Introduction

Ever wanted to wield a keyblade like Sora? Summon aeons like Yuna? or to be stealthy gun-totter like Vincent? Well, this is the school you attend to learn the trades of your favorite final fantasy characters. Taught by the heroes(or villains) themselves.
A glimpse at the Academy

The Dorms

Dear Ms/Mr. Applicant:
I am very pleased to inform you of your acceptance to Dissidia Universitas. You have been admitted because you possess a gift that we would like to see further cultivated.
Our program is designed for students who have not yet established their identity in the general Overworld. As a Dissidia University student, you will be encouraged to explore a wide range of curriculum available at the academy. Through individual advising and collaboration with all of our sister Schools, Our academy advisers will work to connect you with classes that fit well with your strengths and future goals.
We are confident that you will continue your high level of academic performance throughout the remainder of this year. This offer of admission is contingent upon your continued success. The Admissions Office requires that an official copy of your final transcript be forwarded upon completion of your previous school course work. Please review carefully the enclosed materials that pertain to required deposits, deadlines, and other critical information.
Best wishes and congratulations!
Sincerely;
Dr. Montblac
Dean and Director of Admissions
P.S attached is a list of fields and their respective majors and extracurricular student groups. Kupo!
All Starting Characters are allowed the choice of selecting 3 majors(classes) from the following categories. These majors are very important toward the developmental strengths of your character, so choose wisely. Majors can be changed at any time, you just need to consult the guidance counselor beforehand.
Pure Melee Majors
Soldier
Samurai
Dragoon
Gladiator(otherwise known as Berserker)
Chocobo Knight
Adventurer
Black Belt
Mixed Warfare Majors
Keyblader
Paladin
Mage Knight
Dark Knight
Adventurer
Stealth Oriented Majors
Ninja
Thief
Ranger
Adventurer
Support Oriented Majors
Bard
Scholars
Mime
Adventurer
Ranged Warfare Majors
Pirate(ranged and melee options, can use guns and swords like Balthier )
Gunner(pure gunner build)
Athlete(Sorta function as a status mage with ranged melee options, fights with blitzballs like wakka)
Adventurer
Tech Warfare Majors
Mech Master(Rikku)
Alchemist (Be a state alchemist like Edward Elric)
Adventurer
Magical Oriented Majors
Summoner
White Mage
Black Mage
Red Mage
Blue Mage
Adventurer
Canon Faculty~
Lightning Farron - Soldier Instructor
Gilgamesh - Samurai Instructor
Kain Highwind - Dragoon Instructor
Galuf Halm Baldesion - Gladiator Instructor
Ashelia B'nargin Dalmasca - Chocobo Knight Instructor
Riku - Keyblade Instructor
Cecil Harvey - Paladin Instructor
Tifa Lockhart - Blackbelt Instructor
Celes Chere - Mage Knight Instructor
Sephiroth - Dark Knight Instructor
Edge Geraldine - Ninja Instructor
Locke Cole - Thief..er Treasure Hunter Instructor
Fran - Ranger Instructor
Edward Chris von Muir - Bard Instructor
Gogo - Mime Instructor
Cid Raines - Scholar Instructor
Balthier - Sky Pirate Instructor
Sazh Katroy - Gunner Instructor
Jecht - Athlete Instructor
Rikku - Mech Master Instructor
Moogle - Alchemist Instructor
Yuna - Summoner Instructor
Aerith - White Mage Instructor
Lulu - Black Mage Instructor
Kuja - Red Mage Instructor
Quistis Trepe - Blue Mage Instructor
-------
Dress Code:

