Nickname: Maniai, an unfortunate nickname bestowed upon her given the distinct difference in personalities of her caster forms. If one were to see, her alternate forms without witnessing the change first, one would say this normally stoic woman had gone mad.
Gender:Female
Mage:Holder primary, caster secondary
Element/Type of Magic: Blood- One of the darker shades of magic that branch the universal tree. It seems to be the distant relation to Celestial Spirt magic. However, the dynamics of the magic rely on the key emotional moments in the summoner's life. This results in is a holder type allowing her to infuse her magic into paper creating new, albeit temporary life. However, there are errors with usage of Elizabeth's magic due to emotional compromise, another of her summons could appear. In the middle of combat, making a mistake like that could cost her life. The beings she creates seem to take on personalities of their own in an exaggerated manner like the characters from a fairy tale, yet if one looks close enough they notice the flaws in their creation reflecting the state of mind their summonerâs mind was in at the time.
Her secondary magic as a caster is a specialized branch of Take-over that seems to allow the magic in blood to envelop her body in its power, resulting in three distinct forms. These forms are relatively useless in combat as a stand-alone usage. However, it seems Elizabeth has managed to sync an individual form to act as a support for its connected summon. This deadly combination does have its drawback as once the duo is synced, it drains enough magic out of Elizabeth, rendering her Holder magic over her summons utterly spent. With this in mind, she has to carefully decide for each battle if she will use only her three summons or risk the boost of pairing a form and summon through syncing.
Rank:S-Class
Crest Location: The crest is located on top of her left arm in black ink.
Weapon: A large quill with the plume being that of a silver griffin with a tip that seems to be absurdly sharp. Alongside that is a medium sized book with blank pages, a humble leather bound book that could be used as a bludgeoning weapon if needed. These are her items for her magic in ordinary cases. The tip of the quill is sharp until to make the small cuts needed for her Holder magic
Height:5,5
Weight:120
Party:To be announced
Appearance: Has a slender figure, surprisingly so for her height. One would call her lanky, given that her choice of outfit is not exactly the most flattering. Two distinct features distinguish her, her choice of outfit and bandaged hands. Her outfit is a stiff priest-like robe barely giving her figure any shape, although one could tell the wearer is a woman up close..there have been issues with those mistaking her for a man from a distance. Her hands seem to be bandaged consistently with the cloth having various stains on it ranging from blood to ink stains. The blood can be contributed to the nature of her magic as well as she can be rushed while handling paper from a dusty tome of some kind. Her blonde hair is cut shortly just above her shoulders, jagged as if cut with a rusty blade .One could make the distinction between the length of her hair in her ânormalâ form and that of her alternative forms. The length of the hair seems to represent the leash that she holds her emotions with, from reserved as the Damsel to utterly depraved as the Demoness. Her eyes are a unsettling red color that seem to easily peel away human facades revealing the true nature of someone. Her skin is only a shade away from being pale as the moon, a distinct sign she doesnât get out into the sunshine very often.
Likes:
Reading, quiet meditative places, gardening, exploration of ancient ruins and locations, tea
Dislikes:
Loud noises and horror stories
Flaws:
Blunt honesty. This lack of filter is not intentional to be cruel, more on the side of an after thought that not everyone has a lid on their emotions like she does.
Emotionally Unstable- Her current troubles with her magic have rendered her into a balancing act of emotions. One feeling too strong could easily cause her magic to surge and a different personality to emerge, not exactly the greatest person to rely on in a battle be it physical or mental. Resulting in her becoming a mask of calm and content, and struggling internally to keep the boil of emotions under control.
Talents:
Vita-culture-Given her childhood was surrounded by lush vineyards and on the occasion less than sober guardians.Has a talented hand when it comes to raising grapes for alcoholic beverages..ever useful for the wild Fairy Tail guild. Its her way own of giving back to the guild with a personal touch that keeps her sanity around her less subdued guild mates.
