Agents are unlikely to carry more then one extra clip.
Fiber Optic Cable(For checking beneath doors and around corners, Vitals scanner.
Rifles
ECR 42. Semi-Auto Combat rifle. Using a 40 round clip and firing low caliber charged rounds. Agents only carry two extra clips. Excellent against unarmored units or shields.
Laser Sight, Flashlight
ECR 67. Fully Automatic Combat Rifle. Using a 60 round clip and firing moderate caliber charged rounds. Agents general carry two spare clips. Excels at taking down unarmored or shielded targets, this weapon is not made for extended firing and becomes highly inaccurate the longer it fires
10x Sight, Laser sight, Hornet’s Nest Grenade launcher.
Hyperion N79. A High Powered Semi-Auto Rifle. 15 round clips are charged for shield piercing potency. This weapon is made for quick firing accuracy in long and medium range. This weapon fires using a complex mechanism relying on gas and coils to propel the bullets with alarming force… this weapon can pierce most armor and shields. Agents usually don't carry excess clips on them.
10x/20x/100x Electronic Scope, factors in wind resistance, distance, and elemental conditions(rain/humidity/ect.)
Hyperion N96 Elite: Semi-Auto Charged Rifle. The newest version of the Hyperion Series designed with Johnson’s coil system for dead on aim. Clip size increased to 20 and the improved firing mechanism makes this a chosen weapon for sharpshooters who need to be capable of moving into medium range. Two Extra clips. Includes standard Hyperion electronic scope.
Raven AP Rifle. Heavy Sniper/Rifle. Single shot bolt action rifle firing powerful magnum rounds charged. Used only by veteran CCTU who carry a good twenty rounds at any time. This weapon is an anti everything, it unfortunately has a slow fire rate and tends to pierce walls and create more noise then most people want.
Psionic Shielding Unit(Prevents one’s mental waves from being detected by psions… it also blocks out mind altering frequencies.
Atom 56 Assault Rifle: Dual barreled rifle that fires two rounds, one incendiary and one cyro, with each pull of the trigger. Top barrel is Incendiary while the bottom is Cyro… this combo is generally instant death due to the extreme shock from the major temperature differences. Twenty round magazines, carry two magazines.
Specialty Weapons
Johnson-Micro Anti-Tank Pistol. A large weapon that resembles a thicker barreled flare gun. This weapon fires a single 120MM anti-tank round and is not meant to be reloaded. It is armed with a specialized coil system which means this weapon has no kick on the first shot it fires… after that this weapon has enough kick to remove a human’s torso. Cydren Security Special Weapon.
Johnson-Macro. A large heavy ballistic 200MM Ballistic Cannon. A Single shot shoulder mounted recoilless gun. This weapon while an anti-tank weapon it is also used to rip through enemy squads. Agents carry 2 extra rounds.
Shock Cannon. Shock Cannon. Repeating Energy Cannon. Massive heavy weapons that can lay down suppressive fire that will cut through armor like it was nothing and leave unarmored targets flayed to the bone, does not affect shields. Standard weapon of Cydren Shock Troopers.
Ericson 9000. Shielding Device. A specialized weapon that fires specialized electronic orbs that project a plasma barrier for advances or retreats. Battery Life of 10 minutes. Single shot chamber, Agents carry six extra orbs. (A direct hit from one of its projectiles is lethal due to the force of the launching mechanism.
Blitz Missile Launcher. Hellfire Missile Launcher. Firing a burst of small but highly explosive missiles this weapon is more anti-infantry then anti-armor. Special weapon for Cydren Shock Troopers, agents only carry three Hellfire Missiles each of which break into sixteen when fired. Alternative munitions include napalm and shrapnel rounds.
Flood Light(Red)
Helios Purge Cannon. Quad Barreled Flamethrower. Quad barreled flamethrower that projects a long range flow of electrified Thermite based fire. This weapon is made for wiping out infection and evidence against Cydren… its’ fires can reach above 2500 Degrees Celsius which means this weapon -must- be fired in bursts with long breaks in between or its’ barrels will melt.
