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Destiny/Kings

Destiny/Kings

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Seven servants and seven masters fight to gain the Holy Grail. Will you fight for your wish?

1,376 readers have visited Destiny/Kings since AphoticDreams created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

fate series. http://typemoon.wikia.com/wiki/fate_series

Introduction

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The year is 2017 and the next grail war has begun. Those chosen by the grail shall fight. Only the winner may claim the grail. Three command seals lay on the hand of all masters, once all three have been used, the master is disqualified from the fight, however may still be targeted. What way will you play?

Seven Masters from all over the world have gathered in the new city of Tokyo for this holy grail war, many lives of normal humans now hang in the balance of this war.
The intense battle royal will kill six of the masters, the winning duo shall both gain a wish. What they wish for is up to them.

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Servants are heroic spirits that have been resurrected by the holy grail.
Saber: Knight of the Sword and Heroic Spirit of the Sword, is one of the Three Knight classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class are agile and powerful melee warriors adept at swordsmanship, boasting high ratings in all categories, and they are often heroes from the Age of Faith when magecraft was still commonplace. Famed for being one of the strongest classes, however still have flaws. Archers and assassins are the best bet against these knights.

Assassin:Silent Killer and Heroic Spirit of Assassinations, is one of the Four Cavalry classes among the seven standard Servant classes summoned for the Holy Grail War. Servants of this class are skilled at operating covertly, stealthy, and silently. One of the weaker classes at hand to hand combat, so they prefer to kill the master instead of servant. As these assassins aren't actually legends and heroes, they lack a catalyst and physical strength.

Rider:, Mounted Knight and Heroic Spirit of the Mount, is one of the Four Cavalry classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class are those known for riding mounts, living beasts or human constructs, during their lives. They generally have lower attributes compared to the Three Knight classes, but the abilities of the mounts described in their legends compensate by granting them powerful Noble Phantasms or abilities.

Berserker: Mad Warrior and Heroic Spirit of Berserk Rage, is one of the Four Cavalry classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class are always Heroic Spirits who have gone berserk during battle at least once in their lifetime. Berserker is a class that entirely stands on the hero's strength rather than class strength in most cases.

Caster: Magus and Heroic Spirit of Spells and Sorcery, is one of the Four Cavalry classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class are usually adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Caster is known for being the weakest class, due to many classes having magic resilience. However they make up for this easily, using unknown magic and other methods.

Lancer: Knight of the Lance and Heroic Spirit of the Lance, is one of the Three Knight classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class, many of which are Heroic Spirits who were knights, are very agile, display excellent close combat skills, show proficiency in hit-and-run tactics that capitalize on range and speed, and are skilled with long-range melee weapons such as spears and lances.

Archer: Knight of the Bow and Heroic Spirit of the Bow, is one of the Three Knight classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this class excel in possessing powerful Noble Phantasms, are able to act as highly effective scouts, and are frequently Heroic Spirits from the Age of Faith when magecraft was still commonplace.

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Will you fight? Will you summon a servant? Will you get your wish?

Toggle Rules

Keep to the servants given! Only one of each class. Normal roleplay rules, so no goddmodding, no auto hitting or anything else similar. No IRL pictures please! All masters must have magic and use it.

Taking place in...

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Destiny/Kings. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

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Quick Buy (Items Most Recently Listed for Sale)

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Fullscreen Chat » Create Topic » Destiny/Kings: Out of Character

Discussions

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Most recent OOC posts in Destiny/Kings

Re: Destiny/Kings

I'm going to say this again, please give in WIP's or filled in characters, I would like to start, even if we have missing characters!

Re: Destiny/Kings

It depends on how you play your side, if the master plays a major role, then you will most likely play the master and do it visa versa. It is possible if that's how you want to play though.

If you wish to play as both, third person is what it will be wrote in, so it is easier to play both characters.

So it really just depends how you play it out.

Also! Once one more character is reserved, please begin to give in either WIP's for characters or full forms.

Please give in WIPS!!!!!!

Re: Destiny/Kings

I'm thinking of joining but before I decide I do have a question. Do servants play as their own masters as NPCs?

Re: Destiny/Kings

Apologies MellOHigh but berserker has been reserved, Caster, Assassin, Archer and Saber are the only ones not taken or reserved.

Re: Destiny/Kings

I'd like to reserve the role of the Beserker's master

Re: Destiny/Kings

Nice! This is gonna be epic knowing Fate. I am torn between choosing an already established Servent(Cú Chulainn. He is one cool servant) Or trying other people like maybe Leonidas or other heroes like that. For now nice!

Re: Destiny/Kings

Didn't expect any reply to this!
To go in order:
I would happily reserve Lancer for Specmarine!
VincentRayne, you could easily summon Annie Oakley as an Archer with a catalyst, the rules on summoning are as follows: Any time period, even the close future if you have an idea of someone such as EMIYA from Fate/Stay ultimate blade works. As it goes, let's use a rider as an example: A rider must have a mount or used one in life. So an archer will have a bow, a gun or even throwing knives if it is a special case, Saber needs a sword( any type is allowed) and so on. Caster is the special issue on this as they can have a blade or wand, but just need magic. The only limit I will put on is no full gods, you may have demi gods such as Hercules or Gilgamesh and they need a known name: it may be a fable, poem, legend,myth or real.
And finally: ObiTobi you ca reserve Berserker if you so wish.

Re: Destiny/Kings

Got to love a fate rp man, I'd like to reserve the Berserker class if that's cool with you.

Re: Destiny/Kings

I was wondering, is there any limit on what warrior we could summon? like time period or weapon specifics. and if there is the Sci-Fi mind in me would like to know exactly why or how the summoning rules work. cause if I wanted to summon Annie Oakley would that work?

Re: Destiny/Kings

Nice, I would love to join! Not everyday you see something about Fate.

As for Servant, may I have the Lancer?

Destiny/Kings

"Destiny/Kings"

Classes:
Rider: Taken by me- Hero: Gerin of Chartres, Master:Masaaki Hatanaka
Berserker:Reserved by ObiTobi
Caster:FREE
Assassin:FREE
Saber:FREE
Lancer:Reserved by Specmarine
Archer:FREE