Archeology-Is fascinated with the history of continent and what remains of the ancient past. Can be useful skill when exploring ruins or attempting to find an object for an eccentric history collector. Recently has become very useful in reading old scripts of dead languages. She finds this hobby of hers to be a well-earned distraction from her guild mates.
Meditation- Has had years of practice of going into this calming, trance-like state and finds it extremely useful when attempting to calm distressed clients, generally has a few sticks of incense for that purpose and a few selected packets of calming tea. It is not uncommon to see her meditating in the quieter areas of the Guild.
Reading people- Can analyze the state of a personâs emotions quite easily through facial tics such as a person who is frustrated will have take frequent deep breaths etc. However, this gift is only useful from a distance as she seems to clam up if confronted directly by the person she is observing. The art of people-watching has a subtly that she has not exactly managed yet.
Fears:
-Losing herself to the alternative forms of my magic. Elizabeth's original self would completely be consumed by the alternative personas.
-Being trapped in a dark, enclosed space with other people. By herself she may stand the chance if alone as she has spent much of her time exploring ruins in underground caverns, yet to deal with others in a stressful situation like this is a nightmare in itself.
Bio: Elizabeth's start in life was an emotionally turbulent one as she was left on the porch of the living quarters of a group of elderly mages who had taken it upon themselves to leave behind âcivilizationâ in favor of living out their remaining years with others of similar minds. The elders founded this place of solitude in the heart of Sween Valley, a rural area known for the ambrosia-like grapes that were lovingly crafted into the finest alcoholic beverages for the rest of the country. When the community of elderly mages found the squirming bundle of Elizabeth, one of the leaders, a grandfatherly mage by the name Bato took the child into his home. Bato was a Celestial Spirit mage with only a few silver keys as his companions. Yet, even the Sprits couldnât drive away the lonely feelings that invaded the heart of the old man, yet the child managed to bring new life into the community. Elizabeth was a unique child indeed full of creative talents and thirst for magical knowledge. As the child began showing magical energy, Bato had hoped his own magic had rubbed on off on the child to follow in her adoptive grandfatherâs footsteps as a Celestial Spirit mage, surprisingly he was correct of the type of mage she would be as Holder mage. Her first magical demonstration was at the age of seven when she accidentally had a small cut on her finger, a droplet of blood hit parchment. It seemed to shift with life for a moment.
After witnessing this event, Bato dug into old archives of the communityâs library before tracing his 'adoptive' granddaughterâs magical talent as Blood magic. With further research Bato managed to uncover several tomes detailing its distant relationship to Celestial Spirit magic. Bato, himself took Elizabeth under his wing in order to begin molding her control over her magic. This was a key with a majority of Holder-type magic as the control of the mage relies on how magic his/her body uses without fatal consequences. One test was far too early in Elizabeth 's control level at the age of thirteen she found herself under attack of an ambush with only a book in hand she called upon a protector to defend herself with. Moments seemed to pass by as nothing happened until she received a minor wound on her arm, blood striking the crisp white papers of the novel as the Knight appeared for the first time. Gallant as the tales of old, the silent man shielded the youth from harm until Bato himself appeared in a rage as it was revealed a less than pleasant group of travelers, drunk on the wine of the village came looking for trouble. Elizabeth, utterly spent from her burst of magical usage she sat mute for several days. That day she vowed never to loose her voice to fear again. The sweet and innocent deposition of the beloved âgranddaughterâ of the community faded into that of a stoic,but well-mannered youth.
