Introduction
In this world, there are crystals. These crystals are abundant, and play a central role in our everyday lives. They possess amazing magical powers within, allowing us to harness these energies to aid us. In the continent of Droga, there live four tribes, who use these crystals to uphold peace, and prosperity.
The resourceful Clavats.
The mysterious Yukes
The nomadic Selkies.
And the sturdy Liltys.
There is darkness in this world, but working together, these four tribes are able to push back the darkness. The tribes also have a great strength by their side.
It is the Gaia Crystals.
These crystals house the power of light within their brilliance. Each tribe holds one crystal to protect them from evil. The Clavats hold the power of earth. The Yukes hold the power of water. The Selkies have wind, and the Liltys house fire.
However over the years it seemed the strength of the Gaia Crystals seemed to be diminishing. Their shine is dimmed, and the darkness around them appears to have grown. The Drogan continent is entering dark times. And it all began when a castle in the sky had been spotted flying over the deserts of Droga.
A sage of Hetia, a large empire at the center of the continent, has sent scouts and summoned five courageous souls from across the land to send them on a journey to restore the light and find the source of this powerful darkness to end it once and for all.
---
Okay, so this is the first RP I've ever made, but I've put a lot of thought and effort into this so I'd like for this to live until the end if possible. So, before we continue, we'll just get the rules out of the way. Yeah yeah, you know 'em, you hate 'em, but we gotta have 'em.
-No god modding of course. No making other characters do other things, (Unless they're NPC's just don't push it.) and no killing off characters without consent.
-Follow the rules of the site. (No sex, no put downs in the OOC, etc. etc.)
-Post at least two or three paragraphs per post.
-This. Is. PG-13. Comprende?
-Swearing is allowed but not in excess alright?
---
These are the locations of Droga.
-Hetia: Largest empire in Droga
-Florrian Desert: Wastelands where only those who have been banished from society may wander.
Valetia: Clavat country, has the most farmlands in all Droga. The Temple of Earth is found here.
Ulgorgio: Citadel of the Yukes. Found across the deserts, only those most ambitious for knowledge travel this far. The Temple of Water is found here.
Apa'Gora: Few truly know where the secret village of the Selkies are, however many speculate they hide themselves deep in the forests. Temple of Wind is here.
Barval: The largest and most powerful kingdom of the Liltys. Their influence is still growing, rivaling that of the Hetian empire itself. The Temple of Fire is here.
---
Alright! So now let's go through the character assignments.
There are five heroes sent on a journey and villains (Of any number) sent to antagonize them. I will be the main antagonist, but I will also be various NPCs who will guide you on your journey as you go.
Heroes
--Lucas Leingod(Soki)-Samurai
--Yeffie(iValkyria)-Dancer
--
--
--
Villains
--
---
Okay, jobs and classes.
-There are abilities you can use from each class, but just start with three for now. You may add more if you wish as the adventure continues.
-The black, white, and red magi don't have abilities but spells. They also start with three.
-The list and descriptions will be posted in the OOC thread
-I like diversity, so I'd like a little balance with the races, and I'm only allowing one person per job. (Don't worry, there are 16 to choose from, a lot of choices.)
---
And lastly, please copy the character skeleton and paste in the description for character submission.
Name:
Tribe:
Gender:
Job:
Weapon(s):
Family:
Motivation (Why do they fight/what drives them?):
Spells/Abilities
-
-
-
Physical Description
Height:
Weight:
Armor/Clothing:
Age:
Personality:
---
Alright, hope I didn't miss anything, aaaand have fun!
The resourceful Clavats.
The mysterious Yukes
The nomadic Selkies.
And the sturdy Liltys.
There is darkness in this world, but working together, these four tribes are able to push back the darkness. The tribes also have a great strength by their side.
It is the Gaia Crystals.
These crystals house the power of light within their brilliance. Each tribe holds one crystal to protect them from evil. The Clavats hold the power of earth. The Yukes hold the power of water. The Selkies have wind, and the Liltys house fire.
However over the years it seemed the strength of the Gaia Crystals seemed to be diminishing. Their shine is dimmed, and the darkness around them appears to have grown. The Drogan continent is entering dark times. And it all began when a castle in the sky had been spotted flying over the deserts of Droga.
A sage of Hetia, a large empire at the center of the continent, has sent scouts and summoned five courageous souls from across the land to send them on a journey to restore the light and find the source of this powerful darkness to end it once and for all.
---
Okay, so this is the first RP I've ever made, but I've put a lot of thought and effort into this so I'd like for this to live until the end if possible. So, before we continue, we'll just get the rules out of the way. Yeah yeah, you know 'em, you hate 'em, but we gotta have 'em.
