Don't crowd me.
Personality: She is the an oddball, if there ever was one. An elf by birth and rearing, a cleric by training, she does not seem like the sort to fit either of those description. She is a violent and prideful young woman, always irritated about something and quick to throw her fists. Though she has an innate love of children and animals, if they get in her way she has no reservations about cutting straight through them to reach her goal. She does not get along very well with most people. She abhors physical contact, and really being anywhere within ten feet of any humanoid body. The only time she will choose to become physically close to someone is during battle, when it is necessary. It is quite difficult to get past her prickly barrier, and even if you do, she is coldhearted and easy to offend. The few friends she has, she would protect with her life.
Diety: She does not worship regularly, and does not believe that the gods can determine her fate, but she looks to Misara for guidance. She has also been known to pray to both Helkara and Zerval, occasionally at the same time.
Likes: Battle, blood, forests, children, animals, sarcasm, night, being alone, cold places, good strong ale, battle noise, quiet
Dislikes: Talking, cheerful noise, sunlight, rain, open sky, being indoors, most humans, being crowded, being touched
Life Goals: She doesn’t really have one. She spends her life somewhat aimlessly, searching for the next battle to fight.
Fears: Unable to see the sky and surrounded by stone, she is terrified of caves.
Quirks: She will never take a job which does not pay well, except rescue missions. She has a deep desire to help people, though she tries as hard as she can to hide and suppress it.
Weapons:
1. Quarterstaff – in bigger battles, she uses this weapon, but she takes little satisfaction from it.
2. Gauntlets – she prefers to use her own fists as much as she can, reinforced with hard steel gauntlets of course. She likes being able to feel the enemy’s flesh against her armor.
3. Loto's Blade - a beautiful blade, high-quality dwarven make. Given to her by Loto, it is the first step to trust that any of the group have made. Though it was more the use of her true elvish name, than the gift of the blade, which made her start to trust him.
Armor:
Elven Leaf-Mail – the graceful, delicate armor gives her a false appearance of an appreciation of beauty. She only wears it because it will keep her alive in most situations.
Gear:
1. Tinderbox – she prefers not to have a fire, as she likes the cold far more than the heat, but she is never one to go unprepared.
2. Hunting knife – useful for cutting meat or rope or cloth, though she can not use it as a weapon except in the most dire of circumstances.
3. Waterproof cloak – just in case it rains.
4. Waterproof pack – what use are her things if they all get wet?
5. 3 crystal vials – she might find something she wants to keep.
6. 4 cloth sacks – again with the finding and the keeping.
7.
8.
9.
10.
Animals:
1.
2.
3.
Magic Items:
1. Sphere of Eternal Light – a small glass sphere filled with a swirling white gas which glows when she speaks the elvish command, Asran, which translates roughly to ‘glow’.
2.
3.
4.
5.
Spells:
1. Heal – as a cleric, this is her most highly-developed spell. She is remarkably powerful, and capable of healing even the most severe of wounds.
2. Wound – casting this upon herself, she can inflict damage with the lightest touch of her hand. The severity depends on the level of the spell.
3. Thunderclap – casting this generates a resounding crack, like thunder but much louder, which stuns all those in a certain area.
History: Dessana was born in Elfingrove, where she and her family lived in the one of the great trunks nearest to the Tree of Life. Her father, Asuran, was a member of the Council of Elders, and her mother was the leader of the elfin army. Thus, her name has always been prominent in elven communities. Bred of strong magical backgrounds, she represented great promise. But, characteristically, she was quick to disappoint the wishes of many.
It became clear at a very early age that Dessana was not like other elves. Put into training as a cleric from the day she turned ten, she quickly grew bored with the droning prayers and endless chanting of healing spells. She had little patience for the memorization of herbal remedies. She was the sort of person who liked to live on the edge, and make things up as she went. Dessana was forever trying to escape the temple, and her teachers, much preferring to practice fighting with the warrior apprentices of Elfingrove, rather than talking about medicine with the other clerical apprentices. She had no friends within the temple. She seemed to prefer making enemies of them, rather than befriending them. No matter what the priests did, they could not keep her from her fighting, and so she became half-warrior, half-cleric. Once they permitted her interest in the art of war, she became a much more agreeable student, and excelled far beyond the other apprentices in the arts of healing and natural magic.
Nothing could stop her from becoming bored of life in Elfingrove, however. Her spirit was too restless to keep her there, and the day she graduated and became a full cleric was the day that she fled the temple to explore the world beyond. She did not contact her people to tell them that she was alive and well until she had fled far beyond their reach, hiding in Eagleview. She has been wandering ever since. She does not care for money or beautiful clothing; she wants simply to live the rough-and-tumble life of an adventurer. She fights for her money, and that is the way she likes it. Her life has flavor that way.
Though she is still in contact with the elves at Elfingrove, she has never been back to them. She is their field agent, in a way, working in the rest of the world while they hide in the Tree of Life. It was a message sent by them which brought her to the Black Hat Inn. Worried at the disappearance of their mage, they want her to go with the other adventurers, and find him.