Races~
http://finalfantasy.wikia.com/wiki/Category:Races. (All races from all final fantasies are permitted)
Note: I'm not approving character applications at this time, I will reserve your character though until the RP starts. The general format for the character application is as follows.
Character Sheet
- Code: Select all
Name:
Age:
Race:
Physical Description:
Roomate:(optional)
Height & Weight:(optional)
Class Majors:
1st Major: (Master)
2nd Major: (General)
3rd Major: (Minor)
Weapons of choice: (Dependent on the major you choose)
Personality:
Theme Song:
Backstory:
Rules
Reviews
There haven't been any official reviews of this roleplay yet!
View All »Characters
Visit »The Orphanage
These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?
Character Application
You can't post in this roleplay until you submit a profile for approval. Fill out the following form with your character information:
Places in Final Fantasy: Dissidia Universitas
36 postsDissidia Universitas
None
0 postsDorms
Where Students and Faculty Reside.
0 postsGymnasium
A gym
0 postsLibrary
A Library
0 postsZen Temple
A zen temple
View All »Groups
There are no groups in this roleplay.
Reply to this roleplay »
Activity
- 36 posts here • Page 1 of 2 • 1, 2
OOC Notes
"Dissidia University, it's a lot less theatric than I had imagined" -The male scrolling up from the sheet of paper detailing directions and layout of the campus , he was notoriously bad at commuting to new found areas, the type to easily lose sense of direction, although he was plenty good at covering vast distances on foot seeing as he covered more than 40 miles in only an hour or 2, a good chunk of that hour spent being sidetracked. Perhaps owing this to some of his viera heritage. Viera are naturally gifted sprinters with knowledge of distances and route-making.
-Arms ascending above head followed by a placid yawn, only showing signs of light exhaustion from the effects of his journey. A duffle bag with essential possessions rested atop shoulder, its contents containing: a blitzball, 4 changes of clothes, 3 pairs of shoes, his favorite type of snack, a few magazines and essential bathroom items.-
-Passing through the campus gateway, his eyes carefully seizing every square inch of the remarkable institution. Upon first glance, the school was definitely a marvel worth beholding. The architecture resembled that of arcades and nibelheim as well as many other towns, sort of like a non-distinct collage that held its own identity , but the landscape itself was lush and very well tended. A unattended chocobo grazing to his very left.
"This here is the headmaster's chocobo Krile. It's coat is deeper and bluer than any sapphire , you new here?" The Chocobo's attendant turned facing Kai . The name is Billy but people call me Chocobo Bill. I can tell you're the athlete type, have you visited the dorms yet? This year students have the option of choosing their roommates or being solitaire. Even Co-ed too...
It's nice to meet you Billy and no, I haven't been by the dorms yet but if I can point me in the direction then that would help a lot.
"well, there are 6 houses in all. students tend to congregate based on similar interest but it doesn't really matter which dorm you choose, it's just all in name. There's the dorms owned by the Student body council, these dorms are very high-end and are for funded through the university. They're sort of like the who's who around here even though they're pretty secretive about how they go about accomplishing things. Then there's the Leonhart and Nova dorms respectively. Physical majors tend to reside at leonhart and magic majors go for Nova. Gearheads graviatate towards Zenith, Stealth majors go to Twilight and those who live in-between two or more worlds or haven't come to terms with their focus tends to go to Cyrstal. That's about it, I think.
OOC Notes
Caylina wondered around for a while, hoping to bump into someone to explain what to do. She hoped she wouldn't be left to wonder around, lost. Caylina shook her head. They wouldn't do that.... Would they? Caylina hadn't met anyone from somewhere this grand. She looked in awe at the architecture - That was brilliant - and the features - Which were also brilliant - as she wondered through the hallways. She was pretty sure she was going round in circles. But this place couldn't be empty. Could it? No, not when all the students were to arrive. But what is it was wrong? What if she'd set out a day to early? What if she'd misread the letter? Worries flooded into her head.
OOC Notes
"I guess that's me, then." Kai turned waving to Chocobo Billy, he would approach the steps located just outside the assembly hall. He would scale the steps, passing through the double doors. Inside the hall, there was a mass convergence of the student body, and diverse in demography as well and more were filling in by the moment. Kai managed to set aside a space for himself behind what appeared to be a bangaa. "No wonder the campus was empty" Kai thought to himself.
OOC Notes
OOC Notes
OOC Notes
OOC Notes
"I don't know where you come from but touching a girls bottom is a no-no. No wonder why she's all panicked, it's because some creep is trying to cop a feel.
am I right? -Kai turned facing Caylina now, giving her a nod and mouthing her to play along. he would offer up a hand for her to squeeze if needed, although his hand was a bit sore from punch out the bangaa from earlier. "Nothing to see here people, my girlfriend just got groped but it's fine now. It happens". The crowd eventually averting attention away from the duo. Now setting sight upon center stage where the Dean was set to give his annual lecture. The lecture itself was nothing special for students who attended previously although it was expected that Dean Montblac would address the concerns about the growing campus gang problem.
"Oh yeah, by the way, the name is Kai. Are you a new student as well?"
OOC Notes
With heavy steps Raiden stormed to what he believed was the front door and barged in, the door hitting his shoulder as it closed rather violently. Cursing loudly he glared at the door. Shaking his head Raiden stood up straight before extending his left arm and pointing his index finger at the door. "I dislike you!" He shouted loudly and threw his bag down on the floor. "But i will forgive you, because you are a door and its your job to keep the wind out." Shaking his head he picked his rucksack off the ground and turned before making his way down a short corridor into a large hall.
Raiden surveyed the hall from corridor. He would of attempted to count how many were there if he wasn't so frustrated from his long walk to the blasted location. Raiden leaned against the corridor wall as he searched for an empty seat in the hall, resting his brown and muddy rucksack on the ground with its leaning against his leg so it wouldn't fall over. Eventually his eyes came to rest on a seat, he was mere meters away from being able to sit down before disaster struck and he realized it was smack bang in the center of the crowd. "That's a joke..." He said rather just a little bit too loud before shoving his hands in his pockets and attempting to figure out why everyone was here.
OOC Notes
Blake runs into the building and straight into the assembly hall. She blushes looking like a tall man standing at 5'9" without shoes and 5'10" in her boots. She notices every eye in the room turn her way after she caused so much noise running into the hall. She looks around blushing badly as she quickly finds a seat and sits embarrassed.
OOC Notes
OOC Notes
"I understand that there's been a lot of speculation of our school being overrun with threats to safety in the form of campus gangs. We do not condone or endorse the this type of behavior comming from students or faculty. I've personally taken measures to prioritize public saftety by appointing a director of campus security. Everyone meet Kira Palazzo, our new campus security director. "
-The crowd grew stone silent at the utterance of the last word, it couldn't be...- A rather well dressed stern looking man approached the podium, he was so much unlike his father in demeanor and appearance-

Could he really have been related to Kefka Palazzo? The same Kefka Palazzo who tried to purge the entire school 30 years ago? -A slight gesture of the hand revealed that the man had belonged to the student body council at some point. The rings crest unmistaken-
OOC Notes
OOC Notes
OOC Notes
"Left? No. Thats an exit... Right? No again... There!" said Jonas, almost yelling with irriation. As he slowed down, he changed his stride, into more of what Jonas hoped was a sneaky walk. He hated sneaking, but his father once told him that if he always tried to break his problems, instead of thinking creatively, he would be munching on pheonix down like candy for the rest of his life.
As Jonas slowly opened the door, he saw a man being introduced to everyone. Jonas didn't recognize the man, but apperently Jonas would have to watch for this Plaza fellow.
*How can we get ready for a life of fighting if we can't start where we are relatively safe?* thought Jonas as he took an empty seat next to a dark haired kid who was asking what he missed.
Jonas tapped the kid on the shoulder. "Nothing much I bet, ol' Monty thinks the students actually like his speeches. He would probably ramble on all day if we let him.", Jonas whispered, then leaned back in his chair.
OOC Notes