-No god modding of course. No making other characters do other things, (Unless they're NPC's just don't push it.) and no killing off characters without consent.
-Follow the rules of the site. (No sex, no put downs in the OOC, etc. etc.)
-Post at least two or three paragraphs per post.
-This. Is. PG-13. Comprende?
-Swearing is allowed but not in excess alright?
---
These are the locations of Droga.
-Hetia: Largest empire in Droga
-Florrian Desert: Wastelands where only those who have been banished from society may wander.
Valetia: Clavat country, has the most farmlands in all Droga. The Temple of Earth is found here.
Ulgorgio: Citadel of the Yukes. Found across the deserts, only those most ambitious for knowledge travel this far. The Temple of Water is found here.
Apa'Gora: Few truly know where the secret village of the Selkies are, however many speculate they hide themselves deep in the forests. Temple of Wind is here.
Barval: The largest and most powerful kingdom of the Liltys. Their influence is still growing, rivaling that of the Hetian empire itself. The Temple of Fire is here.
---
Alright! So now let's go through the character assignments.
There are five heroes sent on a journey and villains (Of any number) sent to antagonize them. I will be the main antagonist, but I will also be various NPCs who will guide you on your journey as you go.
Heroes
--Lucas Leingod(Soki)-Samurai
--Yeffie(iValkyria)-Dancer
--
--
--
Villains
--
---
Okay, jobs and classes.
-There are abilities you can use from each class, but just start with three for now. You may add more if you wish as the adventure continues.
-The black, white, and red magi don't have abilities but spells. They also start with three.
-The list and descriptions will be posted in the OOC thread
-I like diversity, so I'd like a little balance with the races, and I'm only allowing one person per job. (Don't worry, there are 16 to choose from, a lot of choices.)
---
And lastly, please copy the character skeleton and paste in the description for character submission.
Name:
Tribe:
Gender:
Job:
Weapon(s):
Family:
Motivation (Why do they fight/what drives them?):
Spells/Abilities
-
-
-
Physical Description
Height:
Weight:
Armor/Clothing:
Age:
Personality:
---
Alright, hope I didn't miss anything, aaaand have fun!
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Final Fantasy Crystal Chronicals: Deeper Soul: Out Of Character (OOC)
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Tribes, Classes and Jobs
by digi-kun on Fri Apr 02, 2010 7:48 pm
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- Last post by digi-kun
on Fri Apr 02, 2010 7:48 pm
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Tribes, Classes and Jobs
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Final Fantasy Crystal Chronicals: Deeper Soul
by digi-kun on Fri Apr 02, 2010 7:47 pm
- 1 Replies
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- Last post by iValkyria
on Sat Apr 03, 2010 1:17 am
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Final Fantasy Crystal Chronicals: Deeper Soul
Most recent OOC posts in Final Fantasy Crystal Chronicals: Deeper Soul
[OOC] Tribes, Classes and Jobs
Tribes
Clavats: Resourceful and intelligent, Clavats have a lot of will, and overall well rounded abilities. These creatures are human like, and live in farmlands, preferring to work with others to maintain harmony.
Yukes: Enigmatic and perplexing tribes, Yukes are the most powerful of all the tribes in terms of knowledge and information. They are tall and feathered, however they are all clad in armor and never take off their helmets, so no one outside the Yukes know what may lie beneath. They prefer to live in solitude, gaining more and more knowledge.
Selkies: The Selkies are nomadic tribes, having no real place to call their own. They are tribal in nature, preferring to use weapons made of wood and bone as opposed to the more modern steel weapons. Their clothing is also more scant compared to the other tribes. This tribe is also human like, however their hair is colored in hues of white and blue, and also they are slightly more agile and physically able than that of the Clavats.
Liltys: Stout and powerful, Lilitys live in large kingdoms and are always seeking to expand their territory and their ideals of justice and liberty. They are slightly smaller in terms of build compared to the Clavats, however they are physically much more powerful even next to the Selkies.
Classes
Melee Types: Brawlers capable of fighting off the strongest of monsters.
Warrior – Able fighters specializing in many types of weaponry.
Berserker – Powerful and dangerous, they sacrifice their defense for all out offense.
Monk – Fist fighters who train everyday and never lose their resolve.
Viking – Seafaring warriors who use large and heavy weapons to fend off their foes.
Magic Types: Mages that utilize the crystals most efficiently.
Black Mage – Amazing spell casters whose offensive magic is unmatched.
White Mage – Healers who specialize in holy magic, and are coveted by party seekers.
Bard – Magical musicians whose magical pieces have many, many effects.