Zone Type 200. Energy Rifle. A high powered weapon that focuses a single burst of energy through a multitude of prisms designed to hyper focus it into a lethal frequency of energy. This weapon fires a single round per cartridge, the beam is roughly 3000 degrees Celsius and cuts through flesh and mass produced armor like a knife through melted butter… Agents carry five cartridges total, this weapon is not to be loaded until being prepared to fire do to the fatality and damage risk of accidental discharge being to great.
Ericson Dual Flamethrower: A Dual barreled flamethrower. Using a specialized liquid formula its range is over a hundred yards trading off width for range.
Type 89 Pulse Rifle: Three round burst rifle using a complex system of electromagnetic coils it fires a highly electrified substance that can be compared to steam. This substance does not damage surface tissue but does super heat contact metals and bones. Cartridges hold 9 charges, ten extra cartridges. Shadow Bruder Only.
Technology.
Materials
Iconite: A material with a hyper dense atomic structure, its’ ore is extremely radioactive though when refined with brass it becomes almost two hundred times the strength of diamond. It disrupts energy patterns and blocks out radioactivity.
Korium: Light density crystalline metal that reflects all forms of energy. Once forged and cooled this material’s temperature remains at a constant 60 degrees Fahrenheit… it will not rise nor lower regardless of foreign temperature. This material is toxic to humans with extended contact for more then forty eight hours will cause vomiting, nausea, seizures, and temporary blindness. More then seventy two hours of direct contact will induce a state of schizophrenia as well as cause the skin to develop boils. More then eighty hours of direct contact will cause the body to constrict until blood flow is impossible, this generally ends with death if treatment is not immediately applied. This material is used for hazard suits and the plating of star ships, and other temperature sensitive objects. Though it is more commonly used in alloy form with Iconite creating a highly durable heat and cold resistant material. Once purified it can not be resmelted and must be used before cooling.
Kiwite: A strange substance found on the outer rim of the CPA Space it is so dense that the only way to refine it is in the center of a sun. This is only achievable using specially designed ships made of Korium. Once the ore is purified the metal is much more malleable. It remains liquid until introduced to temperatures of ninety below on which it returns to its normal atomic structure. It is the strongest known substance in existence. This metal is extremely cold, extended direct contact will cause frost bite.
Durinium: A specialized substance that causes mass muscle growth, increased agility, radiation resistance, blocks pain receptors, and increases aggression. It however causes mass brain hemorrhaging as well as mass testosterone production. Injections should only be used very sparingly and only to help recover from major surgeries and states of comatose. However it is used by Cydren to produce fearless soldiers who have no drive of self preservation and driven only by the need to kill and destroy.
Noridium: Metal compound that is soft and malleable with an almost sponge like structure. Which means while not as durable as most metal it is capable of absorbing concussive blows extremely well. Around the strength of Aluminum but similar in weight to paper.
Armor
Cydren Security Armor: Light plate armor made of Steel underlay and Korium plating. Heavier then the more elite styles of armor due to the heavier material used in its' construction. It is however well insolated as well as protected from energy weapons.
Purge Trooper Armor: Titanium underlay with Korium plating Stronger then the standard security armor well insolated.
C.T.U. Armor: Light weight armor composed of Iconite with a specialized titanium alloy mesh and rough leather underlay. This armor is not designed for comfort which is why it lacks Korium, CTU agents need to be on guard at all times which is why comfort is out of the question.
Shock Armor. Composed of three hundred pounds of Iconite combined with one hundred and fifty pounds of Korium for the outer shell. The inner armor is composed of six hundred pounds of Titanium alloy while the circuits and artificial muscle constructs make the average Shock Trooper around two tons once you’ve added on the Shock Cannon.
Kiwite Armor: Armor composed entirely of Kiwite though due to the weight the armor only consists of a breast plate, crouch plate, shoulder armor, bracers, and shin guards. The helmet is composed of a Kiwite Frame with a Shatter and Bullet proof glass visor.
Hyperion Defense Matrix Elite: High durability armor composed of Kiwite and Korium which makes it highly resistant to damage and temperature changes. Helmet includes high end aim assistant.