"Greetings, the man you see before you speaking to you is in fact the leader of the group known otherwise as the necrophyles, you do not know my face, but I know each and every one of yours. You can choose to call me God or you can call me Jester if you wish , but it doesn't really matter because you will all know me as the man who recreated Dissidia Universitas in his own image.
I also recognize the face of the man known as Kira Palazzo , the necrophyles personally see Lord Kefka as a sort of role model. It is thanks to your father that we owe our existence , it was his brilliance that provided the initial spark that drives our purpose. In turn we hope to honor him by continuing the mission he could not live to see fulfilled. It is a shame to see that his son could not follow his fathers footsteps.
I speak to you here today to warn you that the deans plan to rid the school of gangs and by extension shelter the school from threats of violence, will accomplish nothing. You are not anymore safer under Kira's or Montblac's provisions, the only safety you have is in the mercy of the Necrophyles. Heed my words, any action taken to deter our dominance will be answered in the form of a toll calling for an even greater amount of bloodshed. Violence is natural, the strong must eat the weak for nourishment and so shall the necrophyles devour this pitiful pebble you call a school.
They called us delinquents and outcast, but we are the ones who will bring true change to this school. If you wish to join our ranks, the necrophyles will seek you out.
By the way, beneath this very curtain I have a parting present for all of you who had to sit through Montblac's insufferable speech."
OOC Notes
Talon was shocked to see this figure known as "Jester" interrupt Mr. Palazzo's speech. He was also shocked at the contents of the interruption, surprised at how threatening and out right disturbing it was. Sure, the Necrophyles were a nuisance, but he didn't think the were capable of this. He summoned his gunblade, and braced himself after the mention of "A parting present."
"Everybody! Get back!" shouted Kaine, and a couple other members of the Student Council, who had jumped up from their seats, ready to protect the dean and the students from whatever horror lay beneath the curtain.
OOC Notes
As the screen flickered into life Raiden lost his trail of thought and tightened his grip on his rusty belt buckle. "Hey, would you look at that..." He muttered quietly before the mans voice boom out over the crowd. His jaw slowly lowered, leaving his mouth open ever so slightly as the stranger talked about being a god, necrophyles and present. His eyes now wide, Raiden lent over, scooped up his rucksack and turned walking down the corridor for the way he entered. "No way am i sitting around there. What if its a bomb? Or something chemical... I best wait outside" He said loudly as he increased his pace and stormed through the door and into the open air of the uni.
OOC Notes
-A bead of sweat rolled down the expression of Kira, he would call for an orderly evacuation. Turning sights to the curtain and whatever malignant contents that psycho Jester had left in the wake of his hair raising introduction. In his hands would materialize a pair of side arms, a gunner class apparently-
"Alright, this is the type of thing I've been waiting for. Time to distingush myself, show everyone how badass I am ." Kai thought to himself, he had a tendency to underrate dangerous situations that bordered on oblivious if not outright foolish, although he was genuinely unaffected by this emotion named fear. Springing up onto the stage in a single bound, Kai would approach the stage curtain. Drawing the curtains open to reveal that it was...It had been nothing, could this Jester guy been trolling all along? Kai would tilt his head back to the others, drawing a sharp discontent sigh. At that unguarded moment a metal appendage sprang from out of the darkness , sucker punching Kai. His body was sent back in a blurry outline, impressively, he managed to catch himself before falling. The blow was enough to kill any ordinary man, but only drew a rivulet of blood which he quickly whipped away with a hand.
"That bastard sucker punched me, I'm gonna clock that oversized toaster" Kai not showing any lack of enthusiasm for battle.
From out of the depths emerged a steel titan of formidable size. -It's eyes radiating a bright glow, it seemed to be charging up for its next attack. Turning its gaze upon the group of leftover students, which ironically consisted of the playable characters.-
OOC Notes
OOC Notes
-Kira would retaliate firing upon the iron giant. He displayed various acrobatic manneuverring, assaulting it with a hail of gunfire, artfully dodging the reach of the titan whenever its arm extended in his direction, while sprinting up the path of one of its arms reach, he then would fire 5 rounds directly into its face at point-blank range . His display although visually impressive didn't appear to have any effect on the robot monstrosity. He would set aside his guns into their appropriate holsters.
" Damnit, this is one of THOSE battles. This monster appears to be impervious to all types of damage, but it has a specific weakness we need to target for it to be vulnerable to all damage types. " Kira would activate his secondary role, that of the scholar class. Standard to the scholar class was the special ability Libra, which allowed Kira to gain insights on his enemies weaknesses. A graphic appeared within Kira's pupils, signaling the activation of the Libra ability-
OOC Notes
OOC Notes
Talon rose out of his seat as the metal giant emerged. He noticed that most of the other leftover students had begun attacking the behemoth, or preparing to, so, with a loud whir, and a few clicks, his gunblade switched to full-gun mode, taking a shape not unlike a modern-day uzi. He opened fire on the giant, his bullets bouncing off the golem with no avail. When Talon noticed Kira's attacks seemed to be having the same effect, he switched his Blazefire sabre to hybrid sword/gun mode, and ran up to the older man. "Do you have any idea how to fight this thing?" Talon asked Kira.
OOC Notes
"Is everyone all in one piece? If you're able to fight, I want those who can to attack the monsters joints. That's its weakpoint. After each charge, the titan has to cool down. Now's our chance. Find a partner to attack one of its joints.
OOC Notes
OOC Notes
- 36 posts here • Page 1 of 2 • 1, 2
Final Fantasy: Dissidia Universitas: Out Of Character (OOC)
-
- Topics
- Replies
- Views
- Last post
-
-
Monster Summoning Information
by ZeroTolerance on Tue Jan 24, 2012 6:42 pm
- 0 Replies
- 111 Views
- Last post by ZeroTolerance
on Tue Jan 24, 2012 6:42 pm
-
Monster Summoning Information
-
-
Campus Social Groups and extra-curriculars.
by ZeroTolerance on Tue Jan 24, 2012 5:23 pm
- 0 Replies
- 154 Views
- Last post by ZeroTolerance
on Tue Jan 24, 2012 5:23 pm
-
Campus Social Groups and extra-curriculars.
-
-
Class information and Stats
by ZeroTolerance on Sat Jan 21, 2012 6:59 pm
- 0 Replies
- 97 Views
- Last post by ZeroTolerance
on Sat Jan 21, 2012 6:59 pm
-
Class information and Stats
-
-
Final Fantasy: Dissidia Universitas
by ZeroTolerance on Sat Jan 21, 2012 3:30 pm
- 13 Replies
- 139 Views
- Last post by Skylite
on Wed Feb 01, 2012 7:05 pm
-
Final Fantasy: Dissidia Universitas
Most recent OOC posts in Final Fantasy: Dissidia Universitas
Re: [OOC] Final Fantasy: Dissidia Universitas
Re: [OOC] Final Fantasy: Dissidia Universitas
Iced Fire wrote:does the courses have to be from the same field i.e. all melee or all mage or can it be a mix of melee and mage?
It can be any combination, but classes work like the role system in final fantasy 13.
Re: [OOC] Final Fantasy: Dissidia Universitas
Re: [OOC] Final Fantasy: Dissidia Universitas
Re: [OOC] Final Fantasy: Dissidia Universitas
hawk10002002 wrote:Are you still taking new participants?
There's no time limit to submit a character, but me personally I hate when people take more than a day to submit a character that could have been completed in under an hour. It says a lot about that persons diligence or lack thereof.
Re: [OOC] Final Fantasy: Dissidia Universitas
Re: [OOC] Final Fantasy: Dissidia Universitas
Monster Summoning Information
Monsters fight on behalf of their masters, monsters can be recruited after reaching certain dungeons/habitats. The following recruitable monsters and their stat information. Monsters can equip weapons just like human classes can, however they're limited to non-celestial(ultimates, each monster class also have unique accessory equips.