Three years passed as at the age of sixteen, teenage arrogance began to settle in Elizabethâs bones. Her talents as mage grew quickly under the instruction of Bato and others as did her talent for reckless behavior. Bato would eventually find it less shocking to see a two-headed chicken than to see Elizabeth shyly fawning over flamboyant traveling merchants and less than savory rouges. One such gentlemen managed to ensnare the heart of the young lady before whisking her away on the back of his horse. It was a time of carefree feelings and love, foolish love indeed. The gentlemen was a thief and not the best one in that, it was his inexperience that lead to the duo being caught by a group of guild mages. Thankfully Bato, himself bailed the child out by vouching for innocence in the schemes of the rouge. His only parting gift before being thrown in jail was that of card of hearts. In honor of her time spent with her first âloveâ she dedicated her second summon to him. The trust between Elizabeth and Bato grew weaker after this event as she had turned a blind eye to the morals that he instilled in her long ago.
The final straw came as an emotional blow to the fragile feelings of Elizabeth, a young woman now at twenty-one. Her hometown was ransacked by a guild of Dark mages, seeking magical artifacts to further their power. Her home was burnt to ashes, so many happy memories fading with as she watched helpless as thugs attempted to beat information out of Bato on the whereabouts of some legendary ruins said to reside in the nearby mountains. The artifact was said to be the skull of an guardian of the underworld, with numerous magical power instilled in it. Elizabeth herself had stumbled upon the ruins by mistake and daringly offered to lead the thugs to them. Little did they know that it would become their graves like the inhabitants of long ago. The party had found the skull, not before realizing it had begun manifesting itself with the murderous blood-lust of Elizabethâs magic. Hastily slicing her hand open with inspiration from the legend of the guardian beast, she summoned Hellhound for the first time. It was this moment she would regret for the rest of her youth as her magical control over the creature slipped and tore the attackers to pieces. She returned to the village covered in blood, staining her favorite white dress. The elders carefully tended to the girl, shocked at her actions or what she could have prevented. Anger and hatred bubbled up inside herself as she felt the stares and heard the whispers. Her magical abilities were too âdangerousâ they said..âemotionally-unstableâ.
Within a weeks after the event she found herself locking away her emotions within her heart. Elizabeth's magi began to manifest itself as alternative forms or personas that Elizabeth willingly slipped herself into just to escape her own identity. Eventually, she bid her hometown goodbye and became a traveling mage. An odd one indeed given her outfit and short hair, one could of mistaken her for traveling clergy. Eventually arriving at Fairy Tail, she quietly made her way up to S-Class at the age of twenty-three. With her jobs taking up a majority of her time, she still keeps correspondence with Bato through letters. Still she canât bring herself to return to her hometown after the events that led up her leaving for the final time.
Spells
Holder Type- Requires her own blood and paper
The Knight: A silent hero in the eyes every child reading classical fairy tales of princesses and dragons.His silent nature is mysterious, as this man is a mute. The brave soul determined to rescue and protect the fair maiden in his charge. While his large stature may seem intimating, his style of combat is strictly defensive. Wearing a heavy steel plated armor renders him an immobile stronghold, complete with an absurdly large blade that seems near impossible for any normal human to hold. When summoned, it is not uncommon for Elizabeth to hide behind his massive bulk and go on the offensive in terms of long-range with her caster magic.
*Upgrades in collaboration with Blood Caster Magic*
*Tears of the Damsel*- When synced with the Damsel form, the protective armor of the knight vanishes replacing it with a simple tunic. With this no longer hindering his movement, he can physically attack or defend with his blade with some movement. However, his main concern is protecting the Damsel and does so at the cost of his own blood (In theory his magic power from his summoning) allowing it be weapon by the Damsel. Eventually as his wounds increase, he will eventually fade into shreds of paper.
The Gist of the Knight: (What the summon does in its bare bones):The Knight in its initial summon is basically a defensive summon, unable to physically attack only defend its summoner. While synced with the damsel though, the tables are turned as his defensive traits are exchanged for attack traits.
So think of the summon as a fortress at the start, once synced it turns into a lightly armored badass tank. However, despite being able to attack, its primary objective is still the same. Protect the summoner.