Johnson Micro Plated Guardian Suit: Armor composed of countless millions of microscopic hex shaped Iconite plates. It offers maximum flexibility, mobility, and agility. Incredibly durable it offers maximum defense capabilities. This armor can take almost any ballistic projectile with ease. Helmet includes Night, Heat, and X-Ray based optic systems. It is also designed with a specialized cellular underlay that causes light to reflect around them while still to give the illusion of invisibility. Shadow Bruder Only.
Medicine
Cydren Apathy Pill.: A specialized formulated medicine in pill form, also available in injection form. Designed to maintain a balanced chemical level in the human brain. This allows Cydren employees to maintain sanity through heir harsh and usually trauma inducing research. It also means that employees are one hundred percent trustworthy is they are no longer driven by emotion that could drive a man to say… steal or kill. It takes thirty minutes to start taking effect and will wear off in five hours.
XLR2: Specialized Painkillers used by Cydren Military forces to block out pain receptors within thirty seconds of ingestion. Lasts approximately sixty minutes.
NR772: Specialized cell replication stimulator. Upon injection it causes red and white blood cells to split much more rapidly to combat blood loss. Originally the cure for AIDs in 2207
J62: A specialized spray that causes blood to coagulate and scab within seconds. It is more or less a instant bandage.
Adrenalin Type60: A special Adrenalin supplement that allows one to remain conscious past their Tolerance and Endurance limits.
Cortex002: Removes Lactate Acid, Increases oxygen efficiency in cells, and increases blood flow. Begins to work once injected lasts four hours. Using more then one dose within a forty eight period of time will cause long term if not permanent damage to any muscle tissue that is not heavily used. Allows increased stamina, strength, and reflexes.
Mechanics
Johnson’s Coil-System: A specialized type of weapon hull made for weapons that would normally have recoil to powerful for a human to handle. The hull is composed of countless thousands of microscopic coils that when fired relieve the stress harmlessly through a soft unnoticeable vibration rather then a kick as while it may feel solid it is designed to discharge energy through the coils rocking back and forth.
Hyperion Firing Mechanism: Composed of a high powered sling shot-like hammer that is propelled not only by the friction in its arms but the compressed gas propulsion unit, upon the sling shot striking the bullet it is sent forth at hyper sonic speeds, after thirty seconds the back end of the bullet explodes either propelling it farther and faster or causing further damage to whatever it struck.
Energy Weapons: Hyper condensed light focused on a multitude of prisms that direct the separate spectrums into specialized magnified mirrors that directs them into the next prism, this is repeated multiple times depending on the weapon. Once it reaches the end of the barrel all spectrums are focused through three different lenses. The Genesis Lens is to focus the spectrums back into white light, the Secondary lens carries a specialized current of electricity which bonds with light to superheat it while the primary lenses is the last focusing device where the light is directed as the primary lens dictates in size and shape it is also the final magnification lens in the weapon and by far the most powerful.
Charged Weapons: Charged weapons use a basic firing mechanism, combined with two specialized ‘lenses’ composed of energy. The Secondary lens is magnetized to propel the bullet faster from the barrel while the primary lens electrifies the bullet with a steady but strong currant. The basic mechanics allow the electronic barrier to phase into shields and push the unphased bullet through.
Bio-Gen.
Genetic manipulation allowing increased physical and mental abilities. Mainstream Bio-Gen increases attributes only to an innate genetic limit. Military Grade Bio-Gen allows the development of hyper-concentrated muscle build up for inhuman physical development while being able to remain a normal appearance. Similar Bio-Gen is available for increasing mental capabilities.
Example: Cosmo 65 L Strain, Civilian Grade strength enhancement that develops the body to peak natural levels.
Example: Ares ZD Strain, Military Grade Mental Capacity injection increases brain efficiency to 123 percent.
Bio-Tech
Cybernetic development has allowed the augmentation of cybernetic implants and prosthetics to allow increased combat affectivity. Main stream models generally focus on shielding the fore arms or strengthening bone or muscle tissue to resist harm... most weapon versions of Bio-Tech are outlawed for the general public. Military Grade Bio-Tech includes full fledged weaponized prosthetics, ocular, telekinetic, and genetic implants as well as a large selection of other deadly cybernetic augmentations.
Example: Purity Mainline Mark 7, Civilian Grade arm prosthetic that offers defensive capabilities against close quarter weapons.