Enkidou
Enkidou is the starting monster that comes with the summoner class. I
it's stats are quite balanced and its loyalty to its master is unparalled.
Elemental:
Stats
Strength: 7.5
Stamina: 6.5
Dexterity: 7.5
Speed: 7.5
Intellect: 6
Spirit: 8.5
43.5
Weapons: Asian swords, 1 hand swords, automail, knives.

Galarus
Galarus is an ice-dragon type monster, presiding over the ice elemental. It's offensive magic and high defensive stats makes it well suited for combat. It's known as the lord of the "artic"
Elemental:
Stats
Strength: 7
Stamina: 8
Dexterity: 7
Speed: 7
Intellect: 8
Spirit: 7
44
Weapons: Spears, Rods and Staffs.

Lionel
Lionel is an electric-lion type monster, presiding over the lightning element,
It's stamina, speed and strength makes it well suited for combat. It's known as the king of "thunder".
Elemental:
Stats
Strength: 8
Stamina: 7.5
Dexterity: 7
Speed: 8
Intellect: 7
Spirit: 6.5
44
Weapons: 1 hand swords, great swords, automail, knives.

Galum is an earth type golem monster, presiding over the earth element. It's stamina and defensive stats makes it well suited for tanking combat. It's known as titan of the earth.
Elemental:
Stats
Strength: 9
Stamina: 9.5
Dexterity: 5
Speed: 5
Intellect: 5
Spirit: 9.5
43
Weapons: Barefisted, automail, axes and hammers(with shield).

Yemaja is a water type mermaid monster, presiding over the water element. It's well rounded stats makes it well suited for any type of combat, although because she is a water element, she's best as a healer-fighter. It's known as the mistress of the sea.
Elemental:
Stats
Strength: 6.5
Stamina: 6
Dexterity: 7.5
Speed: 9
Intellect: 7
Spirit: 7
43
Weapons: Spears, Rod and Staff.

Omega is a non-elemental monster belonging to the metal element, it's non-elemental attacks makes it useful for boses. Belonging to a race of merciless robotic mercenaries, it's the last of its prototype after a solar surge whiped out its kin. At the time, omega was on a mission to hunt and slay Galarus, ice lord of the artic. After a lengthy battle
with Galarus, it was frozen by one of Galarus attacks rendering it in a cyronogenic state.
It's programmed to hunt down and slay formidable marks. It is quite the hunter.
Elemental:
Stats
Strength: 8.5
Stamina: 7.5
Dexterity: 8
Speed: 7.5
Intellect: 7
Spirit: 6
44.5
Weapons: Bows, Rifles, All swords, Automail.
Gabriel

Gabriel is a holy type archangel monster, presiding over the holy element. It's mastery of
powerful arcane magics makes it well suited for any type of combat. She is known as the messenger of God and the vessel for his strength.
Elemental:

Stats
Strength: 7
Stamina: 7
Dexterity: 6
Speed: 7
Intellect: 9
Spirit: 9
45
Weapons: Greatswords, 1 hand sword and shield, rods and staff.

Luciford is a fallen angel type monster, presiding over the denizens of the dark.
It's mastery of violent arcane magics makes it well suited for offensive style battling. He is known as the prince of darkness.
Elemental:

Stats
Strength: 8
Stamina: 8
Dexterity: 7
Speed: 8
Intellect: 8
Spirit: 6
45
Weapons: handguns, rifles, spears, axes and hammer, automail.
[OOC] Campus Social Groups and extra-curriculars.
Check the places tab for The Gym, Library and Zen Temple areas open for character growth and development. Gym increases strength and speed by (+1), Library increases skill and intellect(+1) and Zen Temple increases Spirit and Stamina( 1+). Only one area can be accessed per day. Also, top leadership positions for the Necrophyles and Templars are available for those who request, first come first serve. 2 days before the school year offical starts
Student Body Council- The most powerful group in the school, is believed to be compromised of the top 10 ranking students in the school. This group is secretive so not much is known about the Student Body Council, they appear to be an esoteric club for hand picked elites. The only known way to be initiated into this club is to be invited by the council itself, the applicant is then subject to a notorious hazing process and if accepted is assigned a numerical ranking to solidfy their placement. Members of the student body wear a ring to signify their membership.
Student Body Council Crest:
Student Body Council Ring:
The Elementals-A group formed by the original warriors of the light to establish bonds long after they departed , you have to be a descendant one of the warriors of the light to join this group. This groups symbol token is a that of a crystal pendant.
Elementals crest:

