Introduction
During the third season of the new solar passing an elf messenger was found slaughtered in the holy city of Serdia, reports had stated seeing dark elves nearby and this untrusted Allie's king was immediately called to the gods court for high treason and the breaking of the peace pact of the second season.
This pact had been made after the bloody battle of Eradour, which ended in a stalemate after 32 seasons of war. the casualties on both sides had been immense and the king of every faction was called to court. The keen-eyed fair elves, The nobel humans, the burly dwarfs, the magical dark elves and the dragon king were all agreed that no side should harm its allies lest the chaos repeat and their world be draught by the gods for their brutality and insolence.
The Dark elf's king had insisted that the pact had held strong and that it was probably nothing more than highway man led astray of their regular path. This was quickly accepted and patrols increased, however back in the magical city of Grerminor the dark elves were readying for an attack. While he was away the king's throne had been usurped and he was promptly executed on return to his kingdom.
With nothing to stop them the dark elves and their new leader attacked and pillaged surrounding settlements and declared war on every other faction, ready to repeat the bloody battles and executions they had been known for.
Meanwhile A crazed vampire whom previously owned Grandor's tower was planning to lay seige to Serdia. intent on catching a runaway dragon puppy whose blood allowed him passage into the daylight. with this power fading he was quickly rasing a skeleton army across the crystal sea in the wasteland.
Serdia was destined to go into a hot and bloody war where not even god could intervene.
(Glossary available in the OOC)
This pact had been made after the bloody battle of Eradour, which ended in a stalemate after 32 seasons of war. the casualties on both sides had been immense and the king of every faction was called to court. The keen-eyed fair elves, The nobel humans, the burly dwarfs, the magical dark elves and the dragon king were all agreed that no side should harm its allies lest the chaos repeat and their world be draught by the gods for their brutality and insolence.
The Dark elf's king had insisted that the pact had held strong and that it was probably nothing more than highway man led astray of their regular path. This was quickly accepted and patrols increased, however back in the magical city of Grerminor the dark elves were readying for an attack. While he was away the king's throne had been usurped and he was promptly executed on return to his kingdom.
With nothing to stop them the dark elves and their new leader attacked and pillaged surrounding settlements and declared war on every other faction, ready to repeat the bloody battles and executions they had been known for.
Meanwhile A crazed vampire whom previously owned Grandor's tower was planning to lay seige to Serdia. intent on catching a runaway dragon puppy whose blood allowed him passage into the daylight. with this power fading he was quickly rasing a skeleton army across the crystal sea in the wasteland.
Serdia was destined to go into a hot and bloody war where not even god could intervene.
(Glossary available in the OOC)
Rules
The GM of this roleplay hasn't created any rules! You can do whatever you like!
Reviews
There haven't been any official reviews of this roleplay yet!
View All »Characters
There are no characters in this roleplay!
Visit »The Orphanage
These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?
Character Application
You can't post in this roleplay until you submit a profile for approval. Fill out the following form with your character information:
Places in Eladra : Dark elves wrath
0 postsEladra
None
View All »Groups
There are no groups in this roleplay.
Eladra : Dark elves wrath: Out Of Character (OOC)
-
- Topics
- Replies
- Views
- Last post
-
-
Eladra : Dark elves wrath
by Cika on Thu Jul 29, 2010 5:52 pm
- 0 Replies
- 50 Views
- Last post by Cika
on Thu Jul 29, 2010 5:52 pm
-
Eladra : Dark elves wrath
Most recent OOC posts in Eladra : Dark elves wrath
[OOC] Eladra : Dark elves wrath
The roleplay is through here. "Eladra : Dark elves wrath"
Glossary
Race list:
Human:
The nobel humans live short lives, rarely exceeding 60 years of age, they are faithful to their gods and are blessed in battle, they have an economy driven lifestyle and are very adaptable.
Fair elves:
Fair elves live anywhere up to 12'000 years, they are adept at sneaking and fighting with bows and short swords. they live by their honour and are relatively weak compared to other races.
Dwarfs:
Stout but strong the dwarfs are ruled by greed and live in the mountains north of Serdia. they are resilient in battle and posses more raw strength than any other race.