Example: Righteous M64 Newline, Military grade Prosthetic pressurized concussion fist.
Altor Chems
Altor Chems is the street name for any illegal chemical agents designed to alter the human genetic code. They include splicing human DNA with that of animals to alter features such as adding fangs or scales to a person. These are numerous and relatively easy to get a hold of... however taking these one must remember due to most Altor Chem makers being novices or out for money fatality rates are in the sixty percentile... only trust producers of renown or those who work for a group that relies on its' good reputation.
Example: Z-line V-Strain, allows the weaponization of nervous current to neutralize enemies much like a tazer.
Example: Aeon-Line D-Strain, allows the development of claws and fangs to act as concealed weapons.
Cydren Issued Weapons.
Melee.
Cydren Stun Baton. A thin metal retractable baton when drawn electricity crackles to life around it. This is an excellent weapon against living and nightmares, unfortunately its only a foot and a half long… so you’ll have to get close and personal. Water Proof.
Cydren Riot Stick. Large poles armed with a two pronged top. Capable of creating small electrical fields momentarily excellent for stopping a rushing horde of enemies and allowing time to gain some distance. These weapon is six feet long and will short circuit if it makes contact with water.
Cydren Riot Baton. These heavy set batons release bursts of electricity when they strike something more often then not sending the target reeling back several feet. This weapon is 2 feet long and will cause backlash if the user is not wearing rubber and the area is conductive.
Cydren Combat Knife. A High Tech combat knife armed with a titanium alloy blade and insulated handle. Its’ blade has a standard length of 16 inches and the tip has a charged edge for cutting through armor. Standard Issue CCTU and Blitz Axt.
Korium Blades: Large machete like blades made of pure Korium. Allowing them to reflect enemy energy projectiles back to harm enemy units.
Kiwite Sword: A katana forged of Kiwite which makes it a deadly almost indestructible weapon for slashing and thrusting.
Steel Tomahawks: Normal Steel throwing axes.
Wrist Claw: Dual three foot long electrified claws. Used for bringing down enemies that are larger or stronger then yourself. Shadow Bruder Weapon.
Pistols
Roosevelt Elite. Semi-Auto Hand Gun. Eight bullets in each clip and firing high caliber rounds. Agents only carry one extra clip. Excellent against single armored or individual targets.
Flashlight.
CSR 100. A repeating/semi-auto revolver. Eight round chamber and firing high powered magnum rounds. Agents are armed with twenty four rounds total. Excels at piercing through multiple enemies be they armored or not, weak against shielded units.
Flashlight.
S&W 2080 Classic. Hammer action revolver. A powerful revolver that uses flat toped rounds to crush enemy armor that is designed to deflect piercing rounds… this weapon generally collapses armor causing the victim’s lungs to be crushed. 8 chamber revolver. Agents carry 16 rounds total.
10x Scope. Recoil Damping Coils. Explosive Rounds Standard.
The Holliday Draw. Magnum Revolver. Six round chambered recoilless revolver calibrated for perfect accuracy… this weapon will always hit where it’s sight is aimed at… which means the gun itself is no longer a verbal in the chance of missing. Each Bullet is custom tooled with enough stopping power to halt an enraged bear with a round to the arm. Due to pure concussive force put behind each round ninety percent of victims die to the mass hemorrhaging and concussive trauma to the body rather then the bullet itself. When firing this weapon always expect your target to die… this weapon is not made for non-lethal neutralizations. Agents carry 36 extra bullets.
Quantum m60 Machine Pistol: A Machine pistol based of the Skorpion. 30 round magazines, four extra magazines.
Ericson 60: A Handgun that fire rounds similar in size with a sewing needle. Despite it's size it fires it's projectiles with such force that the projectiles can pierce through almost any standard armor. 60 round clips, ten clips total.
SMGs
EVO 2000. Full Auto SMG. Designed off the Mac 10 it has a standard foldable stock for increased accuracy. It has a 40 round clip and can be adjusted to fire an assortment of bullets. Easily the most preferred tactical weapon as its barrel can be adjusted to fire most standard bullets and even buck shot(Has to be loaded shell by shell) Agents usually carry one extra clip.