The Templars- They wear all-white and appear to be influenced by the original templars. Their rivals are the Necrophyles. This is a public club open to new characters if they choose. Members of this group express their allegiance by wearing the leonhart necklace.
Templars crest:

Necrophyles-This is a real bad group, stay away from them. They're a fairly new group that's gained a bit of a reputation for violence. They're considered a gang. They're at war with the Templars. This is a public club open to new characters if they choose. Members of this group must prove their devotion by getting a tattoo of the necrophyles oroboras crest.
Necrophyles crest:
[OOC] Class information and Stats
Adventurer
[SPOILER]

Stats
Strength: 6.5
Stamina: 6.5
Dexterity: 6.5
Speed: 6.5
Spirit: 6.5
Intelligence: 6.5
39
A jack of all trades and a master of none, you are an Adventurer! Adventurers can adapt to many situations with great ease. A great starting class if you're not sure how you want to specialize.
Though they lack any specific skills or strengths, this serves as their only real weakness, as otherwise Adventurers are well-rounded in all areas of combat.
[/SPOILER]
Soldier
SOLDIER (ソルジャー, Sorujā?) is the elite fighting force of Shinra Electric Power Company in Final Fantasy VII. They are advanced super-soldiers with superhuman strength, speed, and agility. Much stronger than the Shinra Peacekeeping Troops and the Turks, Shinra uses them for special missions that require the greatest use of strength.
SOLDIER members are divided in three classes: 1st Class, 2nd Class, and 3rd Class. 1st Class SOLDIERs are responsible for the most important (and usually most dangerous) missions, 2nd and 3rd Classes mostly assist Shinra Troops or 1st Class SOLDIERs or are in charge of less important missions. New units are recruited as 3rd Class and the best of them are later promoted to 2nd Class, and only distinguished 2nd Class SOLDIERs reach 1st Class.
Stats
Strength: 8
Stamina: 7.5
Dexteriety: 7
Speed: 6
Spirit: 5.5
Intelligence: 8
41
Ninja
[SPOILER]

By combining their stealth and evasion with powerful elemental magic, Ninja Masters are some of the fiercest warriors. Although they may not be the most physically powerful warriors, their cunningness and spellcasting abilities more than make up for any deficiencies. In fact, Ninja Masters can use their ninja techniques to enhance their strength, thus making them even more powerful and formidable. Their strength truly becomes something to be feared when they enhance it enough to be able to punch through solid stone. In addition, their agility allows them to rapidly unleash powerful blasts of elemental ninja techniques that quickly overwhelm the enemy; however, Ninja Masters more often prefer to stealthily and quietly eliminate their opponents. When faced with armies of warriors, Ninja Masters can increase their own numbers and overwhelm their opponents by sneakily creating elemental clones. It is often difficult to determine whether or not a Ninja Master will walk the path of good or evil, though it is certainly not true that all are evil.
Stats
Strength: 7
Stamina: 5
Dexterity: 9
Speed: 9
Spirit: 6
Intelligence: 7
43
[/SPOILER]
Samurai
[SPOILER]

Swift and deadly, the Iron Blademasters silently roam the earth in search of the strongest warriors to test their skills against. These sword masters use the shadows and darkness to aid them in battle and augment their already astounding power. While these warriors may be quiet out of battle, the use of dark and shadowy energy makes them ferocious and energetic fighters in battle. In fact, they have been known to swiftly and mercilessly shred their foes to pieces, like a vicious animal; however, most of the time these agile warriors are peaceful and maintain their composure. Indeed, when out of battle, it is quite rare for these warriors to get angered, and they are most often seen in a state of peace and tranquility. These warriors will often meditate to harness the energy within their body and bring their wild mind to a calm state of equilibrium. By focusing these energies, Iron Blademasters are able to unleash blasts of power from their sword and fists. In fact, Iron Blademasters happen to be masters of many forms of martial arts, and by combining these martial arts skills with their sword skills, they can easily take down almost any foe. These warriors happen to be so strong that their fists are said to be as tough as iron, and rumor has it that they can literally punch through solid stone! In addition, by channeling their energy in precise ways through their bodies, Iron Blademasters can transform from a human into various wild beasts. Transforming into various animals can give the Iron Blademaster major advantages in and out of battle.
Stats
Strength:8.5
Stamina: 7
Dexterity: 8
Speed: 7.5
Intellect: 5
Spirit: 5
42
[/SPOILER]
Dragoon
[SPOILER]

The Dragon Knight (Japanese: りゅうきし) is a character class (or "job") featured in Square Enix's Final Fantasy series of computer role-playing games. In English language localizations, it has been frequently referred to as either Dragoon or Lancer.
The Dragon Knight is portrayed as a skilled warrior class, usually capable of wearing heavy armor. Its weapons of choice are spears and lances, which it frequently utilizes in an airborne attack. The Dragon Knight signature attack is a long-distance leap into the air. From above, the Dragon Knight thrusts downward with its spearpoint, skewering its foes from above, and causing approximately twice as much damage as a normal horizontal attack. In addition, its speed and skill at handling such potentially unwieldy weaponry allows an experience Dragon Knight to strike multiple times during one combat round.
Stats
Strength: 8
Stamina: 8
Dexterity: 8
Speed: 7
Intellect: 4
Spirit: 6
41
[/SPOILER]
Dark Knight
The Dark Knight is characterized by wearing tight, sometimes enclosed black armor and wielding a sword powered by dark energy. Their physical stats, with exception of Defense, are usually high, but their other stats depend on the game they appear in. The typical Dark Knight ability is Souleater, also known as Darkness, which allows them to sacrifice their HP to perform stronger attacks. However, Souleater is not exclusive to the Dark Knight class. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow.
Strength: 9
Stamina: 7
Dexterity: 7
Speed: 6
Spirit: 4
Intellect: 7
42
Templar/War Paladin
[SPOILER]