Dark elves:
The dark elves posses more magical talent than ny other race, they have forsaken their god and are ruled by sin, killing and taking whatever they want.
Dragons:
The most magical creature to exist in Eladra, they are strong and greedy and posses many useful traits, they are however not considered as intelligent or 'high' as the other races and are forced to live in secluded locations for their own protection.
Sub-races:
Humans have no natural magical protection against certain afflictions explained here.
vampirism: vampire bites can nearly end the life of a human but when they do live they become these creatures of the dark, the less they feed the more paranoid they get and the more the sun affects them.
lycanthropy: once bitten by a werewolf humans can expect to join the ranks of these creatures, they hunger for human flesh and quickly go mad should their hunger every two suns not be satisfied.
giantism: A rare magical disorder found at birth causes some humans to become giants later in life, they are complete dolts but can take on nearly 5 dwarfs in battle with little trouble and so are often drafted into the army.
Terms and Other:
The crystal sea: A mass of water that meets the docks of Serdia, on the other side is a wasteland.
Eladra: The world created by the perfect god.
Eradour: A wasteland south of Serdia, across the crystal sea. nothing can live here and it is invested with skeletons.
God's eye: the eye of god is present in the morning hours, anyone who dare look at it is blinded by its magnificence.
Grandor's tower: A massive prison tower near the docks of Serdia.
Grerminor: City of the dark elves.
Moon: name for a night. (see Sibreal's stone)
Season: the equivalent of an earth month.
Serdia: A holy human city in the middle of Eladra, many elves have relocated here since they were attacked.
Sibreal's stone: A cover made by the legendary mage Sibreal to cover god's eye so he may rest, it shivers with the brilliance of gods eye underneath.
Sun: the name for a day. (see god's eye)
Glossary
Race list:
Human:
The nobel humans live short lives, rarely exceeding 60 years of age, they are faithful to their gods and are blessed in battle, they have an economy driven lifestyle and are very adaptable.
Fair elves:
Fair elves live anywhere up to 12'000 years, they are adept at sneaking and fighting with bows and short swords. they live by their honour and are relatively weak compared to other races.
Dwarfs:
Stout but strong the dwarfs are ruled by greed and live in the mountains north of Serdia. they are resilient in battle and posses more raw strength than any other race.
Dark elves:
The dark elves posses more magical talent than ny other race, they have forsaken their god and are ruled by sin, killing and taking whatever they want.
Dragons:
The most magical creature to exist in Eladra, they are strong and greedy and posses many useful traits, they are however not considered as intelligent or 'high' as the other races and are forced to live in secluded locations for their own protection.
Sub-races:
Humans have no natural magical protection against certain afflictions explained here.
vampirism: vampire bites can nearly end the life of a human but when they do live they become these creatures of the dark, the less they feed the more paranoid they get and the more the sun affects them.
lycanthropy: once bitten by a werewolf humans can expect to join the ranks of these creatures, they hunger for human flesh and quickly go mad should their hunger every two suns not be satisfied.
giantism: A rare magical disorder found at birth causes some humans to become giants later in life, they are complete dolts but can take on nearly 5 dwarfs in battle with little trouble and so are often drafted into the army.
Terms and Other:
The crystal sea: A mass of water that meets the docks of Serdia, on the other side is a wasteland.
Eladra: The world created by the perfect god.
Eradour: A wasteland south of Serdia, across the crystal sea. nothing can live here and it is invested with skeletons.
God's eye: the eye of god is present in the morning hours, anyone who dare look at it is blinded by its magnificence.
Grandor's tower: A massive prison tower near the docks of Serdia.
Grerminor: City of the dark elves.
Moon: name for a night. (see Sibreal's stone)
Season: the equivalent of an earth month.
Serdia: A holy human city in the middle of Eladra, many elves have relocated here since they were attacked.
Sibreal's stone: A cover made by the legendary mage Sibreal to cover god's eye so he may rest, it shivers with the brilliance of gods eye underneath.
Sun: the name for a day. (see god's eye)