Ranged Tazer attachment.(20 Foot reach)
Asp 362. SMG. 30 Round magazine fed SMG utilizing shrapnel rounds that break apart when they make contact with hostiles for increased internal bleeding. Often armed with a poison filled core or irritant to ensure one shot, one kill. Agents are issued six extra clips.
Silencer, ‘Duster’(Fires a stream of ‘dust’ to expose laser trip wires.), 20MM Grenade Launcher.
Shotgun
ECS 21. Fully Automatic Shotgun. These weapon can hold up to seven shells and mainly fires buckshot, though can use any type of shell. Agents only carry fourteen shells total. Excelling against grouped and unarmored enemies.
Smoke Grenade Launcher.
ERS 11. Riot Shotgun(Think the circular clipped shotguns.). Using a thirty round clip and firing buckshot as standard. Agents are unlikely to carry more then one extra clip.
Fiber Optic Cable(For checking beneath doors and around corners, Vitals scanner.
Rifles
ECR 42. Semi-Auto Combat rifle. Using a 40 round clip and firing low caliber charged rounds. Agents only carry two extra clips. Excellent against unarmored units or shields.
Laser Sight, Flashlight
ECR 67. Fully Automatic Combat Rifle. Using a 60 round clip and firing moderate caliber charged rounds. Agents general carry two spare clips. Excels at taking down unarmored or shielded targets, this weapon is not made for extended firing and becomes highly inaccurate the longer it fires
10x Sight, Laser sight, Hornet’s Nest Grenade launcher.
Hyperion N79. A High Powered Semi-Auto Rifle. 15 round clips are charged for shield piercing potency. This weapon is made for quick firing accuracy in long and medium range. This weapon fires using a complex mechanism relying on gas and coils to propel the bullets with alarming force… this weapon can pierce most armor and shields. Agents usually don't carry excess clips on them.
10x/20x/100x Electronic Scope, factors in wind resistance, distance, and elemental conditions(rain/humidity/ect.)
Hyperion N96 Elite: Semi-Auto Charged Rifle. The newest version of the Hyperion Series designed with Johnson’s coil system for dead on aim. Clip size increased to 20 and the improved firing mechanism makes this a chosen weapon for sharpshooters who need to be capable of moving into medium range. Two Extra clips. Includes standard Hyperion electronic scope.
Raven AP Rifle. Heavy Sniper/Rifle. Single shot bolt action rifle firing powerful magnum rounds charged. Used only by veteran CCTU who carry a good twenty rounds at any time. This weapon is an anti everything, it unfortunately has a slow fire rate and tends to pierce walls and create more noise then most people want.
Psionic Shielding Unit(Prevents one’s mental waves from being detected by psions… it also blocks out mind altering frequencies.
Atom 56 Assault Rifle: Dual barreled rifle that fires two rounds, one incendiary and one cyro, with each pull of the trigger. Top barrel is Incendiary while the bottom is Cyro… this combo is generally instant death due to the extreme shock from the major temperature differences. Twenty round magazines, carry two magazines.
Specialty Weapons
Johnson-Micro Anti-Tank Pistol. A large weapon that resembles a thicker barreled flare gun. This weapon fires a single 120MM anti-tank round and is not meant to be reloaded. It is armed with a specialized coil system which means this weapon has no kick on the first shot it fires… after that this weapon has enough kick to remove a human’s torso. Cydren Security Special Weapon.
Johnson-Macro. A large heavy ballistic 200MM Ballistic Cannon. A Single shot shoulder mounted recoilless gun. This weapon while an anti-tank weapon it is also used to rip through enemy squads. Agents carry 2 extra rounds.
Shock Cannon. Shock Cannon. Repeating Energy Cannon. Massive heavy weapons that can lay down suppressive fire that will cut through armor like it was nothing and leave unarmored targets flayed to the bone, does not affect shields. Standard weapon of Cydren Shock Troopers.
Ericson 9000. Shielding Device. A specialized weapon that fires specialized electronic orbs that project a plasma barrier for advances or retreats. Battery Life of 10 minutes. Single shot chamber, Agents carry six extra orbs. (A direct hit from one of its projectiles is lethal due to the force of the launching mechanism.