Powerful and noble warriors, War Paladins are both masters of weapons and defensive magic. By imbuing their weapons with light magic, War Paladins can easily and effortlessly vanquish any evil or undead foes. Additionally, they excel at defensive spells which they use to enhance the protective power of their shields. The magic of spellcasters has little affect on War Paladins because of the defensive capabilities of their magical shields. These shields also help protect them against any physical attacks, making War Paladins almost impossible to injure. On top of that, they can use their magic to heal themselves or their allies. The combination of high physical power and high defensive magic make War Paladins one of the top classes. Their only downside is that that they can sometimes lack stealth and can be quite slow; however, the strongest War Paladins have increased their agility enough so that it is not a problem in battle.
Strength: 8.5
Stamina:9
Dexterity: 6
Speed: 5
Spirit: 8
Intellect: 5
41.5
[/SPOILER]
Mage Knight/Rune Knight
[SPOILER]

Masters of elemental magic and swordsmanship, Rune Knights are valuable and staunch allies in battle. By using rune magic to imbue their weapons with elemental power, Rune Knights can defeat opponents most other warriors can only dream of defeating. Their magic can help them slice through the toughest armor and vanquish the most formidable foes. For example, by condensing wind magic around their blade, Rune Knights can slice through even the toughest and most impenetrable armor. Additionally, Rune Knights can enhance the strength of their own body and armor with rune magic to make it more resistant to enemy spellcasters and warriors. By covering themselves in these powerful runes, enemy attacks simply bounce off of them. In fact, certain runes can even make attacks literally reflect back onto the enemy essentially turning the power of the enemy against them. Although most often honorable warriors, the Rune Knights may turn to the side evil if necessary.
Stats
Strength: 7
Stamina: 7
Dexterity: 7
Speed: 7
Intellect: 7
Spirit: 6
41
[/SPOILER]
Blackbelt
[SPOILER]

A brilliant, peaceful, and respected warrior, you are the Warrior Monk. As a master of both hand-to-hand combat and weapon combat, Warrior Monks can be truly fierce opponents in battle. However, they normally only use their abilities and power for just causes and when they feel it is absolutely necessary. Warrior Monks may occasionally stray to the side of evil, but for the most part, they are just and honorable warriors. With the ablility to release blasts of energy from their sword and fists, the Warrior Monks can shatter even the toughest armor. Defensively, Warrior Monks are virtually unmatched because their skin is so tough that they can literally block a sword with their bare hands. In addition, Warrior Monks can further increase their strength, speed, and dexterity by using their mastery of moon magic to transform into the Silver Simian, a powerful and pure warrior of the night.
Stats
Strength: 9
Stamina: 6
Dexterity: 7.5
Speed: 9
Intellect: 4
Spirit: 6
41.5[/SPOILER]
Chocobo Knight
The Chocobo Knights are a recurring group of mounted knights in Final Fantasy. Frequently depicted as a specialized unit, they use trained chocobos as mounts to ride into battle. Able to tame Chocobos, these knights can capture a Chocobo during battle, ride it as a steed and use the Chocobo's abilities, such as Choco Meteor, Chocobo knights prioritize dexteriety and mobility over defense.
Strength: 7
Stamina: 5
Dexterity: 9
Speed: 10
Intellect: 5
Spirit: 5
42
Thief
[SPOILER]

Hey, you! Put down my treasure and get out of my house before I beat you up!
You are the Thief, and unfortunately, this kind of situation happens quite often to you. You are a warrior who tries to be sneaky but fails miserably and gets caught. Although you have tried your best to master the art of stealth and evasion, you are not skilled enough yet to reach the Ranger and Ninja classes. But if you keep training I'm sure you'll reach a much higher class! Or you'll just end up getting caught and killed. One or the other.
Stats
Strength: 5
Stamina: 6
Dexterity: 10
Speed: 10
Intellect: 5
Spirit: 5
41[/SPOILER]
Hunter
[SPOILER]
As a hunter, you posses a set of skills essential for adapting to and survival of most natural surroundings.
Oftentimes Hunters can be very introverted and enjoy being alone, and this may be misconstrued as a sign of evil. Some people may even find Hunters strange and unusual, but they know in their hearts who they truly are and what they truly believe. With their strong convictions, stealthy nature, and skill with weapons, Hunters can be deadly foes. Although they are skilled with a sword, Silent Wanderers often prefer to silently snipe their enemies with a bow or set hidden traps to defeat their opponents. By hiding in the shadows, Hunters can use their bow to take down entire groups of warriors without ever revealing their presence. When travelling, Hunters leave no footprints making them impossible to track, and in close combat they are so swift and agile that they hardly make a sound. Oftentimes, this makes it nearly impossible to predict and read their movements allowing the Hunters to easily defeat their opponents. Although they do not actively seek battle, they will not hesitate to defend themselves or their honor. Finally, since these warriors are so comfortable in nature, many have become skilled with moon and wood magic, which can have devasting magical side-effects on all foes who dare oppose the Hunter.
Stats
Strength: 6.5
Stamina: 7
Dexterity: 7
Speed: 8.5
Intellect: 6
Spirit: 6
41
[/SPOILER]
Summoner
[SPOILER]

“ I choose you! ”
Summoner are a group of people who, instead of gaining innate power, learn to bind the souls of monstrous beings and command them to fight in the Summonerss stead. They are often feared by most of the smarter beings among these Monsters, who don't relish the prospect of being an attack dog on a leash for mortal Tamers.
Summoners are most often defined by the Monsters they have at their command. Some choose to have a varied and even haphazard collection, some choose to focus on Monsters of a particular type or subtype, and some choose to go along other themes, such as Monsters with particular schools of spell-like abilities or tough bruisers.
Stats
Strength: 5
Stamina: 5
Dexterity: 5
Speed: 5
Intellect: 5
Spirit: 5
30[/SPOILER]
Gunner
[SPOILER]