Red Mage – A jack of all magical trades but a master of none, they also wield many weapons.
Rogue Types: Shady types whose speed is their pride.
Thief – The most agile and sneaky of any job, thieves are able to steal almost anything.
Ninja – Swift warriors of the night who are also able to use magic-like ninjutsu abilities.
Assassin – Trained killers who use the widest array of weapons, including those thrown.
Dancer – Physically able, their dances magically manipulate the environment around them.
Soldier Types: Loyal fighters of lords whose discipline is unmatched.
Knight – These disciplined fighters have a lot of strength to defend their allies.
Dragoon – Swift lance wielders whose aerial abilities fell many beasts of the skies.
Samurai – Warriors whose skill and technique is matched only by their honor.
Dark Knight – Knights who use the power of darkness to amplify their power.
Gimmick Types: Classes for those who like to be different.
Machinist – Inventors whose powerful machines are fueled by crystals.
Scholar – Bookworms who know anything and everything about monsters and dungeons
Mime – Mimics who are able to copy the abilities of their allies.
Trainer – Beast masters who fight in perfect synchronization with their loyal animal friends.
Keep in mind these descriptions of the races and jobs are all simply archetypes and can be altered slightly to your choosing as long as it doesn’t deviate too far from it’s original description. (Can’t have magically able monks or black mages with heavy shields.)
Clavats: Resourceful and intelligent, Clavats have a lot of will, and overall well rounded abilities. These creatures are human like, and live in farmlands, preferring to work with others to maintain harmony.
Yukes: Enigmatic and perplexing tribes, Yukes are the most powerful of all the tribes in terms of knowledge and information. They are tall and feathered, however they are all clad in armor and never take off their helmets, so no one outside the Yukes know what may lie beneath. They prefer to live in solitude, gaining more and more knowledge.
Selkies: The Selkies are nomadic tribes, having no real place to call their own. They are tribal in nature, preferring to use weapons made of wood and bone as opposed to the more modern steel weapons. Their clothing is also more scant compared to the other tribes. This tribe is also human like, however their hair is colored in hues of white and blue, and also they are slightly more agile and physically able than that of the Clavats.
Liltys: Stout and powerful, Lilitys live in large kingdoms and are always seeking to expand their territory and their ideals of justice and liberty. They are slightly smaller in terms of build compared to the Clavats, however they are physically much more powerful even next to the Selkies.
Classes
Melee Types: Brawlers capable of fighting off the strongest of monsters.
Warrior – Able fighters specializing in many types of weaponry.
Berserker – Powerful and dangerous, they sacrifice their defense for all out offense.
Monk – Fist fighters who train everyday and never lose their resolve.
Viking – Seafaring warriors who use large and heavy weapons to fend off their foes.
Magic Types: Mages that utilize the crystals most efficiently.
Black Mage – Amazing spell casters whose offensive magic is unmatched.
White Mage – Healers who specialize in holy magic, and are coveted by party seekers.
Bard – Magical musicians whose magical pieces have many, many effects.
Red Mage – A jack of all magical trades but a master of none, they also wield many weapons.
Rogue Types: Shady types whose speed is their pride.
Thief – The most agile and sneaky of any job, thieves are able to steal almost anything.
Ninja – Swift warriors of the night who are also able to use magic-like ninjutsu abilities.
Assassin – Trained killers who use the widest array of weapons, including those thrown.
Dancer – Physically able, their dances magically manipulate the environment around them.
Soldier Types: Loyal fighters of lords whose discipline is unmatched.
Knight – These disciplined fighters have a lot of strength to defend their allies.
Dragoon – Swift lance wielders whose aerial abilities fell many beasts of the skies.
Samurai – Warriors whose skill and technique is matched only by their honor.
Dark Knight – Knights who use the power of darkness to amplify their power.
Gimmick Types: Classes for those who like to be different.
Machinist – Inventors whose powerful machines are fueled by crystals.
Scholar – Bookworms who know anything and everything about monsters and dungeons
Mime – Mimics who are able to copy the abilities of their allies.
Trainer – Beast masters who fight in perfect synchronization with their loyal animal friends.
Keep in mind these descriptions of the races and jobs are all simply archetypes and can be altered slightly to your choosing as long as it doesn’t deviate too far from it’s original description. (Can’t have magically able monks or black mages with heavy shields.)
[OOC] Final Fantasy Crystal Chronicals: Deeper Soul
This is the auto-generated OOC topic for the roleplay "Final Fantasy Crystal Chronicals: Deeper Soul"
You may edit this first post as you see fit.
You may edit this first post as you see fit.