The Rouge: While the Knight summon was the mysterious mute, this gentlemen thief never seems to keep his mouth shut. Yet, like guardian he too has a flaw, as he is blind in his left eye with severe scarring on that side of his face. He can become visibility uncomfortable with eyes gawking over the this facial disfigurement and opts to wear a mask to cover that side of his face. In an effort to make-up for this flaw, his persona oozes confidence and flirtatiousness with humans of all types. Seems to make an exceedingly obnoxious effort to fluster his summoner. His talents in combat are a reliance on speed and traps, with daggers being his weapon of choice. Outside of combat, he seems to have an affinity with lock picking and eavesdropping.
*Lady Luck *- Luck seems to on the Rougeâs side as this charming magician gains a lovely assistant in the shape of the Lady in Red. His assortment of weaponry has expanded into that of a deck of cards infused with the magic of his summoner. This upgrade in weaponry has its flaws as the card that is drawn is one of random suits ranging from the clubs,spades, diamonds and his personal favorite the suit of hearts. The color of the cards changes the effect of the card as well. Black cards seem to give a temporary effect for the Rouge himself. The real benefit of teamwork comes into play when red cards are drawn from this temperamental deck as it allows the Rouge and Lady in Red to compliment one another. There is a time limit on this spell as once five cards have been drawn from the deck, the spell wears off and the Rouge is dismissed.
Black-Clubs: The card itself changes into a set of police batons enabling the Rouge to fight in close-combat for a minute,before the clubs vanishes into a torn card.
Black-Spade: The Rouge places the card on the ground, creating a large pit-fall on the surface. Relatively useless if the target is not sufficiently distracted or blinded to walk into the obvious trap.
Black-Diamond: Another weapon card, granting the Rouge a handful of obscurely sharp silver coins that can thrown as a ranged weapon. The coins themselves cause only very minor cuts allowing a distraction for a quick get away.
Black-Heart: This attribute is similar to that of the Tear of the Damsel spell, allowing the Rouge to sustain a greater amount of damage before vanishing.
Red-Clubs: Similar to the Black-club card, with the exception that the batons now have blades at the tips of them. A singular baton is given to both the Lady and the Rouge.
Red-Spade: A faulty card that is disappointingly ineffective in combat as it only grants shovels to the Lady and Rouge. Although Elizabeth has found this effect quite useful whenever she goes looking through ruins of ancient cities.
Red-Diamond: The shape of diamond appears on the surface of the ground, before blood erupts from it creating several copies of the Rouge. The copies themselves will vanish at the slightest touch of an attack. However, this card is beneficial as it can give the real copy a chance of a sneak attack.
Red-Heart: Perhaps the personal favorite of the Rouge, much to the disdain of Elizabeth and faint embarrassment of the Lady. The card itself heart envelopes the form of the Lady before breaking into two revealing the Lady in an outfit that compliments the desires of any male opponent ranging from a scantily clad French maid to an average burlesque outfit etc. The Lady will attempt to entice her male âclientâ into vulnerable position before vanishing in an explosion of heart cards, revealing an armed and dangerous Rouge.
The Hellhound: A creature that seems to be from the bowels of the Underworld itself. This hound-like creature is around the size of a horse, with a less than pleasant set of canines. The abnormal size of the creature is the least of worries for victims of this beast as it multiple piercing red eyes, a grand total of six,seem have multiple uses if magic is applied correctly. Each individual eye seems have an affinity for individual skills ranging from; night vision, magic identification (Able to identify what type of magic a mage uses before seeing it. Very low probability of it being correct), Heat-seeking (Tracks the target's body heat, works only if the Hound has seen the target in person), Blood-Loss (See through the target's armor to aim for weaken areas). The remaining two eyes are its' natural ones, the other four seem to appear only when in use. The creature itself seems to lack any sense of humanity and seems to existing only as a living example of his summonerâs fears and hatred combined into one single beast. With fangs as weapon, this is âpetâ is built for endurance and strength, making it an excellent living weapon against larger opponents. Itsâ drive to bring down itsâ target seems to be the only motivation for work of magic.