Tall, lithe and sneaky, the Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world's absence of magic. Generally weak physically, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.
Stats
Strength: 6
Stamina: 8
Dexterity: 7
Speed: 6.5
Int: 8
Spirit: 6
40.5
[/SPOILER]
Gladiator
[SPOILER]

You are a Braveheart, a warrior of unparallel ferocity, tenacity and courage. While you share many tendencies associated with that of berserkers, your pride as a warrior keeps in check some of the base-ist urge that most berserker succumb to. A spirit of fierce competition stirs deep within your soul. You believe yourself to be superior of your peers and you would like to prove that. Sometimes this noble yet overrarching sense of pride can be a disadvantage when it comes to co-opterating with others.
While courage may seem like a trivial power, the truth is that your courage allows you to overcome the impossible and to defeat the undefeatable. In combat, your courage crushes any fear in your body, clearing your mind and allowing you see strategies and openings that you would not normally see
Stats
Strength: 10
Stamina: 6.5
Dexterity: 6.5
Speed: 7
Intellect: 4.5
Spirit: 6
40.5
[/SPOILER]
Pirate
[SPOILER]

Just about everyone is familiar with the classic swashbuckler -- a flashy combatant who lives by her wits and literally dives into combat. But a swashbuckler can be much more than just a character who looks good in a fight. She might be a tireless do-gooder, a fun-loving reveler, a wisecracking vagabond, a rebel, a pugnacious adventurer who won't sit still when insulted, or some combination of these.
The swashbuckler's combat abilities make her a force to be reckoned with in battle, but the style with which she performs them makes him/her a truly memorable foe.
The swashbuckler class offers a solid base of fighting ability, plus plenty of room for customization. Swashbucklers can be fighting acrobats, professionals who lead double lives, glib negotiators, smugglers, pirates, or just about any characters who favor wit and style over brute force. Chevalier's are adept in both short range and long range. Think of a tradeoff between a ninja's speed and skill and a gunner's defense and range capabilities. Wherein lies the strengths of a Chevalier's. Chevalier's are a well-rounded versatile combatants.
Stats
Str: 7.5
Stamina: 7
Dexterity: 7.5
Speed: 8
Intellect: 6
Spirit: 5
41.5
[/SPOILER]
Bard
[SPOILER]

Bards are often depicted as ne'er-do-wells and charlatans who prefer not to meet challenges head on which has earned them a a bit of a negative conotation in most role playing circles but a bard can be a very respectable character depending on your choice of play. With stats emphasizing dexterity, speed, spirit and intelligence, a bard can become a prety formidable versatile mage in his own right but the strengths of a Bard lies
so evidently in his unique lore ability. Some lores may grant status boosts to a party, others may cripple enemy parties with status affliction, while others have remeding effects. Lores all around seem to have a various functions which makes the bard one of the more versatile classes to choose from.
A character who fits that stereotype can be fun, but a bard also can function as a person of deep knowledge and wide experience, a folk hero, a slumming aristocrat, or a general handyman. They can also do some damage with swords but they're most suited with an instument at arms.
Stats
Strength: 5
Stamina: 6
Dexterity: 8
Speed: 8
Intellect: 7.5
Spirit: 7.5
42
[/SPOILER]
White Mage/Sage
[SPOILER]

You are the Holy Sage, the bane of evil! Masters of defense and healing magic, Holy Sages are the ultimate users of support spells and light magic. Wise and benevolent beyond belief, the Holy Sage can use swift light based offensive and defensive magic to destroy and defend against demonic and undead enemies. On top of their skill with light magic, Holy Sages are sometimes capable of using powerful and destructive elemental magic. While Holy Sages most often prefer to heal and not to fight, they are not opposed to defending themselves if attacked. However, most of the time they will simply use barriers to trap their foes physically and mentally in prisons of light. In fact, the greatest Holy Sages have such mastery over the light element that they can even create complex illusions to deceive and confuse their foes. With arguably the most poweful defensive and healing magic of all the classes, the Holy Sage is a truly powerful warrior of light.
Stats
Strength: 4
Stamina: 5
Dexterity: 7
Speed: 8
Intellect: 9
Spirit: 10
43
[/SPOILER]
Black Mage
[SPOILER]

As a powerful magician that tried to discover the true source of power and magic, the Dark Magus has mastered an array of powerful and deadly spells that often have unpredictable effects. As a sorcerer that often kills indiscriminantly (and often for pleasure), the Dark Magus is certainly someone to be feared and avoided. Although the Dark Magi most often walk the path of darkness, there are a few who occasionally stray to the path of light. Utilizing their mastery of fire and dark magic for the side of good may seem unusual, but Dark Magi are absolutely not opposed to becoming staunch allies of the light. Although Dark Magi specialize in fire based magic, thay are also proficient in the other basic elements. However, their mastery over fire far exceeds that of any of the other spellcaster classes allowing them to manipulate the fire more skillfully and effortlessly. By increasing the intensity of their fire they can even create blue and white flames, and on top of that they can unleash the power of volcanoes by manipulating the lava within them. In addition, some Dark Magi may be skilled with summoning techniques, allowing them to summon elemental golems with whom they have made blood pacts.
Stats
Strength: 5
Stamina: 5
Dexterity: 6
Speed: 7.5
Intellect: 10
Spirit: 9
42.5
[/SPOILER]
Keyblader
[SPOILER]

Keyblade Master is the title given to exceptional Keyblade wielders who pass the Mark of Mastery exam in the Kingdom Hearts series. There are a total of five known Keyblade Masters: Master Eraqus, Master Xehanort, Yen Sid, Aqua, and Mickey Mouse. Currently, only two remain active: Mickey and Aqua. Master Xehanort previously lost his memories, becoming the younger Xehanort, but will be restored following the destruction of his Heartless and his Nobody. Yen Sid retired his title and passed his Keyblade down to Mickey, and Eraqus was slain by Master Xehanort.
The Keyblade Master, upon passing the Mark of Mastery exam, is given the choice to either travel to many worlds and explore his or her horizons, or to succeed his or her predecessor and take refuge in his or her own world to protect it from malevolent forces and later take on more apprentices.
Stats
Strength: 7
Stamina: 6.5
Dexterity: 6.5
Speed: 8
Intellect: 7
Spirit: 7
41
[/SPOILER]
Athlete

