Introduction
Dalpheir- The equivalent of Earth 4000 years from now. The world has gone through Apocalypse upon Apocalypse, to a point where the barriers of Life and Death, Human and God, Real and Surreal, have all became one. Though the world is mostly made of Humans who have adopted the name, Hymes, though many creatures live on Dalpheir now, some that look as though they crawled out of the gates of Hell, some look like heavenly creatures...some even look Hyme. Some Hymes are born with Magic in their blood depending on their ancestry, those who don't must offer a body part in order to perform some type of magic. Hymes who aren't born Magi, can only sacrifice a body part to perform elemental magic.
Lebeda- and it's surrounding islands is mostly made of beautiful mountains, caves, volcanoes, and tall trees. it is home to many dragon like creatures. Hymes chose not to live let alone go here without an important purpose or a death wish.
Shalt- The only place left on Dalpheir with coal mines, and oil wells. People come here only to find precious jewels and ores needed for certain practices. There is usually a team camping here to sell already dug up ores/jewels.
Lyon- The Brother Kingdom. This entire continent is ruled by King Helios. The Kingdom is surrounded by villages and towns. This is the most futuristic part of Dalpheir. Here you can rent out Sky ships, hover boards and many uncommon weapons. Though the roads are made of stone, the people can shoot a fine gun.
Umbrum- Ruled by a Magi Indian village. The Hymes here are one with the spirits, they are very spiritual and are not usually kind to outsiders. You would not find any technology here, but where it lacks in science, the trees make up for it in their whispers.
Unifer- A friendly island, made up of a mixture of Hype. Somehow, many orphans make their way here, or just appear here on rafts.
Knit- A training zone for warriors and soldiers of Lyon.
Tollus- The city of Sorcerers. Many people here are not born a Magi but are Sorcerers because they sacrificed a part of their body in order to perform magic, though they usually get a mechanical replacement
Vanni- Canyons. This is a very dangerous, the wrong step and you could fall through...and enter a whole new world.
Ryon- The other Kingdom. Ruled by King Jaspir. Both kingdoms don't get along that well, though they still manage to cooperate.
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[right][First anime picture goes here][/right]
[b]Name[/b]:
[b]Age[/b]:[16+]
[b]Kindness[/b]:[Here is where you put if your are willing to make friends or not.]
[b]Alignment[/b]:[Your morals and ethical perspective]
[b]Hail[/b]:[What Continent do you come from?]
[b]Job[/b]: [If none, just put Freelancer.]
[b]Description[/b]: [A physical description of your character]
[b]Clothing/Armor[/b]: [What clothing does your character wear?]
[b]Weapon[/b]: [If any?]
[b]Abilities[/b]: [Powers and Skills, along with their rankings. A being the best and D being the worst. A=Perfect, B=Good, C=Okay, D=Poor. Don't go crazy but have fun.]
[b]History[/b]: Anything you want your fellow Rpers too know about your character. If your character is famous, this is where you will make it seem so.
[second anime picture, if any.]
Just to let everyone know, I will be starting this role play immediately after my character is done. :]
Rules! Respect the roleplayers, and the basic rules of roleplaying...everyone should know them.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Dalpheir: The Beginning. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Dalpheir: The Beginning: Out of Character
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Dalpheir: The Beginning
by castersage on Sat Jan 22, 2011 12:23 am
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- Last post by zody
on Sun Jan 23, 2011 5:48 am
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Dalpheir: The Beginning
Most recent OOC posts in Dalpheir: The Beginning
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[OOC] Dalpheir: The Beginning
I know it's been a while since I've been here. But if you have any questions or concerns about this roleplay please ask. :)