*Devilâs Due*- Synced with the Demoness, this hellhound makes itâs presence known through the loud clanging of chains that are placed on itsâ collar to prevent the creature from going off track or switching targets. This lessens the need for concentration in keeping the summon under control while synced, it can be a battle of wills between the form and summon. The magic itself grants the multiple eyes of the beast to appear and allow to use it's abilities. The bulk of the creature comes to the benefit of the physically combative Demoness form as itsâ endurance is shown in the amount that can be drawn from it body.
The Gist of the Hellhound: While, the Demoness acts as an collar to speak, while synced with the Hound. Given the chaotic natures of both form/summon, it can be a constant battle of wills. However, if a proper balance is met the two have devastating combination tactics. The chains that restraint the collar on the summon can be unlocked by Demoness allowing her to use them as weapons.
As far as physical magic attacks go, this duo is a powerhouse given the abnormal endurance of the Hellhound. The demoness form unlike Elizabeth's normal form can manipulate the blood of the Hound into living weapons ranging from shards of hardened blood to her personal favorite a massive Scythe. The drawback to this tactic is that it can weaken the Hound.
Caster
Blood Takeover: The magic in her blood literally takes over her entire body resulting in a completely new form. One could say this a unique branch of Takeover magic, with potently dangerous consequences. This type of magic can be triggered with deep concentration from Elizabeth or if she allows her emotional state to become out of balance with her mental one. Given her normally tight leash on her emotions, combat is one of few places she can let her hair down.
The Damsel: Her gentlest form that she has managed to succeed in controlling without fear of allowing an alternative persona to develop. Her combative techniques are nonexistent as the form represents Elizabethâs desire for peace and âgoodnessâ. Without an offense to speak of, her only use in combat is as a defensive magic as she hide her pretty face behind a metal fan to use to redirect weaker spells away from herself. Yet,the fan is not meant to hold up forever, just enough time to give her the chance to summon the Knight. The tears she sheds for his wounds are the start of the âTears of the Damselâ spell, that kicks in once she is physically struck by the opponent.
The Lady in Red: The secondary form in Elizabethâs caster set,prone to displacing her original persona at the moment. Provocative, yet innocent is one way to describe this form. Her outfit seems to be that of a âworkingâ woman, however her persona is that of an young maiden. Endearing and blissfully unaware would be an appropriate description of this formâs personality..or is it? Her talents as a distraction can be useful in the assistance of escaping an ambush or allowing the Rouge to set-up a few traps along the way before allowing his assistant to return to his side. The physical ability of this form is a tad better than that of the Damsel as the Lady has an adept aim with knives like her accomplice. The spell âLady Luckâ is started with a simple kiss on the cheek of the Rouge, an easy enough task if one is not being confronted by enemies. The problem with the spell itself is that it can be difficult to procure due to the embarrassment of Lady and forwardness of the Rouge.
The Demoness:The final and deadliest form, as well as the most recently acquired by Elizabeth. The persona of this she-devil is a bloodlust and lust-filled one much to the chagrin of Elizabeth herself. Yet, there is a reason why this one the final options that Elizabeth goes to as a mage as it can be difficult to control if her original emotions are not carefully in check before performing the blood-takeover. The form itself gives her physical abilities allowing her to handle herself in a fist fight with the average mage, her true deviousness lies in the silk tongue of the form. Elizabethâs preferred tactic with this form is the blunt manipulation of the opponentâs emotions in order to throw them off balance in combat. The true danger of this form lies within its ties with Hellhound summon as it grants the duo a variety of spells that could inflict massive damage upon their targets. The Hellhound is synced through the offering of a collar and a taste of the opponentâs blood. Once properly synced, the arsenal of weapons the demoness can summon is expanded as can withdraw blood from her âpetâ with ease. A favored weapon is that of a scythe shaped out of blood or to use the chains connecting the collar as a mid-range type weapon.
Other: FT Forever!