The people who just loved to train their body to the limits. Still training their bodies and minds, Athletes are very fast and well balanced people, who are great at loot 'n' run tactics, evading enemy hits or just fleeing from any danger they may encounter. Beside their training, most Athletes have never really fought with weapons, but their agility is a dangerous weapon by itself, enabling them to circle their target and sprint out of the way of flailing limbs. Athletes are mostly known for their ability to equip sports based weaponry, such as gloves, bats and balls for flying or long distance enemies. Athlete's also have a unique ability known as Aim which increases damage and ensures a successful hit.
Strength: 8
Stamina: 7.5
Dexterity: 8
Speed: 8
Intellect: 4
Spirit: 5
40.5
Red Mage
[SPOILER]

An expert with both magic and a sword, the Battle Warlock is certainly a balanced and deadly class. Battle Warlocks are quite skilled with a sword and can effortlessly combine this prowess with the art of magic, allowing them to create powerful and deadly combinations that no other class can. Battle Warlocks excel in an unusual element that no other class can utilize: metal. Being so unique, their metal magic often catches their foes offguard providing the Battle Warlock with an easy victory. Battle Warlocks can even use their metal magic to transform the shape of their own weapons mid-battle to confuse and disorient their opponents. On top of that, anyone who attacks the Battle Warlock with metal weapons and armor stands no hope of winning. A slash of an opponent's blade will simply melt harmlessly off the Battle Warlock, and an opponent's protective armor can be morphed by the Battle Warlock into a spikey prison of death. With the unique ability to morph metal into any shape they desire, Battle Warlocks are fearsome and powerful warriors. Although Battle Warlocks specialize in metal magic they are also proficient in the other basic elements.
Stats
Str: 6
Stamina: 5.5
Dexterity: 7
Speed: 6.5
Intellect: 8
Spirit: 8
41
[/SPOILER]
Alchemists/Scholar
[SPOILER]

With their superior intelligence and mastery of transmutation magic, Alchemic Sorcerers are able to use potions and runes to transform and control the elements. Although not exactly spellcasters, Alchemic Sorcerers are more than capable of unleashing powerful blasts of fire, water, earth, and air. In addition, they are capable of performing many techniques that no other spellcaster can. In fact, Alchemic Sorcerers are able to deconstruct objects and then reconstruct them in almost any way they choose. For example, Alchemic Sorcerers can turn a simple spark into a blazing fire by manipulating the concentration of oxygen in the surrounding air. They can even reconstruct demolished buildings or turn lead into pure gold. With endless possibilties and combinations, alchemy can be a truly unique and deadly form of combat. Of course, a transmutation circle is almost always necessary for for these kinds of reconstructions. Even without their trasmutation magic, Alchemic Sorcerers can use their mastery of martial arts and light magic to defeat their foes. In fact, Alchemic Sorcerers often have some of the most powerful light magic out of all the classes allowing them to launch powerful blasts of light energy from their fists or even combine their light magic with transmutation magic in order to heal. The ultimate goal of the Alchemic Sorcerer is the quest for knowledge and eternal life. Alchemic Sorcerers are intrigued by life and endlessly search for ways to transmute, combine, and create different creatures and forms of life so that they may learn more about their own lives and how to extend it. While Alchemic Sorcerers are normally on the side of light, alchemy can be a dangerous and immoral form of magic, so it is not unusual for one to become corrupt and power hungry.
Stats
Str: 6.5
Stamina: 6
Dexterity: 7
Speed: 8
Intelligence: 9.5
Spirit: 5
42[/SPOILER]
Mech Master
[SPOILER]
You are the Gear Enchanter, a cunning warrior skilled with weapons, offensive elemental magic, and mechanics. By fusing magic and engineering together Gear Enchanters are able to construct powerful enchanted machines capable of wreaking havoc on all their opponents. Magical weapons, cannons, and vehicals are absolutely no trouble for them to build, and they give Gear Enchanters a decided advantage in every battle they fight. By constructing magical airships and tanks, they can quickly move thousands of people across vast stretches of land and also augment both their defensive and offensive capabilities. Indeed, Gear Enchanters can use your magic to swiftly move armies across continents and even drop magical bombs on any unsuspecting foes. In addition, they can create robotic, lifelike creatures that can aid them in battle against their enemies. These machine golems are incredibly powerful, and like any of their other creations, they truly make Gear Enchanters even more formidable and deadly adversaries. Gear Enchanters are especially skilled at constructing magic blades, which often have incredible and powerful properties. For example, some swords have the ability to create explosions on impact, while others can split into multiple swords mid-battle. To further augment the power of their blades, they can even imbue them with powerful elemental properties. Furthermore, Gear Enchanters may be quite skilled with using these swords and magic weapons that they construct, so even without their skill with mechanics, Gear Enchanters can use their offensive weapon skills, powerful elemental magic, and sly nature to defeat their foes.
Strength: 6
Stamina: 5
Dexterity: 8.5
Speed: 7
Intellect: 9
Spirit: 6
41.5
[/SPOILER]
Re: [OOC] Final Fantasy: Dissidia Universitas
Astro_B0Y wrote:Nah, I figured people would take care of the canon faculty, but I meant making a whole new character to be a teacher.
I don't see why not, but you would have to create a new major all together because most of the majors I listed all ready have teachers assigned to them. It would have to also have to be original enough for it not to be too similar to another major I listed, you understand what I'm getting at? something like an elemental bare fisted monk would work in theory.
Re: [OOC] Final Fantasy: Dissidia Universitas
Re: [OOC] Final Fantasy: Dissidia Universitas
Re: [OOC] Final Fantasy: Dissidia Universitas
[OOC] Final Fantasy: Dissidia Universitas
You may edit this first post as you see fit.