Blitz Missile Launcher. Hellfire Missile Launcher. Firing a burst of small but highly explosive missiles this weapon is more anti-infantry then anti-armor. Special weapon for Cydren Shock Troopers, agents only carry three Hellfire Missiles each of which break into sixteen when fired. Alternative munitions include napalm and shrapnel rounds.
Flood Light(Red)
Helios Purge Cannon. Quad Barreled Flamethrower. Quad barreled flamethrower that projects a long range flow of electrified Thermite based fire. This weapon is made for wiping out infection and evidence against Cydren… its’ fires can reach above 2500 Degrees Celsius which means this weapon -must- be fired in bursts with long breaks in between or its’ barrels will melt.
Zone Type 200. Energy Rifle. A high powered weapon that focuses a single burst of energy through a multitude of prisms designed to hyper focus it into a lethal frequency of energy. This weapon fires a single round per cartridge, the beam is roughly 3000 degrees Celsius and cuts through flesh and mass produced armor like a knife through melted butter… Agents carry five cartridges total, this weapon is not to be loaded until being prepared to fire do to the fatality and damage risk of accidental discharge being to great.
Ericson Dual Flamethrower: A Dual barreled flamethrower. Using a specialized liquid formula its range is over a hundred yards trading off width for range.
Type 89 Pulse Rifle: Three round burst rifle using a complex system of electromagnetic coils it fires a highly electrified substance that can be compared to steam. This substance does not damage surface tissue but does super heat contact metals and bones. Cartridges hold 9 charges, ten extra cartridges. Shadow Bruder Only.
Technology.
Materials
Iconite: A material with a hyper dense atomic structure, its’ ore is extremely radioactive though when refined with brass it becomes almost two hundred times the strength of diamond. It disrupts energy patterns and blocks out radioactivity.
Korium: Light density crystalline metal that reflects all forms of energy. Once forged and cooled this material’s temperature remains at a constant 60 degrees Fahrenheit… it will not rise nor lower regardless of foreign temperature. This material is toxic to humans with extended contact for more then forty eight hours will cause vomiting, nausea, seizures, and temporary blindness. More then seventy two hours of direct contact will induce a state of schizophrenia as well as cause the skin to develop boils. More then eighty hours of direct contact will cause the body to constrict until blood flow is impossible, this generally ends with death if treatment is not immediately applied. This material is used for hazard suits and the plating of star ships, and other temperature sensitive objects. Though it is more commonly used in alloy form with Iconite creating a highly durable heat and cold resistant material. Once purified it can not be resmelted and must be used before cooling.
Kiwite: A strange substance found on the outer rim of the CPA Space it is so dense that the only way to refine it is in the center of a sun. This is only achievable using specially designed ships made of Korium. Once the ore is purified the metal is much more malleable. It remains liquid until introduced to temperatures of ninety below on which it returns to its normal atomic structure. It is the strongest known substance in existence. This metal is extremely cold, extended direct contact will cause frost bite.
Durinium: A specialized substance that causes mass muscle growth, increased agility, radiation resistance, blocks pain receptors, and increases aggression. It however causes mass brain hemorrhaging as well as mass testosterone production. Injections should only be used very sparingly and only to help recover from major surgeries and states of comatose. However it is used by Cydren to produce fearless soldiers who have no drive of self preservation and driven only by the need to kill and destroy.
Noridium: Metal compound that is soft and malleable with an almost sponge like structure. Which means while not as durable as most metal it is capable of absorbing concussive blows extremely well. Around the strength of Aluminum but similar in weight to paper.
Armor
Cydren Security Armor: Light plate armor made of Steel underlay and Korium plating. Heavier then the more elite styles of armor due to the heavier material used in its' construction. It is however well insolated as well as protected from energy weapons.
Purge Trooper Armor: Titanium underlay with Korium plating Stronger then the standard security armor well insolated.
C.T.U. Armor: Light weight armor composed of Iconite with a specialized titanium alloy mesh and rough leather underlay. This armor is not designed for comfort which is why it lacks Korium, CTU agents need to be on guard at all times which is why comfort is out of the question.
Shock Armor. Composed of three hundred pounds of Iconite combined with one hundred and fifty pounds of Korium for the outer shell. The inner armor is composed of six hundred pounds of Titanium alloy while the circuits and artificial muscle constructs make the average Shock Trooper around two tons once you’ve added on the Shock Cannon.
Kiwite Armor: Armor composed entirely of Kiwite though due to the weight the armor only consists of a breast plate, crouch plate, shoulder armor, bracers, and shin guards. The helmet is composed of a Kiwite Frame with a Shatter and Bullet proof glass visor.
Hyperion Defense Matrix Elite: High durability armor composed of Kiwite and Korium which makes it highly resistant to damage and temperature changes. Helmet includes high end aim assistant.
Johnson Micro Plated Guardian Suit: Armor composed of countless millions of microscopic hex shaped Iconite plates. It offers maximum flexibility, mobility, and agility. Incredibly durable it offers maximum defense capabilities. This armor can take almost any ballistic projectile with ease. Helmet includes Night, Heat, and X-Ray based optic systems. It is also designed with a specialized cellular underlay that causes light to reflect around them while still to give the illusion of invisibility. Shadow Bruder Only.
Medicine
Cydren Apathy Pill.: A specialized formulated medicine in pill form, also available in injection form. Designed to maintain a balanced chemical level in the human brain. This allows Cydren employees to maintain sanity through heir harsh and usually trauma inducing research. It also means that employees are one hundred percent trustworthy is they are no longer driven by emotion that could drive a man to say… steal or kill. It takes thirty minutes to start taking effect and will wear off in five hours.
XLR2: Specialized Painkillers used by Cydren Military forces to block out pain receptors within thirty seconds of ingestion. Lasts approximately sixty minutes.
NR772: Specialized cell replication stimulator. Upon injection it causes red and white blood cells to split much more rapidly to combat blood loss. Originally the cure for AIDs in 2207
J62: A specialized spray that causes blood to coagulate and scab within seconds. It is more or less a instant bandage.
Adrenalin Type60: A special Adrenalin supplement that allows one to remain conscious past their Tolerance and Endurance limits.
Cortex002: Removes Lactate Acid, Increases oxygen efficiency in cells, and increases blood flow. Begins to work once injected lasts four hours. Using more then one dose within a forty eight period of time will cause long term if not permanent damage to any muscle tissue that is not heavily used. Allows increased stamina, strength, and reflexes.
Mechanics
Johnson’s Coil-System: A specialized type of weapon hull made for weapons that would normally have recoil to powerful for a human to handle. The hull is composed of countless thousands of microscopic coils that when fired relieve the stress harmlessly through a soft unnoticeable vibration rather then a kick as while it may feel solid it is designed to discharge energy through the coils rocking back and forth.
Hyperion Firing Mechanism: Composed of a high powered sling shot-like hammer that is propelled not only by the friction in its arms but the compressed gas propulsion unit, upon the sling shot striking the bullet it is sent forth at hyper sonic speeds, after thirty seconds the back end of the bullet explodes either propelling it farther and faster or causing further damage to whatever it struck.
Energy Weapons: Hyper condensed light focused on a multitude of prisms that direct the separate spectrums into specialized magnified mirrors that directs them into the next prism, this is repeated multiple times depending on the weapon. Once it reaches the end of the barrel all spectrums are focused through three different lenses. The Genesis Lens is to focus the spectrums back into white light, the Secondary lens carries a specialized current of electricity which bonds with light to superheat it while the primary lenses is the last focusing device where the light is directed as the primary lens dictates in size and shape it is also the final magnification lens in the weapon and by far the most powerful.
Charged Weapons: Charged weapons use a basic firing mechanism, combined with two specialized ‘lenses’ composed of energy. The Secondary lens is magnetized to propel the bullet faster from the barrel while the primary lens electrifies the bullet with a steady but strong currant. The basic mechanics allow the electronic barrier to phase into shields and push the unphased bullet through.
[OOC] Cydren: No Mercy
This is the auto-generated OOC topic for the roleplay "Cydren: No Mercy"
You may edit this first post as you see fit.
You may edit this first post as you see fit.






